- a nameplate's name and level stop popping a pixel every other step as the plate slides, and the whole plate no longer jumps 19 px to the top of the screen on a rounding tie; the chat bubble takes the same fix (2172) - creatures and other players stop sinking through the ground while the world is still streaming in, where a Stormwind patroller had been 31 yd under its street: a body our world cannot yet answer for holds the server's pose (2174) - select and the string metatable are gone, as in 1.12's Lua 5.0: pfUI's heal prediction parses its messages with the right format, BuffCheck2's own select wins its fallback, and a method call on a string raises the reference's own error (2171) - the camera's water collision comes back out for now: with the pivot a hair under the plane, a surface swimmer's camera snapped in and out against the waterline, so the boom ignores water again (2173) Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
641 lines
41 KiB
Rust
641 lines
41 KiB
Rust
//! [`UiScript::extract`] — the render-list builder (decision 0068): the visible-tree
|
||
//! [`crate::order::traversal`] zipped with the resolved rects and per-kind region visuals, in the
|
||
//! client's painter order. An `impl UiScript` block beside its concern (the `layout.rs` pattern);
|
||
//! the shared ScrollFrame clip it walks lives in [`super::clip`].
|
||
|
||
use crate::layout::Rect;
|
||
use crate::order::{self, ZTarget};
|
||
use crate::widget::FrameHandle;
|
||
|
||
use super::clip::{effective_clip, scroll_clip_sources};
|
||
use super::{colorselect, slider, ExtractedQuad, FontObject, QuadContent, TexCoords, UiScript};
|
||
|
||
impl UiScript {
|
||
/// **Every live draw target in the VM**, whether or not it is currently visible — each frame's
|
||
/// own slot followed by its region leaves, in arena order.
|
||
///
|
||
/// [`Self::extract`] answers *what is being drawn*; this answers *what exists*, and the two
|
||
/// together are what let an instrument say **who drew a quad**. Diff this across a load and the
|
||
/// new targets are exactly the ones that load created: no name prefixes, no heuristics, and no
|
||
/// dependence on an addon naming anything at all. That is the oracle behind the addon
|
||
/// harness's render column, and it is written this way because the obvious alternatives are
|
||
/// both wrong — a with/without **quad-count diff** reads zero for an addon that *replaces* a
|
||
/// window rather than adding one (Bagnon takes the bags over), and a **name-prefix** match
|
||
/// cannot see an anonymous frame or a region an addon hangs off one of ours.
|
||
///
|
||
/// Handles are generational, so a destroyed-and-reused slot can never be mistaken for a
|
||
/// survivor of the baseline.
|
||
pub fn live_targets(&self) -> Vec<ZTarget> {
|
||
let model = self.model_ref();
|
||
let mut out = Vec::new();
|
||
for (fh, frame) in model.arena.iter_frames() {
|
||
out.push(ZTarget::Frame(fh));
|
||
out.extend(frame.regions.iter().copied().map(ZTarget::Region));
|
||
}
|
||
out
|
||
}
|
||
|
||
/// The frame a draw target belongs to — itself for a frame slot, the owner for a region.
|
||
///
|
||
/// The half of the attribution that separates *created a window of its own* from *painted onto
|
||
/// one of ours*: a new `Region` whose owner frame is **not** new is an addon hooking an
|
||
/// existing frame, which is precisely what `!OmniCC` does to a cooldown and what a check built
|
||
/// only on new frames would score as "drew nothing".
|
||
pub fn target_frame(&self, target: ZTarget) -> Option<FrameHandle> {
|
||
match target {
|
||
ZTarget::Frame(fh) => self.model_ref().arena.frame(fh).map(|_| fh),
|
||
ZTarget::Region(rh) => self.model_ref().arena.region(rh).map(|r| r.owner),
|
||
}
|
||
}
|
||
|
||
/// A frame's parent, or `None` for a top-level frame (or a stale handle).
|
||
///
|
||
/// The other half of the attribution walk: a frame being **new** does not make it the addon's
|
||
/// own window — `!OmniCC` creates a brand-new anonymous frame *parented to one of our action
|
||
/// buttons*, and only the chain tells an overlay from a window.
|
||
pub fn frame_parent(&self, frame: FrameHandle) -> Option<FrameHandle> {
|
||
self.model_ref().arena.frame(frame)?.parent
|
||
}
|
||
|
||
/// A frame's name, or `None` — it is anonymous, or the handle is stale.
|
||
///
|
||
/// For reporting only. Nothing above depends on a frame being named; this is what turns an
|
||
/// attributed handle into a row a human can act on.
|
||
pub fn frame_name(&self, frame: FrameHandle) -> Option<String> {
|
||
self.model_ref().arena.frame(frame)?.name.clone()
|
||
}
|
||
|
||
/// The nearest **named** frame at or above `target` — its own frame's name, else the closest
|
||
/// named ancestor.
|
||
///
|
||
/// An addon's slot buttons are usually named and its inner art usually is not, so a bare
|
||
/// [`Self::frame_name`] would report a hole exactly where the interesting quads are. Walking up
|
||
/// answers "which window is this part of", which is the question a report is asking.
|
||
pub fn target_owner_name(&self, target: ZTarget) -> Option<String> {
|
||
let model = self.model_ref();
|
||
let mut frame = match target {
|
||
ZTarget::Frame(fh) => Some(fh),
|
||
ZTarget::Region(rh) => Some(model.arena.region(rh)?.owner),
|
||
};
|
||
while let Some(fh) = frame {
|
||
let f = model.arena.frame(fh)?;
|
||
if let Some(name) = &f.name {
|
||
return Some(name.clone());
|
||
}
|
||
frame = f.parent;
|
||
}
|
||
None
|
||
}
|
||
|
||
/// The render list in the client's painter order (decision 0068): the visible-tree
|
||
/// [`crate::order::traversal`] zipped with the resolved rects and region visuals. Already sorted
|
||
/// ascending by `ZKey`. Call [`UiScript::resolve`] first for populated rects.
|
||
pub fn extract(&self) -> Vec<ExtractedQuad> {
|
||
let model = self.model_ref();
|
||
let list = order::traversal(&model.arena);
|
||
let mut out = Vec::with_capacity(list.len());
|
||
// The ScrollFrame clip sources (decision 0112): every live ScrollFrame with a resolved rect
|
||
// and a live child, `child handle → the scrollframe's resolved rect`. Built once per extract;
|
||
// [`effective_clip`] walks a quad's owner up through this to find every ancestor ScrollFrame
|
||
// it is clipped by (nested ScrollFrames intersect).
|
||
let scroll_sources = scroll_clip_sources(&model);
|
||
for &(target, zkey) in list.iter() {
|
||
let (rect, alpha, content, clip, scale) = match target {
|
||
ZTarget::Frame(fh) => {
|
||
let frame = model.arena.frame(fh);
|
||
let alpha = frame.map(|f| f.effective_alpha).unwrap_or(1.0);
|
||
let scale = frame.map(|f| f.effective_scale).unwrap_or(1.0);
|
||
let clip = effective_clip(&model, &scroll_sources, fh);
|
||
// A Minimap widget's own slot carries its zoom out to the app renderer (the
|
||
// tile/mask/arrow draw — decision 0203); every other frame slot is bare.
|
||
let content = match frame.map(|f| &f.kind_state) {
|
||
Some(crate::widget::KindState::Minimap(m)) => QuadContent::Minimap {
|
||
zoom: m.zoom,
|
||
inside_zoom: m.inside_zoom,
|
||
},
|
||
// A `<Model>`/`<PlayerModel>` pane's content hole, carrying the pane's own
|
||
// name so the app can join it to the bake that window keeps (see
|
||
// [`QuadContent::ModelPane`]). Both widget kinds share `KindState::Model`
|
||
// because the client's `CGCharacterModelBase` extends `CSimpleModel`, and
|
||
// both draw the same way here.
|
||
Some(crate::widget::KindState::Model(m)) => QuadContent::ModelPane {
|
||
handle: fh,
|
||
name: frame.and_then(|f| f.name.clone()),
|
||
model: m.path.clone(),
|
||
facing: m.facing,
|
||
model_scale: m.scale,
|
||
position: m.position,
|
||
own_alpha: frame.map_or(1.0, |f| f.alpha),
|
||
icon: m.icon.clone(),
|
||
camera: m.camera,
|
||
light: m.light,
|
||
fog: m.armed_fog(),
|
||
},
|
||
_ => QuadContent::Frame,
|
||
};
|
||
(
|
||
model.resolved.get(&fh).copied(),
|
||
alpha,
|
||
content,
|
||
clip,
|
||
scale,
|
||
)
|
||
}
|
||
ZTarget::Region(rh) => {
|
||
let region = model.arena.region(rh);
|
||
let owner = region.map(|r| r.owner);
|
||
let owner_frame = owner.and_then(|o| model.arena.frame(o));
|
||
// A draw layer switched off with `Frame:DisableDrawLayer` hides every region
|
||
// the frame owns in it. Skipped HERE rather than by touching the regions
|
||
// themselves, so each one keeps its own shown state and re-enabling the layer
|
||
// restores exactly what was visible before.
|
||
if let (Some(r), Some(f)) = (region, owner_frame) {
|
||
if f.disabled_layers & (1 << r.draw_layer.index()) != 0 {
|
||
continue;
|
||
}
|
||
}
|
||
// Regions clip with their owner frame (decision 0112 §4).
|
||
let clip = owner.and_then(|o| effective_clip(&model, &scroll_sources, o));
|
||
let mut rect = owner.and_then(|o| model.resolved.get(&o).copied());
|
||
// A StatusBar's bar-fill region draws at the value fraction of the frame's rect,
|
||
// along the orientation axis (horizontal grows rightward, vertical bottom-up). The
|
||
// bar owns its geometry — it never carries anchors, so it skips the region-rect
|
||
// precedence below. It also CROPS: see `bar_fill_uv`.
|
||
let mut bar_fill: Option<&crate::widget::StatusBarState> = None;
|
||
if let Some(crate::widget::KindState::StatusBar(sb)) =
|
||
owner_frame.map(|f| &f.kind_state)
|
||
{
|
||
if sb.bar == Some(rh) {
|
||
rect = rect.map(|r| bar_fill_rect(r, sb));
|
||
bar_fill = Some(sb);
|
||
}
|
||
}
|
||
// A Slider's thumb draws at the value fraction along the track (decision 0250 §4),
|
||
// centered on the cross-axis — like the bar-fill, it owns its geometry and skips
|
||
// the region-rect precedence below.
|
||
let mut thumb_fill = false;
|
||
if let Some(crate::widget::KindState::Slider(sl)) =
|
||
owner_frame.map(|f| &f.kind_state)
|
||
{
|
||
if sl.thumb == Some(rh) {
|
||
// The thumb's OWN size getters, not its authored `<Size>` — the same
|
||
// `CSimpleTexture::GetWidth`/`GetHeight` fallback the drag law reads
|
||
// (`slider::thumb_extent`), so a Lua-built `SetThumbTexture(path)` knob
|
||
// draws at its art's texel span instead of smeared over the whole track.
|
||
let tsize = super::region::virtual_span(&model, rh);
|
||
rect = rect
|
||
.map(|r| slider::thumb_rect(r, tsize, sl.vertical, sl.fraction()));
|
||
thumb_fill = true;
|
||
}
|
||
}
|
||
// The colour picker's four sub-textures. The wheel and the strip are ordinary
|
||
// authored regions — they keep their own anchors and resolve normally; all
|
||
// they need from here is a content kind that says "the app paints this one".
|
||
// The two markers are the opposite: their rects are DERIVED from the widget's
|
||
// HSV, so the pixel you clicked is the pixel the marker lands on
|
||
// (`colorselect::wheel_thumb_rect` is the exact inverse of the pick law).
|
||
let mut color_art: Option<QuadContent> = None;
|
||
let mut color_thumb = false;
|
||
if let Some(crate::widget::KindState::ColorSelect(cs)) =
|
||
owner_frame.map(|f| &f.kind_state)
|
||
{
|
||
let tsize = model.region_data.get(&rh).and_then(|d| d.size);
|
||
if cs.wheel_thumb == Some(rh) {
|
||
rect = cs
|
||
.wheel
|
||
.and_then(|w| model.region_resolved.get(&w).copied())
|
||
.map(|w| colorselect::wheel_thumb_rect(w, tsize, cs.hsv));
|
||
color_thumb = true;
|
||
} else if cs.value_thumb == Some(rh) {
|
||
// The strip anchors it; the WHEEL scales it (the client's own
|
||
// unguarded `[this+0x318]` read — `colorselect::value_thumb_rect`).
|
||
let wheel = cs
|
||
.wheel
|
||
.and_then(|w| model.region_resolved.get(&w).copied());
|
||
rect = cs
|
||
.value_strip
|
||
.and_then(|v| model.region_resolved.get(&v).copied())
|
||
.map(|v| colorselect::value_thumb_rect(v, wheel, tsize, cs.hsv));
|
||
color_thumb = true;
|
||
} else if cs.wheel == Some(rh) {
|
||
color_art = Some(QuadContent::ColorWheel);
|
||
} else if cs.value_strip == Some(rh) {
|
||
color_art = Some(QuadContent::ColorValue {
|
||
hue: cs.hsv[0],
|
||
sat: cs.hsv[1],
|
||
});
|
||
}
|
||
}
|
||
// A Button's state textures show by interaction state (the texture-array
|
||
// "current" pointer): a non-current state texture emits no quad this frame.
|
||
// The ButtonText additionally re-points to the current STATE's font instance
|
||
// (disabled > highlighted > normal) — the client's per-state label font swap
|
||
// (UIPanelButtonTemplate's gold/white/gray trio).
|
||
let mut state_font: Option<&FontObject> = None;
|
||
let mut state_color: Option<[f32; 4]> = None;
|
||
// The current instance's OWN justify (`<…Font justifyH=>`, a local write on
|
||
// the embedded font — [`crate::widget::ButtonState::normal_justify_h`]).
|
||
let mut state_justify: Option<super::JustifyH> = None;
|
||
// `Button:SetFont` — the face/size/flags written on the button's own embedded
|
||
// fonts rather than on any object they inherit.
|
||
let mut button_font: Option<&crate::widget::ButtonFont> = None;
|
||
if let Some(crate::widget::KindState::Button(bs)) =
|
||
owner_frame.map(|f| &f.kind_state)
|
||
{
|
||
let hovered = owner.is_some() && model.mouseover == owner;
|
||
// The PRESS is not read here. Which state texture shows is latched on the
|
||
// transition (`ButtonState::set_state`), so the press reaches the paint
|
||
// through the press EDGE at the moment the button goes down — not by
|
||
// being re-derived every frame. `hovered` survives because the Highlight
|
||
// is not a state texture and carries no latch.
|
||
if !bs.region_visible(rh, hovered) {
|
||
continue;
|
||
}
|
||
if bs.text == Some(rh) {
|
||
// The label inherits ONE of the button's three embedded font instances
|
||
// WHOLE (normal `+0x33c` / highlight `+0x3b8` / disabled `+0x434`): the
|
||
// client swaps which instance the label reads, it does not merge axes
|
||
// across them. So the object and the colour are picked as a PAIR, and a
|
||
// state with no font object of its own is not in force at all — the
|
||
// label stays on the normal instance, face and colour together.
|
||
//
|
||
// The pairing is the load-bearing half, and it is what this used to get
|
||
// wrong (the colour fell back to `normal_color` while the font did not).
|
||
// `UIDropDownMenu.lua` sets every row colour through `SetTextColor`
|
||
// **and** `SetHighlightTextColor` with the same values (l.216-220,
|
||
// l.829-830) — a second call it would never need if the first reached
|
||
// the hovered state. The tradeskill list leans on the other direction:
|
||
// its rows are `SetTextColor`'d to the recipe's difficulty and still
|
||
// turn white under the cursor, because `<HighlightFont
|
||
// inherits="GameFontHighlight">` is the instance in force there
|
||
// (`ClassTrainerFrameTemplates.xml` l.74) and a normal-instance colour
|
||
// cannot reach it.
|
||
//
|
||
// `LockHighlight()` counts as highlighted HERE too, not only for the
|
||
// HighlightTexture in `region_visible`. `TradeSkillFrame_Update` blanks
|
||
// a recipe row's highlight texture to `""` and *then* locks the row it
|
||
// selected (Blizzard_TradeSkillUI.lua l.131/144) — with no texture left
|
||
// to pin, the lock's only possible effect on that row is this label
|
||
// swap, which is the white text on the selected recipe. Craft
|
||
// (l.234) and the class trainer (l.183) lock the same way.
|
||
//
|
||
// INFERRED, not byte-verified: that an unset state instance leaves the
|
||
// label on the normal one. A null slot in the *texture* array draws
|
||
// nothing (decision 0227) and a font instance with no object cannot
|
||
// work that way — a disabled button with no `<DisabledFont>` still
|
||
// shows its label. Every state-colour caller in our own UI ships the
|
||
// matching font object, so the two readings agree on all of them.
|
||
let highlighted = hovered || bs.locked_highlight;
|
||
let (name, color, justify) = if !bs.enabled()
|
||
&& bs.disabled_font.is_some()
|
||
{
|
||
(
|
||
bs.disabled_font.as_ref(),
|
||
bs.disabled_color,
|
||
bs.disabled_justify_h,
|
||
)
|
||
} else if bs.enabled() && highlighted && bs.highlight_font.is_some() {
|
||
(
|
||
bs.highlight_font.as_ref(),
|
||
bs.highlight_color,
|
||
bs.highlight_justify_h,
|
||
)
|
||
} else {
|
||
(
|
||
bs.normal_font.as_ref(),
|
||
bs.normal_color,
|
||
bs.normal_justify_h,
|
||
)
|
||
};
|
||
state_font = name.and_then(|n| model.font_object(n));
|
||
button_font = bs.font.as_ref();
|
||
state_color = color;
|
||
state_justify = justify;
|
||
}
|
||
}
|
||
// A TITLE REGION NEVER DRAWS. It is a hit rectangle, not a visual: wow-re
|
||
// carves it as a plain Region with no textures at all
|
||
// (`widget-api-batch-benilla.md` Q6). Falling through here would emit the
|
||
// texture quad the `else` branch below builds — invisible on screen, but the
|
||
// render report counts quads, so every addon that makes one would read as
|
||
// "drew something" (1246's lesson about what an instrument is told).
|
||
if region.map(|r| r.kind) == Some(crate::widget::RegionKind::Title) {
|
||
continue;
|
||
}
|
||
// Region-level Hide (the VisibleRegion bit): no quad at all — checked on the
|
||
// borrow, BEFORE the clone below. `RegionData` is a fat row (text `String`,
|
||
// paths, the anchors `Vec`), and paying its clone for a row whose next line
|
||
// discards it was a per-hidden-region-per-frame allocation tax the extract
|
||
// walk never noticed it was paying.
|
||
let data_ref = model.region_data.get(&rh);
|
||
if data_ref.is_some_and(|d| d.hidden) {
|
||
continue;
|
||
}
|
||
// THE NAMEPLATE GLOW IS SHOWN AND NOT DRAWN — the one region in the engine
|
||
// whose paint the director replaced with something else (decision 0184: the
|
||
// lit plate brightens its bar instead of wearing the additive rim). It has to
|
||
// stay a real, shown, ADD-blended `Nameplate-Glow` region because
|
||
// `glow:IsShown()` IS the mouseover signal every 1.12 nameplate addon reads —
|
||
// so the deviation lives here, at the paint, and nowhere in the model.
|
||
if data_ref.is_some_and(super::nameplate::is_unpainted_glow) {
|
||
continue;
|
||
}
|
||
let mut data = data_ref.cloned().unwrap_or_default();
|
||
// The single-hop draw multiply (`propagation.md`): the region's own alpha times
|
||
// its immediate owner's — never a product up the tree, because the owner's own
|
||
// `effective_alpha` was already overwritten by any ancestor's SetAlpha.
|
||
let alpha = owner_frame.map(|f| f.effective_alpha).unwrap_or(1.0)
|
||
* data.alpha.unwrap_or(1.0);
|
||
if let Some(fo) = state_font {
|
||
// The font object's paint, **behind the severance mask on every axis** —
|
||
// the same `font_explicit` gate `font::repaint` applies and the
|
||
// `button_font` block below names as the law ("it loses to a face the
|
||
// label FontString set for *itself*, which severs one level further
|
||
// down"). Three of these six axes did not have it: face and height were
|
||
// `fo.x.or(data.x)`, which makes the OBJECT outrank an explicit
|
||
// `SetFont`, and the outline was written unconditionally — so a label
|
||
// that called `SetFont(path, h, "OUTLINE")` for itself had all three put
|
||
// back from the object on the very next extract, every frame, forever.
|
||
// That is the *shape* of the report this was found under (decision 2112:
|
||
// an addon's `SetFont` silently not taking); MSBT's own strings are not
|
||
// a button's label and never met it, but any addon that restyles a
|
||
// `<ButtonText>` did.
|
||
if !data.font_explicit.face {
|
||
data.font_path = fo.font.clone().or(data.font_path);
|
||
}
|
||
if !data.font_explicit.height {
|
||
data.font_height = fo.height.or(data.font_height);
|
||
}
|
||
// Same severance as the colour below: a region that called
|
||
// `SetShadowColor`/`SetShadowOffset` keeps its own, or the font object it
|
||
// inherits would silently overwrite the value the addon just set.
|
||
if !data.font_explicit.shadow {
|
||
data.font_shadow = fo.shadow.or(data.font_shadow);
|
||
}
|
||
if !data.font_explicit.outline {
|
||
data.outline = fo.outline;
|
||
}
|
||
// Test the severance MASK, which is what the sentence above claims and what
|
||
// wow-re pinned, not `vertex_color.is_none()`. The nil-check was an
|
||
// equivalent proxy for exactly as long as an explicit `SetTextColor` was the
|
||
// only way a button label's colour could be populated at all; the moment
|
||
// `SetTextFontObject` began linking the label to its font object (so
|
||
// `GetFont`/`GetFontObject` stop answering nil), a label carried the NORMAL
|
||
// object's colour and the disabled state's gray silently stopped applying.
|
||
// Caught by `button_label_repaints_by_state_font_object`, which is the test
|
||
// that exists for this.
|
||
if !data.font_explicit.color {
|
||
data.vertex_color = fo.color.or(data.vertex_color);
|
||
}
|
||
// The instance's justify: its own `<…Font justifyH=>` (a local write on
|
||
// the embedded font, decision 1996), else the object's. Between frames
|
||
// the label's own word carries the NORMAL instance's value
|
||
// (`button::apply_normal_font`, the live link); a hover or a disable swaps
|
||
// it here the way the client re-links the label to another instance
|
||
// (`0x779810`) — behind the severance mask like every other axis, so a
|
||
// label that `SetJustifyH`'d for itself keeps its own.
|
||
if !data.font_explicit.justify_h {
|
||
if let Some(j) = state_justify.or(fo.justify_h) {
|
||
data.justify.set_h(j);
|
||
}
|
||
}
|
||
if !data.font_explicit.justify_v {
|
||
if let Some(j) = fo.justify_v {
|
||
data.justify.set_v(j);
|
||
}
|
||
}
|
||
}
|
||
// `Button:SetFont` sits BETWEEN the two: it is a local set on the button's own
|
||
// embedded font, so it outranks the font object that font inherits (a locally
|
||
// set axis severs inheritance and is never restored — wow-re
|
||
// `font-object-lua-surface.md`), but it loses to a face the label FontString
|
||
// set for *itself*, which severs one level further down. That is what
|
||
// `font_explicit` is, so it is the gate here too.
|
||
if let Some(bf) = button_font {
|
||
if !data.font_explicit.face {
|
||
data.font_path = Some(bf.path.clone());
|
||
}
|
||
if !data.font_explicit.height {
|
||
data.font_height = Some(bf.height);
|
||
}
|
||
if !data.font_explicit.outline {
|
||
data.outline = super::Outline::flags(&bf.flags);
|
||
}
|
||
}
|
||
// The button-level state color wins over the font object AND the region's own
|
||
// explicit color — the client's Button color slots repaint the label outright.
|
||
if let Some(c) = state_color {
|
||
data.vertex_color = Some(c);
|
||
}
|
||
// A region draws at its RESOLVED rect, and nothing else (decision 1310,
|
||
// superseding 0068 v1's centered/fill-the-owner fallbacks): every drawable
|
||
// region carries real anchors — authored, or the creation-path implicit anchor
|
||
// (`region::implicit_creation_anchor`) — and the real resolver has no
|
||
// zero-anchor fallback (a failed resolve latches unresolvable, `0x768d55`). A
|
||
// region with no rect here is a templateless Lua region nobody anchored, and
|
||
// the reference draws it nowhere. The bar-fill/thumb regions keep their own
|
||
// fraction geometry (computed off the owner rect above) — they never carry
|
||
// anchors and skip the resolver entirely, like the reference's own bar path.
|
||
// The bar-fill CROPS its texture (wow-re `nameplate-vkey.md`, VERIFIED): every
|
||
// `SetValue` rewrites the region's 4-corner UV block with `u1 = fraction` and
|
||
// recomputes the quad as `right = left + frac·width`. So the art is sliced, never
|
||
// squeezed — a bar texture with a horizontal ramp (`UI-StatusBar` brightens 124→166
|
||
// left-to-right) keeps its true gradient at every fill level.
|
||
if let Some(sb) = bar_fill {
|
||
data.tex_coords = Some(bar_fill_uv(data.tex_coords, sb));
|
||
}
|
||
if bar_fill.is_none() && !thumb_fill && !color_thumb {
|
||
rect = model.region_resolved.get(&rh).copied();
|
||
}
|
||
let is_text = matches!(
|
||
region.map(|r| r.kind),
|
||
Some(crate::widget::RegionKind::FontString)
|
||
);
|
||
// The generated art wins only over an EMPTY slot: an addon that sets a real
|
||
// texture on the wheel region gets its texture, the way it would on any other
|
||
// region. (`ColorPickerFrame.xml` sets none, which is the whole point.)
|
||
let content = if let Some(art) =
|
||
color_art.filter(|_| data.texture.is_none() && data.fill.is_none())
|
||
{
|
||
art
|
||
} else if is_text {
|
||
QuadContent::Text {
|
||
text: data.text,
|
||
color: data.vertex_color,
|
||
// The gx translator's answer, not the getter's: a cleared axis draws
|
||
// CENTER/MIDDLE (`0x44d420`), where `GetJustifyH` says "UNKNOWN".
|
||
justify_h: data.justify.paint_h(),
|
||
justify_v: data.justify.paint_v(),
|
||
font: data.font_path,
|
||
font_height: data.font_height,
|
||
text_height: data.text_height,
|
||
shadow: data.font_shadow,
|
||
outline: data.outline,
|
||
alpha_gradient: data.alpha_gradient,
|
||
// A property of the OWNER, not of the string: the plate's own name
|
||
// and level and an addon's replacements for them are all drawn
|
||
// inside the same sliding rect.
|
||
world_seat: owner
|
||
.is_some_and(|o| super::nameplate::is_world_seated(&model, o)),
|
||
}
|
||
} else {
|
||
// The draw gate is the TEXTURE slot, never the colour (`0x7706e0`: `+0xcc`
|
||
// empty -> emit NOTHING — `texture-color-composition.md` §4, VERIFIED). A
|
||
// vertex colour is a tint on whatever texture exists; alone it is not
|
||
// drawable content — it survives `SetTexture(nil)` by design ("a tint
|
||
// outlives the art it was tinting") and used to leak out of here as a
|
||
// solid plate the moment the art was cleared (the white action buttons on
|
||
// a character switch; the 2026-07-10 grey wells were the same class).
|
||
// A GRADIENT is drawable content in its own right — the client generates it
|
||
// into the same texture slot the colour form of `SetTexture` fills, so a
|
||
// region carrying only a gradient still paints. Folded to its midpoint here
|
||
// because a quad carries ONE tint; the whole gradient stays on the region
|
||
// (`RegionData::gradient`) so a renderer that grows a second stop needs no
|
||
// API change. The approximation is visible, and it is stated there and here
|
||
// rather than discovered later.
|
||
let fill = data.fill.or_else(|| data.gradient.map(|g| g.midpoint()));
|
||
let has_path = data.texture.is_some();
|
||
let has_texture = has_path || fill.is_some();
|
||
QuadContent::Texture {
|
||
path: data.texture,
|
||
color: has_texture
|
||
.then(|| texture_color(fill, data.vertex_color))
|
||
.flatten(),
|
||
// ADD is the one blend mode the renderer acts on; the other four of
|
||
// the client's `alphaMode` enum are carried on `RegionData::blend`
|
||
// (and answered by `GetBlendMode`) but drawn as straight alpha — the
|
||
// stated v1 gap, see [`crate::script::BlendMode`].
|
||
additive: data.blend == crate::script::BlendMode::Add,
|
||
tex_coords: data.tex_coords,
|
||
circular: data.circular,
|
||
portrait_unit: data.portrait_unit,
|
||
rotation: data.rotation,
|
||
// Only ever set against real ART. A pathless solid has its colour
|
||
// FOLDED into `color` two lines up (the renderer draws it as a tint on
|
||
// a 1x1 white texel), so a shader that greys the *texel* would grey
|
||
// white and change nothing — the flag would read as honoured while
|
||
// doing nothing at all. No reference consumer desaturates a solid;
|
||
// every one of them is an icon. Stated here rather than discovered.
|
||
desaturated: data.desaturated && has_path,
|
||
}
|
||
};
|
||
// A region draws at its owner's scale — same single hop as alpha (a region
|
||
// has no scale of its own; `propagation.md`'s product lives on frames).
|
||
let scale = owner_frame.map(|f| f.effective_scale).unwrap_or(1.0);
|
||
(rect, alpha, content, clip, scale)
|
||
}
|
||
};
|
||
// **A `Model` frame's scene draws out of its bucket's ARTWORK batch, last** — wow-re
|
||
// `ui/scratch/model-frame-draw-order.md` (2026-09-04): the batch object carries a
|
||
// third sub-array beside the quads and the text, a render-callback list, and
|
||
// `0x76fb00` drains the three in that order; `0x76d160` registers the model's callback
|
||
// only for `layer == 2` (`0x76d17f cmp ebx,2`). So a model is neither a separate pass
|
||
// nor the frame's own layer-0 slot — it is ARTWORK content, after that layer's quads.
|
||
// This is what puts the world map's player arrow over the zone overlays: both frames
|
||
// sit at `WorldMapFrame.level + 1`, the overlays are ARTWORK quads there, and the
|
||
// arrow's callback drains after them (the director's report, and the case the carve
|
||
// was dispatched on). A model's own OVERLAY/HIGHLIGHT regions still draw over it. The
|
||
// CALLBACK rank (1995) is what puts the scene after that layer's font strings too,
|
||
// whatever their link stamps — the content key alone sat at the text rank.
|
||
let z = match &content {
|
||
QuadContent::ModelPane { .. } => zkey.callback(order::DrawLayer::Artwork).raw(),
|
||
_ => zkey.raw(),
|
||
};
|
||
out.push(ExtractedQuad {
|
||
target,
|
||
z,
|
||
rect,
|
||
alpha,
|
||
content,
|
||
clip,
|
||
scale,
|
||
});
|
||
// A ScrollingMessageFrame emits, on top of its own (empty) frame slot, one Text quad per
|
||
// visible ring line — stacked bottom-up (newest at the frame's bottom edge), each carrying
|
||
// its live fade alpha in the text color. The generic region path can't do this (the lines
|
||
// aren't declared FontStrings); the ring lives in the frame's kind state.
|
||
if let (ZTarget::Frame(fh), Some(fr)) = (target, rect) {
|
||
// The frame's own draw slot carries its Backdrop, behind its regions (which sort
|
||
// after the frame slot). A ScrollingMessageFrame's ring lines do NOT: they take the
|
||
// slot's ARTWORK *content* key ([`crate::order::ZKey::content`]) — the layer the
|
||
// client's own message font strings live in — so the frame's BACKGROUND textures
|
||
// stay behind them. At the bare slot the chat window's hover box painted over its
|
||
// own messages. Both clip like the frame's own slot (the frame IS the clipped owner
|
||
// when it's a scroll child).
|
||
let paint = super::layout::FramePaint { alpha, scale };
|
||
Self::emit_backdrop(&model, fh, fr, zkey.raw(), paint, clip, &mut out);
|
||
Self::emit_message_lines(
|
||
&model,
|
||
fh,
|
||
fr,
|
||
zkey.content(order::DrawLayer::Artwork).raw(),
|
||
paint,
|
||
clip,
|
||
&mut out,
|
||
);
|
||
}
|
||
}
|
||
out
|
||
}
|
||
}
|
||
|
||
/// The single colour a Texture region draws with: **`texel × vertexColour`**, per channel and
|
||
/// **alpha included** (wow-re `system/ui/scratch/texture-color-composition.md`, VERIFIED — the
|
||
/// stage-0 combine's `MODULATE(TEXTURE, DIFFUSE)` for both colour and alpha).
|
||
///
|
||
/// **That law is scoped to a region with no pixel shader bound** (`+0x128 == 0` — wow-re
|
||
/// `texture-desaturate-law.md` §6.1's correction to that note). A DESATURATED region takes the
|
||
/// fragment program instead, which supersedes the whole stage chain and reads the vertex colour's
|
||
/// ALPHA only; its RGB never reaches the pixel. The colour computed here still travels — the
|
||
/// renderer needs the alpha, and the RGB is simply unread on that branch (`ui_quad.wgsl`) — so
|
||
/// nothing changes here, but the note this cites no longer says what it used to.
|
||
///
|
||
/// `fill` is the region's own solid-colour texture ([`RegionData::fill`] — the client generates a
|
||
/// real 8×8 texel block from it), so where it is set it IS the texel and the product is the drawn
|
||
/// colour. Where it isn't, the texel comes from `path`'s art and this returns the tint alone for the
|
||
/// renderer to modulate the sample by; `None` means untinted.
|
||
///
|
||
/// The correction this encodes: a `<Color 1,1,1,0.2>` trough later `SetVertexColor(0,0,0.75,0.5)`'d
|
||
/// draws at alpha **0.1**. benilla used to store one colour slot and let the second call *replace*
|
||
/// the first, which drew it at 0.5.
|
||
fn texture_color(fill: Option<[f32; 4]>, vertex: Option<[f32; 4]>) -> Option<[f32; 4]> {
|
||
match (fill, vertex) {
|
||
(Some(f), Some(v)) => Some([f[0] * v[0], f[1] * v[1], f[2] * v[2], f[3] * v[3]]),
|
||
(Some(c), None) | (None, Some(c)) => Some(c),
|
||
(None, None) => None,
|
||
}
|
||
}
|
||
|
||
/// A StatusBar's bar-fill rect: the frame rect scaled by the value fraction — rightward from the
|
||
/// left edge (horizontal) or upward from the bottom (vertical), the documented fill directions
|
||
/// (reverse-fill is an Era extension, not modeled yet).
|
||
fn bar_fill_rect(r: Rect, sb: &crate::widget::StatusBarState) -> Rect {
|
||
let f = sb.fraction();
|
||
if sb.vertical {
|
||
Rect::new(r.bottom, r.left, r.bottom + r.height() * f, r.right)
|
||
} else {
|
||
Rect::new(r.bottom, r.left, r.top, r.left + r.width() * f)
|
||
}
|
||
}
|
||
|
||
/// A StatusBar's bar-fill UV sub-rect: `base` (its `<TexCoords>`/`SetTexCoord`, or the full texture)
|
||
/// sliced to the value fraction along the fill axis — `[left, right, top, bottom]`, 0..1, top-left
|
||
/// origin.
|
||
///
|
||
/// The client CROPS rather than scales (wow-re `nameplate-vkey.md`, VERIFIED): `SetValue`
|
||
/// (`0x7cc450`→`0x7833c0`) drives `0x770410`, which writes the 4-corner UV block (`+0x104..+0x120`)
|
||
/// with `u1 = GetValue()` and recomputes `right = left + frac·width`. Horizontal is the verified
|
||
/// case; VERTICAL mirrors it up the `v` axis (bottom-up fill ⇒ the *bottom* edge of the art is
|
||
/// pinned) — inferred from the same block, not separately pinned.
|
||
fn bar_fill_uv(base: Option<TexCoords>, sb: &crate::widget::StatusBarState) -> TexCoords {
|
||
// The fill crop is inherently the 4-edge form; an affine base (no live StatusBar uses one)
|
||
// contributes its bounding edges.
|
||
let [l, r, t, b] = base.map(|tc| tc.edges()).unwrap_or([0.0, 1.0, 0.0, 1.0]);
|
||
let f = sb.fraction();
|
||
TexCoords::Rect(if sb.vertical {
|
||
[l, r, b - (b - t) * f, b]
|
||
} else {
|
||
[l, l + (r - l) * f, t, b]
|
||
})
|
||
}
|