Files
benilla-octo/crates/benilla-world
SamandClaude Fable 5 6ec7cc915b ReloadUI works, and a building's lights obey their rooms
- ReloadUI() tears the UI down and rebuilds it in place without leaving the world — the reference's own pair, one frame apart
- a model's particle clouds and ribbon trails are admitted by one rule — distance, far clip, frustum, window, room — and a building's light sources ride their rooms too, so torches stop lighting receivers through walls
- a mouse-wheel notch is a press and its release, dispatched in the same frame as the reference does
- the binding registry is checked against the install's own Bindings.xml and DefaultBindings.wtf, so its transcribed defaults cannot drift silently

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-14 19:28:13 +07:00
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