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benilla-octo/crates
SamandClaude Fable 5 06e9457582 GM flight works, and creatures are clickable on the body again
- .cheat fly flies now. The find, read straight out of the 1.12 binary: there
  is no flight mover at all. Flying is the swim mover plus one flag that stops
  dry ground from cancelling it — the client's per-frame water check opens by
  testing LEVITATING and bails before either arm can run. So you float where
  you stand and aim-and-hold-forward to climb or dive, exactly like swimming.
  Jumping breaches you out and you fall until you re-toggle: the original traps
  the very same way, so ours does too.
- Clicking a creature's body selects it again. The skinning move one snapshot
  ago left the picker reading the engine's old joint attributes — absent from
  every mesh since — so only nameplates could select. It reads our attributes
  now, and a test pins the picker to the same constants the meshes are built
  with.
- A run that never connected to a server announces it in the log now. A "clean
  run" in capture mode proves nothing about the packet path, and one of those
  had already stood in for a live check once.
- The network apply loop's last inline handlers moved out beside their
  families — same behaviour, one shape for all of them.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-28 21:55:19 +07:00
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