The review report (grass and tree sway not moving in the play build) did not reproduce: the release/play exe publishes grass and tree strength 1 with foliageWind absent from the config, and capture pairs show sway. The tier is now logged at boot and on every change so a player run shows what the receivers were given, and a test holds the no-pin default path: moving travel, grass and tree rows set, tier 0 clearing them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>