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benilla-octo/crates/benilla-app/src/ui_script/death_tests.rs
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gromandClaude Opus 5 81d96af35d Everwood: the HD/OctoWoW line of benilla, imported onto upstream
This checkout had no git history at all, so this one commit carries the whole
of the Everwood work as a single import on top of chairmanpow/benilla-octo's
`main` (706cd71). The two trees have genuinely diverged — each has files the
other does not — so this is a fork point, not a catch-up.

Today's work, which is the reason a baseline exists at all:

- Booth previews no longer cast world shadows (`NO_BOOTH_SHADOW`). Portrait
  characters were entering the sun's shadow cascades, so every skinned-rig
  shadow specialization compiled live mid-frame; the hitch detector logged
  "main thread blocked 1316 ms" beside a `compiled LIVE` warning. This was
  the Fashion/Tmog stutter.
- Per-pane dress-up: each `DressUpModel` pane assembles and stages its own
  tried-on look instead of every pane mirroring the live player.
- Item template cache is append-only JSONL written on the IO pool, replacing
  an 11.6 MB whole-map JSON rewrite on the main thread every 10 s.
- `WOW_SYSTEM_TIMING` rebuilt per-thread: it took 2 mutexes per system enter
  and 4 per exit, costing 15 ms a frame (590 fps -> 60) and corrupting the
  measurements it was taken to produce.
- The visibility-churn sweep moved to its own `WOW_FLASH_CHURN` switch, so a
  frame-cost reading no longer pays 2.7 ms a frame for it.

Local state (`benilla-config/`, `logs/`, `target/`) is excluded by the
existing .gitignore; the account credential it holds is not in this commit.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SgstFWtn1RxEJ5kVrpgYwn
2026-10-15 15:01:14 -06:00

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//! The stock death popups (`StaticPopup.lua`): release, self-resurrect, resurrect offers, the
//! spirit healer's confirm and the corpse run, driven as the app's death feed drives them.
use benilla_ui::script::{DeathAction, DeathUiState, ScriptValue, UiScript};
use super::test_ui::load_ui as load_xml;
fn setup() -> UiScript {
let mut s = UiScript::new().unwrap();
s.set_screen_size(1024.0, 768.0);
load_xml(&s, "Interface\\FrameXML\\Fonts.xml");
load_xml(&s, r"Interface\FrameXML\MoneyFrame.lua");
load_xml(&s, r"Interface\FrameXML\MoneyFrame.xml");
load_xml(&s, r"Interface\FrameXML\UIParent.xml");
load_xml(&s, r"Interface\FrameXML\UIPanelTemplates.lua");
load_xml(&s, r"Interface\FrameXML\UIPanelTemplates.xml");
load_xml(&s, r"Interface\FrameXML\GlobalStrings.lua");
load_xml(&s, r"Interface\FrameXML\BasicControls.xml");
load_xml(&s, r"Interface\FrameXML\LocaleProperties.lua");
load_xml(&s, r"Interface\FrameXML\StaticPopup.xml");
s
}
#[test]
fn death_popup_counts_down_and_release_queues_repop() {
benilla_formats::wow_data_or_skip!();
let mut s = setup();
s.set_death(DeathUiState {
release_remaining: Some(300.0),
..Default::default()
});
s.fire_event("PLAYER_DEAD", vec![]);
assert!(
s.eval::<bool>("return StaticPopup1:IsVisible()").unwrap(),
"PLAYER_DEAD shows the DEATH popup"
);
s.tick(0.05);
assert_eq!(
s.eval::<String>("return StaticPopup1Text:GetText()")
.unwrap(),
"5 Minutes until release",
"the countdown renders through the engine's DEATH per-tick text"
);
// DEATH has no `hideOnEscape` (`StaticPopup.lua:375`).
s.run("ToggleGameMenu()").unwrap();
assert!(
s.eval::<bool>("return StaticPopup1:IsVisible()").unwrap(),
"the DEATH popup ignores ESC"
);
// No self-res owed: `DisplayButton2` is `HasSoulstone()`, nil here.
assert!(
!s.eval::<bool>("return StaticPopup1Button2:IsShown()")
.unwrap(),
"no soulstone ⇒ single-button release dialog"
);
s.run("StaticPopup_OnClick(StaticPopup1, 1)").unwrap();
assert_eq!(s.take_death_actions(), vec![DeathAction::Repop]);
assert!(
!s.eval::<bool>("return StaticPopup1:IsVisible()").unwrap(),
"Release Spirit hides the dialog"
);
s.fire_event("PLAYER_DEAD", vec![]);
assert!(s.eval::<bool>("return StaticPopup1:IsVisible()").unwrap());
s.fire_event("PLAYER_ALIVE", vec![]);
assert!(
!s.eval::<bool>("return StaticPopup1:IsVisible()").unwrap(),
"PLAYER_ALIVE (the release) hides the DEATH popup"
);
assert!(s.errors().is_empty(), "script errors: {:?}", s.errors());
}
/// A `PLAYER_SELF_RES_SPELL` owed: `HasSoulstone()` returns its name, which OnShow puts on
/// button 2 (`StaticPopup.lua:383`).
#[test]
fn death_popup_offers_the_self_resurrect_and_spends_it() {
benilla_formats::wow_data_or_skip!();
let mut s = setup();
s.set_death(DeathUiState {
release_remaining: Some(300.0),
self_res_label: Some("Use Soulstone".into()),
..Default::default()
});
s.fire_event("PLAYER_DEAD", vec![]);
assert!(
s.eval::<bool>("return StaticPopup1Button2:IsShown()")
.unwrap(),
"a self-res owed ⇒ DisplayButton2 shows the second button"
);
assert_eq!(
s.eval::<String>("return StaticPopup1Button2:GetText()")
.unwrap(),
"Use Soulstone",
"OnShow stamps the Spell.dbc name over the registry's vestigial \"Reincarnate\""
);
s.run("StaticPopup_OnClick(StaticPopup1, 1)").unwrap();
assert_eq!(s.take_death_actions(), vec![DeathAction::Repop]);
// Either click hides the dialog, so raise it again first.
s.fire_event("PLAYER_DEAD", vec![]);
s.run("StaticPopup_OnClick(StaticPopup1, 2)").unwrap();
assert_eq!(s.take_death_actions(), vec![DeathAction::UseSoulstone]);
assert!(
!s.eval::<bool>("return StaticPopup1:IsVisible()").unwrap(),
"the self-res hides the dialog; the resurrection itself lands as descriptor deltas"
);
assert!(s.errors().is_empty(), "script errors: {:?}", s.errors());
}
/// Neither `DisplayButton2` nor OnShow re-runs per tick: a late self-res shows on the next raise.
#[test]
fn death_popup_button2_is_decided_at_show_time() {
benilla_formats::wow_data_or_skip!();
let mut s = setup();
s.set_death(DeathUiState {
release_remaining: Some(300.0),
..Default::default()
});
s.fire_event("PLAYER_DEAD", vec![]);
assert!(!s
.eval::<bool>("return StaticPopup1Button2:IsShown()")
.unwrap());
s.set_death(DeathUiState {
release_remaining: Some(300.0),
self_res_label: Some("Reincarnation".into()),
..Default::default()
});
s.tick(0.05);
assert!(
!s.eval::<bool>("return StaticPopup1Button2:IsShown()")
.unwrap(),
"no per-tick re-evaluation — the button set is fixed at StaticPopup_Show"
);
// OnCancel asks `HasSoulstone()` again at click time (`StaticPopup.lua:400`).
s.run("StaticPopup_Hide(\"DEATH\")").unwrap();
s.fire_event("PLAYER_DEAD", vec![]);
assert_eq!(
s.eval::<String>("return StaticPopup1Button2:GetText()")
.unwrap(),
"Reincarnation"
);
s.run("StaticPopup_OnClick(StaticPopup1, 2)").unwrap();
assert_eq!(s.take_death_actions(), vec![DeathAction::UseSoulstone]);
assert!(s.errors().is_empty(), "script errors: {:?}", s.errors());
}
/// A release time of -1 (an instance) shows `DEATH_RELEASE_NOTIMER` (`StaticPopup.lua:385`).
#[test]
fn death_popup_no_timer_shows_the_static_text() {
benilla_formats::wow_data_or_skip!();
let mut s = setup();
s.set_death(DeathUiState {
release_remaining: None,
..Default::default()
});
s.fire_event("PLAYER_DEAD", vec![]);
assert!(s.eval::<bool>("return StaticPopup1:IsVisible()").unwrap());
s.tick(0.05);
assert_eq!(
s.eval::<String>("return StaticPopup1Text:GetText()")
.unwrap(),
"You have died. Release to the nearest graveyard?",
"−1 picks the no-timer text, untouched by ticks"
);
assert!(s.errors().is_empty(), "script errors: {:?}", s.errors());
}
/// `RESURRECT_REQUEST` picks one of three popups by sickness, then timer (`UIParent.lua:259`).
#[test]
fn resurrect_request_picks_variant_and_answers() {
benilla_formats::wow_data_or_skip!();
let mut s = setup();
s.set_death(DeathUiState {
resurrect_sickness: false,
resurrect_has_timer: true,
recovery_delay: 0.0,
..Default::default()
});
s.fire_event("RESURRECT_REQUEST", vec![ScriptValue::Str("Healer".into())]);
assert!(s.eval::<bool>("return StaticPopup1:IsVisible()").unwrap());
assert_eq!(
s.eval::<String>("return StaticPopup1.which").unwrap(),
"RESURRECT_NO_SICKNESS"
);
s.tick(0.05); // the zero StartDelay runs out
assert_eq!(
s.eval::<String>("return StaticPopup1Text:GetText()")
.unwrap(),
"Healer wants to resurrect you",
"the offerer name formats into the no-sickness text"
);
assert!(s
.eval::<bool>("return StaticPopup1Button1:IsEnabled() ~= 0")
.unwrap());
s.run("StaticPopup_OnClick(StaticPopup1, 1)").unwrap();
assert_eq!(s.take_death_actions(), vec![DeathAction::AcceptResurrect]);
// With sickness: declining while dead re-shows DEATH (`StaticPopup.lua:428`).
s.set_death(DeathUiState {
resurrect_sickness: true,
resurrect_has_timer: true,
release_remaining: Some(200.0),
..Default::default()
});
s.set_unit(
"player",
Some(benilla_ui::script::UnitState {
exists: true,
max_health: 100,
health: 0,
dead: true,
..Default::default()
}),
);
s.fire_event("RESURRECT_REQUEST", vec![ScriptValue::Str("Healer".into())]);
assert_eq!(
s.eval::<String>("return StaticPopup1.which").unwrap(),
"RESURRECT"
);
s.run("StaticPopup_OnClick(StaticPopup1, 2)").unwrap();
assert_eq!(s.take_death_actions(), vec![DeathAction::DeclineResurrect]);
// DEATH takes StaticPopup2: OnCancel shows it before the click hides StaticPopup1.
assert_eq!(
s.eval::<String>("return StaticPopup_Visible(\"DEATH\") or \"none\"")
.unwrap(),
"StaticPopup2",
"declining while dead re-shows the DEATH popup (the ref's OnCancel)"
);
assert!(
!s.eval::<bool>("return StaticPopup1:IsVisible()").unwrap(),
"the answered RESURRECT dialog itself closed"
);
assert!(s.errors().is_empty(), "script errors: {:?}", s.errors());
}
/// The first Accept swaps in the second-ask text and keeps the dialog (`StaticPopup.lua:1138`).
#[test]
fn xp_loss_two_step_confirm_then_range_hide() {
benilla_formats::wow_data_or_skip!();
let mut s = setup();
s.set_death(DeathUiState {
sickness_duration: Some("8 Minutes".into()),
spirit_healer_in_range: true,
..Default::default()
});
s.fire_event("CONFIRM_XP_LOSS", vec![]);
assert_eq!(
s.eval::<String>("return StaticPopup1.which").unwrap(),
"XP_LOSS"
);
let text = s
.eval::<String>("return StaticPopup1Text:GetText()")
.unwrap();
assert!(
text.contains("afflicted by 8 Minutes of Resurrection Sickness"),
"the sickness duration formats into CONFIRM_XP_LOSS: {text}"
);
// OnAccept reads `this:GetParent()`, so `this` is the button, as in the XML OnClick.
s.run("this = StaticPopup1Button1 StaticPopup_OnClick(StaticPopup1, 1) this = nil")
.unwrap();
assert!(s.eval::<bool>("return StaticPopup1:IsVisible()").unwrap());
assert!(s.take_death_actions().is_empty());
let text = s
.eval::<String>("return StaticPopup1Text:GetText()")
.unwrap();
assert!(
text.starts_with("Remember, if you find your corpse"),
"the second-ask text: {text}"
);
s.run("this = StaticPopup1Button1 StaticPopup_OnClick(StaticPopup1, 1) this = nil")
.unwrap();
assert_eq!(s.take_death_actions(), vec![DeathAction::AcceptXpLoss]);
assert!(!s.eval::<bool>("return StaticPopup1:IsVisible()").unwrap());
s.set_death(DeathUiState {
sickness_duration: None,
spirit_healer_in_range: true,
..Default::default()
});
s.fire_event("CONFIRM_XP_LOSS", vec![]);
assert_eq!(
s.eval::<String>("return StaticPopup1.which").unwrap(),
"XP_LOSS_NO_SICKNESS"
);
s.set_death(DeathUiState {
sickness_duration: None,
spirit_healer_in_range: false,
..Default::default()
});
s.tick(0.05);
assert!(
!s.eval::<bool>("return StaticPopup1:IsVisible()").unwrap(),
"leaving the spirit healer's range auto-hides the confirm"
);
assert!(s.errors().is_empty(), "script errors: {:?}", s.errors());
}
/// The feed fires `CONFIRM_XP_LOSS` per server message, so a cancelled confirm returns on the next
/// ask. `showAlert` widens to 420 with the icon; every Show resets both (`StaticPopup.lua:1580`).
#[test]
fn xp_loss_cancel_then_reconfirm_reshows_with_the_alert_dress() {
benilla_formats::wow_data_or_skip!();
let mut s = setup();
s.set_death(DeathUiState {
sickness_duration: Some("8 Minutes".into()),
spirit_healer_in_range: true,
..Default::default()
});
s.fire_event("CONFIRM_XP_LOSS", vec![]);
assert!(s.eval::<bool>("return StaticPopup1:IsVisible()").unwrap());
assert_eq!(
s.eval::<f64>("return StaticPopup1:GetWidth()").unwrap(),
420.0,
"showAlert widens the dialog to the ref's 420"
);
assert!(
s.eval::<bool>("return StaticPopup1AlertIcon:IsShown()")
.unwrap(),
"showAlert shows the DialogAlertIcon"
);
s.run("this = StaticPopup1Button2 StaticPopup_OnClick(StaticPopup1, 2) this = nil")
.unwrap();
assert!(!s.eval::<bool>("return StaticPopup1:IsVisible()").unwrap());
assert!(s.take_death_actions().is_empty());
s.fire_event("CONFIRM_XP_LOSS", vec![]);
assert!(
s.eval::<bool>("return StaticPopup1:IsVisible()").unwrap(),
"a fresh confirm re-shows after a Cancel (no deadlock)"
);
s.run("StaticPopup_Hide(\"XP_LOSS\")").unwrap();
s.run(concat!(
"StaticPopupDialogs[\"TEST_PLAIN\"] = { text = \"x\", button1 = \"OK\", timeout = 0, ",
"whileDead = 1 } StaticPopup_Show(\"TEST_PLAIN\")"
))
.unwrap();
assert_eq!(
s.eval::<f64>("return StaticPopup1:GetWidth()").unwrap(),
320.0,
"a non-alert Show resets the width"
);
assert!(
!s.eval::<bool>("return StaticPopup1AlertIcon:IsShown()")
.unwrap(),
"a non-alert Show hides the icon"
);
assert!(s.errors().is_empty(), "script errors: {:?}", s.errors());
}
/// A ghost has 1 health, so `UnitIsDead` is nil for it.
#[test]
fn the_ghost_predicates() {
benilla_formats::wow_data_or_skip!();
let mut s = setup();
s.set_unit(
"player",
Some(benilla_ui::script::UnitState {
exists: true,
max_health: 100,
health: 1,
dead: false,
ghost: true,
..Default::default()
}),
);
// The three answer 1 or nil, never a boolean: `== nil` fails on a `false`.
assert!(s
.eval::<bool>("return UnitIsDead(\"player\") == nil")
.unwrap());
assert_eq!(s.eval::<i64>("return UnitIsGhost(\"player\")").unwrap(), 1);
assert_eq!(
s.eval::<i64>("return UnitIsDeadOrGhost(\"player\")")
.unwrap(),
1
);
assert!(s.errors().is_empty(), "script errors: {:?}", s.errors());
}
/// `StartDelay` gates Accept, and Accept keeps the dialog up (`StaticPopup.lua:1182`).
#[test]
fn corpse_range_events_drive_recover_corpse() {
benilla_formats::wow_data_or_skip!();
let mut s = setup();
s.set_death(DeathUiState {
recovery_delay: 2.0,
..Default::default()
});
s.fire_event("CORPSE_IN_RANGE", vec![]);
assert_eq!(
s.eval::<String>("return StaticPopup1.which").unwrap(),
"RECOVER_CORPSE"
);
assert!(
!s.eval::<bool>("return StaticPopup1Button1:IsEnabled() ~= 0")
.unwrap(),
"Accept is delay-gated"
);
s.tick(0.5);
assert_eq!(
s.eval::<String>("return StaticPopup1Text:GetText()")
.unwrap(),
"2 Seconds until resurrection"
);
s.tick(1.6);
assert_eq!(
s.eval::<String>("return StaticPopup1Text:GetText()")
.unwrap(),
"Resurrect now?"
);
assert!(s
.eval::<bool>("return StaticPopup1Button1:IsEnabled() ~= 0")
.unwrap());
s.run("StaticPopup_OnClick(StaticPopup1, 1)").unwrap();
assert_eq!(s.take_death_actions(), vec![DeathAction::RetrieveCorpse]);
assert!(
s.eval::<bool>("return StaticPopup1:IsVisible()").unwrap(),
"RetrieveCorpse returns 1 — the dialog stays until the server answers"
);
s.fire_event("CORPSE_OUT_OF_RANGE", vec![]);
assert!(
!s.eval::<bool>("return StaticPopup1:IsVisible()").unwrap(),
"leaving range hides the recover dialog"
);
// RECOVER_CORPSE_INSTANCE has no buttons (`StaticPopup.lua:1196`).
s.fire_event("CORPSE_IN_INSTANCE", vec![]);
assert_eq!(
s.eval::<String>("return StaticPopup1.which").unwrap(),
"RECOVER_CORPSE_INSTANCE"
);
assert!(!s
.eval::<bool>("return StaticPopup1Button1:IsShown()")
.unwrap());
s.fire_event("CORPSE_OUT_OF_RANGE", vec![]);
assert!(!s.eval::<bool>("return StaticPopup1:IsVisible()").unwrap());
assert!(s.errors().is_empty(), "script errors: {:?}", s.errors());
}
/// No corpse reads (0, 0), which hides the map's corpse marker (`WorldMapFrame.lua:445`).
#[test]
fn corpse_map_position_binding() {
benilla_formats::wow_data_or_skip!();
let mut s = setup();
let (x, y) = s
.eval::<(f64, f64)>("return GetCorpseMapPosition()")
.unwrap();
assert_eq!((x, y), (0.0, 0.0), "no corpse ⇒ the (0,0) hide sentinel");
s.set_world_map_feed(None, None, 0.0, Some((0.25, 0.75)), Vec::new(), Vec::new());
let (x, y) = s
.eval::<(f64, f64)>("return GetCorpseMapPosition()")
.unwrap();
assert!((x - 0.25).abs() < 1e-6 && (y - 0.75).abs() < 1e-6);
assert!(s.errors().is_empty(), "script errors: {:?}", s.errors());
}