A from-scratch World of Warcraft 1.12.1 client in Rust + Bevy. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
40 lines
1.3 KiB
Rust
40 lines
1.3 KiB
Rust
//! Session probe: dump an M2's vertices (position / UV / bone binding) plus bone table —
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//! `cargo run -p benilla-m2 --example dump_verts <file.m2>`. Built for the bowstring round:
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//! find which triangles form the string and how they're textured/bound.
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use std::io::Cursor;
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fn main() {
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let path = std::env::args()
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.nth(1)
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.expect("usage: dump_verts <file.m2>");
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let data = std::fs::read(&path).expect("read m2");
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let m2 = benilla_m2::parse_m2(&mut Cursor::new(data.as_slice())).expect("parse m2");
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let model = m2.model();
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println!("bones: {}", model.bones.len());
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for (i, b) in model.bones.iter().enumerate() {
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println!(
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" bone {i}: key {} parent {} flags {:#06x} pivot ({:+.3},{:+.3},{:+.3})",
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b.key_bone,
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b.parent,
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b.flags.bits(),
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b.pivot.x,
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b.pivot.y,
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b.pivot.z
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);
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}
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println!("vertices: {}", model.vertices.len());
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for (i, v) in model.vertices.iter().enumerate() {
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println!(
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" v {i:3}: pos ({:+.3},{:+.3},{:+.3}) uv ({:+.3},{:+.3}) bones {:?} w {:?}",
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v.position.x,
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v.position.y,
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v.position.z,
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v.tex_coords.x,
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v.tex_coords.y,
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v.bone_indices,
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v.bone_weights
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);
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}
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}
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