- the caret was a wedge in the line: it sat in flow, four units wide, so focusing a login box shoved its text right by one caret and a caret parked mid-word opened a gap; it is a zero-width seam now with the bar drawn as an overlay (a 0×26 seam and a 5×26 bar at the same x, off a node probe), the way the reference anchors its caret quad over the FontString; a blurred box collapses its selection so only the box holding the keyboard shows one; and a dialog answers only keys pressed while it was already on screen — ENTER on an empty form used to open the error dialog and close it in the same frame - `autoFocus` defaults ON in the reference (the ctor leaves flags = 1, and every one of the ten `autoFocus` attributes in the shipped chain is an opt-out), showing an autoFocus box focuses it after its `OnShow`, and hiding the focused box releases the keyboard — the "never focuses on show" note we had transcribed came from a `call`-only census that missed a tail `jmp`; the loader's flag loop could only ever turn a flag on, so `autoFocus="false"` was a no-op, fixed before the default flipped or it would have grabbed exactly the ten boxes the reference exempts; and the EditBox does fire generic `OnChar` with the spliced string, on every typed or pasted character and never on `SetText` - the stable master's portrait was a black disc (its session was missing from the `"npc"` token chain — the third window to ship that way, so the test is now exhaustive over every `impl NpcSession` and names the one you forgot) and its model pane draws the selected pet: a stabled pet is a database row with no world entity, so a `PortraitStandIn(display_id)` — an entity that exists only to be mirrored — feeds the existing booth code unchanged; plus the registrar's two service rows were hidden by an inherited attribute, a charter's tooltip carries the guild name and master on line 3, and the Help window drops three strings pointing at a company that stopped answering Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
221 lines
8.9 KiB
Rust
221 lines
8.9 KiB
Rust
//! The delete-item confirm popup driver (decision 0216 §3, UiPanels.xml's
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//! `BenillaDeleteItemConfirmDriver`) — Lua wiring the Rust-side cursor tests can't reach: the
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//! world-drop's `DELETE_ITEM_CONFIRM` showing the ref's `DELETE_ITEM` StaticPopup entry (decision
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//! 0308 §3's engine) with the real `DELETE_ITEM`/`YES`/`NO` GlobalStrings, its Yes/No/ESC routing
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//! to `DeleteCursorItem`/`ClearCursor`, and the entry's own `OnUpdate` auto-hide poll.
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use benilla_ui::script::{ContainerSlot, ContainerState, UiScript};
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/// Load one shipped `assets/ui/<file>` into `s`, panicking on any loader error (the panel/loot
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/// tests' loader, duplicated so this file is self-contained).
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fn load_xml(s: &UiScript, file: &str) -> usize {
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let text = std::fs::read_to_string(
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std::path::Path::new(env!("CARGO_MANIFEST_DIR"))
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.join("assets/ui")
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.join(file),
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)
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.unwrap();
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let doc = benilla_ui::framexml::parse(&text).unwrap();
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let report = benilla_ui::loader::load(s, &doc, &|_| None);
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assert!(
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report.errors.is_empty(),
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"{file}: loader errors: {:?}",
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report.errors
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);
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report.frames
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}
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/// A one-item, one-slot backpack: a quality-3 item (`Tough Jerky`) so the confirm text and the
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/// wire's destroy count are exercisable end to end.
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fn one_item_backpack() -> ContainerState {
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let mut slots = std::collections::HashMap::new();
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slots.insert(
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1,
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ContainerSlot {
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petition: None,
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already_bound: false,
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bar_placeable: true,
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durability: None,
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texture: Some("Interface\\Icons\\INV_Misc_Food_16".into()),
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count: 5,
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quality: Some(3),
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item_id: 117,
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link: Some("|cffffffff|Hitem:117|h[Tough Jerky]|h|r".into()),
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locked: false,
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equip_slots: Vec::new(),
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cooldown: None,
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readable: false,
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creator: None,
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flags: 0,
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enchants: Vec::new(),
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},
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);
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ContainerState {
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name: Some("Backpack".into()),
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num_slots: 16,
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slots,
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}
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}
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fn setup() -> UiScript {
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let mut s = UiScript::new().unwrap();
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s.set_screen_size(1024.0, 768.0);
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load_xml(&s, "Fonts.xml");
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load_xml(&s, "MoneyFrame.xml");
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load_xml(&s, "UiPanels.xml");
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load_xml(&s, "MerchantFrame.xml"); // BenillaMoney_Set, BagFrame's isolation dep
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load_xml(&s, "Cooldown.xml");
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load_xml(&s, "BagFrame.xml");
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s.set_money(0);
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s
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}
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/// Pick up the fixture item and click-carry it into the world — a completed LEFT CLICK (press +
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/// release, both over nothing; 0218's byte-verified trigger) fires the world-drop
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/// `DELETE_ITEM_CONFIRM(name, quality)` the driver listens for.
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fn pick_up_and_drop_in_world(s: &mut UiScript) {
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s.set_container(0, Some(one_item_backpack()));
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s.run("PickupContainerItem(0, 1)").unwrap();
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assert!(s.cursor_item().is_some(), "fixture: the item is held");
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// Off past every frame (the bag sits bottom-right; off-screen negative is always clear).
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s.mouse_button(-50.0, -50.0, "LeftButton", true);
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assert!(
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s.mouse_button(-50.0, -50.0, "LeftButton", false),
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"a world drop consumes the completed click"
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);
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s.tick(0.01); // flush the queued DELETE_ITEM_CONFIRM into the driver's OnEvent
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}
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/// The popup shows with the real 1.12 `DELETE_ITEM`/`YES`/`NO` GlobalStrings text, and Yes runs
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/// `DeleteCursorItem()` — the item leaves the cursor and queues its wire destroy.
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#[test]
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fn delete_item_confirm_shows_the_real_strings_and_yes_deletes() {
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let mut s = setup();
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pick_up_and_drop_in_world(&mut s);
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assert!(
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s.eval::<bool>("return StaticPopup1:IsVisible()").unwrap(),
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"the confirm popup shows on DELETE_ITEM_CONFIRM"
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);
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assert_eq!(
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s.eval::<String>("return StaticPopup1Text:GetText()")
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.unwrap(),
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"Do you want to destroy Tough Jerky?",
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"the real GlobalStrings DELETE_ITEM text, formatted with the item name"
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);
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assert_eq!(
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s.eval::<String>("return StaticPopup1Button1:GetText()")
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.unwrap(),
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"Yes"
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);
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assert_eq!(
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s.eval::<String>("return StaticPopup1Button2:GetText()")
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.unwrap(),
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"No"
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);
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// Yes → StaticPopup_OnClick(dialog, 1) → the entry's OnAccept → DeleteCursorItem(): the
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// payload clears and the destroy queues (count 0 = the fixture's whole 5-stack was picked up).
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s.run("StaticPopup_OnClick(StaticPopup1, 1)").unwrap();
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assert!(
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!s.eval::<bool>("return StaticPopup1:IsVisible()").unwrap(),
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"Yes hides the popup"
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);
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assert!(s.cursor_item().is_none(), "DeleteCursorItem cleared it");
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assert_eq!(s.take_container_destroys(), vec![(0, 1, 0)]);
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assert!(s.errors().is_empty(), "script errors: {:?}", s.errors());
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}
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/// No runs the entry's OnCancel (`ClearCursor()`) instead — the item is dropped, not destroyed (no
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/// wire send) — and the bag REPAINTS off the clear's `ITEM_LOCK_CHANGED`, un-darkening the source
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/// slot. The repaint is the 0218 stuck-darkening regression: the popup's No is a clear the bag
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/// never clicked through, so only the event wiring (BagFrame's ITEM_LOCK_CHANGED registration)
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/// can reach it.
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#[test]
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fn delete_item_confirm_no_clears_without_destroying() {
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let mut s = setup();
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pick_up_and_drop_in_world(&mut s);
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// Count repaints from here — the No-click path must trigger one via the event, not a click.
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s.run(
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"repaints = 0\n\
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local real = BenillaBagFrame_Update\n\
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BenillaBagFrame_Update = function(...) repaints = repaints + 1; return real(...) end",
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)
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.unwrap();
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s.run("StaticPopup_OnClick(StaticPopup1, 2)").unwrap();
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assert!(
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!s.eval::<bool>("return StaticPopup1:IsVisible()").unwrap(),
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"No hides the popup"
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);
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assert!(s.cursor_item().is_none(), "ClearCursor cleared it");
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assert!(s.take_container_destroys().is_empty(), "No never destroys");
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s.tick(0.01); // ITEM_LOCK_CHANGED fires from the pending queue at the next tick
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assert!(
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s.eval::<i64>("return repaints").unwrap() >= 1,
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"the clear's ITEM_LOCK_CHANGED repaints the bag (the stuck-darkened slot, 0218)"
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);
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assert!(
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!s.eval::<bool>("local _, _, locked = GetContainerItemInfo(0, 1) return locked")
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.unwrap(),
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"the source slot reads unlocked again"
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);
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assert!(s.errors().is_empty(), "script errors: {:?}", s.errors());
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}
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/// ESC routes through the ref's `StaticPopup_EscapePressed` — DELETE_ITEM is `hideOnEscape`, so
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/// its OnCancel runs with reason "clicked" exactly as a real No-click would. (`ToggleGameMenu`'s
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/// existing unconditional `ClearCursor()` already empties the cursor before the popup branch, so
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/// this mainly proves the popup itself closes.)
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#[test]
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fn escape_closes_the_delete_confirm_popup() {
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let mut s = setup();
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pick_up_and_drop_in_world(&mut s);
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s.run("ToggleGameMenu()").unwrap();
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assert!(
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!s.eval::<bool>("return StaticPopup1:IsVisible()").unwrap(),
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"ESC closes the confirm popup"
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);
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assert!(s.cursor_item().is_none());
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assert!(s.errors().is_empty(), "script errors: {:?}", s.errors());
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}
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/// The reference's DELETE_ITEM `OnUpdate` auto-hide poll (StaticPopup.lua:669-673), now VERBATIM
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/// as the registry entry's own OnUpdate: if the cursor empties by any OTHER path (not a popup
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/// button — say, a same-slot click cancelling a fresh pickup) while the confirm is still showing,
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/// the popup auto-hides on the next tick. The poll lives inside the DELETE_ITEM entry, so a
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/// DIFFERENT visible dialog is untouched by cursor traffic.
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#[test]
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fn the_delete_entry_polls_itself_hidden_and_other_dialogs_are_untouched() {
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let mut s = setup();
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pick_up_and_drop_in_world(&mut s);
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assert!(s.eval::<bool>("return StaticPopup1:IsVisible()").unwrap());
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// The cursor empties via ClearCursor() directly (not a popup button) — the entry's own
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// OnUpdate poll hides the still-showing confirm on the next tick.
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s.run("ClearCursor()").unwrap();
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s.tick(0.01);
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assert!(
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!s.eval::<bool>("return StaticPopup1:IsVisible()").unwrap(),
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"the DELETE_ITEM OnUpdate poll auto-hides once the cursor is empty"
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);
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// An unrelated registered dialog must NOT be auto-hidden by cursor traffic — only the
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// DELETE_ITEM entry polls, and its OnUpdate only runs while DELETE_ITEM is the shown `which`.
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s.run(
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r#"StaticPopupDialogs["TEST_UNRELATED"] = { text = "unrelated?", button1 = "Yes",
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button2 = "No", timeout = 0, whileDead = 1 }
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StaticPopup_Show("TEST_UNRELATED")"#,
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)
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.unwrap();
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assert!(s.eval::<bool>("return StaticPopup1:IsVisible()").unwrap());
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s.fire_event("CURSOR_UPDATE", vec![]);
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s.tick(0.01);
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assert!(
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s.eval::<bool>("return StaticPopup1:IsVisible()").unwrap(),
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"an unrelated dialog is never touched by the delete-confirm poll"
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);
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assert!(s.errors().is_empty(), "script errors: {:?}", s.errors());
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}
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