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benilla-octo/crates/benilla-app/src/ui_script/binder_tests.rs
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gromandClaude Opus 5 81d96af35d Everwood: the HD/OctoWoW line of benilla, imported onto upstream
This checkout had no git history at all, so this one commit carries the whole
of the Everwood work as a single import on top of chairmanpow/benilla-octo's
`main` (706cd71). The two trees have genuinely diverged — each has files the
other does not — so this is a fork point, not a catch-up.

Today's work, which is the reason a baseline exists at all:

- Booth previews no longer cast world shadows (`NO_BOOTH_SHADOW`). Portrait
  characters were entering the sun's shadow cascades, so every skinned-rig
  shadow specialization compiled live mid-frame; the hitch detector logged
  "main thread blocked 1316 ms" beside a `compiled LIVE` warning. This was
  the Fashion/Tmog stutter.
- Per-pane dress-up: each `DressUpModel` pane assembles and stages its own
  tried-on look instead of every pane mirroring the live player.
- Item template cache is append-only JSONL written on the IO pool, replacing
  an 11.6 MB whole-map JSON rewrite on the main thread every 10 s.
- `WOW_SYSTEM_TIMING` rebuilt per-thread: it took 2 mutexes per system enter
  and 4 per exit, costing 15 ms a frame (590 fps -> 60) and corrupting the
  measurements it was taken to produce.
- The visibility-churn sweep moved to its own `WOW_FLASH_CHURN` switch, so a
  frame-cost reading no longer pays 2.7 ms a frame for it.

Local state (`benilla-config/`, `logs/`, `target/`) is excluded by the
existing .gitignore; the account credential it holds is not in this commit.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SgstFWtn1RxEJ5kVrpgYwn
2026-10-15 15:01:14 -06:00

92 lines
3.3 KiB
Rust

//! The innkeeper bind confirm, the stock `CONFIRM_BINDER` popup, driven as `ui_binder`'s feed
//! and the app's NPC range guard drive it.
use benilla_ui::script::{ScriptValue, UiScript};
use super::test_ui::load_ui as load_xml;
/// A bind question pending and in range, so `CheckBinderDist()` holds.
fn setup() -> UiScript {
let mut s = UiScript::new().unwrap();
s.set_screen_size(1024.0, 768.0);
load_xml(&s, "Interface\\FrameXML\\Fonts.xml");
load_xml(&s, r"Interface\FrameXML\MoneyFrame.lua");
load_xml(&s, r"Interface\FrameXML\MoneyFrame.xml");
load_xml(&s, r"Interface\FrameXML\UIParent.xml");
load_xml(&s, r"Interface\FrameXML\UIPanelTemplates.lua");
load_xml(&s, r"Interface\FrameXML\UIPanelTemplates.xml");
load_xml(&s, r"Interface\FrameXML\GlobalStrings.lua");
load_xml(&s, r"Interface\FrameXML\BasicControls.xml");
load_xml(&s, r"Interface\FrameXML\LocaleProperties.lua");
load_xml(&s, r"Interface\FrameXML\StaticPopup.xml");
s.set_binder_pending(true);
s
}
/// Accept's one `ConfirmBinder()` becomes `CMSG_BINDER_ACTIVATE`.
#[test]
fn the_confirm_shows_the_area_and_accept_queues_the_bind() {
benilla_formats::wow_data_or_skip!();
let mut s = setup();
s.fire_event(
"CONFIRM_BINDER",
vec![ScriptValue::Str("Dolanaar".to_string())],
);
assert!(
s.eval::<bool>("return StaticPopup1:IsVisible()").unwrap(),
"CONFIRM_BINDER shows the dialog"
);
assert_eq!(
s.eval::<String>("return StaticPopup1Text:GetText()")
.unwrap(),
"Do you want to make Dolanaar your new home?",
"arg1 fills the GlobalStrings template's %s"
);
s.run("StaticPopup_OnClick(StaticPopup1, 1)").unwrap();
assert_eq!(s.take_binder_confirms(), 1);
assert!(
!s.eval::<bool>("return StaticPopup1:IsVisible()").unwrap(),
"accepting closes it"
);
}
/// There is no decline opcode: Cancel and Escape send nothing.
#[test]
fn declining_sends_nothing() {
benilla_formats::wow_data_or_skip!();
let mut s = setup();
s.fire_event("CONFIRM_BINDER", vec![ScriptValue::Str("Goldshire".into())]);
s.run("StaticPopup_OnClick(StaticPopup1, 2)").unwrap();
assert_eq!(s.take_binder_confirms(), 0);
s.fire_event("CONFIRM_BINDER", vec![ScriptValue::Str("Goldshire".into())]);
s.run("ToggleGameMenu()").unwrap();
assert_eq!(s.take_binder_confirms(), 0);
assert!(
!s.eval::<bool>("return StaticPopup1:IsVisible()").unwrap(),
"hideOnEscape takes it down"
);
}
/// The popup's OnUpdate hides it once `CheckBinderDist()` fails (`StaticPopup.lua:1329`).
#[test]
fn leaving_the_innkeepers_range_hides_the_confirm() {
benilla_formats::wow_data_or_skip!();
let mut s = setup();
s.fire_event("CONFIRM_BINDER", vec![ScriptValue::Str("Kharanos".into())]);
s.run("StaticPopup_OnUpdate(StaticPopup1, 0.1)").unwrap();
assert!(
s.eval::<bool>("return StaticPopup1:IsVisible()").unwrap(),
"in range, the tick leaves it alone"
);
s.set_binder_pending(false);
s.run("StaticPopup_OnUpdate(StaticPopup1, 0.1)").unwrap();
assert!(
!s.eval::<bool>("return StaticPopup1:IsVisible()").unwrap(),
"out of range, the dialog takes itself down"
);
assert_eq!(s.take_binder_confirms(), 0, "and sends nothing");
}