- Advanced Graphics page: Lighting Quality preset (Off/Low/Medium/High/Custom, one const table,
Off = the original client's look), shadow rows moved from Graphics, Shadow Resolution, Moon
Shadows, interior/torch/fire/spell/night rows; EN+RU strings; works in player builds.
- Moon shadows: the single shadow rig re-aims at the moon at night (MoonShadowStrength 0.35);
attenuates only the night sky term, never point lights; covers terrain, WMO exteriors, models
and retained doodads; stateful hand-over for clock jumps; blob gated on a built silhouette;
zero cost at strength 0. Signed fog_params.z carries +sun / -moon*strength.
- Area spell lights: SpellLightMode::Area for Flamestrike, Rain of Fire, Consecration, Flare,
Explosive Trap (school-based where the model says nothing); Blizzard/Hurricane/Volley/frost
traps stay dark; repeating impacts deduped; benilla-extract spellvis prints the area block.
1121 world+formats tests; 8/8 WGSL probes; UI and world smoke scenes clean.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>