Files
benilla-octo/crates/benilla/build.rs
T
SamandClaude Fable 5 8eea16157c benilla-world: the engine becomes its own crate
- the world engine splits from the game into a benilla-world crate — 112 files, and the wall is ratcheted to zero names of the game inside the engine
- the engine's public doorway is counted and gated at 32 items, and the render materials, shaders and asset cache move down to benilla-assets
- the game's files leave the engine's asset root — game:// is its own space — and a spike binary boots the engine with no game attached
- weather rides along: snowfall emission is denominated in the reference's frame cap, and a long teleport retires the stranded precipitation field instead of leaving it behind

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-11 18:13:44 +07:00

7 lines
243 B
Rust

//! Stamps the commit this binary was built from — see `benilla-buildstamp`, which owns the rule
//! (and the reason it lives in this ~30-line shim rather than in `benilla-app`: decision 0993).
fn main() {
benilla_buildstamp::emit();
}