- a player build ships beside the dev one — dev chords and probe surfaces go dark, and a gate enforces what a player can still reach, by medium not by module - the binary carries its own shaders and its shipped UI, finds the WoW folder by itself, and keeps its local state in one benilla-config folder - the glue screens get a capture shutter, and the engine stops depending on the protocol crate Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
38 lines
1.5 KiB
Rust
38 lines
1.5 KiB
Rust
//! Asset-gated fixture: the ItemDisplayInfo **icon** column against the real 5875 data — pins
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//! col 5 (see `src/items.rs`) to display ids the local vmangos DB actually pairs with known
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//! items, so a schema drift or column slip fails loudly. The model/geoset columns have their own
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//! synthetic tests in the adapter. Skips (passes) without `<repo>/WoW/Data`.
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use benilla_formats::{load_item_display_catalog, open_chain};
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#[test]
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fn item_icons_resolve_known_display_ids() {
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let data = benilla_formats::wow_data_or_skip!();
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let mut chain = open_chain(&data).expect("open vanilla patch chain");
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let catalog = load_item_display_catalog(&mut chain).expect("load item display catalog");
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assert!(
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catalog.len() > 29_000,
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"5875 ships 29604 display rows, got {}",
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catalog.len()
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);
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// The icon-column derivation anchors, now as regressions — display ids straight from the
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// server's item_template (the values the live wire answers for these items).
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for (item, display_id, icon) in [
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("Worn Shortsword", 1542, "Interface\\Icons\\INV_Sword_04"),
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("Tough Jerky", 2473, "Interface\\Icons\\INV_Misc_Food_16"),
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(
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"Worn Wooden Shield",
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18730,
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"Interface\\Icons\\INV_Shield_09",
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),
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("Hearthstone", 6418, "Interface\\Icons\\INV_Misc_Rune_01"),
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] {
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assert_eq!(
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catalog.get(display_id).and_then(|d| d.icon.as_deref()),
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Some(icon),
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"{item} ({display_id})"
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);
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}
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}
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