Part of #41: the last of five `benilla-app` pieces. This one is everything the others did not cover: the addon harness, the settings registry, the glue screens (login, realm list, character select and create), key bindings, the minimap, nameplates, the loading screen, transports, the performance instruments, the smaller modules, the integration tests, and the UI asset files (`OptionsFrame.xml`, `benilla.toc` and the rest). Their comments are rewritten to the rule in `docs/METHOD.md`, which is what the code does and the reference fact behind it, in a line. 27,351 comment lines become 11,010. Fixes #33. Fixes #103. - **The mechanical strip.** The citations that were only a private record number go first, and each edit is shown to be a pure removal. - **Wrong facts corrected.** The rewrite corrects the comments that stated wrong facts. Among them: - The weapon trail's emissive is 0 (`0x70ca30`): the trail is a type-5 render record, so its ambient-only light term is exact. - The camera-style dropdown writes "1", "2", "0" (`UIOptionsFrame.lua:525,536,547`); several register-site addresses in the settings table are corrected. - The graphics settings are held until `RestartGx`, as in 1.12; `Fonts.xml`'s early load no longer carries a false reason. - vmangos sends a player-name invalidation after a rename (`CharacterHandler.cpp:839`), and the cinematic camera's announce packet has an empty handler there (`MiscHandler.cpp:919`). - Stock FrameXML and GlueXML line citations are checked against the stock 1.12 files, and vmangos line citations against the pinned revision. - **Deviation labels.** "Deviation:" now marks only a choice with its recorded reason. Declining to copy a reference defect is stated plainly, and so is an unbuilt behaviour or an untraced one. - **Verification.** Every file strips to identical code, apart from test literals in `login/`, `death/` and `ui_script/death_tests.rs` that now use placeholder account and character names, and `cargo fmt --check` is clean. Six second readers compared every file old against new, restored the facts the rewrite had dropped, and checked each new citation against the code, the stock files, vmangos and the reference. A second commit corrects one comment in `benilla-ui` (`unit_is_grey`: the reference's exclusion is players only). A third lowers `ui_script_wall`'s ceiling from 45 to 40: five gameplay files named `UiScript` only in comments the rewrite removed, and the ratchet asks for the number to follow. Behaviour differences the rewrite surfaced are filed as their own issues (#339 to #353 among them). String literals are untouched; they are #92. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
339 lines
19 KiB
XML
339 lines
19 KiB
XML
<Ui>
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<!--
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The script error log, which 1.12 does not have, so every name carries the `Benilla` prefix
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(`tests::reference_surface`); the stock `ScriptErrors` dialog shows one message, this keeps
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the log. Shaped like the reference's CraftFrame. It polls the engine:
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`BenillaGetNumScriptErrors()` is (retained, total-ever), `BenillaGetScriptErrorInfo(i)` is
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`seq, kind, message, count` (1-based, oldest first, nil past the end).
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-->
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<Script><![CDATA[
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-- A pushable above every stock panel's, so a game window opening pushes the log aside.
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UIPanelWindows["BenillaScriptLogFrame"] = { area = "left", pushable = 9, whileDead = 1 }
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BENILLA_SCRIPTLOG_ROWS = 13
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BENILLA_SCRIPTLOG_ROW_HEIGHT = 16
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-- A wrapped row would break the faux kit's fixed rows.
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BENILLA_SCRIPTLOG_ROW_CHARS = 52
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-- A `seq`, not an index: indices shift when the cap evicts.
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BenillaScriptLogSelected = nil
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-- `strsub` counts bytes, so the cut backs up over UTF-8 continuation bytes (0x80..0xBF).
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function BenillaScriptLog_RowText(message)
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local cut = strfind(message, "\n", 1, 1)
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local head = message
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if cut then head = strsub(message, 1, cut - 1) end
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if strlen(head) > BENILLA_SCRIPTLOG_ROW_CHARS then
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local last = BENILLA_SCRIPTLOG_ROW_CHARS - 3
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while last > 0 do
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local b = strbyte(head, last + 1)
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if not b or b < 128 or b >= 192 then break end
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last = last - 1
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end
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head = strsub(head, 1, last) .. "..."
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end
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return head
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end
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-- `load` red (the addon is not running), `error` amber (code raised), `warn` grey (a call
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-- was accepted and quietly did nothing).
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function BenillaScriptLog_RowColor(kind)
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if kind == "load" then return 1.0, 0.3, 0.3 end
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if kind == "warn" then return 0.65, 0.65, 0.65 end
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return 1.0, 0.82, 0.0
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end
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function BenillaScriptLog_Update()
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local shown, total = BenillaGetNumScriptErrors()
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-- "Problems", because two of the three kinds are not errors.
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local summary
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if total == 0 then
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summary = "No problems this session."
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elseif total > shown then
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summary = format("%d problems (%d older not kept)", total, total - shown)
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elseif total == 1 then
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summary = "1 problem"
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else
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summary = format("%d problems", total)
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end
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getglobal("BenillaScriptLogSummary"):SetText(summary)
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local scrollFrame = getglobal("BenillaScriptLogListScrollFrame")
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FauxScrollFrame_Update(scrollFrame, shown, BENILLA_SCRIPTLOG_ROWS, BENILLA_SCRIPTLOG_ROW_HEIGHT)
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BenillaScrollTrough_Follow("BenillaScriptLogListScrollFrame")
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local offset = FauxScrollFrame_GetOffset(scrollFrame)
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local selectedRow = nil
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for i = 1, BENILLA_SCRIPTLOG_ROWS do
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local button = getglobal("BenillaScriptLogRow" .. i)
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local index = offset + i
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local seq, kind, message, count = BenillaGetScriptErrorInfo(index)
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if seq then
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button.seq = seq
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button.message = message
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-- `#12 x1113`: one deduplicated failure that happened 1,113 times.
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local label = "#" .. seq
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if count > 1 then label = label .. " x" .. count end
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button.index:SetText(label)
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button.label:SetText(BenillaScriptLog_RowText(message))
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button.label:SetTextColor(BenillaScriptLog_RowColor(kind))
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button:Show()
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if seq == BenillaScriptLogSelected then selectedRow = button end
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else
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button.seq = nil
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button.message = nil
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button:Hide()
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end
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end
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-- Hides when the row scrolls away, as the reference's CraftFrame does.
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local highlight = getglobal("BenillaScriptLogHighlightFrame")
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if selectedRow then
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highlight:SetPoint("TOPLEFT", selectedRow:GetName(), "TOPLEFT", 0, 0)
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highlight:Show()
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else
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highlight:Hide()
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end
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BenillaScriptLog_UpdateDetail()
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end
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-- The selected message in full, traceback and all.
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function BenillaScriptLog_UpdateDetail()
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local text = ""
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if BenillaScriptLogSelected then
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local shown = BenillaGetNumScriptErrors()
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for i = 1, shown do
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local seq, _, message = BenillaGetScriptErrorInfo(i)
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if seq == BenillaScriptLogSelected then
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text = message
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break
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end
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end
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end
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if text == "" then
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text = "Select a row above to read it in full."
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end
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getglobal("BenillaScriptLogDetailText"):SetText(text)
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end
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-- Text rects resolve after Lua runs, so the detail child is re-measured every frame.
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function BenillaScriptLogFrame_OnUpdate()
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BenillaScroll_ResizeChild("BenillaScriptLogDetailScroll", { "BenillaScriptLogDetailText" })
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end
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function BenillaScriptLogRow_OnClick(button)
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if not button.seq then return end
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if BenillaScriptLogSelected == button.seq then
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BenillaScriptLogSelected = nil
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else
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BenillaScriptLogSelected = button.seq
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end
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BenillaScriptLog_Update()
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end
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function BenillaScriptLogFrame_OnLoad(self)
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-- Masks the square icon to the portrait ring.
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SetPortraitToTexture("BenillaScriptLogFramePortrait",
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"Interface\\Icons\\INV_Misc_Note_01")
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end
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-- The list frame's OnVerticalScroll repaints.
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function BenillaScriptLogFrame_OnMouseWheel(delta)
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BenillaFauxScrollFrame_OnMouseWheel(getglobal("BenillaScriptLogListScrollFrame"), delta)
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end
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-- ── Entry points ──────────────────────────────────────────────────────────────────────
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function BenillaScriptLog_Toggle()
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local frame = getglobal("BenillaScriptLogFrame")
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if frame:IsVisible() then
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HideUIPanel(frame)
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else
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ShowUIPanel(frame)
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end
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end
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-- `/errors clear`: keeps the numbering, so a number never names two failures.
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function BenillaScriptLog_Clear()
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BenillaClearScriptErrors()
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BenillaScriptLogSelected = nil
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if getglobal("BenillaScriptLogFrame"):IsVisible() then
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BenillaScriptLog_Update()
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end
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DEFAULT_CHAT_FRAME:AddMessage("Script log cleared.", 1.0, 1.0, 0.0)
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end
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]]></Script>
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<!-- One list row: the `#N xCount` column, then the message head. -->
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<Button name="BenillaScriptLogRowTemplate" virtual="true" hidden="true">
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<Size><AbsDimension x="293" y="16"/></Size>
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<Layers>
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<Layer level="ARTWORK">
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<FontString name="$parentIndex" inherits="GameFontNormalSmall" justifyH="LEFT">
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<Size><AbsDimension x="56" y="16"/></Size>
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<Anchors><Anchor point="LEFT" relativePoint="LEFT"><Offset><AbsDimension x="4" y="0"/></Offset></Anchor></Anchors>
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</FontString>
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<FontString name="$parentLabel" inherits="GameFontNormalSmall" justifyH="LEFT">
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<Size><AbsDimension x="229" y="16"/></Size>
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<Anchors><Anchor point="LEFT" relativePoint="LEFT"><Offset><AbsDimension x="62" y="0"/></Offset></Anchor></Anchors>
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</FontString>
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</Layer>
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</Layers>
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<HighlightTexture file="Interface\Buttons\UI-Listbox-Highlight2" alphaMode="ADD"/>
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<Scripts>
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<OnLoad>
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self.index = getglobal(self:GetName() .. "Index")
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self.label = getglobal(self:GetName() .. "Label")
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</OnLoad>
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<OnClick>BenillaScriptLogRow_OnClick(self)</OnClick>
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</Scripts>
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</Button>
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<Frame name="BenillaScriptLogFrame" hidden="true">
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<!-- The standard left-slot panel size. No <Anchors>: ShowUIPanel seats it. -->
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<Size><AbsDimension x="384" y="512"/></Size>
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<Layers>
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<Layer level="BACKGROUND">
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<!-- OnLoad masks the square icon, whose corners would show through the ring. -->
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<Texture name="BenillaScriptLogFramePortrait" file="Interface\Icons\INV_Misc_Note_01">
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<Size><AbsDimension x="60" y="60"/></Size>
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<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="7" y="-6"/></Offset></Anchor></Anchors>
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</Texture>
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</Layer>
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<!-- The ClassTrainer quadrants, the one profession-free set in the 1.12 art. -->
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<Layer level="BORDER">
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<Texture file="Interface\ClassTrainerFrame\UI-ClassTrainer-TopLeft"><Size><AbsDimension x="256" y="256"/></Size><Anchors><Anchor point="TOPLEFT"/></Anchors></Texture>
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<Texture file="Interface\ClassTrainerFrame\UI-ClassTrainer-TopRight"><Size><AbsDimension x="128" y="256"/></Size><Anchors><Anchor point="TOPRIGHT"/></Anchors></Texture>
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<Texture file="Interface\ClassTrainerFrame\UI-ClassTrainer-BotLeft"><Size><AbsDimension x="256" y="256"/></Size><Anchors><Anchor point="BOTTOMLEFT"/></Anchors></Texture>
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<Texture file="Interface\ClassTrainerFrame\UI-ClassTrainer-BotRight"><Size><AbsDimension x="128" y="256"/></Size><Anchors><Anchor point="BOTTOMRIGHT"/></Anchors></Texture>
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<FontString name="BenillaScriptLogTitle" inherits="GameFontNormal" justifyH="CENTER" text="Script Errors">
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<Anchors><Anchor point="TOP" relativePoint="TOP"><Offset><AbsDimension x="0" y="-17"/></Offset></Anchor></Anchors>
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</FontString>
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<FontString name="BenillaScriptLogSummary" inherits="GameFontHighlightSmall" justifyH="LEFT" text="">
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<Anchors><Anchor point="TOPLEFT" relativePoint="TOPLEFT"><Offset><AbsDimension x="26" y="-76"/></Offset></Anchor></Anchors>
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</FontString>
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</Layer>
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</Layers>
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<Frames>
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<Button name="BenillaScriptLogCloseButton" inherits="UIPanelCloseButton">
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<Anchors><Anchor point="TOPRIGHT"><Offset><AbsDimension x="-29" y="-8"/></Offset></Anchor></Anchors>
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</Button>
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<!-- Declared before the rows so their text draws over the glow. -->
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<Frame name="BenillaScriptLogHighlightFrame" hidden="true">
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<Size><AbsDimension x="293" y="16"/></Size>
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<Anchors><Anchor point="TOPLEFT" relativePoint="TOPLEFT"/></Anchors>
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<Layers><Layer level="ARTWORK">
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<Texture file="Interface\Buttons\UI-Listbox-Highlight2">
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<Anchors><Anchor point="TOPLEFT"/><Anchor point="BOTTOMRIGHT"/></Anchors>
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</Texture>
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</Layer></Layers>
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</Frame>
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<Button name="BenillaScriptLogRow1" inherits="BenillaScriptLogRowTemplate">
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<Anchors><Anchor point="TOPLEFT" relativePoint="TOPLEFT"><Offset><AbsDimension x="22" y="-94"/></Offset></Anchor></Anchors>
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</Button>
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<Button name="BenillaScriptLogRow2" inherits="BenillaScriptLogRowTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="BenillaScriptLogRow1" relativePoint="BOTTOMLEFT"/></Anchors></Button>
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<Button name="BenillaScriptLogRow3" inherits="BenillaScriptLogRowTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="BenillaScriptLogRow2" relativePoint="BOTTOMLEFT"/></Anchors></Button>
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<Button name="BenillaScriptLogRow4" inherits="BenillaScriptLogRowTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="BenillaScriptLogRow3" relativePoint="BOTTOMLEFT"/></Anchors></Button>
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<Button name="BenillaScriptLogRow5" inherits="BenillaScriptLogRowTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="BenillaScriptLogRow4" relativePoint="BOTTOMLEFT"/></Anchors></Button>
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<Button name="BenillaScriptLogRow6" inherits="BenillaScriptLogRowTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="BenillaScriptLogRow5" relativePoint="BOTTOMLEFT"/></Anchors></Button>
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<Button name="BenillaScriptLogRow7" inherits="BenillaScriptLogRowTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="BenillaScriptLogRow6" relativePoint="BOTTOMLEFT"/></Anchors></Button>
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<Button name="BenillaScriptLogRow8" inherits="BenillaScriptLogRowTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="BenillaScriptLogRow7" relativePoint="BOTTOMLEFT"/></Anchors></Button>
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<Button name="BenillaScriptLogRow9" inherits="BenillaScriptLogRowTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="BenillaScriptLogRow8" relativePoint="BOTTOMLEFT"/></Anchors></Button>
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<Button name="BenillaScriptLogRow10" inherits="BenillaScriptLogRowTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="BenillaScriptLogRow9" relativePoint="BOTTOMLEFT"/></Anchors></Button>
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<Button name="BenillaScriptLogRow11" inherits="BenillaScriptLogRowTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="BenillaScriptLogRow10" relativePoint="BOTTOMLEFT"/></Anchors></Button>
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<Button name="BenillaScriptLogRow12" inherits="BenillaScriptLogRowTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="BenillaScriptLogRow11" relativePoint="BOTTOMLEFT"/></Anchors></Button>
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<Button name="BenillaScriptLogRow13" inherits="BenillaScriptLogRowTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="BenillaScriptLogRow12" relativePoint="BOTTOMLEFT"/></Anchors></Button>
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<!-- Only the faux kit's right-hand Slider renders. -->
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<ScrollFrame name="BenillaScriptLogListScrollFrame" inherits="FauxScrollFrameTemplate">
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<Size><AbsDimension x="293" y="208"/></Size>
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<Anchors><Anchor point="TOPLEFT" relativePoint="TOPLEFT"><Offset><AbsDimension x="22" y="-94"/></Offset></Anchor></Anchors>
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<Scripts>
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<!-- The stock kit has no `updateFunc`, so the repaint is wired here. -->
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<OnVerticalScroll>FauxScrollFrame_OnVerticalScroll(BENILLA_SCRIPTLOG_ROW_HEIGHT, BenillaScriptLog_Update)</OnVerticalScroll>
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</Scripts>
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</ScrollFrame>
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<!-- The real-scroll kit: a message with its traceback has variable height. -->
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<ScrollFrame name="BenillaScriptLogDetailScroll">
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<Size><AbsDimension x="293" y="128"/></Size>
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<Anchors><Anchor point="TOPLEFT" relativePoint="TOPLEFT"><Offset><AbsDimension x="22" y="-314"/></Offset></Anchor></Anchors>
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<Scripts>
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<OnLoad>self:SetScrollChild(getglobal(self:GetName() .. "Child"))</OnLoad>
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<OnMouseWheel>BenillaScroll_OnMouseWheel(self, arg1)</OnMouseWheel>
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<OnVerticalScroll>BenillaScroll_SyncBar(self)</OnVerticalScroll>
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<OnScrollRangeChanged>BenillaScroll_SyncBar(self)</OnScrollRangeChanged>
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</Scripts>
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<Frames>
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<Slider name="$parentBar" inherits="BenillaScrollBarTemplate" hidden="true">
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<Anchors>
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<Anchor point="TOPLEFT" relativePoint="TOPRIGHT"><Offset><AbsDimension x="6" y="-16"/></Offset></Anchor>
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<Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT"><Offset><AbsDimension x="6" y="16"/></Offset></Anchor>
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</Anchors>
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<Scripts><OnValueChanged>BenillaScrollBar_OnValueChanged(self, arg1)</OnValueChanged></Scripts>
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</Slider>
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<Frame name="$parentChild">
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<Size><AbsDimension x="293" y="128"/></Size>
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<Anchors><Anchor point="TOPLEFT" relativePoint="TOPLEFT"/></Anchors>
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<Layers>
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<Layer level="ARTWORK">
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<!-- 270 wide so the traceback wraps rather than clips. -->
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<FontString name="BenillaScriptLogDetailText" inherits="GameFontHighlightSmall" justifyH="LEFT" justifyV="TOP" text="">
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<Size><AbsDimension x="270" y="0"/></Size>
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<Anchors><Anchor point="TOPLEFT" relativePoint="TOPLEFT"><Offset><AbsDimension x="6" y="-6"/></Offset></Anchor></Anchors>
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</FontString>
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</Layer>
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</Layers>
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</Frame>
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</Frames>
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</ScrollFrame>
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<Button name="BenillaScriptLogClearButton" inherits="UIPanelButtonTemplate" text="Clear">
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<Size><AbsDimension x="96" y="22"/></Size>
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<Anchors><Anchor point="TOPLEFT" relativePoint="TOPLEFT"><Offset><AbsDimension x="22" y="-455"/></Offset></Anchor></Anchors>
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<Scripts><OnClick>BenillaScriptLog_Clear()</OnClick></Scripts>
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</Button>
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<Button name="BenillaScriptLogCloseBottomButton" inherits="UIPanelButtonTemplate" text="Close">
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<Size><AbsDimension x="96" y="22"/></Size>
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<Anchors><Anchor point="TOPLEFT" relativePoint="TOPLEFT"><Offset><AbsDimension x="219" y="-455"/></Offset></Anchor></Anchors>
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<Scripts><OnClick>HideUIPanel(getglobal("BenillaScriptLogFrame"))</OnClick></Scripts>
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</Button>
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</Frames>
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<Scripts>
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<OnLoad>BenillaScriptLogFrame_OnLoad(self)</OnLoad>
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<!-- A spin bubbles up the parent chain; the detail pane's own handler wins there. -->
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<OnMouseWheel>BenillaScriptLogFrame_OnMouseWheel(arg1)</OnMouseWheel>
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<OnShow>BenillaScriptLog_Update()</OnShow>
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<OnUpdate>BenillaScriptLogFrame_OnUpdate()</OnUpdate>
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</Scripts>
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</Frame>
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<!-- Benilla's slash commands, handed to SubmitChatInput (ui_chat::input); loads after the
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stock ChatFrame.xml, which declares SlashCmdList. -->
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<Script><![CDATA[
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local BENILLA_COMMANDS = {
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{ "CHATTEST", "/chattest" },
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{ "SHOT", "/shot" },
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{ "LIQUID", "/liquid" },
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{ "CASTVIS", "/castvis" },
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{ "PARTYTEST", "/partytest" },
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{ "REACTION", "/reaction", "/react" },
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{ "RELOAD", "/reload" },
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{ "ERRORS", "/errors", "/err" },
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{ "CONVERTRAID", "/convertraid" },
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}
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for _, row in ipairs(BENILLA_COMMANDS) do
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local key = "BENILLA_" .. row[1]
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for i = 2, table.getn(row) do
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setglobal("SLASH_" .. key .. (i - 1), row[i])
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end
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SlashCmdList[key] = function(msg)
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SubmitChatInput(row[2] .. " " .. (msg or ""))
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end
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end
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]]></Script>
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</Ui>
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