Files
benilla-octo/crates
SamandClaude Fable 5 422e1b08e7 the cooldown sweep is pinned, and the shoulder armor calms down
- the GCD system now matches the real client end to end: opening a chest no longer eats the running global cooldown, and a running sweep's start stops wobbling between frames
- the mounted left shoulder's wild swing is fixed at the bone: a bone flagged to ignore its parent's rotation now does, decided before any camera-facing runs
- a gameobject effect with several animation sequences plays the right one: Molten Core's rune flame spreads and dances instead of collapsing into a bright dot
- the targeting cursor asks the thing under it and greys by default like the real client, and the ground-target reticle keeps its own location rules

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-04 18:54:26 +07:00
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