Sam and Claude Fable 5.1
64296b306f
dodge, parry and block answer, and the camera boom stops at the water
...
- GetDodgeChance, GetParryChance and GetBlockChance answer the numbers the character sheet already had, so the addons that ask for them get a figure instead of a nil (2166)
- with Follow Terrain on, pressing mouse-look no longer jolts the view: the terrain lean folds into the angle you drag and comes back out on release, and smart pivot holds its bias while a server-driven turn runs (2165)
- entering water, the camera's pivot eases down to the model's own swimming height, so the eye no longer sits at a different height for the same zoom (2165)
- the camera's water collision is back as what the option actually is: with it on, the camera boom stops at a bare water surface instead of passing through it; the pivot corridor that snapped last time is not rebuilt (2170)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
2026-09-11 21:02:31 +07:00
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