Files
benilla-octo/crates/benilla-buildstamp/Cargo.toml
T
SamandClaude Fable 5 8eea16157c benilla-world: the engine becomes its own crate
- the world engine splits from the game into a benilla-world crate — 112 files, and the wall is ratcheted to zero names of the game inside the engine
- the engine's public doorway is counted and gated at 32 items, and the render materials, shaders and asset cache move down to benilla-assets
- the game's files leave the engine's asset root — game:// is its own space — and a spike binary boots the engine with no game attached
- weather rides along: snowfall emission is denominated in the reference's frame cap, and a long teleport retires the stranded precipitation field instead of leaving it behind

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-11 18:13:44 +07:00

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TOML

[package]
name = "benilla-buildstamp"
version.workspace = true
edition.workspace = true
license.workspace = true
description = "The git build-id stamp emitter shared by the launcher shims' build scripts (decision 0993/1160)"
[lib]
# A build-dependency only. No tests, no bevy, no app deps — it runs inside cargo's build-script
# pass and must stay trivially cheap to compile.
path = "src/lib.rs"