Files
benilla-octo/crates
SamandClaude Fable 5 1da3fb044f the world becomes the UI's backdrop, and recipe rows go white on hover
- every translucent UI pixel over the 3D world composited in the wrong space: the world lane and the UI lane each blend in gamma bytes the way the reference's fixed-function device does, but the one blend that mixes them — the UI camera's finished image onto the sRGB swapchain — ran in linear, so a chat tab whose body is black at alpha 102/255 left the scene at 77.5% of its brightness instead of 60%, and the dock's hover glow (an ADD with no plate under it) read as a lozenge floating on grass; the world camera now renders to an off-screen image drawn as the first quad of the UI pass, so every UI blend over the world is the same blend as every UI blend over UI — after, the selected tab plate lands at 0.593–0.600 of the bare scene against 0.60 predicted, and bare-world pixels move at most 1 LSB
- the backdrop image is un-encoded `Rgba16Float`, because the UI arc composites in gamma and takes its one decode at the end — pre-encoding would land a second encode in that chain, and quantizing un-encoded values to 8 bits is the banding collapse measured long ago; and hiding the UI keeps the world: the toggle used to retire every batch in the pass, which would now be a black screen — hidden means the two UI lanes draw nothing while the backdrop, which is the world, still draws, with the no-world glue screens pinned on the old behaviour
- a button's highlighted label is its own font instance: the client swaps which of three embedded instances the label reads — it never merges colour across states — so the `highlight_color.or(normal_color)` fallback is gone, and `LockHighlight()` now enters the label, not just the highlight texture (the reference blanks a recipe row's highlight texture to "" and then locks the row it selected — with nothing left to pin, the lock's only possible effect is the label, and that is the white text on a selected recipe)
- tradeskill, craft and class-trainer rows read white on hover and on select: all three windows carried the row name as a child FontString no per-state font can reach, behind a "no engine method" note that was true when written and stale ever since — the name is now the button's own `<ButtonText>` under the base template's `<NormalFont>`/`<HighlightFont>`/`<DisabledFont>` trio, and the windows call `SetTextColor`/`LockHighlight`/`UnlockHighlight` where the reference calls them

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-27 15:06:05 +07:00
..