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benilla-octo/crates/benilla-ui/src/script/chat_send.rs
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gromandClaude Opus 5 81d96af35d Everwood: the HD/OctoWoW line of benilla, imported onto upstream
This checkout had no git history at all, so this one commit carries the whole
of the Everwood work as a single import on top of chairmanpow/benilla-octo's
`main` (706cd71). The two trees have genuinely diverged — each has files the
other does not — so this is a fork point, not a catch-up.

Today's work, which is the reason a baseline exists at all:

- Booth previews no longer cast world shadows (`NO_BOOTH_SHADOW`). Portrait
  characters were entering the sun's shadow cascades, so every skinned-rig
  shadow specialization compiled live mid-frame; the hitch detector logged
  "main thread blocked 1316 ms" beside a `compiled LIVE` warning. This was
  the Fashion/Tmog stutter.
- Per-pane dress-up: each `DressUpModel` pane assembles and stages its own
  tried-on look instead of every pane mirroring the live player.
- Item template cache is append-only JSONL written on the IO pool, replacing
  an 11.6 MB whole-map JSON rewrite on the main thread every 10 s.
- `WOW_SYSTEM_TIMING` rebuilt per-thread: it took 2 mutexes per system enter
  and 4 per exit, costing 15 ms a frame (590 fps -> 60) and corrupting the
  measurements it was taken to produce.
- The visibility-churn sweep moved to its own `WOW_FLASH_CHURN` switch, so a
  frame-cost reading no longer pays 2.7 ms a frame for it.

Local state (`benilla-config/`, `logs/`, `target/`) is excluded by the
existing .gitignore; the account credential it holds is not in this commit.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SgstFWtn1RxEJ5kVrpgYwn
2026-10-15 15:01:14 -06:00

260 lines
9.8 KiB
Rust

//! `SendChatMessage(text [, chatType [, language [, target]]])` (`0x49f1e0`): the engine verb an
//! addon speaks through, with no FrameXML between it and the wire. `chatType` defaults to
//! `"SAY"`; the fourth argument is the whisper target or the channel's number.
//!
//! It queues a [`ChatSend`] rather than going through the edit box, whose drain runs the slash
//! grammar: an addon's `SendChatMessage("/dance")` says the characters. The reference splits the
//! same way, `ChatEdit_SendText` parsing and `SendChatMessage` not.
//!
//! `language` is accepted and dropped, so every line goes in the speaker's default tongue: the
//! app's chat command has no language field. The reference sends the named language.
//!
//! Deviation: no truncation at 255 characters (`0x49f604`), because vmangos refuses a longer line
//! itself (`Chat.cpp:2177`): it is dropped where the reference sends its first 255. The server
//! throttles in both.
use mlua::{Lua, MultiValue, Value};
use super::Model;
impl super::UiScript {
/// Push the name `GetDefaultLanguage()` answers. `None` is the reference's no-player state,
/// which returns zero values, not `nil`; the app resolves it per world entry from
/// `ChrRaces.BaseLanguage` and `Languages.dbc`.
pub fn set_default_language(&mut self, name: Option<String>) {
self.model_mut().default_language = name;
}
}
/// One queued `SendChatMessage` line, plain data: this crate holds no wire types.
#[derive(Clone, Debug, PartialEq, Eq)]
pub struct ChatSend {
/// The line, verbatim: a leading `/` is text, not a command.
pub text: String,
/// The chat type token (`"SAY"`, `"WHISPER"`, `"CHANNEL"`, …), uppercased, since the
/// reference's compare ignores case.
pub chat_type: String,
/// The fourth argument as `lua_tostring` gives it (`0x49f306`): the whisper target, or the
/// channel number the app resolves to a joined channel's name.
pub target: Option<String>,
}
impl super::UiScript {
/// The languages this character knows, in `Languages.dbc` row order: a language counts when a
/// known spell with `Effect_1 == 39` teaches it (`0x4b25b0`) and its skill line is in the skill
/// block (`0x5ec720`). A change fires `LANGUAGE_LIST_CHANGED` (`0x49b970`, event 0x102).
pub fn set_known_languages(&mut self, names: Vec<String>) {
let changed = {
let mut model = self.model_mut();
if model.known_languages == names {
false
} else {
model.known_languages = names;
true
}
};
if changed {
self.fire_event("LANGUAGE_LIST_CHANGED", vec![]);
}
}
}
pub(super) fn install(lua: &Lua) -> mlua::Result<()> {
// GetNumLaguages(), `0x49fb30`: one number, the known languages. The misspelling is the
// reference's registered name (`0x843628`); the correct spelling is nowhere in the binary.
lua.globals().set(
"GetNumLaguages",
lua.create_function(|lua, _ignored: MultiValue| {
let model = lua.app_data_ref::<Model>().expect("model app_data");
Ok(model.known_languages.len() as i64)
})?,
)?;
// GetLanguageByIndex(i), `0x49fbe0`: the `Name_lang` of the i-th known language, positional,
// never a row number or a language id; past the end it pushes nothing.
lua.globals().set(
"GetLanguageByIndex",
lua.create_function(|lua, index: Option<i64>| {
let model = lua.app_data_ref::<Model>().expect("model app_data");
let name = index
.and_then(|i| usize::try_from(i).ok())
.and_then(|i| i.checked_sub(1))
.and_then(|i| model.known_languages.get(i));
Ok(match name {
Some(n) => MultiValue::from_vec(vec![Value::String(lua.create_string(n)?)]),
None => MultiValue::new(),
})
})?,
)?;
// GetDefaultLanguage(), `0x49fcd0`: one string (`0x6f3890`), or zero values, never `nil`, on
// all four failure edges (`0x49fd2a`). It reads no arguments, so an addon's
// `GetDefaultLanguage("player")` is ignored.
lua.globals().set(
"GetDefaultLanguage",
lua.create_function(|lua, _ignored: MultiValue| {
let name = {
let model = lua.app_data_ref::<Model>().expect("model app_data");
model.default_language.clone()
};
Ok(match name {
Some(n) => MultiValue::from_vec(vec![Value::String(lua.create_string(&n)?)]),
None => MultiValue::new(),
})
})?,
)?;
lua.globals().set(
"SendChatMessage",
lua.create_function(
|lua, (text, chat_type, _language, target): (String, Option<String>, Value, Value)| {
let chat_type = chat_type
.unwrap_or_else(|| "SAY".into())
.to_ascii_uppercase();
// `lua_isstring` then `lua_tostring` (`0x49f2f6`, `0x49f306`): a number is its
// text, so `2.7` reaches the channel's `SStrToInt` as "2.7", which reads 2.
let target = super::binding_abi::optional_string(lua, &target);
lua.app_data_mut::<Model>()
.expect("model app_data")
.chat_sends
.push(ChatSend {
text,
chat_type,
target,
});
Ok(())
},
)?,
)?;
Ok(())
}
impl super::UiScript {
/// Drain the lines `SendChatMessage` queued since the last call.
pub fn take_chat_sends(&mut self) -> Vec<ChatSend> {
std::mem::take(&mut self.model_mut().chat_sends)
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::script::UiScript;
#[test]
fn send_chat_message_queues_a_line_without_parsing_it() {
let mut s = UiScript::new().unwrap();
s.run(r#"SendChatMessage("hello")"#).unwrap();
s.run(r#"SendChatMessage("/dance", "say")"#).unwrap();
assert_eq!(
s.take_chat_sends(),
vec![
ChatSend {
text: "hello".into(),
chat_type: "SAY".into(),
target: None,
},
ChatSend {
text: "/dance".into(),
chat_type: "SAY".into(),
target: None,
},
]
);
assert!(s.take_chat_sends().is_empty());
}
#[test]
fn the_target_argument_is_its_lua_tostring_text() {
let mut s = UiScript::new().unwrap();
s.run(r#"SendChatMessage("hi", "WHISPER", nil, "Bob")"#)
.unwrap();
s.run(r#"SendChatMessage("lf1m", "CHANNEL", nil, 1)"#)
.unwrap();
s.run(r#"SendChatMessage("lf1m", "CHANNEL", nil, "General")"#)
.unwrap();
s.run(r#"SendChatMessage("lf1m", "CHANNEL", nil, 2.7)"#)
.unwrap();
s.run(r#"SendChatMessage("lf1m", "CHANNEL", nil, {})"#)
.unwrap();
let sent = s.take_chat_sends();
assert_eq!(sent[0].target.as_deref(), Some("Bob"));
assert_eq!(sent[1].target.as_deref(), Some("1"));
assert_eq!(sent[2].target.as_deref(), Some("General"));
assert_eq!(
sent[3].target.as_deref(),
Some("2.7"),
"not rounded: the app's `SStrToInt` reads 2"
);
assert_eq!(sent[4].target, None, "a table is no string");
assert_eq!(sent[1].chat_type, "CHANNEL");
}
#[test]
fn the_language_argument_is_accepted_and_ignored() {
let mut s = UiScript::new().unwrap();
s.run(r#"SendChatMessage("hi", "SAY", 7)"#).unwrap();
assert_eq!(s.take_chat_sends().len(), 1);
assert!(s.errors().is_empty(), "{:?}", s.errors());
}
/// The count matters: an addon passes the result straight to `SendChatMessage` as `language`.
#[test]
fn get_default_language_is_one_string_or_zero_values() {
let mut s = UiScript::new().unwrap();
assert_eq!(
s.arity("GetDefaultLanguage()").unwrap(),
0,
"no player object → ZERO values, not nil"
);
s.set_default_language(Some("Common".into()));
assert_eq!(
s.arity("GetDefaultLanguage()").unwrap(),
1,
"one value — not (name, id)"
);
assert_eq!(
s.eval::<String>("return GetDefaultLanguage()").unwrap(),
"Common"
);
// The binding reads no arguments; addons pass `"player"` anyway.
assert_eq!(
s.eval::<String>(r#"return GetDefaultLanguage("player")"#)
.unwrap(),
"Common"
);
}
}
#[cfg(test)]
mod language_tests {
use crate::script::UiScript;
#[test]
fn the_language_walk_is_positional_over_the_known_rows() {
let mut s = UiScript::new().unwrap();
assert_eq!(s.eval::<i64>("return GetNumLaguages()").unwrap(), 0);
assert_eq!(
s.arity("GetLanguageByIndex(1)").unwrap(),
0,
"past the end pushes nothing, not nil"
);
s.run(
"local f = CreateFrame('Frame') f:RegisterEvent('LANGUAGE_LIST_CHANGED') \
f:SetScript('OnEvent', function() FIRED = (FIRED or 0) + 1 end)",
)
.unwrap();
s.set_known_languages(vec!["Orcish".into(), "Common".into()]);
s.set_known_languages(vec!["Orcish".into(), "Common".into()]);
assert_eq!(s.eval::<i64>("return GetNumLaguages()").unwrap(), 2);
assert_eq!(
s.eval::<String>("return GetLanguageByIndex(2)").unwrap(),
"Common"
);
assert_eq!(
s.eval::<i64>("return FIRED").unwrap(),
1,
"the list changing fires once; the same list again is silent"
);
}
}