None of the four console lines killed it, and ffxGlow is not a CVar this fork
registers. grom also reports rain stopping short of the ground in much of
Stormwind, "like it hits an invisible roof".
Four theories raised and killed, recorded so nobody re-runs them: a stray liquid
plane over the city (a census found 764 surfaces, highest at y 144.5, none wider
than 33 yd), liquid colliders catching raindrops (liquid rides its own collision
layer and the precip oracle cannot see it), the shared light buffer's rows
shifting under the merge (the struct is row-for-row what it was), and his
2560x1440 breaking a half-res pass (clean at that size).
One thing did reproduce and is worth its own fix: with rain forced on, the
stylised lane loses the rain's impact rings on the water that the reference lane
draws, RMSE 877 over water-canal-dusk.
Ends with the 131-character line that would put a scenario exactly where grom is
standing when the wash appears.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SgstFWtn1RxEJ5kVrpgYwn