This checkout had no git history at all, so this one commit carries the whole
of the Everwood work as a single import on top of chairmanpow/benilla-octo's
`main` (706cd71). The two trees have genuinely diverged — each has files the
other does not — so this is a fork point, not a catch-up.
Today's work, which is the reason a baseline exists at all:
- Booth previews no longer cast world shadows (`NO_BOOTH_SHADOW`). Portrait
characters were entering the sun's shadow cascades, so every skinned-rig
shadow specialization compiled live mid-frame; the hitch detector logged
"main thread blocked 1316 ms" beside a `compiled LIVE` warning. This was
the Fashion/Tmog stutter.
- Per-pane dress-up: each `DressUpModel` pane assembles and stages its own
tried-on look instead of every pane mirroring the live player.
- Item template cache is append-only JSONL written on the IO pool, replacing
an 11.6 MB whole-map JSON rewrite on the main thread every 10 s.
- `WOW_SYSTEM_TIMING` rebuilt per-thread: it took 2 mutexes per system enter
and 4 per exit, costing 15 ms a frame (590 fps -> 60) and corrupting the
measurements it was taken to produce.
- The visibility-churn sweep moved to its own `WOW_FLASH_CHURN` switch, so a
frame-cost reading no longer pays 2.7 ms a frame for it.
Local state (`benilla-config/`, `logs/`, `target/`) is excluded by the
existing .gitignore; the account credential it holds is not in this commit.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SgstFWtn1RxEJ5kVrpgYwn
734 lines
27 KiB
Rust
734 lines
27 KiB
Rust
//! The stable-master bindings: the app pushes a snapshot of the hunter's stable
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//! ([`UiScript::set_stable`], every wire row resolved to strings) and the Lua's clicks queue verbs
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//! the app drains.
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//!
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//! The window shows slots 0..=2: 0 is the current pet, 1 and 2 the stable slots a hunter buys
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//! (`NUM_PET_STABLE_SLOTS` 2, two `StableSlotPrices.dbc` rows, vmangos `MAX_PET_STABLES` 2). The
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//! wire's 1-based slot arrives rebased ([`benilla_protocol::messages::StabledPet::slot`]). Slot 0
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//! can hold a row with no pet out: a dismissed or distant pet still comes from the server's
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//! character-pet cache, and the stock window falls back to `GetStablePetInfo(0)` when
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//! `UnitExists("pet")` is false (`PetStable.lua:138`).
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//!
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//! `PickupStablePet` puts the pet on the global cursor as payload mode 10
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//! ([`super::cursor::CursorPayload::StablePet`]): `[0xb4d900] = 10` is written at one site,
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//! `0x4950ae`, in the stabled-pet grab `0x495010`.
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use mlua::{Lua, MultiValue, Value};
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use super::Model;
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/// The current pet plus the `NUM_PET_STABLE_SLOTS` (2) stable slots (`PetStable.lua:1`).
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pub const NUM_STABLE_SLOTS: usize = 3;
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/// One stable window row, every wire field resolved to what the Lua renders. An empty slot is
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/// `None` in [`StableState::slots`]; an unbought one lies past [`StableState::num_stable_slots`].
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#[derive(Clone, Debug, Default, PartialEq, Eq)]
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pub struct StablePetSlot {
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/// The pet's id, which the unstable and swap verbs name; never its slot.
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pub pet_number: u32,
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/// The family icon path, `None` while the creature query is in flight; the stock window passes
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/// it to `SetItemButtonTexture`, which draws the empty-slot art for nil.
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pub icon: Option<String>,
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/// The name the hunter gave the pet, not the creature template's.
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pub name: String,
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pub level: u32,
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/// The localized `CreatureFamily.dbc` word ("Wolf"), `None` until the creature query lands.
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pub family: Option<String>,
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/// The localized `PetLoyalty.dbc` name for the wire's loyalty level.
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pub loyalty: Option<String>,
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/// The localized food names the pet's family eats: `GetStablePetFoodTypes`'s returns.
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pub diet: Vec<String>,
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}
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/// The open stable's snapshot, pushed whole; `None` when no stable is open.
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#[derive(Clone, Debug, Default, PartialEq, Eq)]
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pub struct StableState {
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/// Stable slots bought, 0..=2 (the wire's `numStableSlots`), not occupied: it enables buttons
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/// `1..=n` and prices the next slot.
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pub num_stable_slots: u32,
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/// The next slot's price in copper (`StableSlotPrices.dbc` row `num_stable_slots + 1`), 0 past
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/// the table, where the stock window has hidden the purchase row.
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pub next_slot_cost: u32,
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/// The three window slots; index 0 is the current pet.
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pub slots: [Option<StablePetSlot>; NUM_STABLE_SLOTS],
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/// A live pet is out: the client's pet-guid test (`[0xb714a0]|[0xb714a4]`), which forks a
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/// stabled pet's drop between swap and unstable. Not `slots[0].is_some()`: a dismissed or
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/// distant pet keeps its slot-0 row with no live guid.
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pub has_live_pet: bool,
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}
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impl StableState {
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/// `GetNumStablePets()`: how many of the three slots hold a pet.
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fn num_pets(&self) -> u32 {
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self.slots.iter().filter(|s| s.is_some()).count() as u32
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}
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}
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/// An outbound stable verb, drained by the app, which addresses it to the open stable master.
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#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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pub enum StableIntent {
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/// `CMSG_STABLE_PET`: stable the current pet; the server picks the first free bought slot.
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Stable,
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/// `CMSG_UNSTABLE_PET`: summon this pet number, valid only with no current pet.
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Unstable(u32),
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/// `CMSG_STABLE_SWAP_PET`: trade the current pet for this pet number in one step.
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Swap(u32),
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/// `CMSG_BUY_STABLE_SLOT`: buy the next slot.
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BuySlot,
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}
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/// The window's own state beside the snapshot: the selection, the queued verbs and the close flag.
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#[derive(Debug)]
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pub(crate) struct StableModel {
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pub(crate) state: Option<StableState>,
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/// The selection as the client holds it (`[0xb72250]`): -1 the summoned pet, 0 nothing, else
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/// a pet number, so a pet no longer listed reads back as nothing (`0x4cb84c`).
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pub(crate) selected: i32,
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pub(crate) intents: Vec<StableIntent>,
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pub(crate) close: bool,
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}
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/// Nothing selected, the client's reset (`0x4caad3`); Lua reads it as -1 through
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/// [`super::UiScript::stable_selection`] (`PetStable.lua:50`).
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impl Default for StableModel {
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fn default() -> Self {
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Self {
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state: None,
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selected: 0,
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intents: Vec::new(),
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close: false,
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}
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}
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}
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impl super::UiScript {
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/// Push the open stable's snapshot, or clear it with `None`. Every push clears the selection,
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/// as each list does in the client (`0x4cadf8`); the stock window then re-picks the current pet
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/// or the first occupied slot (`PetStable.lua:49-62`).
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pub fn set_stable(&mut self, state: Option<StableState>) {
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let mut model = self.model_mut();
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model.stable.selected = 0;
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// A held pet stays on the cursor: the reference's close clears only the stable-master
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// guid (`0x4cae10`).
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model.stable.state = state;
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}
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/// Drain the queued stable verbs.
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pub fn take_stable_intents(&mut self) -> Vec<StableIntent> {
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std::mem::take(&mut self.model_mut().stable.intents)
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}
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/// Whether `ClosePetStables()` was called since the last drain; no packet exists for it.
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pub fn take_stable_close(&mut self) -> bool {
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std::mem::take(&mut self.model_mut().stable.close)
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}
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/// `GetSelectedStablePet()`'s answer, translated from the held pet number: 0 the summoned
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/// pet, 1..=2 a stable slot, -1 nothing.
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pub fn stable_selection(&mut self) -> i32 {
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let model = self.model_mut();
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selected_slot(&model.stable)
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}
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}
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/// The pet number to slot translation behind `GetSelectedStablePet` (`0x4cb810`).
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fn selected_slot(m: &StableModel) -> i32 {
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match m.selected {
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-1 => 0,
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0 => -1,
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pet_number => m
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.state
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.as_ref()
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.and_then(|s| {
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s.slots
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.iter()
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.enumerate()
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.skip(1)
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.find(|(_, slot)| {
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slot.as_ref()
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.is_some_and(|p| i64::from(p.pet_number) == i64::from(pet_number))
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})
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.map(|(i, _)| i as i32)
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})
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// A pet no longer listed reads as nothing, the loop's fall-through at `0x4cb84c`.
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.unwrap_or(-1),
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}
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}
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/// A slot argument as an index into [`StableState::slots`], `None` out of range.
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fn slot_index(i: i64) -> Option<usize> {
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usize::try_from(i).ok().filter(|&i| i < NUM_STABLE_SLOTS)
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}
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/// The verb a drop from slot `from` onto slot `to` sends (`ClickStablePet 0x4cb420`): the summoned
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/// pet onto an occupied slot swaps, onto an empty bought slot stables, onto an unbought slot sends
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/// nothing; a stabled pet onto slot 0 swaps when a live pet is out, else unstables. Stable to
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/// stable has no opcode.
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fn drag_verb(from: u8, to: u8, state: &StableState) -> Option<StableIntent> {
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if from == to {
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return None;
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}
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let occupied = |i: u8| state.slots.get(usize::from(i)).and_then(|s| s.as_ref());
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match (from, to) {
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(0, _) => match occupied(to) {
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Some(target) => Some(StableIntent::Swap(target.pet_number)),
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None if u32::from(to) <= state.num_stable_slots => Some(StableIntent::Stable),
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None => None,
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},
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(_, 0) => occupied(from).map(|held| {
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if state.has_live_pet {
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StableIntent::Swap(held.pet_number)
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} else {
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StableIntent::Unstable(held.pet_number)
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}
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}),
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_ => None,
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}
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}
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/// Register the stable globals.
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pub(super) fn install(lua: &Lua) -> mlua::Result<()> {
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let g = lua.globals();
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// GetStablePetInfo(i) → icon, name, level, family, loyalty: five values on every exit
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// (`0x4cb280`), a miss answering nil, nil, 0, nil, nil.
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g.set(
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"GetStablePetInfo",
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lua.create_function(|lua, i: i64| {
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let pet = {
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let model = lua.app_data_ref::<Model>().expect("model app_data");
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slot_index(i).and_then(|i| model.stable.state.as_ref()?.slots[i].clone())
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};
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let Some(pet) = pet else {
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return Ok(MultiValue::from_vec(vec![
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Value::Nil,
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Value::Nil,
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Value::Number(0.0),
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Value::Nil,
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Value::Nil,
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]));
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};
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Ok(MultiValue::from_vec(vec![
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match &pet.icon {
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Some(t) => Value::String(lua.create_string(t)?),
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None => Value::Nil,
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},
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Value::String(lua.create_string(&pet.name)?),
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Value::Number(f64::from(pet.level)),
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match &pet.family {
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Some(f) => Value::String(lua.create_string(f)?),
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None => Value::Nil,
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},
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match &pet.loyalty {
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Some(l) => Value::String(lua.create_string(l)?),
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None => Value::Nil,
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},
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]))
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})?,
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)?;
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// GetStablePetFoodTypes(i) → one localized diet name per value; none for an empty slot or a
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// family with no diet.
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g.set(
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"GetStablePetFoodTypes",
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lua.create_function(|lua, i: i64| {
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let diet = {
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let model = lua.app_data_ref::<Model>().expect("model app_data");
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slot_index(i)
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.and_then(|i| {
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Some(model.stable.state.as_ref()?.slots[i].as_ref()?.diet.clone())
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})
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.unwrap_or_default()
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};
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let mut out = Vec::with_capacity(diet.len());
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for d in &diet {
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out.push(Value::String(lua.create_string(d)?));
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}
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Ok(MultiValue::from_vec(out))
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})?,
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)?;
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// GetNumStableSlots() → slots bought, 0..=2.
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g.set(
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"GetNumStableSlots",
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lua.create_function(|lua, ()| {
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let model = lua.app_data_ref::<Model>().expect("model app_data");
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Ok(i64::from(
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model
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.stable
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.state
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.as_ref()
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.map_or(0, |s| s.num_stable_slots),
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))
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})?,
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)?;
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// GetNumStablePets() → how many of the three slots hold a pet.
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g.set(
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"GetNumStablePets",
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lua.create_function(|lua, ()| {
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let model = lua.app_data_ref::<Model>().expect("model app_data");
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Ok(i64::from(
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model.stable.state.as_ref().map_or(0, StableState::num_pets),
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))
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})?,
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)?;
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// GetNextStableSlotCost() → the next slot's price in copper, 0 with no stable open or past the
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// table.
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g.set(
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"GetNextStableSlotCost",
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lua.create_function(|lua, ()| {
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let model = lua.app_data_ref::<Model>().expect("model app_data");
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Ok(i64::from(
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model.stable.state.as_ref().map_or(0, |s| s.next_slot_cost),
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))
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})?,
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)?;
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// GetSelectedStablePet() → the selected slot, or -1, on which the stock window picks one itself
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// (`PetStable.lua:50`).
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g.set(
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"GetSelectedStablePet",
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lua.create_function(|lua, ()| {
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let model = lua.app_data_ref::<Model>().expect("model app_data");
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Ok(i64::from(selected_slot(&model.stable)))
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})?,
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)?;
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|
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// ClickStablePet(i) → one value (`0x4cb420`), keyed only on whether the cursor held a pet: a
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// plain click selects and answers 1, so the stock window repaints; a drop answers nil, packet
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// or not, and the repaint comes with the server's next list.
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g.set(
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"ClickStablePet",
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lua.create_function(|lua, i: i64| {
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let mut model = lua.app_data_mut::<Model>().expect("model app_data");
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let Some(to) = slot_index(i) else {
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// Out of range: a click selects nothing, a drop clears the cursor.
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if !matches!(
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model.cursor,
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Some(super::cursor::CursorPayload::StablePet(_))
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) {
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model.stable.selected = 0;
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return Ok(Value::Number(1.0));
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|
}
|
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super::cursor::clear_cursor(&mut model);
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|
return Ok(Value::Nil);
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|
};
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|
let to = to as u8;
|
|
|
|
// A drop.
|
|
if let Some(super::cursor::CursorPayload::StablePet(held)) = model.cursor.clone() {
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|
let from = held.slot;
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|
let intent = model
|
|
.stable
|
|
.state
|
|
.as_ref()
|
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.and_then(|state| drag_verb(from, to, state));
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super::cursor::clear_cursor(&mut model);
|
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if let Some(intent) = intent {
|
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model.stable.intents.push(intent);
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}
|
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return Ok(Value::Nil);
|
|
}
|
|
|
|
// A plain click: select only.
|
|
let pet_number = model
|
|
.stable
|
|
.state
|
|
.as_ref()
|
|
.and_then(|s| s.slots[usize::from(to)].as_ref())
|
|
.map(|p| p.pet_number);
|
|
model.stable.selected = match (to, pet_number) {
|
|
// Slot 0 selects the summoned pet by its sentinel, not a pet number.
|
|
(0, _) => -1,
|
|
(_, Some(n)) => n as i32,
|
|
// An empty slot selects nothing.
|
|
(_, None) => 0,
|
|
};
|
|
Ok(Value::Number(1.0))
|
|
})?,
|
|
)?;
|
|
|
|
// PickupStablePet(i): the mode-10 cursor grab, returning nothing. The gate is the family icon,
|
|
// not occupancy (`0x495010`): no icon, no grab.
|
|
g.set(
|
|
"PickupStablePet",
|
|
lua.create_function(|lua, i: i64| {
|
|
let mut model = lua.app_data_mut::<Model>().expect("model app_data");
|
|
let texture = slot_index(i)
|
|
.and_then(|i| model.stable.state.as_ref()?.slots[i].as_ref())
|
|
.and_then(|p| p.icon.clone());
|
|
if let Some(texture) = texture {
|
|
model.cursor = Some(super::cursor::CursorPayload::StablePet(
|
|
super::cursor::CursorStablePet {
|
|
slot: i as u8,
|
|
texture,
|
|
},
|
|
));
|
|
super::cursor::queue_cursor_update(&mut model);
|
|
}
|
|
Ok(())
|
|
})?,
|
|
)?;
|
|
|
|
// StablePet(): no arguments, gated only on an open stable; stock FrameXML stables by drag.
|
|
g.set(
|
|
"StablePet",
|
|
lua.create_function(|lua, ()| {
|
|
let mut model = lua.app_data_mut::<Model>().expect("model app_data");
|
|
if model.stable.state.is_some() {
|
|
model.stable.intents.push(StableIntent::Stable);
|
|
}
|
|
Ok(())
|
|
})?,
|
|
)?;
|
|
|
|
// UnstablePet(i): silently refused with a pet out (`0x468550`), a gate the drag path lacks; its
|
|
// unsigned bound rejects slot 0. The reference's other gate, no charmed unit, is not built.
|
|
g.set(
|
|
"UnstablePet",
|
|
lua.create_function(|lua, i: i64| {
|
|
let mut model = lua.app_data_mut::<Model>().expect("model app_data");
|
|
let pet_number = model
|
|
.stable
|
|
.state
|
|
.as_ref()
|
|
.filter(|s| !s.has_live_pet)
|
|
.and_then(|s| {
|
|
slot_index(i)
|
|
.filter(|&i| i != 0)
|
|
.and_then(|i| s.slots[i].as_ref())
|
|
})
|
|
.map(|p| p.pet_number);
|
|
if let Some(pet_number) = pet_number {
|
|
model
|
|
.stable
|
|
.intents
|
|
.push(StableIntent::Unstable(pet_number));
|
|
}
|
|
Ok(())
|
|
})?,
|
|
)?;
|
|
|
|
// Deviation: SetPetStablePaperdoll(model) is inert, because the model pane is an app-side
|
|
// booth that follows the selection every frame, with no VM-side unit to point.
|
|
g.set(
|
|
"SetPetStablePaperdoll",
|
|
lua.create_function(|_, _model: Value| Ok(()))?,
|
|
)?;
|
|
|
|
// BuyStableSlot(): the client's silent gates, in order: an open stable, fewer than 2 slots
|
|
// (`0x4cb0c4`), a price row and affordability (`0x4cb122`).
|
|
g.set(
|
|
"BuyStableSlot",
|
|
lua.create_function(|lua, ()| {
|
|
let mut model = lua.app_data_mut::<Model>().expect("model app_data");
|
|
// Affordability reads `model.money`, the purse `GetMoney()` answers.
|
|
let money = model.money;
|
|
let allowed = model.stable.state.as_ref().is_some_and(|s| {
|
|
s.num_stable_slots as usize != NUM_STABLE_SLOTS - 1
|
|
&& s.next_slot_cost != 0
|
|
&& u64::from(s.next_slot_cost) <= money
|
|
});
|
|
if allowed {
|
|
model.stable.intents.push(StableIntent::BuySlot);
|
|
}
|
|
Ok(())
|
|
})?,
|
|
)?;
|
|
|
|
// ClosePetStables(): no packet exists; the flag tells the app to clear its session.
|
|
g.set(
|
|
"ClosePetStables",
|
|
lua.create_function(|lua, ()| {
|
|
let mut model = lua.app_data_mut::<Model>().expect("model app_data");
|
|
model.stable.close = true;
|
|
Ok(())
|
|
})?,
|
|
)?;
|
|
|
|
Ok(())
|
|
}
|
|
|
|
#[cfg(test)]
|
|
mod tests {
|
|
use super::*;
|
|
use crate::script::UiScript;
|
|
|
|
fn pet(number: u32, name: &str, level: u32) -> StablePetSlot {
|
|
StablePetSlot {
|
|
pet_number: number,
|
|
icon: Some("Interface\\Icons\\Ability_Hunter_Pet_Wolf".into()),
|
|
name: name.into(),
|
|
level,
|
|
family: Some("Wolf".into()),
|
|
loyalty: Some("(Loyalty Level 6) Best Friend".into()),
|
|
diet: vec!["Meat".into(), "Fish".into()],
|
|
}
|
|
}
|
|
|
|
fn state(slots: [Option<StablePetSlot>; NUM_STABLE_SLOTS]) -> StableState {
|
|
StableState {
|
|
num_stable_slots: 1,
|
|
next_slot_cost: 50_000,
|
|
slots,
|
|
has_live_pet: true,
|
|
}
|
|
}
|
|
|
|
/// A hunter with a pet out and one stabled, one slot bought.
|
|
fn open(s: &mut UiScript) {
|
|
s.set_stable(Some(state([
|
|
Some(pet(7, "Rex", 41)),
|
|
Some(pet(8, "Bruiser", 38)),
|
|
None,
|
|
])));
|
|
}
|
|
|
|
#[test]
|
|
fn the_read_surface_answers_the_reference_calls() {
|
|
let mut s = UiScript::new().unwrap();
|
|
assert_eq!(s.eval::<i64>("return GetNumStableSlots()").unwrap(), 0);
|
|
assert_eq!(s.eval::<i64>("return GetNumStablePets()").unwrap(), 0);
|
|
assert_eq!(s.eval::<i64>("return GetNextStableSlotCost()").unwrap(), 0);
|
|
assert_eq!(s.eval::<i64>("return GetSelectedStablePet()").unwrap(), -1);
|
|
|
|
open(&mut s);
|
|
assert_eq!(s.eval::<i64>("return GetNumStableSlots()").unwrap(), 1);
|
|
assert_eq!(s.eval::<i64>("return GetNumStablePets()").unwrap(), 2);
|
|
assert_eq!(
|
|
s.eval::<i64>("return GetNextStableSlotCost()").unwrap(),
|
|
50_000
|
|
);
|
|
|
|
// `PetStable.lua:77`'s five-value destructuring.
|
|
assert_eq!(
|
|
s.eval::<(String, String, i64, String, String)>(
|
|
"local i, n, l, f, loy = GetStablePetInfo(1) return i, n, l, f, loy"
|
|
)
|
|
.unwrap(),
|
|
(
|
|
"Interface\\Icons\\Ability_Hunter_Pet_Wolf".into(),
|
|
"Bruiser".into(),
|
|
38,
|
|
"Wolf".into(),
|
|
"(Loyalty Level 6) Best Friend".into()
|
|
)
|
|
);
|
|
|
|
assert_eq!(
|
|
s.eval::<(String, String)>("return GetStablePetFoodTypes(1)")
|
|
.unwrap(),
|
|
("Meat".into(), "Fish".into())
|
|
);
|
|
assert!(s
|
|
.eval::<bool>("return GetStablePetFoodTypes(2) == nil")
|
|
.unwrap());
|
|
}
|
|
|
|
#[test]
|
|
fn a_missing_pet_still_answers_five_values() {
|
|
let mut s = UiScript::new().unwrap();
|
|
open(&mut s);
|
|
for call in ["GetStablePetInfo(2)", "GetStablePetInfo(9)"] {
|
|
assert_eq!(s.arity(call).unwrap(), 5, "{call} arity");
|
|
// Still falsy for the stock window's `if ( GetStablePetInfo(i) )`.
|
|
assert!(s.eval::<bool>(&format!("return not {call}")).unwrap());
|
|
assert_eq!(
|
|
s.eval::<i64>(&format!("local _, _, l = {call} return l"))
|
|
.unwrap(),
|
|
0,
|
|
"{call} level is 0, not nil"
|
|
);
|
|
}
|
|
}
|
|
|
|
#[test]
|
|
fn every_plain_click_returns_truthy() {
|
|
let mut s = UiScript::new().unwrap();
|
|
open(&mut s);
|
|
for call in [
|
|
"ClickStablePet(1)",
|
|
"ClickStablePet(1)",
|
|
"ClickStablePet(0)",
|
|
"ClickStablePet(2)",
|
|
] {
|
|
assert!(
|
|
s.eval::<bool>(&format!("return {call} and true or false"))
|
|
.unwrap(),
|
|
"{call}"
|
|
);
|
|
}
|
|
assert!(
|
|
s.take_stable_intents().is_empty(),
|
|
"selecting sends nothing"
|
|
);
|
|
}
|
|
|
|
#[test]
|
|
fn the_selection_translates_back_to_slot_indices() {
|
|
let mut s = UiScript::new().unwrap();
|
|
open(&mut s);
|
|
s.eval::<()>("ClickStablePet(0)").unwrap();
|
|
assert_eq!(s.eval::<i64>("return GetSelectedStablePet()").unwrap(), 0);
|
|
s.eval::<()>("ClickStablePet(1)").unwrap();
|
|
assert_eq!(s.eval::<i64>("return GetSelectedStablePet()").unwrap(), 1);
|
|
s.eval::<()>("ClickStablePet(2)").unwrap();
|
|
assert_eq!(
|
|
s.eval::<i64>("return GetSelectedStablePet()").unwrap(),
|
|
-1,
|
|
"an empty slot selects nothing, not itself"
|
|
);
|
|
}
|
|
|
|
#[test]
|
|
fn a_list_clears_the_selection_and_a_stale_pet_degrades() {
|
|
let mut s = UiScript::new().unwrap();
|
|
open(&mut s);
|
|
s.eval::<()>("ClickStablePet(1)").unwrap();
|
|
assert_eq!(s.stable_selection(), 1);
|
|
|
|
// Every list clears it (`0x4cadf8`).
|
|
open(&mut s);
|
|
assert_eq!(s.stable_selection(), -1, "a list clears the selection");
|
|
}
|
|
|
|
#[test]
|
|
fn every_drop_returns_falsy_even_when_it_sends() {
|
|
let mut s = UiScript::new().unwrap();
|
|
open(&mut s);
|
|
// A drop that sends.
|
|
assert!(s
|
|
.eval::<bool>("PickupStablePet(1) return ClickStablePet(0) == nil")
|
|
.unwrap());
|
|
assert_eq!(s.take_stable_intents(), vec![StableIntent::Swap(8)]);
|
|
|
|
// A drop that sends nothing.
|
|
assert!(s
|
|
.eval::<bool>("PickupStablePet(1) return ClickStablePet(1) == nil")
|
|
.unwrap());
|
|
assert!(s.take_stable_intents().is_empty());
|
|
}
|
|
|
|
#[test]
|
|
fn dropping_onto_an_occupied_slot_swaps() {
|
|
let mut s = UiScript::new().unwrap();
|
|
open(&mut s);
|
|
s.eval::<()>("PickupStablePet(0) ClickStablePet(1)")
|
|
.unwrap();
|
|
assert_eq!(s.take_stable_intents(), vec![StableIntent::Swap(8)]);
|
|
}
|
|
|
|
#[test]
|
|
fn an_unpurchased_slot_takes_the_drop_and_sends_nothing() {
|
|
let mut s = UiScript::new().unwrap();
|
|
// Slot 1 bought and empty, slot 2 unbought.
|
|
s.set_stable(Some(state([Some(pet(7, "Rex", 41)), None, None])));
|
|
s.eval::<()>("PickupStablePet(0) ClickStablePet(1)")
|
|
.unwrap();
|
|
assert_eq!(s.take_stable_intents(), vec![StableIntent::Stable]);
|
|
|
|
s.eval::<()>("PickupStablePet(0) ClickStablePet(2)")
|
|
.unwrap();
|
|
assert!(s.take_stable_intents().is_empty(), "slot 2 is not bought");
|
|
// The drop completed: the cursor is empty, so the next click selects.
|
|
assert!(s.eval::<bool>("return ClickStablePet(1) and true").unwrap());
|
|
assert!(s.take_stable_intents().is_empty());
|
|
}
|
|
|
|
#[test]
|
|
fn the_fork_follows_the_live_pet_not_the_row() {
|
|
let mut s = UiScript::new().unwrap();
|
|
open(&mut s);
|
|
s.eval::<()>("PickupStablePet(1) ClickStablePet(0)")
|
|
.unwrap();
|
|
assert_eq!(s.take_stable_intents(), vec![StableIntent::Swap(8)]);
|
|
|
|
// The same list, but the pet is dismissed: the row survives, the guid does not.
|
|
let mut dismissed = state([Some(pet(7, "Rex", 41)), Some(pet(8, "Bruiser", 38)), None]);
|
|
dismissed.has_live_pet = false;
|
|
s.set_stable(Some(dismissed));
|
|
s.eval::<()>("PickupStablePet(1) ClickStablePet(0)")
|
|
.unwrap();
|
|
assert_eq!(
|
|
s.take_stable_intents(),
|
|
vec![StableIntent::Unstable(8)],
|
|
"a row without a live guid unstables"
|
|
);
|
|
}
|
|
|
|
#[test]
|
|
fn stable_to_stable_is_a_no_op_and_empty_slots_do_not_grab() {
|
|
let mut s = UiScript::new().unwrap();
|
|
s.set_stable(Some(StableState {
|
|
num_stable_slots: 2,
|
|
slots: [None, Some(pet(8, "Bruiser", 38)), None],
|
|
..state([None, None, None])
|
|
}));
|
|
s.eval::<()>("PickupStablePet(1) ClickStablePet(2)")
|
|
.unwrap();
|
|
assert!(s.take_stable_intents().is_empty());
|
|
|
|
// An empty slot never arms a grab, so the following click is a select.
|
|
s.eval::<()>("PickupStablePet(2)").unwrap();
|
|
assert!(s.eval::<bool>("return ClickStablePet(0) and true").unwrap());
|
|
assert!(s.take_stable_intents().is_empty());
|
|
}
|
|
|
|
#[test]
|
|
fn buy_stable_slot_gates_locally_and_silently() {
|
|
let mut s = UiScript::new().unwrap();
|
|
s.set_money(1_000_000);
|
|
open(&mut s);
|
|
s.eval::<()>("BuyStableSlot()").unwrap();
|
|
assert_eq!(s.take_stable_intents(), vec![StableIntent::BuySlot]);
|
|
|
|
// Too poor.
|
|
s.set_money(10);
|
|
s.set_stable(Some(state([None, None, None])));
|
|
s.eval::<()>("BuyStableSlot()").unwrap();
|
|
assert!(s.take_stable_intents().is_empty(), "unaffordable is silent");
|
|
|
|
// Both slots owned, with money restored so only the cap refuses.
|
|
s.set_money(1_000_000);
|
|
let mut full = state([None, None, None]);
|
|
full.num_stable_slots = 2;
|
|
s.set_stable(Some(full));
|
|
s.eval::<()>("BuyStableSlot()").unwrap();
|
|
assert!(s.take_stable_intents().is_empty(), "the cap is silent");
|
|
}
|
|
|
|
#[test]
|
|
fn the_unstable_binding_gates_where_the_drag_path_does_not() {
|
|
let mut s = UiScript::new().unwrap();
|
|
open(&mut s); // has_live_pet = true
|
|
s.eval::<()>("UnstablePet(1)").unwrap();
|
|
assert!(s.take_stable_intents().is_empty(), "a pet is out — silent");
|
|
|
|
let mut dismissed = state([None, Some(pet(8, "Bruiser", 38)), None]);
|
|
dismissed.has_live_pet = false;
|
|
s.set_stable(Some(dismissed));
|
|
s.eval::<()>("UnstablePet(0)").unwrap();
|
|
assert!(s.take_stable_intents().is_empty(), "index 0 is rejected");
|
|
s.eval::<()>("UnstablePet(1)").unwrap();
|
|
assert_eq!(s.take_stable_intents(), vec![StableIntent::Unstable(8)]);
|
|
}
|
|
|
|
#[test]
|
|
fn close_drains_and_leaves_the_cursor_alone() {
|
|
let mut s = UiScript::new().unwrap();
|
|
open(&mut s);
|
|
assert!(!s.take_stable_close());
|
|
s.eval::<()>("ClosePetStables()").unwrap();
|
|
assert!(s.take_stable_close());
|
|
assert!(!s.take_stable_close(), "drain clears");
|
|
}
|
|
|
|
#[test]
|
|
fn the_paperdoll_setter_is_callable() {
|
|
let s = UiScript::new().unwrap();
|
|
s.eval::<()>("SetPetStablePaperdoll(nil)").unwrap();
|
|
}
|
|
}
|