Files
benilla-octo/crates/benilla-ui/src/script/stable.rs
T
gromandClaude Opus 5 81d96af35d Everwood: the HD/OctoWoW line of benilla, imported onto upstream
This checkout had no git history at all, so this one commit carries the whole
of the Everwood work as a single import on top of chairmanpow/benilla-octo's
`main` (706cd71). The two trees have genuinely diverged — each has files the
other does not — so this is a fork point, not a catch-up.

Today's work, which is the reason a baseline exists at all:

- Booth previews no longer cast world shadows (`NO_BOOTH_SHADOW`). Portrait
  characters were entering the sun's shadow cascades, so every skinned-rig
  shadow specialization compiled live mid-frame; the hitch detector logged
  "main thread blocked 1316 ms" beside a `compiled LIVE` warning. This was
  the Fashion/Tmog stutter.
- Per-pane dress-up: each `DressUpModel` pane assembles and stages its own
  tried-on look instead of every pane mirroring the live player.
- Item template cache is append-only JSONL written on the IO pool, replacing
  an 11.6 MB whole-map JSON rewrite on the main thread every 10 s.
- `WOW_SYSTEM_TIMING` rebuilt per-thread: it took 2 mutexes per system enter
  and 4 per exit, costing 15 ms a frame (590 fps -> 60) and corrupting the
  measurements it was taken to produce.
- The visibility-churn sweep moved to its own `WOW_FLASH_CHURN` switch, so a
  frame-cost reading no longer pays 2.7 ms a frame for it.

Local state (`benilla-config/`, `logs/`, `target/`) is excluded by the
existing .gitignore; the account credential it holds is not in this commit.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SgstFWtn1RxEJ5kVrpgYwn
2026-10-15 15:01:14 -06:00

734 lines
27 KiB
Rust

//! The stable-master bindings: the app pushes a snapshot of the hunter's stable
//! ([`UiScript::set_stable`], every wire row resolved to strings) and the Lua's clicks queue verbs
//! the app drains.
//!
//! The window shows slots 0..=2: 0 is the current pet, 1 and 2 the stable slots a hunter buys
//! (`NUM_PET_STABLE_SLOTS` 2, two `StableSlotPrices.dbc` rows, vmangos `MAX_PET_STABLES` 2). The
//! wire's 1-based slot arrives rebased ([`benilla_protocol::messages::StabledPet::slot`]). Slot 0
//! can hold a row with no pet out: a dismissed or distant pet still comes from the server's
//! character-pet cache, and the stock window falls back to `GetStablePetInfo(0)` when
//! `UnitExists("pet")` is false (`PetStable.lua:138`).
//!
//! `PickupStablePet` puts the pet on the global cursor as payload mode 10
//! ([`super::cursor::CursorPayload::StablePet`]): `[0xb4d900] = 10` is written at one site,
//! `0x4950ae`, in the stabled-pet grab `0x495010`.
use mlua::{Lua, MultiValue, Value};
use super::Model;
/// The current pet plus the `NUM_PET_STABLE_SLOTS` (2) stable slots (`PetStable.lua:1`).
pub const NUM_STABLE_SLOTS: usize = 3;
/// One stable window row, every wire field resolved to what the Lua renders. An empty slot is
/// `None` in [`StableState::slots`]; an unbought one lies past [`StableState::num_stable_slots`].
#[derive(Clone, Debug, Default, PartialEq, Eq)]
pub struct StablePetSlot {
/// The pet's id, which the unstable and swap verbs name; never its slot.
pub pet_number: u32,
/// The family icon path, `None` while the creature query is in flight; the stock window passes
/// it to `SetItemButtonTexture`, which draws the empty-slot art for nil.
pub icon: Option<String>,
/// The name the hunter gave the pet, not the creature template's.
pub name: String,
pub level: u32,
/// The localized `CreatureFamily.dbc` word ("Wolf"), `None` until the creature query lands.
pub family: Option<String>,
/// The localized `PetLoyalty.dbc` name for the wire's loyalty level.
pub loyalty: Option<String>,
/// The localized food names the pet's family eats: `GetStablePetFoodTypes`'s returns.
pub diet: Vec<String>,
}
/// The open stable's snapshot, pushed whole; `None` when no stable is open.
#[derive(Clone, Debug, Default, PartialEq, Eq)]
pub struct StableState {
/// Stable slots bought, 0..=2 (the wire's `numStableSlots`), not occupied: it enables buttons
/// `1..=n` and prices the next slot.
pub num_stable_slots: u32,
/// The next slot's price in copper (`StableSlotPrices.dbc` row `num_stable_slots + 1`), 0 past
/// the table, where the stock window has hidden the purchase row.
pub next_slot_cost: u32,
/// The three window slots; index 0 is the current pet.
pub slots: [Option<StablePetSlot>; NUM_STABLE_SLOTS],
/// A live pet is out: the client's pet-guid test (`[0xb714a0]|[0xb714a4]`), which forks a
/// stabled pet's drop between swap and unstable. Not `slots[0].is_some()`: a dismissed or
/// distant pet keeps its slot-0 row with no live guid.
pub has_live_pet: bool,
}
impl StableState {
/// `GetNumStablePets()`: how many of the three slots hold a pet.
fn num_pets(&self) -> u32 {
self.slots.iter().filter(|s| s.is_some()).count() as u32
}
}
/// An outbound stable verb, drained by the app, which addresses it to the open stable master.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum StableIntent {
/// `CMSG_STABLE_PET`: stable the current pet; the server picks the first free bought slot.
Stable,
/// `CMSG_UNSTABLE_PET`: summon this pet number, valid only with no current pet.
Unstable(u32),
/// `CMSG_STABLE_SWAP_PET`: trade the current pet for this pet number in one step.
Swap(u32),
/// `CMSG_BUY_STABLE_SLOT`: buy the next slot.
BuySlot,
}
/// The window's own state beside the snapshot: the selection, the queued verbs and the close flag.
#[derive(Debug)]
pub(crate) struct StableModel {
pub(crate) state: Option<StableState>,
/// The selection as the client holds it (`[0xb72250]`): -1 the summoned pet, 0 nothing, else
/// a pet number, so a pet no longer listed reads back as nothing (`0x4cb84c`).
pub(crate) selected: i32,
pub(crate) intents: Vec<StableIntent>,
pub(crate) close: bool,
}
/// Nothing selected, the client's reset (`0x4caad3`); Lua reads it as -1 through
/// [`super::UiScript::stable_selection`] (`PetStable.lua:50`).
impl Default for StableModel {
fn default() -> Self {
Self {
state: None,
selected: 0,
intents: Vec::new(),
close: false,
}
}
}
impl super::UiScript {
/// Push the open stable's snapshot, or clear it with `None`. Every push clears the selection,
/// as each list does in the client (`0x4cadf8`); the stock window then re-picks the current pet
/// or the first occupied slot (`PetStable.lua:49-62`).
pub fn set_stable(&mut self, state: Option<StableState>) {
let mut model = self.model_mut();
model.stable.selected = 0;
// A held pet stays on the cursor: the reference's close clears only the stable-master
// guid (`0x4cae10`).
model.stable.state = state;
}
/// Drain the queued stable verbs.
pub fn take_stable_intents(&mut self) -> Vec<StableIntent> {
std::mem::take(&mut self.model_mut().stable.intents)
}
/// Whether `ClosePetStables()` was called since the last drain; no packet exists for it.
pub fn take_stable_close(&mut self) -> bool {
std::mem::take(&mut self.model_mut().stable.close)
}
/// `GetSelectedStablePet()`'s answer, translated from the held pet number: 0 the summoned
/// pet, 1..=2 a stable slot, -1 nothing.
pub fn stable_selection(&mut self) -> i32 {
let model = self.model_mut();
selected_slot(&model.stable)
}
}
/// The pet number to slot translation behind `GetSelectedStablePet` (`0x4cb810`).
fn selected_slot(m: &StableModel) -> i32 {
match m.selected {
-1 => 0,
0 => -1,
pet_number => m
.state
.as_ref()
.and_then(|s| {
s.slots
.iter()
.enumerate()
.skip(1)
.find(|(_, slot)| {
slot.as_ref()
.is_some_and(|p| i64::from(p.pet_number) == i64::from(pet_number))
})
.map(|(i, _)| i as i32)
})
// A pet no longer listed reads as nothing, the loop's fall-through at `0x4cb84c`.
.unwrap_or(-1),
}
}
/// A slot argument as an index into [`StableState::slots`], `None` out of range.
fn slot_index(i: i64) -> Option<usize> {
usize::try_from(i).ok().filter(|&i| i < NUM_STABLE_SLOTS)
}
/// The verb a drop from slot `from` onto slot `to` sends (`ClickStablePet 0x4cb420`): the summoned
/// pet onto an occupied slot swaps, onto an empty bought slot stables, onto an unbought slot sends
/// nothing; a stabled pet onto slot 0 swaps when a live pet is out, else unstables. Stable to
/// stable has no opcode.
fn drag_verb(from: u8, to: u8, state: &StableState) -> Option<StableIntent> {
if from == to {
return None;
}
let occupied = |i: u8| state.slots.get(usize::from(i)).and_then(|s| s.as_ref());
match (from, to) {
(0, _) => match occupied(to) {
Some(target) => Some(StableIntent::Swap(target.pet_number)),
None if u32::from(to) <= state.num_stable_slots => Some(StableIntent::Stable),
None => None,
},
(_, 0) => occupied(from).map(|held| {
if state.has_live_pet {
StableIntent::Swap(held.pet_number)
} else {
StableIntent::Unstable(held.pet_number)
}
}),
_ => None,
}
}
/// Register the stable globals.
pub(super) fn install(lua: &Lua) -> mlua::Result<()> {
let g = lua.globals();
// GetStablePetInfo(i) → icon, name, level, family, loyalty: five values on every exit
// (`0x4cb280`), a miss answering nil, nil, 0, nil, nil.
g.set(
"GetStablePetInfo",
lua.create_function(|lua, i: i64| {
let pet = {
let model = lua.app_data_ref::<Model>().expect("model app_data");
slot_index(i).and_then(|i| model.stable.state.as_ref()?.slots[i].clone())
};
let Some(pet) = pet else {
return Ok(MultiValue::from_vec(vec![
Value::Nil,
Value::Nil,
Value::Number(0.0),
Value::Nil,
Value::Nil,
]));
};
Ok(MultiValue::from_vec(vec![
match &pet.icon {
Some(t) => Value::String(lua.create_string(t)?),
None => Value::Nil,
},
Value::String(lua.create_string(&pet.name)?),
Value::Number(f64::from(pet.level)),
match &pet.family {
Some(f) => Value::String(lua.create_string(f)?),
None => Value::Nil,
},
match &pet.loyalty {
Some(l) => Value::String(lua.create_string(l)?),
None => Value::Nil,
},
]))
})?,
)?;
// GetStablePetFoodTypes(i) → one localized diet name per value; none for an empty slot or a
// family with no diet.
g.set(
"GetStablePetFoodTypes",
lua.create_function(|lua, i: i64| {
let diet = {
let model = lua.app_data_ref::<Model>().expect("model app_data");
slot_index(i)
.and_then(|i| {
Some(model.stable.state.as_ref()?.slots[i].as_ref()?.diet.clone())
})
.unwrap_or_default()
};
let mut out = Vec::with_capacity(diet.len());
for d in &diet {
out.push(Value::String(lua.create_string(d)?));
}
Ok(MultiValue::from_vec(out))
})?,
)?;
// GetNumStableSlots() → slots bought, 0..=2.
g.set(
"GetNumStableSlots",
lua.create_function(|lua, ()| {
let model = lua.app_data_ref::<Model>().expect("model app_data");
Ok(i64::from(
model
.stable
.state
.as_ref()
.map_or(0, |s| s.num_stable_slots),
))
})?,
)?;
// GetNumStablePets() → how many of the three slots hold a pet.
g.set(
"GetNumStablePets",
lua.create_function(|lua, ()| {
let model = lua.app_data_ref::<Model>().expect("model app_data");
Ok(i64::from(
model.stable.state.as_ref().map_or(0, StableState::num_pets),
))
})?,
)?;
// GetNextStableSlotCost() → the next slot's price in copper, 0 with no stable open or past the
// table.
g.set(
"GetNextStableSlotCost",
lua.create_function(|lua, ()| {
let model = lua.app_data_ref::<Model>().expect("model app_data");
Ok(i64::from(
model.stable.state.as_ref().map_or(0, |s| s.next_slot_cost),
))
})?,
)?;
// GetSelectedStablePet() → the selected slot, or -1, on which the stock window picks one itself
// (`PetStable.lua:50`).
g.set(
"GetSelectedStablePet",
lua.create_function(|lua, ()| {
let model = lua.app_data_ref::<Model>().expect("model app_data");
Ok(i64::from(selected_slot(&model.stable)))
})?,
)?;
// ClickStablePet(i) → one value (`0x4cb420`), keyed only on whether the cursor held a pet: a
// plain click selects and answers 1, so the stock window repaints; a drop answers nil, packet
// or not, and the repaint comes with the server's next list.
g.set(
"ClickStablePet",
lua.create_function(|lua, i: i64| {
let mut model = lua.app_data_mut::<Model>().expect("model app_data");
let Some(to) = slot_index(i) else {
// Out of range: a click selects nothing, a drop clears the cursor.
if !matches!(
model.cursor,
Some(super::cursor::CursorPayload::StablePet(_))
) {
model.stable.selected = 0;
return Ok(Value::Number(1.0));
}
super::cursor::clear_cursor(&mut model);
return Ok(Value::Nil);
};
let to = to as u8;
// A drop.
if let Some(super::cursor::CursorPayload::StablePet(held)) = model.cursor.clone() {
let from = held.slot;
let intent = model
.stable
.state
.as_ref()
.and_then(|state| drag_verb(from, to, state));
super::cursor::clear_cursor(&mut model);
if let Some(intent) = intent {
model.stable.intents.push(intent);
}
return Ok(Value::Nil);
}
// A plain click: select only.
let pet_number = model
.stable
.state
.as_ref()
.and_then(|s| s.slots[usize::from(to)].as_ref())
.map(|p| p.pet_number);
model.stable.selected = match (to, pet_number) {
// Slot 0 selects the summoned pet by its sentinel, not a pet number.
(0, _) => -1,
(_, Some(n)) => n as i32,
// An empty slot selects nothing.
(_, None) => 0,
};
Ok(Value::Number(1.0))
})?,
)?;
// PickupStablePet(i): the mode-10 cursor grab, returning nothing. The gate is the family icon,
// not occupancy (`0x495010`): no icon, no grab.
g.set(
"PickupStablePet",
lua.create_function(|lua, i: i64| {
let mut model = lua.app_data_mut::<Model>().expect("model app_data");
let texture = slot_index(i)
.and_then(|i| model.stable.state.as_ref()?.slots[i].as_ref())
.and_then(|p| p.icon.clone());
if let Some(texture) = texture {
model.cursor = Some(super::cursor::CursorPayload::StablePet(
super::cursor::CursorStablePet {
slot: i as u8,
texture,
},
));
super::cursor::queue_cursor_update(&mut model);
}
Ok(())
})?,
)?;
// StablePet(): no arguments, gated only on an open stable; stock FrameXML stables by drag.
g.set(
"StablePet",
lua.create_function(|lua, ()| {
let mut model = lua.app_data_mut::<Model>().expect("model app_data");
if model.stable.state.is_some() {
model.stable.intents.push(StableIntent::Stable);
}
Ok(())
})?,
)?;
// UnstablePet(i): silently refused with a pet out (`0x468550`), a gate the drag path lacks; its
// unsigned bound rejects slot 0. The reference's other gate, no charmed unit, is not built.
g.set(
"UnstablePet",
lua.create_function(|lua, i: i64| {
let mut model = lua.app_data_mut::<Model>().expect("model app_data");
let pet_number = model
.stable
.state
.as_ref()
.filter(|s| !s.has_live_pet)
.and_then(|s| {
slot_index(i)
.filter(|&i| i != 0)
.and_then(|i| s.slots[i].as_ref())
})
.map(|p| p.pet_number);
if let Some(pet_number) = pet_number {
model
.stable
.intents
.push(StableIntent::Unstable(pet_number));
}
Ok(())
})?,
)?;
// Deviation: SetPetStablePaperdoll(model) is inert, because the model pane is an app-side
// booth that follows the selection every frame, with no VM-side unit to point.
g.set(
"SetPetStablePaperdoll",
lua.create_function(|_, _model: Value| Ok(()))?,
)?;
// BuyStableSlot(): the client's silent gates, in order: an open stable, fewer than 2 slots
// (`0x4cb0c4`), a price row and affordability (`0x4cb122`).
g.set(
"BuyStableSlot",
lua.create_function(|lua, ()| {
let mut model = lua.app_data_mut::<Model>().expect("model app_data");
// Affordability reads `model.money`, the purse `GetMoney()` answers.
let money = model.money;
let allowed = model.stable.state.as_ref().is_some_and(|s| {
s.num_stable_slots as usize != NUM_STABLE_SLOTS - 1
&& s.next_slot_cost != 0
&& u64::from(s.next_slot_cost) <= money
});
if allowed {
model.stable.intents.push(StableIntent::BuySlot);
}
Ok(())
})?,
)?;
// ClosePetStables(): no packet exists; the flag tells the app to clear its session.
g.set(
"ClosePetStables",
lua.create_function(|lua, ()| {
let mut model = lua.app_data_mut::<Model>().expect("model app_data");
model.stable.close = true;
Ok(())
})?,
)?;
Ok(())
}
#[cfg(test)]
mod tests {
use super::*;
use crate::script::UiScript;
fn pet(number: u32, name: &str, level: u32) -> StablePetSlot {
StablePetSlot {
pet_number: number,
icon: Some("Interface\\Icons\\Ability_Hunter_Pet_Wolf".into()),
name: name.into(),
level,
family: Some("Wolf".into()),
loyalty: Some("(Loyalty Level 6) Best Friend".into()),
diet: vec!["Meat".into(), "Fish".into()],
}
}
fn state(slots: [Option<StablePetSlot>; NUM_STABLE_SLOTS]) -> StableState {
StableState {
num_stable_slots: 1,
next_slot_cost: 50_000,
slots,
has_live_pet: true,
}
}
/// A hunter with a pet out and one stabled, one slot bought.
fn open(s: &mut UiScript) {
s.set_stable(Some(state([
Some(pet(7, "Rex", 41)),
Some(pet(8, "Bruiser", 38)),
None,
])));
}
#[test]
fn the_read_surface_answers_the_reference_calls() {
let mut s = UiScript::new().unwrap();
assert_eq!(s.eval::<i64>("return GetNumStableSlots()").unwrap(), 0);
assert_eq!(s.eval::<i64>("return GetNumStablePets()").unwrap(), 0);
assert_eq!(s.eval::<i64>("return GetNextStableSlotCost()").unwrap(), 0);
assert_eq!(s.eval::<i64>("return GetSelectedStablePet()").unwrap(), -1);
open(&mut s);
assert_eq!(s.eval::<i64>("return GetNumStableSlots()").unwrap(), 1);
assert_eq!(s.eval::<i64>("return GetNumStablePets()").unwrap(), 2);
assert_eq!(
s.eval::<i64>("return GetNextStableSlotCost()").unwrap(),
50_000
);
// `PetStable.lua:77`'s five-value destructuring.
assert_eq!(
s.eval::<(String, String, i64, String, String)>(
"local i, n, l, f, loy = GetStablePetInfo(1) return i, n, l, f, loy"
)
.unwrap(),
(
"Interface\\Icons\\Ability_Hunter_Pet_Wolf".into(),
"Bruiser".into(),
38,
"Wolf".into(),
"(Loyalty Level 6) Best Friend".into()
)
);
assert_eq!(
s.eval::<(String, String)>("return GetStablePetFoodTypes(1)")
.unwrap(),
("Meat".into(), "Fish".into())
);
assert!(s
.eval::<bool>("return GetStablePetFoodTypes(2) == nil")
.unwrap());
}
#[test]
fn a_missing_pet_still_answers_five_values() {
let mut s = UiScript::new().unwrap();
open(&mut s);
for call in ["GetStablePetInfo(2)", "GetStablePetInfo(9)"] {
assert_eq!(s.arity(call).unwrap(), 5, "{call} arity");
// Still falsy for the stock window's `if ( GetStablePetInfo(i) )`.
assert!(s.eval::<bool>(&format!("return not {call}")).unwrap());
assert_eq!(
s.eval::<i64>(&format!("local _, _, l = {call} return l"))
.unwrap(),
0,
"{call} level is 0, not nil"
);
}
}
#[test]
fn every_plain_click_returns_truthy() {
let mut s = UiScript::new().unwrap();
open(&mut s);
for call in [
"ClickStablePet(1)",
"ClickStablePet(1)",
"ClickStablePet(0)",
"ClickStablePet(2)",
] {
assert!(
s.eval::<bool>(&format!("return {call} and true or false"))
.unwrap(),
"{call}"
);
}
assert!(
s.take_stable_intents().is_empty(),
"selecting sends nothing"
);
}
#[test]
fn the_selection_translates_back_to_slot_indices() {
let mut s = UiScript::new().unwrap();
open(&mut s);
s.eval::<()>("ClickStablePet(0)").unwrap();
assert_eq!(s.eval::<i64>("return GetSelectedStablePet()").unwrap(), 0);
s.eval::<()>("ClickStablePet(1)").unwrap();
assert_eq!(s.eval::<i64>("return GetSelectedStablePet()").unwrap(), 1);
s.eval::<()>("ClickStablePet(2)").unwrap();
assert_eq!(
s.eval::<i64>("return GetSelectedStablePet()").unwrap(),
-1,
"an empty slot selects nothing, not itself"
);
}
#[test]
fn a_list_clears_the_selection_and_a_stale_pet_degrades() {
let mut s = UiScript::new().unwrap();
open(&mut s);
s.eval::<()>("ClickStablePet(1)").unwrap();
assert_eq!(s.stable_selection(), 1);
// Every list clears it (`0x4cadf8`).
open(&mut s);
assert_eq!(s.stable_selection(), -1, "a list clears the selection");
}
#[test]
fn every_drop_returns_falsy_even_when_it_sends() {
let mut s = UiScript::new().unwrap();
open(&mut s);
// A drop that sends.
assert!(s
.eval::<bool>("PickupStablePet(1) return ClickStablePet(0) == nil")
.unwrap());
assert_eq!(s.take_stable_intents(), vec![StableIntent::Swap(8)]);
// A drop that sends nothing.
assert!(s
.eval::<bool>("PickupStablePet(1) return ClickStablePet(1) == nil")
.unwrap());
assert!(s.take_stable_intents().is_empty());
}
#[test]
fn dropping_onto_an_occupied_slot_swaps() {
let mut s = UiScript::new().unwrap();
open(&mut s);
s.eval::<()>("PickupStablePet(0) ClickStablePet(1)")
.unwrap();
assert_eq!(s.take_stable_intents(), vec![StableIntent::Swap(8)]);
}
#[test]
fn an_unpurchased_slot_takes_the_drop_and_sends_nothing() {
let mut s = UiScript::new().unwrap();
// Slot 1 bought and empty, slot 2 unbought.
s.set_stable(Some(state([Some(pet(7, "Rex", 41)), None, None])));
s.eval::<()>("PickupStablePet(0) ClickStablePet(1)")
.unwrap();
assert_eq!(s.take_stable_intents(), vec![StableIntent::Stable]);
s.eval::<()>("PickupStablePet(0) ClickStablePet(2)")
.unwrap();
assert!(s.take_stable_intents().is_empty(), "slot 2 is not bought");
// The drop completed: the cursor is empty, so the next click selects.
assert!(s.eval::<bool>("return ClickStablePet(1) and true").unwrap());
assert!(s.take_stable_intents().is_empty());
}
#[test]
fn the_fork_follows_the_live_pet_not_the_row() {
let mut s = UiScript::new().unwrap();
open(&mut s);
s.eval::<()>("PickupStablePet(1) ClickStablePet(0)")
.unwrap();
assert_eq!(s.take_stable_intents(), vec![StableIntent::Swap(8)]);
// The same list, but the pet is dismissed: the row survives, the guid does not.
let mut dismissed = state([Some(pet(7, "Rex", 41)), Some(pet(8, "Bruiser", 38)), None]);
dismissed.has_live_pet = false;
s.set_stable(Some(dismissed));
s.eval::<()>("PickupStablePet(1) ClickStablePet(0)")
.unwrap();
assert_eq!(
s.take_stable_intents(),
vec![StableIntent::Unstable(8)],
"a row without a live guid unstables"
);
}
#[test]
fn stable_to_stable_is_a_no_op_and_empty_slots_do_not_grab() {
let mut s = UiScript::new().unwrap();
s.set_stable(Some(StableState {
num_stable_slots: 2,
slots: [None, Some(pet(8, "Bruiser", 38)), None],
..state([None, None, None])
}));
s.eval::<()>("PickupStablePet(1) ClickStablePet(2)")
.unwrap();
assert!(s.take_stable_intents().is_empty());
// An empty slot never arms a grab, so the following click is a select.
s.eval::<()>("PickupStablePet(2)").unwrap();
assert!(s.eval::<bool>("return ClickStablePet(0) and true").unwrap());
assert!(s.take_stable_intents().is_empty());
}
#[test]
fn buy_stable_slot_gates_locally_and_silently() {
let mut s = UiScript::new().unwrap();
s.set_money(1_000_000);
open(&mut s);
s.eval::<()>("BuyStableSlot()").unwrap();
assert_eq!(s.take_stable_intents(), vec![StableIntent::BuySlot]);
// Too poor.
s.set_money(10);
s.set_stable(Some(state([None, None, None])));
s.eval::<()>("BuyStableSlot()").unwrap();
assert!(s.take_stable_intents().is_empty(), "unaffordable is silent");
// Both slots owned, with money restored so only the cap refuses.
s.set_money(1_000_000);
let mut full = state([None, None, None]);
full.num_stable_slots = 2;
s.set_stable(Some(full));
s.eval::<()>("BuyStableSlot()").unwrap();
assert!(s.take_stable_intents().is_empty(), "the cap is silent");
}
#[test]
fn the_unstable_binding_gates_where_the_drag_path_does_not() {
let mut s = UiScript::new().unwrap();
open(&mut s); // has_live_pet = true
s.eval::<()>("UnstablePet(1)").unwrap();
assert!(s.take_stable_intents().is_empty(), "a pet is out — silent");
let mut dismissed = state([None, Some(pet(8, "Bruiser", 38)), None]);
dismissed.has_live_pet = false;
s.set_stable(Some(dismissed));
s.eval::<()>("UnstablePet(0)").unwrap();
assert!(s.take_stable_intents().is_empty(), "index 0 is rejected");
s.eval::<()>("UnstablePet(1)").unwrap();
assert_eq!(s.take_stable_intents(), vec![StableIntent::Unstable(8)]);
}
#[test]
fn close_drains_and_leaves_the_cursor_alone() {
let mut s = UiScript::new().unwrap();
open(&mut s);
assert!(!s.take_stable_close());
s.eval::<()>("ClosePetStables()").unwrap();
assert!(s.take_stable_close());
assert!(!s.take_stable_close(), "drain clears");
}
#[test]
fn the_paperdoll_setter_is_callable() {
let s = UiScript::new().unwrap();
s.eval::<()>("SetPetStablePaperdoll(nil)").unwrap();
}
}