# benilla's own interface, one layer on the stock one (docs/METHOD.md): every file is ours, from # `assets/ui`, and loads in this order after every `FrameXML.toc` row and before the third-party # addons. It is listed in no addon list, fires no `ADDON_LOADED` and cannot be switched off; a dev # build boots without it under `WOW_STOCK_UI=1`. A test names its files, so it does not grow. ## Interface: 11200 # The scroll parts of our options window and script log. ScrollTemplates.xml # The Keybindings page's templates and script, which OptionsFrame.xml uses at load. KeyBindingsPage.xml # `BenillaOptionsFrame`; its rows read the option globals the stock options windows set. OptionsFrame.xml # The ESC menu's era look on the stock `GameMenuFrame`, whose Options rung opens ours. GameMenuAdapters.xml # `OpenBackpack` and `CloseBackpack` over every equipped bag, for the vendor and the mailbox. ContainerFrameAdapters.xml # The pet page's autocast widgets in the pet action button's proportions. SpellBookAdapters.xml # The `/errors` script error log and our slash commands. ScriptLogFrame.xml # Our fixes to the stock Lua. FrameXMLFixes.xml