`nothing_repaints_a_frame_that_opened_before_its_snapshot` asserted that a frame
which never painted has no name text. It has one: `LootFrame.xml` authors
`text="Item Name"` on `$parentName` as a design-time placeholder, and every copy
of that file carries it — the realm's `patch-4`, `patch.MPQ` and stock
`interface.MPQ` alike. So "stays blank" means **unchanged**, which is what the
test is actually about, and it now reads the untouched label once and compares
against that rather than against nil. The realm owns its own placeholder.
Leaves the five other `group_loot_tests` failures, and they are a different
thing worth stating: the realm has **rewritten `GroupLootFrame_OnShow`**. It now
opens with
local texture, name, ... = GetLootRollItemInfo(this.rollID)
if ( not name ) then this:Hide() return end
where the stock body had no such guard and called `SetText(name)` with a nil.
So on this realm an in-flight roll does not open at all until its name is known,
and `in_flight_roll_opens_without_a_name_or_icon` encodes the older behaviour in
its name as well as its assertions. That one needs a probe of what
`GetLootRollItemInfo` answers in that state before anything is rewritten — the
visibility assertion above it passes, which does not fit either reading yet.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SgstFWtn1RxEJ5kVrpgYwn