Logging in to an account or realm with no characters lands on the empty character list. Until now the login cycle created a male Human Warrior on the server, named `WOW_CHAR` or "One", on every login that found an empty roster, a typed one included and again after Change Realm. - **The reference.** The client builds `CMSG_CHAR_CREATE` in one place, `0x5aac50`, reached only from the glue binding `CreateCharacter` (`0x4719e0` → `0x4711d0` → `0x46b290` → `0x5aac50`), which stock `CharacterCreate.lua` calls only from `CharacterCreate_Okay`. With an empty roster, stock `CharacterSelect.lua`'s `UpdateCharacterList` disables Enter World and Delete and shows Create New Character, which benilla's select screen already does. - **The change.** The create-if-empty step is gone from the per-realm cycle, and `NetConfig`, which existed only for it, goes with it. The create screen's own path is untouched. - **Scripted runs.** `WOW_CHAR` must now be on the account: a driverless run whose `WOW_CHAR` is missing fails at select, as it already did on a non-empty roster, and a player's run shows the list. `docs/CONTRIBUTING.md` says so, and names `WOW_PROBE_CHARCREATE` as the explicit way to make one. Checked: `an_empty_account_parks_at_select_without_creating_a_character` drives the real login cycle against a fake realmd (the server half of SRP6) and a fake world server answering an empty roster. It fails with the old step restored (the client sends `CMSG_CHAR_CREATE` on its own) and passes without it. Live against a local vmangos on a fresh account with no characters: before, the server gained a level-1 "One"; after, the client parks on the empty list and the account still holds no character. With a `WOW_CHAR` not on the account, a driverless run exits at select, and nothing is created. Gates and the smoke run green on macOS; no platform seam touched. Fixes #343 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
105 lines
4.8 KiB
TOML
105 lines
4.8 KiB
TOML
[package]
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name = "benilla-app"
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version.workspace = true
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edition.workspace = true
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license.workspace = true
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description = "The Bevy app as a library: everything but the build-id stamp, which lives in the `benilla` launcher so a new commit does not rebuild this crate"
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[lints]
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workspace = true
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[features]
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# `dev` compiles in the instruments; the player build (`scripts/gates.sh`) has no defaults.
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default = ["dev"]
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# The asset, format and world crates default `dev` on, so they come in without it, forwarded here.
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dev = ["benilla-assets/dev", "benilla-formats/dev", "benilla-world/dev", "dep:bevy_egui"]
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tracy = ["bevy/trace_tracy"]
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# Writes every system's per-run span to `trace-<ts>.json` in the cwd.
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trace_chrome = ["bevy/trace_chrome"]
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[dependencies]
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anyhow.workspace = true
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# The EditBox clipboard, on the main thread as NSPasteboard requires; bevy_egui's 3.x.
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arboard = "3"
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benilla-ui = { path = "../benilla-ui" }
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bevy.workspace = true
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wgpu.workspace = true
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bevy_egui = { version = "0.39", optional = true }
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bytemuck = { version = "1", features = ["derive"] }
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# `f16` decode for the `WOW_BOOTH_DUMP` dump of the `Rgba16Float` booth targets.
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half = "2"
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# Compiles `assets/ui` into the binary, so the interface loads on a machine without the source.
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include_dir = "0.7"
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# The 1.12 chat filters (`text_filter`), with one `RegexSet` for the any-match pass per line.
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regex = "1"
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# `getrusage` for perf CPU time; the audio clock and render thread's realtime policy on macOS.
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libc = "0.2"
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# PNG encoding only: the macOS cursor's NSImage data and screenshots.
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image = { version = "0.25", default-features = false, features = ["png"] }
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# Thread-to-ECS channels: crossbeam's `Receiver` is `Sync`, so it is a resource without a mutex.
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crossbeam-channel = "0.5"
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benilla-assets = { path = "../benilla-assets", default-features = false }
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benilla-formats = { path = "../benilla-formats", default-features = false }
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benilla-protocol = { path = "../benilla-protocol" }
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benilla-world = { path = "../benilla-world", default-features = false }
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# The CVar diff persisted in `benilla-config/config.toml`.
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serde = { version = "1", features = ["derive"] }
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toml = "0.8"
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# Collision for our kinematic character controller; 0.6 targets Bevy 0.18, 0.7 moves to 0.19.
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avian3d = "0.6"
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# Shapes and rasterizes `FontString` text standalone (`ui_text`), at bevy_text's own 0.16.
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cosmic-text = "0.16"
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# `cosmic-text`'s font database, named by `ui_text`; must stay the version it depends on.
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fontdb = "0.23"
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# The mixer. Its `cpal` backend stays off on every target: `sound::output` is our own backend.
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kira = { version = "0.12", default-features = false, features = ["mp3", "wav", "pcm", "adpcm"] }
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# Aborts a debug build on an allocation in the audio IO callback or render pass; off in release.
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assert_no_alloc = "1.1"
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# `MediaSource`: our source raises kira's decode thread's QoS; must stay kira's version.
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symphonia = { version = "0.5", default-features = false }
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# The audio threads' lock-free SPSC rings (output, mix tap); kira's version, so the graph has one.
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rtrb = "0.3"
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mint = "0.5"
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# The gossip greeting's weighted draw, re-rolled per open as in the reference.
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rand = "0.8"
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# Wayland clipboard over the standard `wl_data_device`; arboard's speaks `wlr-data-control`,
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# which GNOME does not implement.
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[target.'cfg(all(unix, not(any(target_os = "macos", target_os = "android"))))'.dependencies]
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raw-window-handle = "0.6"
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smithay-clipboard = "0.7"
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# A native NSCursor: winit's cursor rects revert to the arrow under a continuous render loop.
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[target.'cfg(target_os = "macos")'.dependencies]
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# The audio device layer (`sound::output::coreaudio`), at the versions and features cpal uses.
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coreaudio-rs = { version = "0.13", default-features = false, features = ["audio_unit", "core_audio"] }
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objc2-core-audio = { version = "0.3", default-features = false, features = ["std", "AudioHardware"] }
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objc2-core-audio-types = { version = "0.3", default-features = false, features = ["std", "CoreAudioBaseTypes"] }
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objc2 = "0.5"
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objc2-app-kit = { version = "0.2", features = [
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"NSApplication",
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"NSResponder",
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"NSRunningApplication",
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"NSWindow",
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"NSView",
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"NSImage",
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"NSCursor",
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"NSEvent",
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] }
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objc2-foundation = { version = "0.2", features = ["NSArray", "NSData", "NSGeometry"] }
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# The audio device layer off macOS (`sound::output::cpal`); on macOS cpal cannot rebuild on a
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# lost default device and drops the IO-cycle timestamp.
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[target.'cfg(not(target_os = "macos"))'.dependencies]
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cpal = "0.17"
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# Windows CPU clocks for `perf::clock`.
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[target.'cfg(windows)'.dependencies]
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windows-sys = { version = "0.59", features = ["Win32_Foundation", "Win32_System_Threading"] }
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# The login cycle's fake realmd runs the server half of SRP6 (`net::io::cycle_tests`).
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[dev-dependencies]
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benilla-srp = { path = "../benilla-srp" }
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num-bigint = "0.4.6"
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sha1.workspace = true
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