- .cheat fly flies now. The find, read straight out of the 1.12 binary: there
is no flight mover at all. Flying is the swim mover plus one flag that stops
dry ground from cancelling it — the client's per-frame water check opens by
testing LEVITATING and bails before either arm can run. So you float where
you stand and aim-and-hold-forward to climb or dive, exactly like swimming.
Jumping breaches you out and you fall until you re-toggle: the original traps
the very same way, so ours does too.
- Clicking a creature's body selects it again. The skinning move one snapshot
ago left the picker reading the engine's old joint attributes — absent from
every mesh since — so only nameplates could select. It reads our attributes
now, and a test pins the picker to the same constants the meshes are built
with.
- A run that never connected to a server announces it in the log now. A "clean
run" in capture mode proves nothing about the packet path, and one of those
had already stood in for a live check once.
- The network apply loop's last inline handlers moved out beside their
families — same behaviour, one shape for all of them.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>