- picking a spell up off the bar no longer blacks out every empty slot: `UI-Quickslot` is a FILLED 60%-black plate, not a hollow ring (decoded off the shipped BLPs — Quickslot2's interior is RGBA 0,0,0,0, Quickslot's 0,0,0,153), and the reference dims it to half alpha in `ActionButton_ShowGrid`, so an empty well now ghosts at 30% black where it read as a hole; the wow-re cross-check then found the reference never UN-dims it (a 3-argument `SetVertexColor` preserves the current alpha at `0x79abd0`, and `SetNormalTexture` reuses the region), so in the real client the first drag leaves every button's border at half alpha for the rest of the session — benilla ends the dim on purpose and records it as the divergence it is (1782) - the bag bar is the reference's own `MainMenuBarBagButtons.xml` (window 3 of the stock-first migration), and the swap found a real bug rather than a move: the reference's `ItemAnim_OnEvent` matches a push against the button's inventory-slot id (20..23) and benilla emitted its own container numbering (1..4), so all four bag-push cards would have silently never played against the stock body — `push_container` now emits the reference's selector (`bag + 1`), which is what an addon expects anyway; beside it, a readiness probe that asks the LOADER, not a grep, which of the 85 stock windows load off the player's chain today (58 do; the 27 that don't name their own blocker) - a rooted, hovering, water-walking or walking creature reached benilla as an unhandled opcode: the twelve `SMSG_SPLINE_MOVE_*` (the observer twin of the ack'd force family — bare packed guid, no ack, any unit) now decode into one MOVEMENTFLAGS word per unit, which benilla kept for our mover and for a relayed player and not at all for a creature, the one body this family is ever addressed to; ROOT wipes the direction bits so the dead-reckon stops walking a rooted body on for its next heartbeat (`0x7c7340`), HOVER clears a yard off the floor without climbing a body already inside that yard (`0x636e81`), WATERWALK elects the liquid surface against the terrain, SAFE_FALL's terminal is 7.0 not 60.148 (`0x7c5d23`), and SET_RUN_MODE's bool is inverted against the bit, folded at the parse; the inspect card names a unit's granted modes in words (`granted rooted+hover`) so a creature resting a yard off the floor reads as intended rather than broken Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
474 lines
21 KiB
Rust
474 lines
21 KiB
Rust
//! **The bottom-of-screen clearance law, enforced** (decision 1499).
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//!
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//! The bottom band of the screen is shared: the main bar sits on it, the extra action bars, the
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//! stance/pet bar and the reputation watch bar stack above it, and the bag windows, the cast bar,
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//! the chat panes and the default tooltip anchor all have to keep clear of whatever is standing.
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//! `UIParent_ManageFramePositions()` (UIParent.xml) is the ONE thing that decides that — it seats
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//! the managed frames and writes the managed globals — and every one of the defects below was a
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//! frame that quietly opted out of it.
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//!
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//! Three guards, each pinning a different way to opt out:
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//!
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//! 1. [`no_shipped_file_declares_its_own_copy_of_a_managed_offset`] — the *shadow copy*.
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//! `BagFrame.xml` kept `local BENILLA_CONTAINER_OFFSET_X/Y = 0/70`. Locals, so the pass's
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//! writes could never reach them; the open-bag stack sat at the no-bars corner forever and a
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//! raised bottom multibar drew straight through the lowest bag window (director-caught — the
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//! screenshot that opened 1499). `GameTooltip.xml` carried the softer `X = X or 0` form of the
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//! same thing. A value with two written statements has no owner.
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//!
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//! 2. [`every_bottom_anchored_top_level_frame_is_accounted_for`] — the *new frame nobody wired
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//! up*. This is the guard that has to hold for features that do not exist yet: a top-level
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//! frame anchored to the screen's bottom edge is, by construction, in the contested band, so it
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//! must be a managed row, a listener consumer, or an exemption someone wrote a reason for.
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//!
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//! 3. [`no_bottom_band_frame_overlaps_a_raised_bar`] — the *symptom itself*, over the real shipped
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//! XML: for every combination of raised bars, no bottom-band frame's rect may intersect a
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//! visible bar's. This is the one that would have failed on the director's screenshot.
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use benilla_ui::script::UiScript;
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/// The globals `UIPARENT_MANAGED_FRAME_POSITIONS`'s `isVar` rows own. Only `UIParent.xml` may
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/// write these; everyone else reads them fresh at use (falling back inline, never by assigning).
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const MANAGED_GLOBALS: &[&str] = &[
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"CONTAINER_OFFSET_X",
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"CONTAINER_OFFSET_Y",
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"PETACTIONBAR_XPOS",
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"PETACTIONBAR_YPOS",
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"BATTLEFIELD_TAB_OFFSET_Y",
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];
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fn ui_dir() -> std::path::PathBuf {
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std::path::Path::new(env!("CARGO_MANIFEST_DIR")).join("assets/ui")
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}
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/// Blank out `<!-- … -->` regions, keeping every newline so line numbers still point at the file.
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/// The scan below reads Lua, and an XML comment is prose: `BagFrame.xml`'s own explanation of the
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/// backpack anchor says "CONTAINER_OFFSET_X=0 / CONTAINER_OFFSET_Y=70" in English, which is a
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/// description of the law, not a violation of it.
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fn without_xml_comments(text: &str) -> String {
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let mut out = String::with_capacity(text.len());
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let mut rest = text;
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while let Some(start) = rest.find("<!--") {
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out.push_str(&rest[..start]);
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let after = &rest[start..];
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let end = after.find("-->").map(|e| e + 3).unwrap_or(after.len());
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for ch in after[..end].chars() {
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if ch == '\n' {
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out.push('\n');
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}
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}
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rest = &after[end..];
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}
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out.push_str(rest);
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out
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}
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fn shipped_xml() -> Vec<(String, String)> {
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let mut out: Vec<(String, String)> = std::fs::read_dir(ui_dir())
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.expect("assets/ui")
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.flatten()
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.map(|e| e.path())
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.filter(|p| p.extension().is_some_and(|e| e == "xml"))
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.map(|p| {
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(
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p.file_name().unwrap().to_string_lossy().into_owned(),
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std::fs::read_to_string(&p).expect("read"),
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)
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})
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.collect();
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out.sort();
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assert!(out.len() >= 40, "only {} xml files swept", out.len());
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out
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}
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/// **Nothing outside `UIParent.xml` may ASSIGN a managed offset** — not as a local, not as a
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/// global, not as an `or`-guarded default.
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///
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/// Reading one is fine and expected (`-CONTAINER_OFFSET_X` in the right stack, `CONTAINER_OFFSET_Y`
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/// in the bag stack and the tooltip anchor). Falling back at the point of use is fine
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/// (`local offsetY = CONTAINER_OFFSET_Y or 70`) — that is a read with a default, and it is what the
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/// per-window harnesses that ship no `UIParent.xml` need. What is forbidden is *storing* the value
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/// anywhere the pass cannot reach, because the pass recomputes these on every bar change and a
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/// stored copy is stale from the moment the next bar goes up.
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///
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/// The rule is spelled as "an assignment statement whose left-hand side names a managed global,
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/// or a name containing one" — the second half is what catches `BENILLA_CONTAINER_OFFSET_Y`, which
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/// was not the global's name at all and is exactly why nothing noticed it for so long.
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#[test]
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fn no_shipped_file_declares_its_own_copy_of_a_managed_offset() {
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let mut offences = Vec::new();
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for (name, text) in shipped_xml() {
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if name == "UIParent.xml" {
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continue; // the owner: its var rows are where these numbers are defined
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}
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for (n, line) in without_xml_comments(&text).lines().enumerate() {
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let code = line.split("--").next().unwrap_or("");
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let Some((lhs, _)) = code.split_once('=') else {
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continue;
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};
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// `==`, `<=`, `>=`, `~=` are comparisons, not assignments.
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if code[lhs.len() + 1..].starts_with('=')
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|| lhs.ends_with(['<', '>', '~', '=', '!'])
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|| lhs.contains("--")
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{
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continue;
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}
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let lhs = lhs.trim().trim_start_matches("local ").trim();
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if MANAGED_GLOBALS.iter().any(|g| lhs.contains(g)) {
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offences.push(format!("{name}:{}: {}", n + 1, line.trim()));
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}
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}
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}
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assert!(
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offences.is_empty(),
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"a managed offset is owned by UIParent.xml's manage pass and may only be READ elsewhere \
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(fall back inline at the point of use — `local y = CONTAINER_OFFSET_Y or 70` — never by \
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assigning a copy, which goes stale the moment a bar is raised; decision 1499):\n{}",
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offences.join("\n")
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);
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}
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/// Frames whose seat the manage pass owns — the `UIPARENT_MANAGED_FRAME_POSITIONS` keys that name
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/// a frame, plus the two the pass's custom tail seats by hand. Kept here as literal text so this
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/// test and `UIParent.xml` cannot drift apart silently: the next guard asserts every one of these
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/// really appears in the shipped pass.
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const MANAGED_FRAMES: &[&str] = &[
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"MultiBarBottomLeft",
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"GroupLootFrame1",
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"TutorialFrameParent",
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"FramerateLabel",
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"CastingBarFrame",
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"ChatFrame1",
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"ChatFrame2",
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"ShapeshiftBarFrame",
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"PetActionBarFrame",
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"QuestTimerFrame",
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"DurabilityFrame",
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"QuestWatchFrame",
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];
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/// Top-level frames that ARE anchored to the screen's bottom edge and are deliberately not managed.
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/// Every entry carries the reason, because "it was already like that" is how the bag stack got its
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/// shadow copy. Adding a frame here is a decision; adding one silently is what this test forbids.
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const BOTTOM_EXEMPT: &[(&str, &str)] = &[
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(
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"MainMenuBar",
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"the base itself — the bar everything else measures its clearance FROM, so it has no \
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clearance of its own to compute",
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),
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(
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"WorldFrame",
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"a full-screen named handle, not a HUD frame (UIParent.xml) — setAllPoints, renders \
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nothing",
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),
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("UIParent", "the full-screen root itself"),
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(
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"ZoneTextFrame",
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"a mid-screen splash at BOTTOM +512 — nowhere near the contested band",
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),
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("SubZoneTextFrame", "as ZoneTextFrame"),
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(
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"MultiBarRight",
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"a BAR, not a tenant of the band — it is one of the things the others clear. Its own seat \
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is the reference's (MultiActionBars.xml: BOTTOMRIGHT -7,+98, with MultiBarLeft riding its \
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TOPLEFT), and it sets the rightLeft/rightRight flags CONTAINER_OFFSET_X reads",
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),
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(
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"ItemRefTooltip",
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"the reference's own answer, matched exactly (ItemRef.xml l.4): frameStrata HIGH + \
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toplevel + movable at BOTTOM +80. A linked-item window lands ABOVE the HIGH bars rather \
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than clearing them (decision 1318), and the player drags it where they want",
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),
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(
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"ChatFrame3",
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"undocked chat panes are user-placed, and the reference manages only ChatFrame1/2 in \
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UIPARENT_MANAGED_FRAME_POSITIONS. All five ship hidden at a placeholder BOTTOMLEFT",
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),
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("ChatFrame4", "as ChatFrame3"),
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("ChatFrame5", "as ChatFrame3"),
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("ChatFrame6", "as ChatFrame3"),
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("ChatFrame7", "as ChatFrame3"),
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(
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"BlackoutWorld",
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"the world map's full-screen cover (WorldMapFrame.xml) — TOPLEFT+BOTTOMRIGHT is how it \
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fills the screen, not a seat in the contested band, and clearance is the opposite of \
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what it wants: a blackout lifted over the action bars would leave a strip of world \
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showing under the map. It joins this population at all only because decision 1757 took \
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its parent=UIParent away, which is what lets it survive the UIParent:Hide() that \
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showing the map performs",
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),
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];
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/// **A top-level frame anchored to the screen's bottom edge is either managed, or exempt with a
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/// stated reason.** There is no third option, and this is the guard that covers features nobody
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/// has written yet.
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///
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/// The band at the bottom of the screen is contested by construction: the main bar owns it, and
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/// every optional bar stacks upward into it. So the moment a new window anchors `BOTTOM`,
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/// `BOTTOMLEFT` or `BOTTOMRIGHT` to the screen root, it has taken on a clearance problem — and the
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/// only correct answers are to join `UIPARENT_MANAGED_FRAME_POSITIONS`, to seat itself from a
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/// managed global and register a listener (the bag stack's answer), or to say out loud why it does
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/// not need to. Failing here is not a bug report; it is a prompt to pick one.
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#[test]
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fn every_bottom_anchored_top_level_frame_is_accounted_for() {
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let pass = std::fs::read_to_string(ui_dir().join("UIParent.xml")).expect("UIParent.xml");
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for f in MANAGED_FRAMES {
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assert!(
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pass.contains(f),
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"{f} is listed here as managed but does not appear in UIParent.xml's pass — this \
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list has drifted from the file it mirrors"
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);
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}
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let mut unaccounted = Vec::new();
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for (file, text) in shipped_xml() {
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let doc = benilla_ui::framexml::parse(&text).unwrap_or_else(|e| panic!("{file}: {e}"));
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for (name, anchors) in bottom_anchored_top_level(&doc) {
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let known = MANAGED_FRAMES.contains(&name.as_str())
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|| BOTTOM_EXEMPT.iter().any(|(n, _)| *n == name)
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|| registers_a_listener(&text, &name);
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if !known {
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unaccounted.push(format!("{file}: {name} ({anchors})"));
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}
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}
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}
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assert!(
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unaccounted.is_empty(),
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"these top-level frames anchor to the screen's bottom edge but nothing decides their \
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clearance over the action bars. Give each one a row in \
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UIPARENT_MANAGED_FRAME_POSITIONS (UIParent.xml), or seat it from a managed global and \
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register UIParent_RegisterManagedPositionListener, or add it to BOTTOM_EXEMPT here with \
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the reason it needs neither (decision 1499):\n{}",
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unaccounted.join("\n")
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);
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}
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/// A file that registers a managed-position listener is seating something itself; the frames it
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/// declares are covered by that registration. Coarse on purpose — the listener seats a whole
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/// family (the bag stack is five windows), and naming each one here would be the same drift trap
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/// `MANAGED_FRAMES` guards against.
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fn registers_a_listener(text: &str, _frame: &str) -> bool {
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text.contains("UIParent_RegisterManagedPositionListener")
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}
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/// Every top-level INSTANCE (a `<Frame>`/`<Button>`/… that is not `virtual` and carries no
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/// `parent` attribute) whose own `<Anchors>` name a BOTTOM point against the screen root — an
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/// anchor with no `relativeTo`, or one naming `UIParent`/`WorldFrame`, all three of which resolve
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/// to the same full-screen rect.
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///
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/// Only the frame's OWN anchors, not its children's: a child that anchors BOTTOM to its parent is
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/// stating a position inside a window, which is nobody's clearance problem.
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fn bottom_anchored_top_level(doc: &benilla_ui::framexml::ParsedDocument) -> Vec<(String, String)> {
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let mut out = Vec::new();
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for item in &doc.items {
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let benilla_ui::framexml::TopLevel::Instance(el) = item else {
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continue;
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};
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if el.attr("parent").is_some() {
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continue;
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}
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let Some(name) = el.name() else { continue };
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if name.contains("$parent") {
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continue;
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}
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let hits: Vec<String> = el
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.children
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.iter()
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.filter(|c| c.tag.eq_ignore_ascii_case("Anchors"))
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.flat_map(|anchors| anchors.children.iter())
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.filter(|a| a.tag.eq_ignore_ascii_case("Anchor"))
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.filter(|a| {
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a.attr("point")
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.is_some_and(|p| p.to_ascii_uppercase().starts_with("BOTTOM"))
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&& a.attr("relativeTo")
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.is_none_or(|r| r == "UIParent" || r == "WorldFrame")
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})
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.filter_map(|a| a.attr("point").map(|p| p.to_string()))
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.collect();
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if !hits.is_empty() {
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out.push((name.to_string(), hits.join("/")));
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}
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}
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out
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}
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/// Every bar a player can raise into the band the tenants below have to share.
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///
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/// The two VERTICAL bars are in here deliberately, even though they are the only pair that moves
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/// the tenants sideways rather than upward: `CONTAINER_OFFSET_X`'s `rightLeft = 90` /
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/// `rightRight = 45` arithmetic has never once run in a shipped session, because until the
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/// visibility options (1500) both bars were unconditionally hidden and the flags could not be set.
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/// Half of the managed table was dead arithmetic nothing exercised. It runs here.
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const RAISABLE_BARS: &[&str] = &[
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"MultiBarBottomLeft",
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"MultiBarBottomRight",
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"ShapeshiftBarFrame",
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"MultiBarRight",
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"MultiBarLeft",
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];
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/// **The symptom, pinned: with any combination of bars raised, nothing in the bottom band overlaps
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/// a raised bar.**
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///
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/// This is the assertion that would have failed on the screenshot that opened 1499 — an open bag
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/// window drawn straight through a bottom multibar's buttons. It runs against the REAL shipped
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/// XML, drives the bars' visibility directly (so it keeps holding however the toggles are
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/// eventually wired), and re-runs the pass between combinations exactly as a live bar change does.
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#[test]
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fn no_bottom_band_frame_overlaps_a_raised_bar() {
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let mut s = UiScript::new().unwrap();
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s.set_screen_size(1600.0, 900.0);
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let failures = super::load_default_ui(&s);
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assert!(failures.is_empty(), "manifest load errors: {failures:#?}");
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// Open every bag window. The stack only exists once something is in it, and an EMPTY stack is
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// exactly the state that hid this defect from every earlier test — `bag_tests` never loads
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// `MultiBars.xml` and the multibar tests never open a bag, so no suite had both on screen at
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// once. Shown through the real OnShow, so the stack layout runs the way a B keypress runs it.
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s.run(
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"for _, f in ipairs({BenillaBagFrame, BenillaBagFrame1, BenillaBagFrame2, \
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BenillaBagFrame3, BenillaBagFrame4}) do if f then f:Show() end end",
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)
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.unwrap();
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// Everything that sits in the band and must give way. Each is checked only while shown, so a
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// frame that never appears contributes nothing — which is why the pair counter below matters.
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const TENANTS: &[&str] = &[
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"BenillaBagFrame",
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"BenillaBagFrame1",
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"BenillaBagFrame2",
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"BenillaBagFrame3",
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"BenillaBagFrame4",
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"CastingBarFrame",
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"ChatFrame1",
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];
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let mut pairs = 0usize;
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for mask in 0..(1u32 << RAISABLE_BARS.len()) {
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let mut raised = Vec::new();
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for (i, bar) in RAISABLE_BARS.iter().enumerate() {
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let on = mask & (1 << i) != 0;
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s.run(&format!(
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"if {bar} then {bar}:{}() end",
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if on { "Show" } else { "Hide" }
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))
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.unwrap();
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if on {
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raised.push(*bar);
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}
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}
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s.run("UIParent_ManageFramePositions()").unwrap();
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s.resolve();
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for bar in &raised {
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if !shown(&s, bar) {
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continue;
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}
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let bar_rect = rect(&s, bar);
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for victim in TENANTS {
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if !shown(&s, victim) {
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continue;
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}
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let v = rect(&s, victim);
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pairs += 1;
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assert!(
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!overlaps(bar_rect, v),
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"with {raised:?} raised, {victim} {v:?} overlaps {bar} {bar_rect:?} — \
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something in the bottom band is not clearing the bars. Its seat must come \
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from UIParent_ManageFramePositions, read fresh (decision 1499)."
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);
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}
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}
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|
}
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// Never let this pass by testing nothing: a renamed bag frame or a bar that fails to show
|
|
// would otherwise turn the whole guard green while checking zero pairs. With three raisable
|
|
// bars over seven tenants the real number is in the dozens.
|
|
assert!(
|
|
pairs >= 24,
|
|
"only {pairs} bar/tenant pairs were actually compared — the sweep is not exercising the \
|
|
band it claims to guard"
|
|
);
|
|
}
|
|
|
|
fn shown(s: &UiScript, name: &str) -> bool {
|
|
s.eval::<bool>(&format!(
|
|
"return {name} and {name}:IsShown() and true or false"
|
|
))
|
|
.unwrap_or(false)
|
|
}
|
|
|
|
/// `(left, bottom, right, top)` in screen pixels.
|
|
fn rect(s: &UiScript, name: &str) -> (f32, f32, f32, f32) {
|
|
s.eval::<(f32, f32, f32, f32)>(&format!(
|
|
"return {name}:GetLeft(), {name}:GetBottom(), {name}:GetRight(), {name}:GetTop()"
|
|
))
|
|
.unwrap_or_else(|e| panic!("rect of {name}: {e}"))
|
|
}
|
|
|
|
/// Touching edges do not overlap — the stack seats windows flush against each other by design.
|
|
fn overlaps(a: (f32, f32, f32, f32), b: (f32, f32, f32, f32)) -> bool {
|
|
a.0 < b.2 && b.0 < a.2 && a.1 < b.3 && b.1 < a.3
|
|
}
|
|
|
|
/// **The item-push card's travel band overlaps a raised bottom bar — and so does the reference's.**
|
|
///
|
|
/// The director reported the looted-item card as "hidden behind" the extra action bar in the same
|
|
/// breath as the bag overlap, so this measures it instead of reasoning about it. The answer is not
|
|
/// the one the bag half had:
|
|
///
|
|
/// ```text
|
|
/// card at its opaque peak x 1253.7..1298.0 y 48.9..93.1
|
|
/// MultiBarBottomRight x 806.0..1306.0 y 57.0..95.0
|
|
/// ```
|
|
///
|
|
/// The card is MEDIUM (a child of a MEDIUM bag button); the bars are `frameStrata="HIGH"`
|
|
/// (`MultiActionBars.xml` l.36/151/266/381). **The reference has exactly this arrangement** — its
|
|
/// bag buttons are `parent="MainMenuBarArtFrame"` under a `MainMenuBar` with no strata at all, and
|
|
/// its `MultiBarBottomRight` runs from `MultiBarBottomLeft`'s right edge +10 for 500 px, which puts
|
|
/// its last buttons directly over the bag bar at every resolution. So a push into a bag draws
|
|
/// behind that bar's twelfth button whenever that slot is filled, in the real 1.12.1 client too.
|
|
/// It goes unnoticed because a multibar's EMPTY wells are hidden, so most players have nothing
|
|
/// there; the director's screenshot has a chicken in exactly that slot.
|
|
///
|
|
/// This is therefore a **finding test, not a guard**: it records what the reference's own geometry
|
|
/// produces so that changing either side has to come and edit these numbers on purpose. If we ever
|
|
/// diverge deliberately — raising the card's strata, or lifting its band clear of the bars — this
|
|
/// is the test that says so out loud rather than the change slipping through green.
|
|
#[test]
|
|
fn the_item_push_card_shares_the_band_with_a_raised_bar_exactly_as_the_reference_does() {
|
|
let mut s = UiScript::new().unwrap();
|
|
s.set_screen_size(1600.0, 900.0);
|
|
let failures = super::load_default_ui(&s);
|
|
assert!(failures.is_empty(), "manifest load errors: {failures:#?}");
|
|
s.run("MultiBarBottomLeft:Show() MultiBarBottomRight:Show() UIParent_ManageFramePositions()")
|
|
.unwrap();
|
|
s.resolve();
|
|
|
|
s.fire_event(
|
|
"ITEM_PUSH",
|
|
vec![
|
|
benilla_ui::script::ScriptValue::Int(0),
|
|
benilla_ui::script::ScriptValue::Str("Interface\\Icons\\INV_Misc_Bag_08".into()),
|
|
],
|
|
);
|
|
s.tick(0.133); // the opaque peak — the instant the card is most visible
|
|
s.resolve();
|
|
assert!(
|
|
shown(&s, "MainMenuBarBackpackButtonBenillaItemPush"),
|
|
"the card plays"
|
|
);
|
|
|
|
let card = rect(&s, "MainMenuBarBackpackButtonBenillaItemPush");
|
|
let bar = rect(&s, "MultiBarBottomRight");
|
|
assert!(
|
|
(card.1 - 48.9).abs() < 0.5 && (card.3 - 93.1).abs() < 0.5,
|
|
"the card's band is the reference's 48.9..93.1 above the screen floor: got {card:?}"
|
|
);
|
|
assert!(
|
|
overlaps(bar, card),
|
|
"the reference's own geometry puts the card inside the bar's band ({bar:?} vs {card:?}) — \
|
|
if this stops being true, benilla has diverged from it and the divergence needs a record"
|
|
);
|
|
}
|