//! The `Unit*` global registrations (see the parent module's doc for the seam and the return //! shapes): every binding reads the per-token [`UnitState`](super::UnitState) snapshot store //! through the parent's `with_unit`/`pick_unit_token` helpers. use mlua::{Lua, Value}; use super::super::Model; use super::{ check_unit_token, classification_word, grey_band, level_reads_unknown, pick_unit_token, with_unit, SelectionRequest, }; /// The two class ids `GetComboPoints 0x51a190` accepts — the literals `4` and `0xb` it compares /// the class byte `[[player+0x110]+0x79]` against. That byte is `UNIT_FIELD_BYTES_0` byte 1, the /// same value [`PlayerReqState::class_id`](super::super::PlayerReqState) carries; `UnitClass`'s own /// binding (`0x518350`) reads it through the identical `[obj+0x110]+0x79` chain, which is what /// identifies it. The *names* are the conventional vanilla ids — the client's class table is /// heap-built, so nothing in the file maps 4→Rogue by itself (decision 0875). const CLASS_ROGUE: u32 = 4; const CLASS_DRUID: u32 = 11; /// Register the `Unit*` globals reading the per-token snapshot store (the same style/place the /// object model and stdlib register their globals — bare globals on `_G`, matching the live API /// surface). pub(in crate::script) fn install(lua: &Lua) -> mlua::Result<()> { let g = lua.globals(); g.set( "UnitExists", lua.create_function(|lua, token: Option| { with_unit(lua, &token, false, |u| u.exists) })?, )?; // `UnitIsVisible(unit)` — `0x516030`, and it is **object presence, nothing else**: // `ClntObjMgrObjectPtr(resolve(token), TYPEMASK_UNIT) != NULL`. 57 bytes, one branch, no field // read and no comparison beyond `test eax,eax`. // // **Not a synonym for `UnitExists`, and neither implies the other.** An out-of-range party // member has a roster entry and no object: `UnitExists` = 1 through its GUID fallback, // `UnitIsVisible` = nil. That pair is the branch pfUI takes seven times — most visibly // `if not UnitIsVisible(unitstr) or not UnitIsConnected(unitstr)`, which chooses between a 3D // portrait and a flat one. // // **The return is the NUMBER 1, never a boolean** — `0x6f3810` writes tag 3 with the operands // of `1.0` on the true leg, `lua_pushnil` on the false one. `UnitExists` above answers a Rust // `bool` and so hands Lua `true`/`false`; that is its own pre-existing question, and matching // it here would have been the wrong kind of consistency. g.set( "UnitIsVisible", lua.create_function(|lua, token: Option| { Ok(if with_unit(lua, &token, false, |u| u.has_object)? { Value::Integer(1) } else { Value::Nil }) })?, )?; // `UnitIsTapped(unit)` / `UnitIsTappedByPlayer(unit)` — `0x519c90` / `0x519d00`, a masked-byte // pair (108 bytes each; only the mask and the `Usage:` string differ). Each is // `object present && (UNIT_DYNAMIC_FLAGS & mask)` and nothing else: no ownership, no GUID // compare, no party/raid or health conjunct anywhere in either body. // // **Shape A, unlike `UnitIsVisible` directly above** — these two carry an `lua_isstring` gate // and a `Usage:` `luaL_error`, where their neighbour has none. Two adjacent verbs in one // family with opposite argument shapes is exactly why 1717's taxonomy is settled per binding; // inheriting the sibling's shape here would have been wrong in the quiet direction. // // The reference raises TWO different messages — `Usage:` for a non-string/non-number, and the // resolver's `"Unknown unit name: %s"` for a bad token (and for any NUMBER, since the // `lua_isstring` gate admits tag 3 and hands the resolver `"5"`). `check_unit_token` inside // `with_unit` is the second of those; the first is the `?` on the argument type below. // The gate is the BINDING's, not `with_unit`'s: `check_unit_token` lets a nil through by // design, because that is right for `UnitExists`, `UnitIsVisible` and eleven others. **"and // most of this family" is what this comment used to say, and it was the wrong way round** — // wow-re has since censused all 83 entries of the table at `0x850438` and 53 of them gate and // raise, with only 13 unit-token bindings quiet (decision 1834). These two were never the // exception; they were an early instance of the rule. for (name, usage, by_player) in [ ("UnitIsTapped", r#"Usage: UnitIsTapped("unit")"#, false), ( "UnitIsTappedByPlayer", r#"Usage: UnitIsTappedByPlayer("unit")"#, true, ), ] { g.set( name, lua.create_function(move |lua, token: Value| { // Shape A: a string OR a number passes (`lua_isstring` admits tag 3, and the // client hands the resolver `"5"` — which then raises `Unknown unit name: 5`, // the family's SECOND message). Everything else — nil, absent, boolean, table, // function — is the `Usage:` raise. let token = Some(crate::script::binding_abi::string_arg(lua, token, usage)?); let hit = with_unit(lua, &token, false, |u| { if by_player { u.tapped_by_player } else { u.tapped } })?; // One value, and it is the NUMBER 1 or nil — never a boolean, the same shape the // rest of this family answers in. Ok(if hit { Value::Integer(1) } else { Value::Nil }) })?, )?; } // `UnitIsPartyLeader(unit)` — `0x516210`. **Two legs, ORed, covering disjoint failures:** // // o = ObjPtr(resolve(token), TYPEMASK_PLAYER) -- 0x10, not this family's 8 // (o != NULL && (o.PLAYER_FLAGS & 0x1)) || resolve(token) == g_groupLeaderGuid // // The descriptor leg answers for any held player — including a stranger who leads their OWN // party, which a comparison against our group's leader can never express. The GUID leg answers // for a group member whose object the client does not hold (an out-of-range `party3`, any // `raidN`), where there is no descriptor to read. Neither is sufficient alone, which is why // this is not derivable from `IsPartyLeader()` + `GetPartyLeaderIndex()` however it is // arranged (wow-re `ui/scratch/party-leader-and-nameplate-verbs.md`, G1 REFUTED). // // **No zero guard, and that is deliberate.** `IsPartyLeader 0x4e9130` short-circuits on a // `0:0` cached leader; this one does not. An unresolvable-but-non-raising token resolves to // `0:0`, which equals the zeroed leader while ungrouped — so `UnitIsPartyLeader(nil)` answers // **1 solo**. It reads like a bug and it is the behaviour; answering nil there would be the // divergence. // // Shape C with a shape-A tail: no `lua_isstring` gate and no `Usage:` of its own, but a bad // token — and any Lua NUMBER, which the resolver stringifies first — raises // `"Unknown unit name: %s"` from `check_unit_token`. One value on both legs, the number 1 or // nil, never a boolean. g.set( "UnitIsPartyLeader", lua.create_function(|lua, token: Option| { check_unit_token(&token)?; let model = lua.app_data_ref::().expect("model app_data"); let by_flag = token .as_ref() .and_then(|t| model.unit(t)) .is_some_and(|u| u.group_leader); // The GUID leg. A token with no snapshot resolves to GUID 0 — the reference's `0:0` — // and 0 == the zeroed leader is exactly the solo case above. let guid = token .as_ref() .and_then(|t| model.unit(t)) .map_or(0, |u| u.guid); Ok(if by_flag || guid == model.party.leader_guid { Value::Integer(1) } else { Value::Nil }) })?, )?; g.set( "UnitName", lua.create_function(|lua, token: Value| { let token = Some(crate::script::binding_abi::string_arg( lua, token, r#"Usage: UnitName("unit")"#, )?); // TWO values on every live path (`eax = 2` at `0x5170ae` and `0x517289`): the name and // the **realm**. Slot 2 is nil for a same-realm player, and *structurally* nil for a // pet, creature, game object or item — `0x609210` writes the out-parameter only on its // PLAYER branch. benilla is single-realm, so the second is always nil here; the day a // cross-realm name arrives it is `UnitState`'s to carry, and `UnitPopup.lua:106`'s // `name.."-"..server` join is what will read it. Decision 1840. // // Not to be confused with `showServerName`: that is the parameter of FrameXML's own // `GetUnitName(unit, showServerName)` wrapper, which calls this binding with ONE // argument. The engine's real second argument is a strict `LUA_TBOOLEAN` and is not // modelled — no consumer passes it. let name = with_unit(lua, &token, None, |u| u.name.clone())?; let name = match name { Some(n) => Value::String(lua.create_string(&n)?), None => Value::Nil, }; Ok((name, Value::Nil)) })?, )?; g.set( "UnitHealth", lua.create_function(|lua, token: Value| { let token = Some(crate::script::binding_abi::string_arg( lua, token, r#"Usage: UnitHealth("unit")"#, )?); with_unit(lua, &token, 0i64, |u| i64::from(u.health)) })?, )?; g.set( "UnitHealthMax", lua.create_function(|lua, token: Value| { let token = Some(crate::script::binding_abi::string_arg( lua, token, r#"Usage: UnitHealthMax("unit")"#, )?); with_unit(lua, &token, 0i64, |u| i64::from(u.max_health)) })?, )?; // UnitLevel (`0x517fc0`, §5-VERIFIED 2026-07-17): the raw UNIT_FIELD_LEVEL — a raw ≤ 0 // VERBATIM (never −1) — or **−1** iff world-boss rank 3 (unconditional) / hostile // (reaction ≤ 1 internal) AND ≥ 10 levels above the player (inclusive). The FrameXML // target frame branches its skull on `<= 0` (`TargetFrame_CheckLevel`), so a level-0 // (unstreamed) unit skulls through the verbatim 0, exactly as the reference does. Not // carried: the dormant attackable-decay override (`max(1, raw − round(min(b,100)·0.05))`, // `b` INFERRED and 0 in normal play — it can never drive the value ≤ 0 anyway). g.set( "UnitLevel", lua.create_function(|lua, token: Value| { let token = Some(crate::script::binding_abi::string_arg( lua, token, r#"Usage: UnitLevel("unit")"#, )?); check_unit_token(&token)?; let model = lua.app_data_ref::().expect("model app_data"); let Some(u) = token.as_ref().and_then(|t| model.unit(t)) else { return Ok(0i64); }; Ok(if u.level == 0 { 0 } else if level_reads_unknown(u, model.player_req.level) { -1 } else { i64::from(u.level) }) })?, )?; // UnitIsCorpse (`0x5161c0`, §5-VERIFIED 2026-07-17) → 1/nil: a pure OBJECT-TYPE check — // the token resolves to a live TYPEID_CORPSE world object (a released player's remains). // NO health test: a dead mob or dead player is NOT a corpse (the ref target frame shows a // dead mob's level number, not the skull). Reads [`UnitState::corpse_object`], which no // feed sets yet — corpse objects aren't selectable in benilla — so this returns nil today, // faithfully. g.set( "UnitIsCorpse", lua.create_function(|lua, token: Option| { Ok(if with_unit(lua, &token, false, |u| u.corpse_object)? { Value::Integer(1) } else { Value::Nil }) })?, )?; // UnitCanAttack (`0x516c50`, §5-VERIFIED 2026-07-17) → 1/nil: pure delegation to the // `CanAttack 0x606980` predicate (decision 0172), read from the non-player token's app-fed // snapshot ([`UnitState::can_attack`]). Directional in the live API; our snapshot carries // the player→unit direction, the only order the shipped FrameXML calls // (`UnitCanAttack("player", "target")`). g.set( "UnitCanAttack", lua.create_function(|lua, (a, b): (Value, Value)| { // BOTH positions carry an `lua_isstring` gate — two sites in the body — // so either argument being nil raises (decision 1836). let a = Some(crate::script::binding_abi::string_arg( lua, a, r#"Usage: UnitCanAttack("unit", "otherUnit")"#, )?); let b = Some(crate::script::binding_abi::string_arg( lua, b, r#"Usage: UnitCanAttack("unit", "otherUnit")"#, )?); let token = pick_unit_token(&a, &b); Ok(if with_unit(lua, &token, false, |u| u.can_attack)? { Value::Integer(1) } else { Value::Nil }) })?, )?; // GetQuestGreenRange (`0x4e17d0`, §5-VERIFIED 2026-07-17) — the green→grey boundary the // FrameXML `GetDifficultyColor` buckets by (ref QuestLogFrame.lua l.593): // `GRAYBAND[min(playerLevel/5, 19)]` off the binary's `0x8076c0` table, byte-identical to // the `0x81dda8`/`0x80ae98` twins [`grey_band`] transcribes. No args; 0 with no player. g.set( "GetQuestGreenRange", lua.create_function(|lua, ()| { let model = lua.app_data_ref::().expect("model app_data"); Ok(i64::from(grey_band(model.player_req.level))) })?, )?; g.set( "UnitIsDead", lua.create_function(|lua, token: Value| { let token = Some(crate::script::binding_abi::string_arg( lua, token, r#"Usage: UnitIsDead("unit")"#, )?); with_unit(lua, &token, false, |u| u.dead) })?, )?; // The other two of the client's death trio (decision 0308 §1): a released ghost has health 1, // so IsDead is false for it and the popup flow branches on all three. g.set( "UnitIsGhost", lua.create_function(|lua, token: Value| { let token = Some(crate::script::binding_abi::string_arg( lua, token, r#"Usage: UnitIsGhost("unit")"#, )?); with_unit(lua, &token, false, |u| u.ghost) })?, )?; g.set( "UnitIsDeadOrGhost", lua.create_function(|lua, token: Value| { let token = Some(crate::script::binding_abi::string_arg( lua, token, r#"Usage: UnitIsDeadOrGhost("unit")"#, )?); with_unit(lua, &token, false, |u| u.dead || u.ghost) })?, )?; // UnitReaction(unit, other) → 1..8 (hated..exalted) or nil. The live API is directional (unit's // reaction toward `other`); our feed only resolves it for the "target" token toward the player, // which is the sole caller (`TargetFrame_CheckFaction`), so the `other` arg is accepted and // unused. `0` (unknown / not yet streamed) reports as nil, the API's "can't tell" — the target // frame paints its name plate blue then, exactly like the reference. g.set( "UnitReaction", lua.create_function(|lua, (token, _other): (Value, Value)| { // BOTH positions carry an `lua_isstring` gate — two sites in the body — // so either argument being nil raises (decision 1836). let token = Some(crate::script::binding_abi::string_arg( lua, token, r#"Usage: UnitReaction("unit", "otherUnit")"#, )?); let _other = Some(crate::script::binding_abi::string_arg( lua, _other, r#"Usage: UnitReaction("unit", "otherUnit")"#, )?); let r = with_unit(lua, &token, 0u8, |u| u.reaction)?; Ok(if r == 0 { Value::Nil } else { Value::Integer(i64::from(r)) }) })?, )?; // UnitIsEnemy / UnitIsFriend — the reaction-thresholded pair (the ref target-select sound // branch, TargetFrame_OnShow). v1 derives both from the same snapshot as `UnitReaction`: // enemy = reaction ≤ 2 (hated/hostile), friend = reaction ≥ 5 (friendly+); the live API's // extra PvP inputs (duels, flagged players, sanctuaries) are deferred with the rest of the // PvP wire. The pair is directional in the live API but our snapshot only carries the // target↔player reaction, so the binding reads whichever arg isn't "player" (the ref calls // both orders: UnitIsEnemy("target","player"), UnitIsFriend("player","target")). Unknown // reaction (0) → nil for both, the API's "can't tell". `1`/nil returns, era-style. g.set( "UnitIsEnemy", lua.create_function(|lua, (a, b): (Value, Value)| { // BOTH positions carry an `lua_isstring` gate — two sites in the body — // so either argument being nil raises (decision 1836). let a = Some(crate::script::binding_abi::string_arg( lua, a, r#"Usage: UnitIsEnemy("unit", "otherUnit")"#, )?); let b = Some(crate::script::binding_abi::string_arg( lua, b, r#"Usage: UnitIsEnemy("unit", "otherUnit")"#, )?); let token = pick_unit_token(&a, &b); let r = with_unit(lua, &token, 0u8, |u| u.reaction)?; Ok(if (1..=2).contains(&r) { Value::Integer(1) } else { Value::Nil }) })?, )?; g.set( "UnitIsFriend", lua.create_function(|lua, (a, b): (Value, Value)| { // BOTH positions carry an `lua_isstring` gate — two sites in the body — // so either argument being nil raises (decision 1836). let a = Some(crate::script::binding_abi::string_arg( lua, a, r#"Usage: UnitIsFriend("unit", "otherUnit")"#, )?); let b = Some(crate::script::binding_abi::string_arg( lua, b, r#"Usage: UnitIsFriend("unit", "otherUnit")"#, )?); let token = pick_unit_token(&a, &b); let r = with_unit(lua, &token, 0u8, |u| u.reaction)?; Ok(if r >= 5 { Value::Integer(1) } else { Value::Nil }) })?, )?; // UnitIsPlayer(unit) → 1 if the unit is a player character, else nil. Reads the snapshot's // guid-family flag (the same one the unit tooltip's "(Player)" line keys on). The target frame's // faction tint branches on it (`TargetFrame_CheckFaction`): a player-controlled unit takes the // red/blue player legs, an NPC the reaction swatch. (The live gate is `UnitPlayerControlled`, // which also covers pets/charmed creatures; we resolve only the player half of it — the extra // reach needs a player-controlled flag we don't carry, and a player's own alt is the case here.) // UnitIsCivilian(unit) → 1 if killing this unit would be a DISHONORABLE kill, else nil. This is // `0x612550` itself handed to Lua — the same four-term predicate (`pvp` bit AND creature-query // civilian flag AND hostile AND the kill would be grey) that the unit tooltip's green CIVILIAN // line and `UnitPVPName`'s civilian arm already run through `is_civilian_kill`. That function's // doc called itself "ONE home, two callers"; the stock target frame is the third, and it is the // one that names the predicate — `TargetFrame_CheckDishonorableKill` (TargetFrame.lua:230) is // its only FrameXML caller and the comment inside it reads "Is a dishonorable kill". // // Sharing the function is the point: a second copy would let the tooltip, the name and the // target plate disagree about the same mob. g.set( "UnitIsCivilian", lua.create_function(|lua, unit: Value| { let unit = Some(crate::script::binding_abi::string_arg( lua, unit, r#"Usage: UnitIsCivilian("unit")"#, )?); let model = lua.app_data_ref::().expect("model app_data"); let player_level = model.player_req.level; Ok(match unit.and_then(|u| model.unit(&u)) { Some(u) if super::is_civilian_kill(u, player_level) => Value::Integer(1), _ => Value::Nil, }) })?, )?; // UnitPlayerControlled(unit) → 1 if a PLAYER is driving this unit, else nil. `UNIT_FIELD_FLAGS` // bit 3 (`UNIT_FLAG_PVP_ATTACKABLE 0x8`), which is wider than `UnitIsPlayer` below: a player's // pet and a charmed creature answer 1 here and nil there. Stock `UnitFrame_OnEnter` // (UnitFrame.lua:58) is the caller that made this a blocker rather than a nicety — it gates the // player-options newbie tip on it, so a missing binding raised on the first unit-frame hover. g.set( "UnitPlayerControlled", lua.create_function(|lua, unit: Option| { let model = lua.app_data_ref::().expect("model app_data"); Ok(match unit.and_then(|u| model.unit(&u)) { Some(u) if u.player_controlled => Value::Integer(1), _ => Value::Nil, }) })?, )?; g.set( "UnitIsPlayer", lua.create_function(|lua, token: Option| { Ok(if with_unit(lua, &token, false, |u| u.is_player)? { Value::Integer(1) } else { Value::Nil }) })?, )?; // The identity predicates (decision 0434 §5 — the unit popup's menu pick + gating). Same-token // is trivially the same unit; otherwise both snapshots must carry a real (nonzero) guid. g.set( "UnitIsUnit", lua.create_function(|lua, (a, b): (Value, Value)| { // BOTH positions carry an `lua_isstring` gate — two sites in the body — // so either argument being nil raises (decision 1836). let a = Some(crate::script::binding_abi::string_arg( lua, a, r#"Usage: UnitIsUnit("unit", "otherUnit")"#, )?); let b = Some(crate::script::binding_abi::string_arg( lua, b, r#"Usage: UnitIsUnit("unit", "otherUnit")"#, )?); // BOTH arguments go through the resolver, so either being unrecognised raises. check_unit_token(&a)?; check_unit_token(&b)?; let model = lua.app_data_ref::().expect("model app_data"); let (Some(a), Some(b)) = (a, b) else { return Ok(Value::Nil); }; let (Some(ua), Some(ub)) = (model.unit(&a), model.unit(&b)) else { return Ok(Value::Nil); }; if !ua.exists || !ub.exists { return Ok(Value::Nil); } if a == b || (ua.guid != 0 && ua.guid == ub.guid) { Ok(Value::Integer(1)) } else { Ok(Value::Nil) } })?, )?; // UnitAffectingCombat(unit) → the number 1 in combat, else nil (`0x517e10`). // // The unusual half is the miss shape: **false and "no such unit" are the SAME arm** // (`0x517e48 je 0x517e73` joins `0x517e5c je 0x517e73`), so an unresolvable token is // indistinguishable from a peaceful one. Reproduced deliberately — an addon cannot use this // binding to probe whether a unit exists, and ours must not let it either. // // A **bad or missing argument raises**, unlike its `UnitInRaid` neighbour: the guard here is // `0x6f3510` (number-or-string, and NULL for an absent argument) with the usage literal at // `0x851070` behind `0x6f4940`, which does not return. A *number* is accepted and stringified // — `UnitAffectingCombat(5)` resolves the token `"5"`, finds nothing, and answers nil. g.set( "UnitAffectingCombat", lua.create_function(|lua, token: Value| { let token = super::super::binding_abi::string_arg( lua, token, "Usage: UnitAffectingCombat(\"unit\")", )?; let hot = with_unit(lua, &Some(token), false, |u| u.exists && u.in_combat)?; Ok(if hot { Value::Integer(1) } else { Value::Nil }) })?, )?; // UnitInRaid(unit) → **the constant number 1** on a hit, nil on a miss. NOT an index, and // never a raise (`0x516350`, wow-re `raid-roster-bindings.md` §1, §5-cross-checked). // // Three things about this binding are the opposite of the obvious guess, and all three are // read off its 83 bytes: // // * **The hit value is a hard-coded `1.0`** — `0x51637e push 0x3ff00000; push 0` into the // push-number helper. The membership helper underneath (`0x4baee0`) only ever returns // `mov eax,1` / `xor eax,eax`; it never exposes its loop counter, so there is no index to // be 0- or 1-based about. An addon doing `local i = UnitInRaid(u)` and then // `GetRaidRosterInfo(i)` reads member 1 on the real client too. // * **It never raises.** `0x6f3690` hands back NULL for a missing or uncoercible argument // instead of erroring, `0x515970` maps NULL/empty to GUID `0:0`, and `0x4baee0` // short-circuits `0:0` to false at its entry (`or eax,esi; je`). So a missing, wrong-typed // or unresolvable unit answers `nil`, not an error — hence `Option` and no usage // string, unlike its `GetRaidRosterInfo` sibling. // * **The player is in the roster array**, so no `t == "player"` special case is needed here // — unlike `UnitInParty` below, whose roster excludes the recipient. // HasFullControl() → 1 | nil: the reference's `[0xb4b3e4]` read at `0x51a158` (wow-re // `control-loss-and-restore.md`) — the control flag `SMSG_CLIENT_CONTROL_UPDATE` writes for // the local player, which the stock unit menu greys its follow/trade rows on (1958). g.set( "HasFullControl", lua.create_function(|lua, ()| { let model = lua.app_data_ref::().expect("model app_data"); Ok(if model.player_control { Value::Integer(1) } else { Value::Nil }) })?, )?; // UnitPlayerOrPetInParty(unit) / UnitPlayerOrPetInRaid(unit) → 1 | nil: the unit is a // member of the group, or a member's pet — its owner (`UNIT_FIELD_SUMMONEDBY`, else the // charmer, else the creator: `UnitState::owner`) is. The bindings are registered // (`0x5162f0` / `0x5163b0`) and delegate to a C++ predicate wow-re has not carved; the // owner reading is this file's, flagged in 1958. for (name, raid) in [ ("UnitPlayerOrPetInParty", false), ("UnitPlayerOrPetInRaid", true), ] { g.set( name, lua.create_function(move |lua, token: Option| { check_unit_token(&token)?; let model = lua.app_data_ref::().expect("model app_data"); let Some(u) = token.as_ref().and_then(|t| model.unit(t)) else { return Ok(Value::Nil); }; if !u.exists || u.guid == 0 { return Ok(Value::Nil); } let me = model.unit("player").map(|p| p.guid).unwrap_or(0); let in_group = |guid: u64| { guid != 0 && if raid { model.party.raid.iter().any(|m| m.guid == guid) } else { guid == me || model.party.members.iter().any(|m| m.guid == guid) } }; let grouped = if raid { !model.party.raid.is_empty() } else { !model.party.members.is_empty() }; let hit = grouped && (in_group(u.guid) || in_group(u.owner)); Ok(if hit { Value::Integer(1) } else { Value::Nil }) })?, )?; } g.set( "UnitInRaid", lua.create_function(|lua, token: Option| { check_unit_token(&token)?; let model = lua.app_data_ref::().expect("model app_data"); let hit = token .as_ref() .and_then(|t| model.unit(t)) .filter(|u| u.exists && u.guid != 0) .is_some_and(|u| { model .party .raid .iter() .any(|m| m.guid != 0 && m.guid == u.guid) }); Ok(if hit { Value::Integer(1) } else { Value::Nil }) })?, )?; // UnitInParty(unit) → 1 when the unit is the player-in-a-group or one of the party1..4 // members (a party token directly, or any token whose guid matches the roster's). g.set( "UnitInParty", lua.create_function(|lua, token: Option| { check_unit_token(&token)?; let model = lua.app_data_ref::().expect("model app_data"); let Some(t) = token else { return Ok(Value::Nil); }; let Some(u) = model.unit(&t) else { return Ok(Value::Nil); }; let grouped = !model.party.members.is_empty(); if !u.exists || !grouped { return Ok(Value::Nil); } let hit = (t.starts_with("party") && !t.starts_with("partypet")) || t.eq_ignore_ascii_case("player") || (u.guid != 0 && (model.unit("player").is_some_and(|p| p.guid == u.guid) || model .party .members .iter() .any(|m| m.guid != 0 && m.guid == u.guid))); Ok(if hit { Value::Integer(1) } else { Value::Nil }) })?, )?; // UnitCanCooperate(a, b) → 1 for a friendly PLAYER unit. DEVIATION, stated: the client // resolves faction-template cooperation masks; this reads the snapshot's is_player + // UnitIsFriend's reaction>=5 — the same verdict for every case the popup gates on (invite/ // whisper a same-faction player), without the faction machinery the engine doesn't carry. g.set( "UnitCanCooperate", lua.create_function(|lua, (a, b): (Value, Value)| { // BOTH positions carry an `lua_isstring` gate — two sites in the body — // so either argument being nil raises (decision 1836). let a = Some(crate::script::binding_abi::string_arg( lua, a, r#"Usage: UnitCanCooperate("unit", "otherUnit")"#, )?); let b = Some(crate::script::binding_abi::string_arg( lua, b, r#"Usage: UnitCanCooperate("unit", "otherUnit")"#, )?); let token = pick_unit_token(&a, &b); let ok = with_unit(lua, &token, false, |u| { u.exists && u.is_player && u.reaction >= 5 })?; Ok(if ok { Value::Integer(1) } else { Value::Nil }) })?, )?; // GetRaidTargetIndex(unit) → the mark slot 1..8, or nil unmarked (decision 0434 §6's board, // fed per token). g.set( "GetRaidTargetIndex", lua.create_function(|lua, token: Value| { // Gated (`0x4bb4be` → `0x4bb4cd`), and the usage string names the // argument unquoted — the reference's own spelling. Decision 1836. let token = Some(crate::script::binding_abi::string_arg( lua, token, "Usage: GetRaidTargetIndex(unit)", )?); let idx = with_unit(lua, &token, 0u8, |u| u.raid_target)?; Ok(if idx > 0 { Value::Integer(i64::from(idx)) } else { Value::Nil }) })?, )?; // The party-frame status predicates (decision 0434 §2/§3): connection, AFK/DND, and the two PvP // flags. All 1/nil, the live API's own shape for these — unlike UnitIsDead/UnitIsGhost above (a // stated v1 shortcut, module doc), these are new and follow the era shape from the start. g.set( "UnitIsConnected", lua.create_function(|lua, token: Value| { let token = Some(crate::script::binding_abi::string_arg( lua, token, r#"Usage: UnitIsConnected("unit")"#, )?); Ok(if with_unit(lua, &token, false, |u| u.is_connected)? { Value::Integer(1) } else { Value::Nil }) })?, )?; g.set( "UnitIsAFK", lua.create_function(|lua, token: Option| { Ok(if with_unit(lua, &token, false, |u| u.is_afk)? { Value::Integer(1) } else { Value::Nil }) })?, )?; g.set( "UnitIsDND", lua.create_function(|lua, token: Option| { Ok(if with_unit(lua, &token, false, |u| u.is_dnd)? { Value::Integer(1) } else { Value::Nil }) })?, )?; // UnitIsPVP reads the same `pvp` field the unit tooltip's "PvP" line already does (one flag, // two callers) — see the field doc. g.set( "UnitIsPVP", lua.create_function(|lua, token: Value| { let token = Some(crate::script::binding_abi::string_arg( lua, token, r#"Usage: UnitIsPVP("unit")"#, )?); Ok(if with_unit(lua, &token, false, |u| u.pvp)? { Value::Integer(1) } else { Value::Nil }) })?, )?; g.set( "UnitIsPVPFreeForAll", lua.create_function(|lua, token: Value| { let token = Some(crate::script::binding_abi::string_arg( lua, token, r#"Usage: UnitIsPVPFreeForAll("unit")"#, )?); Ok(if with_unit(lua, &token, false, |u| u.is_pvp_ffa)? { Value::Integer(1) } else { Value::Nil }) })?, )?; // UnitFactionGroup(unit) → (englishGroup, localizedName), the pair the PvP icon law reads: // the first names the `UI-PVP-` texture, the second titles the player frame's hit-area // tooltip. nil, nil for a unit with no side (Monster/neutral templates) or no snapshot — the // ref's icon branches gate on exactly that (decision 0646 §1/§3). // // **The two are genuinely different strings and this used to push one twice.** They are // FactionGroup.dbc's `InternalName` (field 2) and `Name0` (field 3), and only on enUS are they // the same word — which is why the duplication survived, and why the old doc on // `UnitState::faction_group` said so as if it settled the matter. Every stock consumer of the // FIRST return concatenates it into a path: `"…\UI-PVP-"..factionGroup` at `PlayerFrame.lua:68`, // `TargetFrame.lua:198` and `PartyMemberFrame.lua:125`, `"…\Battleground-"..` at // `BattlefieldFrame.lua:195`, and `HonorFrame.lua:68` compares it to the literal "Alliance". // On any localized client the old shape named a texture that does not exist. All five of those // files are on our chain. g.set( "UnitFactionGroup", lua.create_function(|lua, token: Value| { let token = Some(crate::script::binding_abi::string_arg( lua, token, r#"Usage: UnitFactionGroup("unit")"#, )?); let pair = with_unit(lua, &token, (None, None), |u| { (u.faction_group.clone(), u.faction_group_localized.clone()) })?; match pair { (Some(english), localized) => { let a = Value::String(lua.create_string(&english)?); // The localized half falls back to the English one rather than to nil: a unit // with a side always has an `InternalName`, and `Name0` is empty for the // Player/Monster rows, so nil here would blank a tooltip the reference fills. let b = match localized { Some(l) if !l.is_empty() => Value::String(lua.create_string(&l)?), _ => a.clone(), }; Ok((a, b)) } (None, _) => Ok((Value::Nil, Value::Nil)), } })?, )?; // UnitRace(unit) → (localized, raceFile) or nil, nil; UnitClass(unit) → (localized, // classFileName) — the paper doll's "Level %d %s %s" line + the CLASSFILENAME-keyed // stat-tooltip lookups (decision 0208 §3). Unknown (feed not landed / a raceless creature) // reports nil, nil — the live API's shape for an absent unit. g.set( "UnitRace", lua.create_function(|lua, token: Value| { let token = Some(crate::script::binding_abi::string_arg( lua, token, r#"Usage: UnitRace("unit")"#, )?); let pair = with_unit(lua, &token, None, |u| { u.race.clone().zip(u.race_file.clone()) })?; match pair { Some((loc, file)) => Ok(( Value::String(lua.create_string(&loc)?), Value::String(lua.create_string(&file)?), )), None => Ok((Value::Nil, Value::Nil)), } })?, )?; g.set( "UnitClass", lua.create_function(|lua, token: Value| { let token = Some(crate::script::binding_abi::string_arg( lua, token, r#"Usage: UnitClass("unit")"#, )?); let pair = with_unit(lua, &token, None, |u| { u.class.clone().zip(u.class_file.clone()) })?; match pair { Some((loc, file)) => Ok(( Value::String(lua.create_string(&loc)?), Value::String(lua.create_string(&file)?), )), None => Ok((Value::Nil, Value::Nil)), } })?, )?; // UnitHasRelicSlot(unit) → **the number 1, or nil** (`0x519e50`). Whether this unit's // INVSLOT 17 holds a Libram/Totem/Idol instead of a bow. // // The whole body is: typemask bit 4 (PLAYER) → `UNIT_FIELD_BYTES_0` byte 1 (the class) → // bounds against `ds:0xc0def8` → `ds:0xc0def4`[class] → `[row+0x40]`, `ChrClasses.dbc` field // 16. There is **no `cmp` against a class id anywhere in the function** — 1.12 is entirely // data-driven here, and `benilla_formats::ChrClasses` is that data. The app resolves it and // hands us the bit, exactly as it does for `class_file`. // // **This shipped absent for a long time, on a claim that was simply false** — that the relic // slot post-dates 1.12 and `UnitHasRelicSlot` is a later-era verb. The base `dbc.MPQ` copy of // `ChrClasses.dbc` really does have no field 16; the `patch.MPQ` copy the client actually // reads has it, set for Paladin, Shaman and Druid. Decision 1796. Stock `PaperDollFrame.lua` // calls this **unconditionally** at l.429 and l.580 — so while it was missing, the character // sheet raised `attempt to call global 'UnitHasRelicSlot' (a nil value)` for *every* class, // not just the three. // // No `"player"` fast path (unlike `UnitClass 0x5183b0`, which has one), so this answers for // any token — `UnitHasRelicSlot("target")` on an enemy druid is 1, and the stock inspect path // at `PaperDollFrame.lua:429` depends on exactly that. // // The truthy leg is the NUMBER 1, never a boolean; the false leg is nil, never `false`. g.set( "UnitHasRelicSlot", lua.create_function(|lua, token: Value| { let token = Some(crate::script::binding_abi::string_arg( lua, token, r#"Usage: UnitHasRelicSlot("unit")"#, )?); let has = with_unit(lua, &token, false, |u| u.has_relic_slot)?; Ok(if has { Value::Integer(1) } else { Value::Nil }) })?, )?; // UnitSex(unit) → 2 male, 3 female (1 = neuter — no 1.12 unit feed produces it); nil when the // unit is absent or the sex hasn't streamed (`0`), the API's "can't tell". g.set( "UnitSex", lua.create_function(|lua, token: Value| { let token = Some(crate::script::binding_abi::string_arg( lua, token, r#"Usage: UnitSex("unit")"#, )?); let sex = with_unit(lua, &token, 0u8, |u| u.sex)?; Ok(if sex == 0 { Value::Nil } else { Value::Integer(i64::from(sex)) }) })?, )?; // UnitCreatureType(unit) → **1 string, or nil** (`0x51a280`), the sibling of // `UnitCreatureFamily 0x51a310`. Adjacent addresses and the same shape — but a DIFFERENT // column: this reads `CreatureType.dbc` col `1 + locale`, the family reads col `8 + locale`. // "Adjacent so probably identical" was right about the shape and wrong about the map. // // **A three-stage resolver** (`0x605570`), with no class or typemask gate anywhere — its only // three tests are bounds checks: // 1. **shapeshift override** — `SpellShapeshiftForm.dbc` col 12, keyed by field 138 // `UNIT_FIELD_BYTES_1` byte 2, taken only if signed `> 0` (`0x60559a jg`), so `0` **and // the `-1` sentinel** fall through; // 2. **the cached creature record** `[unit+0xb30]+0x18`, returned **unvalidated** — this is // what [`UnitState::creature_type_name`] carries; // 3. **race fallback** — `ChrRaces.dbc` col 9, keyed by field 36 `UNIT_FIELD_BYTES_0` byte 0. // // Stage 3 is why **a PLAYER answers `"Humanoid"`, not nil**: `ChrRaces` col 9 is **7 for all // nine shipped race rows** and `CreatureType[7]` is `"Humanoid"`, while `[player+0xb30]` is // never populated (§5-verified by a 4-hit writer census — the ctor zeroes it, two writers // early-out on `key==0`, and the third is hard-gated on `OBJECT_FIELD_TYPE == 0x9`, an // equality a player's `0x19` fails structurally). A creature-record-only reading answers nil // there, which would have been wrong for every `UnitCreatureType("player")` and every // `("target")` aimed at a player. // // **Stage 1 is NOT modelled, and it is the one divergence to know about.** A druid in Cat, // Bear, Dire Bear, Travel or Aquatic form — and a shaman in Ghost Wolf — answers `"Beast"` on // the reference and `"Humanoid"` here. Tree Form, Moonkin, Battle Stance, Shadowform and // Spirit of Redemption carry col 12 = `-1` and fall through to race anyway, so those already // agree. We hold the active form's spell id and name ([`super::super::ShapeshiftFormView`]) // but **not the form INDEX the DBC is keyed by**, and matching on a localised form name would // be inventing a mechanism the client does not use. // // The argument gate is real, and differs from the two boolean siblings: arg1 goes through // `lua_isstring` (`0x6f3510`) and a miss calls `luaL_error 0x6f4940`, which **longjmps** — so a // non-string, including a MISSING argument, abandons the caller's statement. An unresolved // *token* is a different thing entirely and answers nil (`0x51a2b8`). // // Demand: 6 distinct corpus addons over 11 files. g.set( "UnitCreatureType", lua.create_function(|lua, token: Value| { let token = match &token { Value::String(s) => Some(s.to_str()?.to_string()), // `lua_isstring` coerces a number, so a numeric token is accepted and simply // resolves to nothing. Value::Number(_) | Value::Integer(_) => Some(String::new()), _ => return Err(mlua::Error::runtime("Usage: UnitCreatureType(\"unit\")")), }; let word = with_unit(lua, &token, None, |u| { u.creature_type_name .clone() // Stage 3, collapsed: every player race maps to CreatureType 7. .or_else(|| u.is_player.then(|| "Humanoid".to_string())) })?; match word { Some(w) => Ok(Value::String(lua.create_string(&w)?)), None => Ok(Value::Nil), } })?, )?; // UnitClassification(unit) → "normal" | "elite" | "rareelite" | "worldboss" | "rare" (decision // 0782, byte-verified `0x516d90`): a plain table index by the gated rank, and it answers a // STRING for every input — never nil. An absent snapshot deliberately reports "normal" rather // than nil because the binary does: its unresolved-token path loads table index 0 and pushes // that, so a frame reading it gets the plain border art instead of a nil comparison. g.set( "UnitClassification", lua.create_function(|lua, token: Option| { let rank = with_unit(lua, &token, 0u32, |u| u.rank)?; Ok(classification_word(rank).to_string()) })?, )?; // UnitPowerType(unit) → (index, token): (0, "MANA"), (1, "RAGE"), … (the live API also returns // alt-power color components; addons that read those handle nil). g.set( "UnitPowerType", lua.create_function(|lua, token: Value| { let token = Some(crate::script::binding_abi::string_arg( lua, token, r#"Usage: UnitPowerType("unit")"#, )?); // ONE value, not the Era pair. `0x517940` has four live `ret`s and `eax = 1` at every // one, four `lua_pushnumber` sites and zero `lua_pushstring` — the `(type, "MANA")` // tuple does not exist in 5875 (decision 1840). `power_token` stays: 1819's per-resource // event names are its real caller. // // The miss default is the NUMBER 0, the same value as Mana and never nil, which is // load-bearing rather than tidy: `UnitFrame.lua:122` indexes `ManaBarColor[...]` with it. let ty = with_unit(lua, &token, 0u8, |u| u.power_type)?; Ok(i64::from(ty)) })?, )?; // **`UnitMana`/`UnitManaMax(unit)`, not `UnitPower`** (1188 phase 5, decision 1190's list). // These carried Era's names — `UnitPower`/`UnitPowerMax` do not exist in 1.12 at all, which // `reference/1.12-globals.tsv` says outright — and an addon feature-detecting `if UnitPower` // would have taken a path this client cannot honour. // // The rename is exact, not approximate: 1.12's verbs take **one argument** and return the // current/max of whatever power the unit actually uses (`UnitFrame.lua`: `local currValue = // UnitMana(unit)`), which is precisely what the Era pair did when called without a type — and // every one of our own call sites called it that way. The type-filtering second argument goes // with the name: 1.12 has no such parameter, and asking "how much *mana* does a rage user // have" is spelled `UnitPowerType(unit)` first, which we already provide and which IS 1.12. g.set( "UnitMana", lua.create_function(|lua, token: Value| { let token = Some(crate::script::binding_abi::string_arg( lua, token, r#"Usage: UnitMana("unit")"#, )?); with_unit(lua, &token, 0i64, |u| i64::from(u.power)) })?, )?; g.set( "UnitManaMax", lua.create_function(|lua, token: Value| { let token = Some(crate::script::binding_abi::string_arg( lua, token, r#"Usage: UnitManaMax("unit")"#, )?); with_unit(lua, &token, 0i64, |u| i64::from(u.max_power)) })?, )?; // UnitXP/UnitXPMax(unit) → the player's XP within the level / the level's requirement. Player- // level values (PLAYER_XP is PRIVATE, only our own avatar's), but the live API is unit-tokened: // it returns the values only for the "player" token and 0 for any other unit — faithfully, no // creature/other player exposes XP. `0` until the app's feed lands (SetMinMaxValues clamps). let is_player = |token: &Option| token.as_deref() == Some("player"); g.set( "UnitXP", lua.create_function(move |lua, token: Value| { let token = Some(crate::script::binding_abi::string_arg( lua, token, r#"Usage: UnitXP("unit")"#, )?); let model = lua.app_data_ref::().expect("model app_data"); Ok(if is_player(&token) { i64::from(model.player_xp) } else { 0 }) })?, )?; g.set( "UnitXPMax", lua.create_function(move |lua, token: Value| { let token = Some(crate::script::binding_abi::string_arg( lua, token, r#"Usage: UnitXPMax("unit")"#, )?); let model = lua.app_data_ref::().expect("model app_data"); Ok(if is_player(&token) { i64::from(model.player_next_level_xp) } else { 0 }) })?, )?; // UnitIsCharmed(unit) → 1 while somebody is charming this unit, else nil (`0x516cf0`). // // Three details, all byte-verified, none of them what a reimplementation reaches for: // · the predicate is `UNIT_FIELD_CHARMEDBY != 0` — a plain 64-bit non-zero test on fields // 10/11 — **not** a `UNIT_FIELD_FLAGS` bit, which is the obvious guess for a boolean-shaped // unit question; // · a hit is the NUMBER 1 (`lua_pushnumber`, tag 3) and a miss is `nil` (tag 0) — never // `true`/`false`, and never `0`. Exactly one value on both arms; // · it is ASYMMETRIC. The field is "who charms me", so the CHARMER reads nil and the charmed // unit reads 1. `UnitIsPossessed` does not exist in 5875 at all — this is the only // charm verb in the API. // // KLHThreatMeter is the corpus addon blocked on it (`KTM_My.lua:533`); seven others name it. g.set( "UnitIsCharmed", lua.create_function(|lua, token: Option| { with_unit(lua, &token, Value::Nil, |u| { if u.charmed { Value::Number(1.0) } else { Value::Nil } }) })?, )?; // GetMoney() → the player's purse in copper (a player-level global, not a unit token). The coin // display + the merchant window's money line read it; `0` until the app's coinage feed lands. g.set( "GetMoney", lua.create_function(|lua, ()| { let model = lua.app_data_ref::().expect("model app_data"); Ok(model.money as i64) })?, )?; // GetComboPoints() → the player's banked combo points, 0..5 (a player-level global, not a unit // token — the 1.12 binding takes no arguments). `ComboFrame` shows/hides on it, and the // combat-text COMBO_POINTS arm reads it. // // TWO gates before the byte, transcribed from `0x51a190` (§5 byte-read, decision 0875) — the // reference `ComboFrame.lua` carries no class check at all, so BOTH of them live here or // nowhere: // // 51a1c3 mov eax,[esi+0x110]; mov al,[eax+0x79] ; the class byte // 51a1cc cmp al,4 / cmp al,0xb → jne push 0.0 ; ROGUE or DRUID, nothing else // 51a1f3 edx=[esi+0xe68]; eax=[edx+0x838] …0x83c ; PLAYER_FIELD_COMBO_TARGET // 51a205 cmp against [0xb4e2d8]/[0xb4e2dc] ; == the CURRENT target, or push 0.0 // 51a234 mov al,[ecx+0x1029] ; only now, PLAYER_FIELD_BYTES byte 1 // // The class gate is why a *warrior* never sees a dot even though the server really does bank a // point for them on a victim's dodge: that byte reaches the usable walk's leg 5 (which has no // class test, and is what greys Overpower — 0869) but stops here, before any UI can see it. // The target gate is why combo points read as "per target": re-targeting empties the dots // without the count moving, and selecting the banked unit again refills them. // // Both comparisons are the binary's own plain equality — no null special case. With nothing // banked and no target both GUIDs are 0, which passes the target gate and reads a byte that is // 0 anyway; the server writes and clears the pair together. g.set( "GetComboPoints", lua.create_function(|lua, ()| { let model = lua.app_data_ref::().expect("model app_data"); let class = model.player_req.class_id; if class != CLASS_ROGUE && class != CLASS_DRUID { return Ok(0_i64); } let target = model.unit("target").map_or(0, |u| u.guid); if model.combo_target != target { return Ok(0_i64); } Ok(i64::from(model.combo_points)) })?, )?; // The rest-state trio (decisions 1082/1087) — player-level globals over the app's rest feed // ([`UiScript::set_rest_state`]), the MainMenuBar exhaustion tick's and the player frame's // whole wire. Byte-VERIFIED, wow-re `system/ui/scratch/rested-xp-bindings.md` (a §5 pair + // orchestrator arbitration): the surface is Exhaustion.dbc DATA, not client constants — the // rows live in the model ([`UiScript::set_exhaustion_rows`]; shipped-table fallback). // // GetRestState() → (stateID, stateName, multiplier) — `0x48d350`: the raw `PLAYER_BYTES_2` // byte 3 indexes Exhaustion.dbc DIRECTLY (the `[0xc0dd78]` ID→row array) and the triple is // `(row.ID, row.name[locale], row.factor)`: 1 → (1, "Rested", 2.0), 2 → (2, "Normal", 1.0), // and FrameXML's dead 3..5 branches map to the real beta rows (XXXTired 1.0/0.5, // XXXExhausted 0.25). Every failure — byte 0 (pre-feed), byte past the table, no row — // returns (nil, nil, nil), the binary's own fail path. The multiplier is what // `EXHAUST_TOOLTIP1` renders ×100 ("200% of normal experience"). g.set( "GetRestState", lua.create_function(|lua, ()| { let model = lua.app_data_ref::().expect("model app_data"); Ok(match model.exhaustion.get(&model.rest_state) { Some((name, factor)) => ( Value::Number(f64::from(model.rest_state)), Value::String(lua.create_string(name)?), Value::Number(*factor), ), None => (Value::Nil, Value::Nil, Value::Nil), }) })?, )?; // GetXPExhaustion() → the rested span in BAR-XP units — `0x48d3f0`: the u32 pool × the f32 // factor of **Exhaustion.dbc row ID 1, hard-coded** (`[[0xc0dd78]+4]`, whatever the current // state) — 2.0 in the shipped data, which is the whole "rested XP is double" law: the server // drains the pool 1:1 against BASE kill XP while granting +100% (vmangos `GetXPRestBonus`), // and the client scales by exactly this row's factor. **nil is decided by the rest-state // byte, never by the pool** (`0x48d43b dec/jne`): byte ≠ 1 → nil whatever the pool holds // (vmangos's 0 < bonus ≤ 10 hysteresis window sends byte 2 with a nonzero pool — nil there), // and a rested byte with pool 0 → the NUMBER 0. The tick parks at `currXP + this` // (`ExhaustionTick_Update`). g.set( "GetXPExhaustion", lua.create_function(|lua, ()| { let model = lua.app_data_ref::().expect("model app_data"); Ok(if model.rest_state != 1 { Value::Nil } else { let factor = model.exhaustion.get(&1).map_or(2.0, |(_, f)| *f); Value::Number(f64::from(model.rest_pool) * factor) }) })?, )?; // IsResting() → 1/nil: inside a rest area (inn/city) right now — `0x516ea0`, byte-VERIFIED: // PLAYER_FLAGS `shr 5; test 1` = bit 0x20, pushed as the NUMBER 1.0 or nil (the Lua-vanilla // predicate shape, not a boolean). The player frame's flashing zzz reads exactly this. g.set( "IsResting", lua.create_function(|lua, ()| { let model = lua.app_data_ref::().expect("model app_data"); Ok(if model.resting { Value::Integer(1) } else { Value::Nil }) })?, )?; // PartialPlayTime() / NoPlayTime() → 1/nil: the two anti-addiction play-time regimes, read // straight off `PLAYER_FLAGS` — `0x48eb70` is `shr eax,0xc; and al,1` (bit 12) and `0x48ebe0` // its bit-13 neighbour (decision 1746, which carved both while establishing that bit 0x1000 is // PARTIAL_PLAY_TIME on 5875 rather than the pre-1.6.1 CAN_SELF_RESURRECT). Same Lua-vanilla // predicate shape as `IsResting` above: the NUMBER 1 or nil, never a boolean. Stock // `PlayerFrame_UpdatePlaytime` (PlayerFrame.lua:244) is the only FrameXML caller of either. g.set( "PartialPlayTime", lua.create_function(|lua, ()| { let model = lua.app_data_ref::().expect("model app_data"); Ok(if model.partial_play_time { Value::Integer(1) } else { Value::Nil }) })?, )?; g.set( "NoPlayTime", lua.create_function(|lua, ()| { let model = lua.app_data_ref::().expect("model app_data"); Ok(if model.no_play_time { Value::Integer(1) } else { Value::Nil }) })?, )?; // GetBillingTimeRested() → the account's rested billing MINUTES, as one number, always // (decision 1820; binding `0x48ec50`, byte-VERIFIED). The body has no `jcc` at all and ends in // an unconditional `mov eax,1`, and both callees are branchless and call-free — so it can never // return nil and never return zero values, which is why this is not the `Value::Nil` shape its // neighbours use. The engine applies NO conversion: `0x48ec5e` is a bare unsigned u32→double // push, so "minutes" is the server's convention, corroborated by stock `PlayerFrame.lua:246` // dividing by 60 against `REQUIRED_REST_HOURS = 5`. // // Against vmangos this reads 0, because the server hardcodes `uint32(0)` for the field // (`World.cpp:331`). It is fed from the wire rather than pinned to a constant so a server that // populates it is reported honestly. Note the reference only ever reaches this call from // INSIDE `if PartialPlayTime() ... elseif NoPlayTime()`, so with those bits clear stock // FrameXML never calls it — it has to exist for the file to load, and is off the live path. g.set( "GetBillingTimeRested", lua.create_function(|lua, ()| { let model = lua.app_data_ref::().expect("model app_data"); Ok(Value::Number(f64::from(model.billing_time_rested))) })?, )?; // GetTimeToWellRested() → nil, always — `0x48d4b0`, byte-VERIFIED: the whole binding is 11 // bytes, `pushnil; return 1`. FrameXML's EXHAUST_TOOLTIP4 countdown branch is dead in 5875. g.set( "GetTimeToWellRested", lua.create_function(|_, ()| Ok(Value::Nil))?, )?; // TargetUnit(unit) — select a unit by token (the reference's `TargetUnit` Lua shim → SetSelection; // the caller here is `PlayerFrame_OnClick`'s left-click branch → `TargetUnit("player")`, and the // TARGETSELF binding). Queues the raw token; the app resolves it to a streamed entity and commits // the selection. A nil/absent unit is ignored, as is any token the app can't resolve — the real // client no-ops `TargetUnit` on a unit that doesn't exist. g.set( "TargetUnit", lua.create_function(|lua, token: Option| { if let Some(token) = token { let mut model = lua.app_data_mut::().expect("model app_data"); model.selection_requests.push(SelectionRequest::Unit(token)); } Ok(()) })?, )?; // AssistUnit(unit) — select the *token's own* target (`0x489b80`; wow-re // `object-layer/scratch/targeting-by-name.md` PART C, §5-cross-checked). The ASSISTTARGET // binding's body is `AssistUnit("target")`, and `/assist`'s bare form is the same call. // // The shared assist tail (`0x489bb2`–`0x489c07`, byte-identical to `AssistByName`'s) is three // steps and no more: read `UNIT_FIELD_TARGET` off the basis (`[[obj+0x110]+0x28]`), bail // **silently** if it is zero, then hand the guid to the select-if-resolves helper `0x489a40`. // Four things it deliberately is not: // // * **not gated by `CanAssist`** — a whole-binary census of the 25 `call 0x6066f0` sites puts // none of them on this path (VERIFIED negative), so `AssistUnit("target")` on a hostile // creature assists it, and that is the common case in play. // * **not players-only** — unlike `AssistByName`'s typemask `0x10`, the token resolver takes // whatever the token names. // * **not a deselect on failure** — an unresolvable token, a basis with no target, and a // target that is not streamed all leave the current selection exactly where it was // (`0x489a40`'s arm 3 is a bare `ret`). // * **not an attack** — the tail's swing leg is gated on the `assistAttack` CVar, whose // registered default is `"0"` (VERIFIED at the registration bytes `0x48fc50`). Stock assist // selects and does not swing; the leg becomes reachable only if benilla grows the CVar. // // A nil/absent unit is ignored here rather than queued, like `TargetUnit`'s: the reference // emits game-message `0xb8` for the token it cannot parse, and that id→string table is // runtime-populated BSS wow-re could not statically recover — the same known deviation // `TargetByName` already carries, and silence is better than an invented line. g.set( "AssistUnit", lua.create_function(|lua, token: Option| { if let Some(token) = token { let mut model = lua.app_data_mut::().expect("model app_data"); model .selection_requests .push(SelectionRequest::Assist(token)); } Ok(()) })?, )?; // TargetLastEnemy() — re-select the last **attackable** unit that was targeted (`0x489b45` // reads the pair `[0xb4e2e8]/[0xb4e2ec]`, which `SetSelection 0x493540` stamps at `0x49377d` // alongside the plain last-target pair `TargetLastTarget` reads). The TARGETLASTHOSTILE // binding (default `G`) is its only shipped caller. // // Takes no argument and routes through the same select-if-resolves helper, so a remembered // guid whose unit has since streamed out is a silent no-op rather than a deselect. The app // owns the memory itself (`crate::target::scan`'s `LastEnemy`) — the VM holds no guids. g.set( "TargetLastEnemy", lua.create_function(|lua, ()| { let mut model = lua.app_data_mut::().expect("model app_data"); model.selection_requests.push(SelectionRequest::LastEnemy); Ok(()) })?, )?; // TargetNearestFriend([reverse]) — the friendly half of the TAB scan. `0x489aa0` is // byte-for-byte `TargetNearestEnemy`'s shim with one changed immediate: both fetch the // optional Lua arg #1 as the reverse flag (`0x6f1c10`, default 0) and call the one cycler // `0x493f60(ecx = reverse, edx = mode)` — `edx = 1` for enemy, **`2` for friend** (3 and 4 are // the party and raid siblings). Everything downstream is the same code; only the // per-candidate filter `0x493e40` forks on the mode, and mode 2's arm (`0x493eca`) is // `CanAssist(player, cand)` then `UNIT_FIELD_HEALTH > 0`. // // TARGETNEARESTFRIEND (`CTRL-TAB`) calls it bare; TARGETPREVIOUSFRIEND (`CTRL-SHIFT-TAB`) // calls `TargetNearestFriend(1)` — 1.12's own `Bindings.xml` comments the argument // `-- 1 (or "true") means reverse!`, so the truthiness test below takes a number OR a boolean. // A numeric 0 is forward, matching `0x6f1c10`'s "absent == 0" reading. g.set( "TargetNearestFriend", lua.create_function(|lua, reverse: Option| { let reverse = match reverse { None | Some(Value::Nil) | Some(Value::Boolean(false)) => false, Some(Value::Integer(n)) => n != 0, Some(Value::Number(n)) => n != 0.0, Some(_) => true, }; let mut model = lua.app_data_mut::().expect("model app_data"); model.target_nearest_friend_requests.push(reverse); Ok(()) })?, )?; // TargetByName(name [, exactMatch]) — select by NAME through the shared resolver `0x493aa0` // (`0x489d60`; wow-re `object-layer/scratch/targeting-by-name.md`, a §5 trio + two pairs). // The app already owns that resolver for `/target` (decision 0886, `crate::target::by_name`); // this is the binding half, which 11 corpus addons call and the slash command bypassed. // // The four things this signature is not: // // * **not exact by default** — tier 1 is a whole-string case-insensitive compare, tier 2 is // the longest common PREFIX (anchored at 0, never a substring), and tier 2 is live // whenever Lua arg #2 is absent or 0. `TargetByName("Rag")` selects Ragnaros. // * **not nearest** — a tier-1 hit returns 0 from the walk callback and *terminates the // enumeration*, so among whole-string matches the winner is the first in enumeration // order, not the closest. Our resolver ranks exact-then-longest-prefix-then-nearest // instead; the deviation and its cost are argued at length in `by_name`'s module header, // which is the one place to change if that judgement is ever reversed. // * **not players-only** — typemask 8 is UNIT, i.e. creatures *and* players (contrast // `AssistByName`/`FollowByName`, which pass `0x10`). And with filter mode 0 there is no // dead, reaction, attackability, range, cone or scene-attach gate, and **no // self-exclusion**: `TargetByName(UnitName("player"))` self-targets. // * **not silent on a miss** — the reference emits game-message `0x127` (named, nothing // matched) or `0xb8` (null/empty name) and leaves the current target untouched. We keep // the target untouched and say nothing: the id→string table is runtime-populated BSS that // wow-re could not statically recover, and inventing a line is worse than omitting one. // Same known deviation the slash path already carries. // // A missing or wrong-typed first argument RAISES (`0x489d69 call 0x6f3510` → `0x489de1` → // `0x6f4940`, usage literal `0x842698`); a number is accepted and stringified. g.set( "TargetByName", lua.create_function(|lua, (name, exact): (Value, Option)| { let name = super::super::binding_abi::string_arg(lua, name, "Usage: TargetByName(\"name\")")?; // Arg #2 is fetched with `0x6f1c10(idx=2, default 0)` — it never raises, and a // numeric 0 is the same as absent. Matches `FollowByName`'s reading of its own // arg #2, which reaches the identical `ctx+0x0c` slot. let exact = match exact { None | Some(Value::Nil) | Some(Value::Boolean(false)) => false, Some(Value::Integer(n)) => n != 0, Some(Value::Number(n)) => n != 0.0, Some(_) => true, }; let mut model = lua.app_data_mut::().expect("model app_data"); model.target_by_name_requests.push((name, exact)); Ok(()) })?, )?; // DropItemOnUnit(unit) — drop the cursor's held item onto a unit (`0x48d960`). Two legs in the // reference: the PET leg feeds the pet, the PLAYER leg opens a trade. Queues the raw token and // nothing else — every gate reads state this VM does not hold, so the app owns all of them // (`ui_action::targeting::drop_item_on_unit`). // // This binding **existed in our shipped `PetFrame_OnClick` before it existed here**: the // handler transcribed the reference's three legs faithfully, and the middle one called a nil // global, so the whole handler errored out the moment you clicked your pet holding anything. // That is B208's "dropping food onto the pet doesn't feed" — the reported bug was a missing // registration, not a missing mechanism. g.set( "DropItemOnUnit", lua.create_function(|lua, token: Option| { if let Some(token) = token { let mut model = lua.app_data_mut::().expect("model app_data"); model.drop_item_on_unit.push(token); } Ok(()) })?, )?; // SpellTargetUnit(unit) — bind a unit to the spell awaiting its click. The other leg of // `PetFrame_OnClick`, tested BEFORE `CursorHasItem()` (ref `PetFrame.lua:114-129`), and dead // in our VM for the same reason `DropItemOnUnit` was. // // It is registered as an accepted **no-op**, deliberately, and that is faithful for every word // benilla can currently arm: the targeting cursor models the location / item / gameobject // seams (0792/0923/0939), and a *unit* cannot satisfy any of them — the reference's // `BindTarget 0x6e5b40` would reject it at the same three mask tests our seams ask. The word // that would make this do something is the residual unit-word machine that `cast_target`'s // header names as still deferred (a unit-target spell never enters targeting mode here at all; // it resolves to `CastWireTarget::Unit` or refuses). So: present, silent, and honest — what it // must NOT be is absent, which is what took the handler down with it. g.set( "SpellTargetUnit", lua.create_function(|_, _token: Option| Ok(()))?, )?; // ClearTarget() — drop the current selection (the reference API returns 1 when it cleared, // nil when there was nothing to clear; `ToggleGameMenu`'s ESC chain depends on the nil to // fall through to opening the menu). Reads the same per-token store `UnitExists("target")` // answers from; the app commits the actual deselect (SetSelection guid 0 + the engaged // attack-stop) from the drained trigger. g.set( "ClearTarget", lua.create_function(|lua, ()| { let mut model = lua.app_data_mut::().expect("model app_data"); if model.unit("target").is_some_and(|u| u.exists) { model.target_clear = true; Ok(Value::Integer(1)) } else { Ok(Value::Nil) } })?, )?; Ok(()) }