- the target-of-target frame and its option: 1.12's frame with its five display modes, fed one hop off the selected unit's own target field through the same read `/assist` runs, in four feeds (snapshot and transitions, the debuff buttons, the portrait booth, TargetUnit's click arm); ships off, as 1.12 does, on its own pair of saved globals - talents can be unlearned again: the trainer's `MSG_TALENT_WIPE_CONFIRM` had no handler since the wipe flow was deferred, so the gossip line closed the menu and did nothing — the question is an NPC session (walking away retracts it), the popup shows the cost on the StaticPopup money variant, Accept answers it behind the client's own purse check - Sprint's sparkles hang in the air behind you along the trail instead of collapsing into your torso: ride-vs-trail is the emitter's own file flag 0x10, not the host class — the finding wow-re returned eighteen days ago and nobody folded; the particle dump names the two flag bits it had been mis-reporting - `/sleep` takes both movement masks (the strictest posture), correcting the day's sit gate which let you lie down on a lake bottom while `/sit` was refused; a Lua-driven selection (TargetUnit on an attackable token) starts the swing exactly as a click does, through the one select path Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
193 lines
8.2 KiB
Rust
193 lines
8.2 KiB
Rust
//! The shipped errors/info frame (`assets/ui/ErrorsFrame.xml` — the ref UIErrorsFrame, a real
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//! `<MessageFrame>`) driven engine-only: the yellow `UI_INFO_MESSAGE` toast (the quest
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//! objective-progress popup's surface), the red `UI_ERROR_MESSAGE` line, insertMode-TOP stacking,
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//! and the hold+fade expiry.
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//!
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//! Every assertion here reads the **drawn quads**, not Lua state. It used to read
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//! `UIErrorsFrameLine1:GetText()` — the hand-rolled version's three stacked FontStrings — and those
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//! are gone with it: the widget draws its own message bands now, so what a player sees is the only
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//! thing left to test, which is also the thing worth testing.
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use benilla_ui::script::{ExtractedQuad, QuadContent, ScriptValue, UiScript};
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/// Load one shipped `assets/ui/<file>` into `s`, panicking on any loader error (the panel/quest
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/// tests' loader, duplicated so this file is self-contained).
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fn load_xml(s: &UiScript, file: &str) {
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let text = std::fs::read_to_string(
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std::path::Path::new(env!("CARGO_MANIFEST_DIR"))
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.join("assets/ui")
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.join(file),
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)
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.unwrap();
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let doc = benilla_ui::framexml::parse(&text).unwrap();
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let report = benilla_ui::loader::load(s, &doc, &|_| None);
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assert!(
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report.errors.is_empty(),
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"{file}: loader errors: {:?}",
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report.errors
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);
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}
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/// The toast lines as drawn, **top row first**, each with its colour+alpha and its band bottom.
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fn toast_lines(s: &mut UiScript) -> Vec<(String, [f32; 4], f32)> {
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s.resolve();
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let mut v: Vec<(String, [f32; 4], f32)> = s
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.extract()
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.iter()
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.filter_map(|q| match (&q.content, q.rect) {
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(
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QuadContent::Text {
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text: Some(t),
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color: Some(c),
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..
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},
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Some(r),
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) if !t.is_empty() => Some((t.clone(), *c, r.bottom)),
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_ => None,
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})
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.collect();
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v.sort_by(|a, b| b.2.total_cmp(&a.2));
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v
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}
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#[test]
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fn info_and_error_messages_stack_hold_and_expire() {
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let mut s = UiScript::new().unwrap();
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s.set_screen_size(1024.0, 768.0);
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load_xml(&s, "Fonts.xml");
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load_xml(&s, "ErrorsFrame.xml");
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// Empty at load. The frame itself is shown — a MessageFrame with nothing to say simply draws
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// nothing, where the hand-rolled version had to `Hide()` itself.
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assert!(toast_lines(&mut s).is_empty());
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// A quest progress toast: yellow (ref UIErrorsFrame.lua:12), on the top line.
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s.fire_event(
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"UI_INFO_MESSAGE",
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vec![ScriptValue::Str("Tough Wolf Meat: 2/8".into())],
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);
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assert!(s.errors().is_empty(), "info errors: {:?}", s.errors());
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let lines = toast_lines(&mut s);
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assert_eq!(lines.len(), 1);
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assert_eq!(lines[0].0, "Tough Wolf Meat: 2/8");
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assert_eq!(lines[0].1, [1.0, 1.0, 0.0, 1.0], "UI_INFO_MESSAGE yellow");
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// A second message lands ON TOP (insertMode="TOP"), red for UI_ERROR_MESSAGE (lua:14), pushing
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// the toast to the row below — the whole point of the attribute.
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s.fire_event(
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"UI_ERROR_MESSAGE",
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vec![ScriptValue::Str("You are too far away!".into())],
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);
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let lines = toast_lines(&mut s);
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assert_eq!(
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lines.iter().map(|l| l.0.as_str()).collect::<Vec<_>>(),
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["You are too far away!", "Tough Wolf Meat: 2/8"]
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);
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// 0.1 comes back as 26/255: `AddMessage` byte-quantizes every channel round-half-up
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// (`ftol(v*255 + 0.5)`), so the colour a message draws with is never quite the float handed in.
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assert_eq!(
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lines[0].1,
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[1.0, 26.0 / 255.0, 26.0 / 255.0, 1.0],
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"UI_ERROR_MESSAGE red, byte-quantized"
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);
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// Hold 5 s (the ref's displayDuration="5"), then the class ctor's 3 s ramp, then gone. The
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// phase check is per-tick, so the tick that spends the last of the hold still draws full.
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s.tick(4.0);
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assert_eq!(toast_lines(&mut s).len(), 2);
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s.tick(2.0); // the hold is spent on this tick; the ramp starts on the next
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assert_eq!(toast_lines(&mut s).len(), 2);
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s.tick(1.5); // half the ramp — still drawing, now dimmer
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let mid = toast_lines(&mut s);
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assert_eq!(mid.len(), 2);
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assert!(
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mid[0].1[3] < 1.0 && mid[0].1[3] > 0.0,
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"mid-ramp alpha: {:?}",
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mid[0].1
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);
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s.tick(2.0); // ramp done — retired, and this class frees the line rather than blanking it
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assert!(toast_lines(&mut s).is_empty());
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assert!(s.errors().is_empty(), "expiry errors: {:?}", s.errors());
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}
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/// **The toast must outrank an open panel window.** `UIErrorsFrame` is 512x60 at TOP (0,-122)
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/// and every left-slot panel is 384-wide at TOPLEFT (0,-104), so they overlap. The reference puts
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/// this frame in HIGH (`UIErrorsFrame.xml` l.4) and benilla had dropped it, leaving it in the
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/// default MEDIUM alongside the panels.
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///
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/// That is not a tie: a panel carries nested child frames (level 1+) while the toast's content
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/// belongs to the errors frame itself (level 0), and level outranks insertion in the draw key. So
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/// the toast lost to any open panel — invisible in exactly the state you most want to read it. Same
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/// defect as the party frame's in decision 0597, one stratum up.
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#[test]
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fn an_error_toast_draws_over_an_open_panel_window() {
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let mut s = UiScript::new().unwrap();
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s.set_screen_size(1024.0, 768.0);
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load_xml(&s, "Fonts.xml");
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load_xml(&s, "MoneyFrame.xml");
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load_xml(&s, "UiPanels.xml");
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load_xml(&s, "ErrorsFrame.xml");
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load_xml(&s, "GameTooltip.xml");
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load_xml(&s, "Cooldown.xml");
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load_xml(&s, "MerchantFrame.xml"); // BenillaMoney_* — QuestLogDetail's reward money row
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load_xml(&s, "QuestLogFrame.xml");
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// A left-slot panel open, and the toast raised after it — the order that must not decide.
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s.eval::<()>("ShowUIPanel(QuestLogFrame)").unwrap();
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s.fire_event(
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"UI_ERROR_MESSAGE",
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vec![ScriptValue::Str("Out of range.".into())],
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);
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assert!(s.errors().is_empty(), "script errors: {:?}", s.errors());
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assert!(s.eval::<bool>("return QuestLogFrame:IsVisible()").unwrap());
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s.resolve();
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let quads = s.extract();
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const STRATUM_SHIFT: u32 = 60;
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let toast = quads
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.iter()
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.filter_map(|q| match &q.content {
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QuadContent::Text { text: Some(t), .. } if t == "Out of range." => Some(q.z),
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_ => None,
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})
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.min()
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.expect("the toast text must draw");
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let panel_ceiling = quads.iter().map(|q| q.z).filter(|z| *z < toast).count();
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assert!(
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panel_ceiling > 0,
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"sanity: the panel must be drawing something at all"
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);
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// Everything the quest log draws is below the toast, and by STRATUM — not by luck within one.
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//
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// "Above" is measured against **other frames**: UIErrorsFrame's own declared `<FontString>` —
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// the child that supplies the message font and the CENTER justification — is a real region of
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// the frame and sorts above its message bands, exactly as a chat frame's does. It carries no
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// text and draws nothing, so excluding the frame's own quads is what keeps this test about the
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// thing it is named for.
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let above: Vec<&ExtractedQuad> = quads
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.iter()
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.filter(|q| q.z > toast)
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// `RaidWarningFrame` is excluded on exactly the same grounds, and it is the reference's
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// own arrangement rather than ours: it is HIGH + toplevel too (ref RaidWarning.xml:4), so
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// it raises above the toast in z — but it sits BELOW UIErrorsFrame on screen (anchored to
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// its BOTTOM at -10) and its declared `<FontString>` carries no text, so nothing of it is
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// ever painted over the toast. Excluding it keeps this test about a PANEL WINDOW drawing
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// over the toast, which is what it is named for.
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.filter(|q| {
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!matches!(
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s.quad_owner_name(q.target).as_deref(),
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Some("UIErrorsFrame") | Some("RaidWarningFrame")
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)
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})
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.collect();
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assert!(
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above.is_empty(),
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"nothing may draw over the error toast while a panel is open: {above:?}"
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);
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assert_eq!(
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toast >> STRATUM_SHIFT,
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4,
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"HIGH is stratum 4 — the ref's own for UIErrorsFrame"
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);
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}
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