Files
benilla-octo/crates/benilla-ui/src/script/tooltip_spell.rs
T
SamandClaude Fable 5.1 663851b17d every line is a key, four find their sound, and the ding prints once
- the last app-side lines become GlobalStrings keys — tooltip cells, party, petition, duel, quest, PvP and rest lines read the install's own wording, so a non-enUS chain shows its own text (2045, 2080)
- a locked chest says Requires Pick Lock, ammo and thrown weapons drop their invented slot word, a met set bonus reads Set: without the count, and a 100 s cooldown reads 1.67 min as the template prints it
- the level-up block and the free-professions line printed twice in chat and print once; a declined invite, a friend coming online, a duel request and a failed quest play the sound 1.12 gives them
- Duel cancelled. is the yellow line at the top of the screen, and a trainer refusal or a failed quest with no cached template shows nothing, as on 1.12

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-08 16:19:46 +07:00

810 lines
40 KiB
Rust

//! The engine **spell/aura tooltip channel** (decision 0274 P2) — the verified line law of the
//! spell builder `0x52e610` and the aura builder `0x52f880` (wow-re
//! `ui/scratch/tooltip-content-law.md`, the 0276 fold-back):
//!
//! - name | rank (gray) — one double line. The name's colour is the BUILDER's: **white** from
//! the spell builder (`0x530270`), **gold** from the aura builder (`0x530380`, the gold
//! wrapper) — the same split `SetTrackingSpell` shows;
//! - **Cost | Range** — ONE double line (either side may be absent);
//! - **CastTime | Cooldown** — ONE double line; a passive spell simply omits it (there is NO
//! "Passive" text in the 1.12 builder);
//! - required tool / form — the equipped-item-class line then the stance line, each white when
//! met and red when not;
//! - reagents — inline red per missing item (the one builder that uses the `|cffff2020` escape;
//! joins when a reagent feed exists);
//! - description — gold, wrapped. An AURA's description is **white** (byte-verified difference),
//! and only `SetPlayerBuff` appends the duration-remaining line, which is **gold** again
//! (`0xffffd200`, the title's gold — B62; see [`render_spell`]'s tail).
//!
//! The engine renders VIEWS ([`SpellTooltipView`]) the app resolves at push time — the $-token
//! substitution (values off Spell.dbc + the player's level), cast-time/duration/range text —
//! because the catalogs and the token engine live app-side; the engine holds no DBC knowledge.
//! Views are keyed by spell id in an ask-once store (the item-template store's pattern): a
//! renderer miss records the id, the app resolves and pushes, the hover's re-enter repaints.
use mlua::{Lua, Table, Value};
use super::object::frame_handle_of;
use super::tooltip::{append_line, clear_content, fire_cleared};
use super::{CraftTooltip, Model, TrainerTooltip};
const WHITE: [f32; 4] = [1.0, 1.0, 1.0, 1.0];
/// The rank column's gray — byte-verified `0xff808080` (0276).
const GRAY: [f32; 4] = [128.0 / 255.0, 128.0 / 255.0, 128.0 / 255.0, 1.0];
/// The description gold — byte-verified `0xffffd200` (0276).
const GOLD: [f32; 4] = [1.0, 210.0 / 255.0, 0.0, 1.0];
/// One spell's tooltip view — every string app-resolved (the $-engine's output for the
/// description; the cost/range/cast/cooldown texts off the DBC catalogs).
#[derive(Clone, Debug, Default, PartialEq)]
pub struct SpellTooltipView {
pub name: String,
/// "Rank N" — the gray right column of the name line, on the SPELL variant only.
pub rank: Option<String>,
/// "Magic" / "Curse" / "Disease" / "Poison" — the AURA variant's right column (law §3-BUFF),
/// the `SpellDispelType.dbc` name of the spell's dispel class gated by that table's `[+0x28]`
/// flag, so an undispellable aura (Stealth) carries `None`. Rendered GOLD, like the aura name
/// it shares its line with — not the spell variant's gray.
pub dispel_type: Option<String>,
/// "35 Mana" / "20 Rage" / "20 Health" / "11 Health, plus 5 per sec" — the cost cell: the
/// RESOLVED cost through the power-type key array with the health fallback (1074).
pub cost: Option<String>,
/// "30 yd range" — the range cell.
pub range: Option<String>,
/// "1.5 sec cast" / "Instant cast" / "Instant" / "Next melee" / "Attack speed" /
/// "Channeled" — `None` = a passive spell: the whole casttime|cooldown line is omitted
/// (the verified law; never a "Passive" text line).
pub cast_time: Option<String>,
/// "15 sec cooldown" — the cooldown cell: `max(RecoveryTime, CategoryRecoveryTime)` (the
/// 0276 line law §3.4 — Charge's 15 s lives in the CATEGORY column).
pub cooldown: Option<String>,
/// "Requires Wands" — the equipped-item-class half of law §3.6, over
/// `EquippedItemClass`/`EquippedItemSubClassMask`: white when [`Self::item_met`], red when
/// not. Sits ABOVE [`Self::requires_form`] (the law's tool-then-form order).
pub requires_item: Option<String>,
/// Whether some WORN item satisfies the class + subclass mask (the app re-pushes views when
/// the equipped set changes, so the color tracks live swaps).
pub item_met: bool,
/// "Requires Battle Stance" — the required-form line (law §3.6, `SPELL_REQUIRED_FORM` over
/// the `Stances` mask): white when [`Self::form_met`], red when not.
pub requires_form: Option<String>,
/// Whether the player's CURRENT shapeshift form satisfies the mask (the app re-pushes views
/// on a form change, so the color tracks live stance switches).
pub form_met: bool,
/// "Reagents: Light Feather" — law §3.8, `SPELL_REAGENTS` ("Reagents: ", no format slot) +
/// the 8 reagent slots. Rendered WHITE and wrapped; a reagent the player is short of carries
/// the builder's own **inline** `|cffff2020` escape (the spell builder is the one builder
/// that colors mid-line), so the composed string arrives paint-ready from the app.
pub reagents: Option<String>,
/// "2.62% chance to dodge" — the law's line 10 (§3-CHANCE), selected by the spell's `Effect[0]`
/// and rendered white and unwrapped, BELOW the reagents and ABOVE the description. The
/// percentage is the player's own live avoidance/crit field, so the app re-pushes as it moves.
pub chance: Option<String>,
/// The $-substituted description — gold + wrapped for spells.
pub description: String,
/// The $-substituted AURA description (`Spell.dbc AuraDescription`) — the buff hover's
/// white text (byte-verified: the aura builder reads the aura column). Falls back to
/// `description` when empty.
pub aura_description: String,
}
impl super::UiScript {
/// Store (or replace) a spell's tooltip view — the app's push half of the ask-once flow.
pub fn set_spell_tooltip(&mut self, spell_id: u32, view: SpellTooltipView) {
let mut model = self.model_mut();
model.spell_tooltip_asks.remove(&spell_id);
model.spell_tooltips.insert(spell_id, view);
}
/// Drain the spell ids the renderers asked for that the store didn't have.
pub fn take_spell_tooltip_asks(&mut self) -> Vec<u32> {
self.model_mut().spell_tooltip_asks.drain().collect()
}
}
/// Look up the store; a miss records the ask. `pub(super)` for the talent tooltip's shared use
/// (its display + next-rank spells ride this same ask-once channel — decision 0304).
pub(super) fn spell_view_of(lua: &Lua, spell_id: u32) -> Option<SpellTooltipView> {
let mut model = lua.app_data_mut::<Model>().expect("model app_data");
let v = model.spell_tooltips.get(&spell_id).cloned();
if v.is_none() && spell_id != 0 {
model.spell_tooltip_asks.insert(spell_id);
}
v
}
/// The talent interleave for [`render_spell`] (decision 0304; the builder's own talent params —
/// wow-re tooltip-content-law §3 lines 2/13): the white "Rank r/m" after the name, the red
/// requirement lines while locked (position CONFIRMED — decision 0305's residue: matches the
/// builder law, after the rank line), the "Next rank:" block, and the green learn hint.
#[derive(Clone, Debug, Default)]
pub(super) struct TalentLines {
/// `TOOLTIP_TALENT_RANK` = "Rank %d/%d", already filled by the caller off the player's own
/// string table. `None` = the table does not carry the key, and the plate shows no rank row
/// (decision 2045 — never an invented one).
pub rank_line: Option<String>,
pub reqs: Vec<String>,
/// The next rank's spell id (0 = none) — asked from the spell store when its description
/// hasn't landed yet, so the hover's re-enter completes the block.
pub next_spell: u32,
pub next_desc: Option<String>,
pub learn: bool,
}
/// `TOOLTIP_TALENT_LEARN`'s green — the shared talent-learn green of the tooltip color table
/// (byte-verified `0xff00ff00`, wow-re tooltip-content-law).
const GREEN: [f32; 4] = [0.0, 1.0, 0.0, 1.0];
/// The unmet-requirement red — `0xc0d390 = ffff2020` (the item builder's own RED value).
const RED: [f32; 4] = [1.0, 32.0 / 255.0, 32.0 / 255.0, 1.0];
/// Render one spell view — the verified law (module doc). `aura` renders the aura variant:
/// white description, plus the caller-supplied duration-remaining line (`SetPlayerBuff` only).
/// `talent` interleaves the talent lines ([`TalentLines`] doc).
/// The builder's parameter vector, named as the byte law names it (`0x52e610`'s param3..param8 —
/// wow-re `ui/scratch/tooltip-content-law.md` §3). These were three positional `bool`s at a
/// 7-argument call site, which is exactly the shape that gets silently transposed; `Default` is the
/// plain spell hover every caller but two wants.
#[derive(Clone, Copy, Default)]
pub(super) struct SpellRenderOpts {
/// Render through the AURA builder (`0x52f880`) rather than the spell builder: gold name, white
/// description, the dispel-class right column.
pub(super) aura: bool,
/// `param6` showRank — the gray "Rank N" right column. `SetSpell` passes 0 (the spellbook hover
/// never shows it), `SetAction` passes 1.
pub(super) show_rank: bool,
/// `param5` altCaster — **one** gate suppressing **both** the totems and the reagents lines
/// (byte-verified at the two branch sites `0x52ed43` and `0x52f393`). Set only by
/// `SetTrainerService`, and only when the matched learn-wrapper slot was `LEARN_PET_SPELL`: a
/// pet-training service shows neither block.
pub(super) alt_caster: bool,
}
fn render_spell(
lua: &Lua,
this: &Table,
v: &SpellTooltipView,
opts: SpellRenderOpts,
remaining: Option<String>,
talent: Option<&TalentLines>,
) -> mlua::Result<()> {
let SpellRenderOpts {
aura,
show_rank,
alt_caster,
} = opts;
// The name colour splits by BUILDER, byte-verified: the spell builder `0x52e610` writes its
// name line through `0x530270` (white), the aura builder `0x52f880` through `0x530380` — the
// GOLD wrapper (wow-re tooltip-content-law §3 line 1 vs §3-BUFF). SetTrackingSpell's gold,
// already pinned by the director's own A/B, is the same wrapper.
let name_color = if aura { GOLD } else { WHITE };
// The name line's RIGHT column splits by builder too. The spell builder's is the gray "Rank N",
// and it shows only when the CALLER asks (byte-verified: SetSpell passes param6=0 — the
// spellbook hover never shows "Rank N"; SetAction passes 1). The aura builder's is the dispel
// class ("Magic" on Ice Armor — §3-BUFF), and it is GOLD, not gray: a buff never shows a rank.
let right = if aura {
v.dispel_type.clone().map(|t| (t, GOLD))
} else {
v.rank.clone().filter(|_| show_rank).map(|t| (t, GRAY))
};
append_line(lua, this, (v.name.clone(), name_color), right, false)?;
// The talent head: "Rank r/m" (builder line 2, TOOLTIP_TALENT_RANK white) + the red
// requirement lines while locked (position CONFIRMED, decision 0305 — TalentLines doc).
if let Some(t) = talent {
if let Some(rank) = &t.rank_line {
append_line(lua, this, (rank.clone(), WHITE), None, false)?;
}
for req in &t.reqs {
append_line(lua, this, (req.clone(), RED), None, true)?;
}
}
if !aura {
// Cost | Range — one line, either side optional.
match (&v.cost, &v.range) {
(Some(c), Some(r)) => append_line(
lua,
this,
(c.clone(), WHITE),
Some((r.clone(), WHITE)),
false,
)?,
(Some(c), None) => append_line(lua, this, (c.clone(), WHITE), None, false)?,
(None, Some(r)) => append_line(lua, this, (r.clone(), WHITE), None, false)?,
(None, None) => {}
}
// CastTime | Cooldown — one line; a passive spell (cast_time None) omits it whole.
if let Some(ct) = &v.cast_time {
match &v.cooldown {
Some(cd) => append_line(
lua,
this,
(ct.clone(), WHITE),
Some((cd.clone(), WHITE)),
false,
)?,
None => append_line(lua, this, (ct.clone(), WHITE), None, false)?,
}
}
// Required tool / form (law §3.6): the equipped-item-class line first, then the stance
// line. Each white when met, red when not.
if let Some(req) = &v.requires_item {
let color = if v.item_met { WHITE } else { RED };
append_line(lua, this, (req.clone(), color), None, false)?;
}
if let Some(req) = &v.requires_form {
let color = if v.form_met { WHITE } else { RED };
append_line(lua, this, (req.clone(), color), None, false)?;
}
// Reagents (law §3.8): white + wrapped, the missing entries inline-red inside the text.
// Suppressed wholesale by altCaster — the same gate that hides the totems block, which we
// have no feed for yet, so this is the only half of it that is observable here.
if let Some(reagents) = v.reagents.as_ref().filter(|_| !alt_caster) {
append_line(lua, this, (reagents.clone(), WHITE), None, true)?;
}
// Chance to dodge/parry/block/crit (law line 10, §3-CHANCE) — white, NOT wrapped, and it
// sits here: below the reagents, above the description.
if let Some(chance) = &v.chance {
append_line(lua, this, (chance.clone(), WHITE), None, false)?;
}
}
let desc = if aura && !v.aura_description.is_empty() {
&v.aura_description
} else {
&v.description
};
if !desc.is_empty() {
let color = if aura { WHITE } else { GOLD };
append_line(lua, this, (desc.clone(), color), None, true)?;
}
// The talent tail: the TOOLTIP_TALENT_NEXT_RANK header (white, `0x854a10` pushed at
// `0x52b2cd`) over the next rank's gold description, and the green learn hint (builder
// line 13, TOOLTIP_TALENT_LEARN `0x8549f8` at `0x52b362`). Both are keys into the player's
// own string table (decision 2045); an install without them shows the description alone
// rather than a sentence of ours.
if let Some(t) = talent {
if let Some(next) = &t.next_desc {
if let Some(header) = crate::strings::global(lua, "TOOLTIP_TALENT_NEXT_RANK") {
append_line(lua, this, (header, WHITE), None, false)?;
}
append_line(lua, this, (next.clone(), GOLD), None, true)?;
}
if t.learn {
if let Some(hint) = crate::strings::global(lua, "TOOLTIP_TALENT_LEARN") {
append_line(lua, this, (hint, GREEN), None, false)?;
}
}
}
// The duration-remaining line (`SetPlayerBuff` only) is GOLD `0xffffd200` — the same gold as
// the aura title it sits under, NOT the description's white. Measured off the reporter's own
// 1.12.1 reference shot for B62 (`media/1530672450247856148`, Ice Armor in Wetlands): the
// "29 minutes remaining" glyphs read exactly `(255, 210, 0)`, pixel-identical to that shot's
// "Ice Armor" / "Magic" title row, while its description rows read `(255, 255, 255)`. Ours
// rendered it white (`media/1530672304877469696`, `(255, 255, 255)`) — that white *is* B62.
if let Some(rem) = remaining {
append_line(lua, this, (rem, GOLD), None, false)?;
}
Ok(())
}
/// The talent tooltip's entry (decision 0304 — `GameTooltip:SetTalent`'s render half): the
/// display spell through the shared store + the talent interleave. A missing next-rank view is
/// re-asked so the hover's re-enter completes the block.
pub(super) fn set_spell_with_talent(
lua: &Lua,
this: &Table,
spell_id: u32,
talent: TalentLines,
) -> mlua::Result<()> {
let h = frame_handle_of(lua, this)?;
{
let mut model = lua.app_data_mut::<Model>().expect("model app_data");
clear_content(&mut model, h);
}
fire_cleared(lua, h);
if talent.next_desc.is_none() {
super::talent::ask_next_rank(lua, talent.next_spell);
}
match spell_view_of(lua, spell_id) {
Some(v) => render_spell(
lua,
this,
&v,
SpellRenderOpts::default(),
None,
Some(&talent),
)?,
None => {
// The view hasn't landed: show the talent head alone (the ask is recorded; the
// hover's re-enter repaints complete) — the spell channel's own fallback shape.
if let Some(rank) = &talent.rank_line {
append_line(lua, this, (rank.clone(), WHITE), None, false)?;
}
}
}
super::tooltip::show_or_hide_empty(lua, h);
Ok(())
}
/// Shared entry: clear, render (or record the ask and show nothing but the name if the caller
/// knows one), show.
/// The reward-spell hover: the spell by id with the quest's own name as the fallback, or an
/// empty tooltip.
fn set_reward_spell(
lua: &Lua,
this: &Table,
spell: Option<(u32, Option<String>)>,
) -> mlua::Result<()> {
match spell {
Some((id, name)) => set_spell_by_id(lua, this, id, name, SpellRenderOpts::default(), None),
None => {
let h = frame_handle_of(lua, this)?;
{
let mut model = lua.app_data_mut::<Model>().expect("model app_data");
clear_content(&mut model, h);
}
super::tooltip::show_or_hide_empty(lua, h);
Ok(())
}
}
}
pub(super) fn set_spell_by_id(
lua: &Lua,
this: &Table,
spell_id: u32,
fallback_name: Option<String>,
opts: SpellRenderOpts,
remaining: Option<String>,
) -> mlua::Result<()> {
let h = frame_handle_of(lua, this)?;
{
let mut model = lua.app_data_mut::<Model>().expect("model app_data");
clear_content(&mut model, h);
}
fire_cleared(lua, h);
match spell_view_of(lua, spell_id) {
Some(v) => render_spell(lua, this, &v, opts, remaining, None)?,
None => {
if let Some(name) = fallback_name {
append_line(lua, this, (name, WHITE), None, false)?;
}
}
}
super::tooltip::show_or_hide_empty(lua, h);
Ok(())
}
/// Register the spell/aura content channels into the GameTooltip kind method table.
pub(super) fn install_methods(lua: &Lua, m: &Table) -> mlua::Result<()> {
// GameTooltip:SetSpell(bookId, bookType) — the spellbook hover: the 1-based book slot resolves
// through the named book's state to a spell id.
//
// **`bookType` decides which book**, exactly like every `bookType`-taking global
// (`super::spellbook::book_slot`). Byte-verified in `SetSpell 0x532d10`, which is its own
// implementation of the same fork rather than a caller of the shared parser: arg2 → number,
// `- 1`, bounded `[0, 0x400)` (`0x532dd4`-`0x532df4`); arg3 → string, compared against the
// literal `"pet"` at `0x846960` (`0x532e13`); match takes `[4*i + 0xb6f098]` — the PET book —
// and sets `isPet = 1` (`0x532e1c`), everything else takes `[4*i + 0xb700f0]` (`0x532e2a`).
// That `isPet` then rides into `0x6e2ea0` as the cooldown BANK (`0x532e50`), the same bank
// split 1031 built.
//
// Before the fork, a pet-book hover indexed the PLAYER's slot list, so hovering the imp's first
// spell showed the player's first spell — "Attack", crit line and all (decision 1050).
m.set(
"SetSpell",
lua.create_function(|lua, (this, book_id, book_type): (Table, u32, Value)| {
// The reference requires a STRING third argument and bails otherwise (`0x532dc0`'s
// `lua_isstring(3)` → `je` out); a non-string is therefore not "the player's book".
let Some(book_type) = book_type.as_string().and_then(|s| s.to_str().ok()) else {
return Ok(());
};
let (spell_id, name) = {
let model = lua.app_data_mut::<Model>().expect("model app_data");
match super::spellbook::book_slot(&model, book_id, &book_type) {
Some(s) => (s.spell_id, Some(s.name.clone())),
None => return Ok(()),
}
};
set_spell_by_id(lua, &this, spell_id, name, SpellRenderOpts::default(), None)
})?,
)?;
// GameTooltip:SetShapeshift(index) — the stance-bar hover (the form's own spell tooltip).
m.set(
"SetShapeshift",
lua.create_function(|lua, (this, index): (Table, usize)| {
let (spell_id, name) = {
let model = lua.app_data_mut::<Model>().expect("model app_data");
match model.shapeshift_forms.get(index.saturating_sub(1)) {
Some(f) => (f.view.spell_id, Some(f.view.name.clone())),
None => return Ok(()),
}
};
set_spell_by_id(lua, &this, spell_id, name, SpellRenderOpts::default(), None)
})?,
)?;
// GameTooltip:SetPetAction(index) — the pet-bar hover (decision 0982). Only ever reached for a
// SPELL slot: the reference's `PetActionButton_OnEnter` builds a token slot's tooltip inline
// from `tooltipName`/`tooltipSubtext` and never calls this. A slot with no spell (a token, an
// empty slot, an out-of-range index) is a no-op, leaving whatever was shown — the same shape
// as SetSpell's out-of-range.
m.set(
"SetPetAction",
lua.create_function(|lua, (this, index): (Table, usize)| {
let (spell_id, name) = {
let model = lua.app_data_mut::<Model>().expect("model app_data");
match model
.pet_bar
.slots
.get(index.saturating_sub(1))
.filter(|s| !s.view.is_token)
{
Some(s) => match s.view.spell_id {
Some(id) => (id, s.view.name.clone()),
None => return Ok(()),
},
None => return Ok(()),
}
};
set_spell_by_id(lua, &this, spell_id, name, SpellRenderOpts::default(), None)
})?,
)?;
// GameTooltip:SetPlayerBuff(buffIndex) — the buff-bar hover: the aura variant (white
// AuraDescription) + the duration-remaining line only this entry point appends (byte-verified;
// remaining computed live off the aura's GetTime expiry). The line's TEXT is no longer interim:
// §3-BUFF-TIME-FORMAT pinned `0x52fa50`'s four-arm ladder and its rounding, and
// `tooltip::duration_text` is it.
//
// **The argument is a 1.12 CACHE POSITION, not a filtered ordinal** — the same 0-based handle
// `GetPlayerBuff` returns and every `GetPlayerBuff*` sibling consumes (see
// `super::aura`'s header). `ref-BuffFrame.lua:105` is the pin: `GameTooltip:SetPlayerBuff(buffIndex)`
// where `buffIndex` came straight out of `GetPlayerBuff`, never from the button's own id.
//
// This corrects a real defect: the binding previously read a 1-based index within the
// sign-filtered list, so of the corpus's 21 call sites — all of which pass a cache position —
// every position >= 1 resolved one aura too early, no debuff was ever reachable (the sign
// defaulted to helpful), and `SetPlayerBuff(-1)` showed the FIRST buff instead of nothing.
// That last one is load-bearing: `BigWigs/Raids/Naxxramas/Loatheb.lua:260-271` feeds an
// unchecked `GetPlayerBuff(i, "HARMFUL")` straight in and terminates its scan on the tooltip's
// first line going nil.
//
// A miss (out of range, negative, empty cache) routes through the shared entry with spell id 0,
// exactly like SetUnitBuff's: content clears and the plate hides, never a stale tooltip left
// showing. Any surplus argument is ignored — `CT_BuffMod/CT_BuffFrame.lua:151` passes a filter
// string the reference's own binding never reads.
m.set(
"SetPlayerBuff",
lua.create_function(|lua, (this, index): (Table, i64)| {
let now = {
let g = lua.globals();
g.get::<f64>("__benilla_now").unwrap_or(0.0)
};
let (spell_id, name, remaining_ms) = {
let model = lua.app_data_mut::<Model>().expect("model app_data");
let hit = usize::try_from(index)
.ok()
.and_then(|pos| model.auras.get("player").and_then(|a| a.get(pos)));
match hit {
Some(a) => {
// The gate is `untilCancelled`, NOT "does this aura have a duration yet".
// §3-BUFF-DURATION: `0x532b00` skips the whole duration block when the
// cache record's `+0xc` is set (`532bda: 8b 46 0c` / `532bdf: 75 2d`), so
// a permanent aura shows title + description and nothing more. That flag
// is DBC-derived, so it is already right on the frame an aura appears —
// before any `SMSG_UPDATE_AURA_DURATION` lands — which is exactly why
// `AuraState::until_cancelled`'s own doc calls it a different question
// from `expiration_time == 0.0`. Gating on the duration (what this did)
// blanked the line for a timed aura's first frames, and hid the
// reference's own "0 seconds remaining" once one lapsed.
let ms = (!a.until_cancelled).then(|| {
// The reference counts integer milliseconds off GetTickCount; ours is
// a float second clock, so this is the nearest millisecond to it.
((a.expiration_time - now) * 1000.0)
.round()
.clamp(0.0, f64::from(u32::MAX)) as u32
});
(a.spell_id, a.name.clone(), ms)
}
// The miss clears rather than leaving the previous plate up — the same shape
// SetUnitBuff uses, and the one Loatheb's scan depends on: it breaks its loop
// when TextLeft1 reads nil, so a stale line would never let it terminate.
None => (0, None, None),
}
};
// The text is `0x52fa50`'s, over the player's own GlobalStrings — never a string of
// ours. Off an install the table is absent and the line simply does not render.
let remaining = remaining_ms.and_then(|ms| {
let g = lua.globals();
super::tooltip::duration_text(ms, "SPELL_TIME_REMAINING", true, &|key| {
g.get::<String>(key).ok()
})
});
set_spell_by_id(
lua,
&this,
spell_id,
name,
SpellRenderOpts {
aura: true,
..Default::default()
},
remaining,
)
})?,
)?;
// GameTooltip:SetUnitBuff(unit, index) / SetUnitDebuff(unit, index) — the target frame's aura
// hover: the same aura variant (white AuraDescription), WITHOUT the duration-remaining line —
// byte-verified, only SetPlayerBuff appends it (and no other unit has a duration on the 1.12
// wire anyway). The index counts within the sign-filtered list, the UnitBuff/UnitDebuff
// convention.
for (verb, helpful) in [("SetUnitBuff", true), ("SetUnitDebuff", false)] {
m.set(
verb,
// `index` is `Value`, not `i64`, and that is a fidelity fix rather than laxity — the
// same correction `SetTexture` already carries. A C binding reads what it wants off
// the Lua stack: `lua_tonumber` on nil yields 0, which finds no aura and shows
// nothing. Typing it `i64` made us RAISE on a call the real client accepts silently.
//
// Found by the use-probe: `CT_AssistFrameDebuff1:OnEnter` calls
// `SetUnitDebuff(unit, this:GetID())` and the id is nil on a frame CT_UnitFrames
// created without one. It only fires on hover, so nothing before the probe saw it.
lua.create_function(move |lua, (this, token, index): (Table, String, Value)| {
let index = match &index {
Value::Integer(i) => *i,
Value::Number(n) => *n as i64,
Value::String(s) => s
.to_str()
.ok()
.and_then(|t| t.parse::<i64>().ok())
.unwrap_or(0),
_ => 0,
};
let hit = {
let model = lua.app_data_mut::<Model>().expect("model app_data");
let idx = usize::try_from(index.max(1) - 1).unwrap_or(0);
model
.auras
.get(&token)
.and_then(|a| a.iter().filter(|a| a.helpful == helpful).nth(idx))
.map(|a| (a.spell_id, a.name.clone()))
};
// A miss (index past the list, unknown token) still routes through the shared
// entry with spell id 0: content clears and the empty plate hides — never a
// stale previous tooltip left showing. Id 0 records no ask.
let (spell_id, name) = hit.unwrap_or((0, None));
set_spell_by_id(
lua,
&this,
spell_id,
name,
SpellRenderOpts {
aura: true,
..Default::default()
},
None,
)
})?,
)?;
}
// GameTooltip:SetTrackingSpell() — the minimap tracking icon's hover: NAME gold over a white
// (aura-)description, pinned by the director's reference A/B (2026-07-20: "Find Minerals"
// gold over white "Finding Minerals."). That is just the AURA builder's shape — its name line
// rides the gold wrapper `0x530380` too — so this is no longer a one-off; `0x532c50`'s body
// still isn't carved, so carve it in wow-re before extending BEYOND that shape. No
// duration-remaining line (only SetPlayerBuff appends one), and no tracking active clears +
// hides, like the SetUnitBuff miss path.
m.set(
"SetTrackingSpell",
lua.create_function(|lua, this: Table| {
let hit = {
let model = lua.app_data_mut::<Model>().expect("model app_data");
model
.tracking
.as_ref()
.map(|t| (t.spell_id, t.name.clone()))
};
let (spell_id, fallback_name) = hit.unwrap_or((0, None));
let h = frame_handle_of(lua, &this)?;
{
let mut model = lua.app_data_mut::<Model>().expect("model app_data");
clear_content(&mut model, h);
}
fire_cleared(lua, h);
match spell_view_of(lua, spell_id) {
Some(v) => {
append_line(lua, &this, (v.name.clone(), GOLD), None, false)?;
let desc = if !v.aura_description.is_empty() {
&v.aura_description
} else {
&v.description
};
if !desc.is_empty() {
append_line(lua, &this, (desc.clone(), WHITE), None, true)?;
}
}
None => {
// The view hasn't landed (ask recorded; the re-enter repaints): the name
// alone, in the same gold.
if let Some(name) = fallback_name {
append_line(lua, &this, (name, GOLD), None, false)?;
}
}
}
super::tooltip::show_or_hide_empty(lua, h);
Ok(())
})?,
)?;
// GameTooltip:SetAction(slot) — the action-bar hover: pure delegation by payload kind
// (`0x5322a0`, byte-verified: SPELL 0x00 → the spell builder `0x52e610`, ITEM 0x80 → the item
// builder `0x52b650`, MACRO 0x40 → `0x52b040`; wow-re `ui.md`'s SetAction dispatch).
//
// The MACRO arm is the reference's whole `0x52b040`: fetch the record (`0x4f0f40`), and either
// hide (no record) or render ONE line — the macro's NAME (`rec+0x24`) — through the
// single-coloured-line wrapper `0x5303b0` in the "normal" colour `0xc0cf60`, which is WHITE
// (`0xffffffff`, VERIFIED never rewritten — wow-re `tooltip-content-law.md` §1's colour
// table). Not the spell title's gold, and nothing about the bound spell: 1.12 has no
// `#showtooltip`. This arm was a `_ => Ok(())` left from before 0983 shipped macros, which is
// why a macro on the bar hovered to nothing (the director, 2026-08-27, after 1636).
// GameTooltip:SetQuestRewardSpell() / SetQuestLogRewardSpell() — the hover of the reward
// slot stock marks `rewardType = "spell"` (QuestFrameTemplates.xml:150, QuestLogFrame.xml:115;
// bindings 0x535bb0 / 0x535c60, self only, 0 returns): the quest's reward spell by id through
// the spell renderer, an empty tooltip when the quest rewards none.
m.set(
"SetQuestRewardSpell",
lua.create_function(|lua, this: Table| {
let id = {
let model = lua.app_data_ref::<Model>().expect("model app_data");
model
.quest
.as_ref()
.and_then(|q| q.reward_spell.as_ref())
.map(|s| (s.spell_id, s.name.clone()))
};
set_reward_spell(lua, &this, id)
})?,
)?;
m.set(
"SetQuestLogRewardSpell",
lua.create_function(|lua, this: Table| {
let id = {
let model = lua.app_data_ref::<Model>().expect("model app_data");
model
.quest_log
.detail
.as_ref()
.and_then(|d| d.reward_spell.as_ref())
.map(|s| (s.spell_id, s.name.clone()))
};
set_reward_spell(lua, &this, id)
})?,
)?;
m.set(
"SetAction",
lua.create_function(|lua, (this, slot): (Table, u32)| {
let action = {
let model = lua.app_data_mut::<Model>().expect("model app_data");
model.actions.get(&slot).cloned()
};
let Some(a) = action else { return Ok(()) };
match a.kind {
0x00 => set_spell_by_id(
lua,
&this,
a.action,
None,
SpellRenderOpts {
show_rank: true,
..Default::default()
},
None,
),
0x80 => {
// Route through the shared item renderer (the id-keyed entry).
let f: mlua::Function = this.get("SetItemById")?;
f.call::<()>((this.clone(), a.action))
}
0x40 => {
let h = frame_handle_of(lua, &this)?;
let name = {
let mut model = lua.app_data_mut::<Model>().expect("model app_data");
clear_content(&mut model, h);
// The same 1..36 index lookup `GetActionText` and the bar's icon arm
// make, so the three can never disagree about which macro a slot holds.
model.macros.get(a.action as usize).map(|m| m.name.clone())
};
fire_cleared(lua, h);
if let Some(name) = name {
append_line(lua, &this, (name, WHITE), None, false)?;
}
super::tooltip::show_or_hide_empty(lua, h);
Ok(())
}
_ => Ok(()),
}
})?,
)?;
// GameTooltip:SetTrainerService(index) — the trainer detail-icon hover (ref
// `Blizzard_TrainerUI.xml:452`, whose OnEnter is SetOwner(this,"ANCHOR_RIGHT") +
// SetTrainerService(ClassTrainerFrame.selectedService) + Show(); the LIST ROWS carry no tooltip
// at all). Byte-verified whole in wow-re `ui/scratch/trainer-service-tooltip-law.md`.
//
// The binding is a **selector, not a renderer**: `0x5338b0` emits no line of its own (verified
// negative — none of the four AddLine helpers appears in its extent) and hands one of the two
// shared builders a subject. The subject is decided app-side, because the law reads `Spell.dbc`
// fields the engine cannot see, and arrives pre-resolved as `TrainerService::tooltip`. All this
// does is pick the renderer — which is exactly what the reference binding does.
//
// `index` is a **VISIBLE** row index (headers interleave), resolved through the same mapping
// every other trainer getter uses; a header row is a no-op.
m.set(
"SetTrainerService",
lua.create_function(|lua, (this, index): (Table, usize)| {
let subject = {
let model = lua.app_data_ref::<Model>().expect("model app_data");
match super::trainer::service(&model, index) {
Some(s) => s.tooltip.clone(),
None => return Ok(()),
}
};
match subject {
// Route through the shared item renderer, the way the reference routes into
// `0x52b650`. No fallback name: an item id of 0 or a template still in flight
// renders an EMPTY tooltip, which is the builder's own early-out.
TrainerTooltip::Item(item_id) => {
let f: mlua::Function = this.get("SetItemById")?;
f.call::<()>((this.clone(), item_id))
}
TrainerTooltip::Spell {
spell_id,
alt_caster,
} => set_spell_by_id(
lua,
&this,
spell_id,
None,
SpellRenderOpts {
alt_caster,
..Default::default()
},
None,
),
}
})?,
)?;
// GameTooltip:SetCraftSpell(craftIndex) — the Craft window's detail-icon hover (ref
// `CraftIcon`'s OnEnter, `Blizzard_CraftUI.xml:566`). `SetTrainerService`'s structural twin and
// its law's opposite (wow-re `ui/scratch/trainer-service-tooltip-law.md` §4.1): a selector into
// the same two shared builders, deciding on the RECIPE's own effect columns rather than a
// taught spell's attributes. The subject arrives pre-resolved as `CraftRecipe::tooltip`.
//
// This replaced a v1 two-line "name white, description gold" render. That was wrong in both
// halves: `0x533e90` funnels into `0x52e610`/`0x52b650` like every other content binding, so
// two lines were eight-plus short, and on a `LEARN_SPELL` or `CREATE_ITEM` recipe it was
// describing the wrong subject entirely. `craft_index` is a raw recipe position — the Craft
// window is FLAT, with no headers to interleave (unlike the tradeskill list).
m.set(
"SetCraftSpell",
lua.create_function(|lua, (this, craft_index): (Table, usize)| {
let subject = {
let model = lua.app_data_ref::<Model>().expect("model app_data");
let Some(c) = &model.craft else {
return Ok(());
};
match craft_index.checked_sub(1).and_then(|i| c.recipes.get(i)) {
Some(r) => r.tooltip.clone(),
None => return Ok(()),
}
};
match subject {
CraftTooltip::Item(item_id) => {
let f: mlua::Function = this.get("SetItemById")?;
f.call::<()>((this.clone(), item_id))
}
CraftTooltip::Spell(spell_id) => {
set_spell_by_id(lua, &this, spell_id, None, SpellRenderOpts::default(), None)
}
}
})?,
)?;
Ok(())
}