Files
benilla-octo/crates
SamandClaude Fable 5 2cb18768b3 plate armor rings like plate, and sea giants walk the seabed
- a plate-wearing player's incoming hits stop sounding like a punch on meat: the victim's impact column comes from the chest armor's material (plate, chain, else flesh), the clang follows the defending item's class and material (a wooden shield rings wood, an unarmed parry is silent), and Material.dbc's Flags column gets one home instead of three interim readings
- a creature swims only if the server said it may: the reference tests three unit flags before starting a swim, and a Shore Strider carries none, so it wades chest-deep with its legs working instead of gliding — the collision height the triage suspected was right to the float; the height also takes the reference's max() floor over the display scale
- a second nudge of the rotate arrow inside a half-run blend no longer stacks fades: the client refuses the snapshot past the halfway mark and lets the older pose finish on its own window

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-25 18:34:09 +07:00
..