Character-only realtime shadows via a DirectionalLight + a private-layer
CPU-skinned caster proxy; terrain/models/static_gx receive through Bevy's
shadows::fetch_directional_shadow. Opt-in cvar `worldShadows` (default off);
hides the blob oval when on. Branched from 7f4db0e (clean pre-shadow base).
Conflicts resolved: cvars.rs (our `same()` style + 45-entry session array),
options_tests.rs (our row counts +1 for the World Shadows toggle).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
25 lines
627 B
Plaintext
25 lines
627 B
Plaintext
# Rust build artifacts
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/target/
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**/*.rs.bk
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# Cargo.lock IS committed (this workspace produces binaries).
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# --- Blizzard-owned content: NEVER commit ---
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# A legally-installed 1.12.1 client, read at runtime; not redistributed.
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/WoW
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# Cached / extracted assets derived from an install.
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/extracted/
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/out/
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# Real client files used as test fixtures (document expected paths, do not commit).
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**/tests/fixtures/
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# Profiling output (`--features bevy/trace_chrome`).
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trace-*.json
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# OS / editor cruft
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.DS_Store
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*.swp
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/.idea/
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# MONKEY: per-run client state written by benilla (saved variables, camera) — not source.
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/benilla-config/
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