- a player build ships beside the dev one — dev chords and probe surfaces go dark, and a gate enforces what a player can still reach, by medium not by module - the binary carries its own shaders and its shipped UI, finds the WoW folder by itself, and keeps its local state in one benilla-config folder - the glue screens get a capture shutter, and the engine stops depending on the protocol crate Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
24 lines
1.0 KiB
TOML
24 lines
1.0 KiB
TOML
[package]
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name = "benilla-assets"
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version.workspace = true
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edition.workspace = true
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license.workspace = true
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description = "Bevy AssetSource + AssetLoaders over the WoW 1.12.1 MPQ patch chain"
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[features]
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# Forwarded dev/player seam (0026 · 1173/1174 · 1175). Default-on. `benilla-formats` must be taken
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# with `default-features = false` and its `dev` re-exported here: it is default-on there too, so
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# without this a `--no-default-features` player build gets the feature back through unification and
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# the binary carries the build machine's source-tree path after all.
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default = ["dev"]
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dev = ["benilla-formats/dev"]
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[dependencies]
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anyhow.workspace = true
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bevy.workspace = true
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benilla-formats = { path = "../benilla-formats", default-features = false }
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# Nearest-neighbour resize for off-Elwynn layer BLPs authored below LAYER_TEX_SIZE (texel
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# replication in gamma byte space — no averaging, so the C2 mid-tone darkening can't creep in).
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image = { version = "0.25", default-features = false }
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serde = { version = "1", features = ["derive"] }
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