- forty files that carried the reference's literal Lua are rewritten as our own expression of the behaviour — worst identical run 61 lines down to 7 — and the README now says exactly that - the overlap gate measures the code itself across all four reference corpora, and ratchets: the number may only go down - a lost session ends at the login screen instead of silently re-authenticating and stealing the account back - a building's skybox is a real model: Caverns of Time's white ceiling becomes its painted nebula and additive stars Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
185 lines
7.2 KiB
Rust
185 lines
7.2 KiB
Rust
//! `benilla-protocol` — WoW 1.12.1 (build 5875) auth + world wire protocol.
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//!
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//! Auth/SRP6 and the world header crypto come from `benilla-srp`; message (de)serialization is
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//! in-repo ([`auth`] for the realmd login protocol, [`world`]/[`events`] for the world protocol) —
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//! decision 0021. 1.12.1 uses **login protocol version 3**. This crate owns the session logic; the
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//! async↔ECS bridge lives in `benilla`. Phase 3: SRP6 logon + realm
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//! list.
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pub mod auth;
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pub mod events;
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pub mod guid;
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pub mod messages;
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pub mod wire;
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pub mod world;
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pub use auth::AuthReject;
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pub use events::{
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decode, CharAction, EntityKind, LoginStage, MoveSpeeds, Poll, SessionEnd, SessionEvent,
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};
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pub use messages::{
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CharCreateReq, CharEnumItem, Character, CreateSpline, ItemInfo, JumpInfo, MonsterMoveFacing,
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MoveMode, ObjectFields, OwnerFallback, ServerPacket, SpeedKind, TransportPose,
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CHARACTER_FLAG_GHOST, CHARACTER_FLAG_HIDE_CLOAK, CHARACTER_FLAG_HIDE_HELM,
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CHARACTER_FLAG_RENAME,
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};
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pub use world::{WardenRequired, WorldReader, WorldSession, WorldWriter, WORLD_PORT};
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use std::net::TcpStream;
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use anyhow::{anyhow, Context, Result};
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use benilla_srp::{NormalizedString, PublicKey, SrpClientChallenge, SESSION_KEY_LENGTH};
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/// The realmd (auth/login) server port — the stock one a vmangos `realmd` listens on, which our
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/// deploy maps straight through (`3724:3724` in the compose file at `vmangos-deploy`).
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pub const AUTH_PORT: u16 = 3724;
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/// The 1.12.1 client build we present to the server.
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pub const CLIENT_BUILD: u16 = 5875;
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/// How many logon challenges [`logon`] will ask for while looking for a `B` both serialization
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/// conventions read the same way (see the redial comment there). One dial in ~137 comes back
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/// ambiguous, so eight is already a probability of about 10⁻¹⁷ of running out.
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const MAX_CHALLENGE_DIALS: u32 = 8;
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/// Split an optional `:port` off a host string (`play.example.com:3724`). A bare host — or one
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/// whose suffix isn't a port, e.g. a raw IPv6 address like `::1` — comes back intact with
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/// `default`.
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pub fn host_port(host: &str, default: u16) -> (&str, u16) {
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match host.rsplit_once(':') {
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Some((h, p)) if !h.contains(':') => match p.parse::<u16>() {
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Ok(p) => (h, p),
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Err(_) => (host, default),
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},
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_ => (host, default),
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}
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}
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/// A realm as advertised by the auth server's realm list.
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#[derive(Debug, Clone)]
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pub struct RealmInfo {
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pub name: String,
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/// `host:port` of the world server, as the client would connect to it.
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pub address: String,
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pub population: String,
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pub characters: u8,
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/// The wire's `realm_type` (the list "icon"): 0 Normal, 1 PvP, 6 RP, 8 RPPvP — the select
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/// screen's `(PVP)`/`(RP)` realm-name suffix keys on it.
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pub realm_type: u32,
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}
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/// Result of a successful logon: the SRP6 session key (carried into the world server) + realms.
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pub struct Logon {
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pub session_key: [u8; SESSION_KEY_LENGTH],
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pub realms: Vec<RealmInfo>,
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}
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/// Perform the full SRP6 logon against a vanilla `realmd` and fetch the realm list.
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///
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/// Flow: logon challenge → server challenge (B, g, N, salt) → SRP6 → logon proof → verify the
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/// server's proof (M2) → request + read the realm list.
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pub fn logon(host: &str, username: &str, password: &str) -> Result<Logon> {
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// `host` may carry an explicit `:port` (`WOW_HOST=play.example.com:3724`); bare hosts get
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// [`AUTH_PORT`].
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let (host, port) = host_port(host, AUTH_PORT);
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let username_n =
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NormalizedString::new(username).map_err(|e| anyhow!("invalid username: {e}"))?;
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let password_n =
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NormalizedString::new(password).map_err(|e| anyhow!("invalid password: {e}"))?;
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// 1-2. Logon challenge → the server's SRP6 inputs. The account name is sent uppercased (matching
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// the SRP6 calculation).
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//
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// `B` is the one hashed value benilla does not draw, and ~1 in 137 of them is one the client and
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// the mangos family serialize differently — a correct password answered with 0x04 (see
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// `benilla-srp`, "Encoding-unambiguous handshakes"). Redial for a fresh `B` when that lands: the
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// challenge is abandoned before any proof goes out, and realmd counts nothing at this stage for a
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// known account (`AuthSocket::_HandleLogonChallenge`), so a redial is free and invisible.
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let (mut stream, reply, server_public_key) = {
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let mut dialed = None;
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for _ in 0..MAX_CHALLENGE_DIALS {
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let mut stream = TcpStream::connect((host, port))
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.with_context(|| format!("connecting to {host}:{port}"))?;
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auth::write_logon_challenge(&mut stream, &username.to_uppercase(), CLIENT_BUILD)
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.context("sending logon challenge")?;
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let reply =
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auth::read_challenge_reply(&mut stream).context("reading logon challenge reply")?;
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let server_public_key = PublicKey::from_le_bytes(reply.server_public_key)
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.map_err(|e| anyhow!("invalid server public key: {e}"))?;
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let stable = server_public_key.is_width_stable();
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dialed = Some((stream, reply, server_public_key));
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if stable {
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break;
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}
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}
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// Every dial ran out ambiguous (p ≈ 10⁻¹⁷): send the last anyway rather than inventing a
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// failure the server never gave us.
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dialed.expect("MAX_CHALLENGE_DIALS is non-zero")
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};
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// 3. SRP6 (WoW flavor) — compute A, M1, and the session key.
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let challenge = SrpClientChallenge::new(
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username_n,
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password_n,
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reply.generator,
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reply.large_safe_prime,
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server_public_key,
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reply.salt,
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);
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// 4. Logon proof.
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auth::write_logon_proof(
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&mut stream,
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challenge.client_public_key(),
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challenge.client_proof(),
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&reply.crc_salt,
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)
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.context("sending logon proof")?;
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// 5. Verify the server's proof (M2); on success we hold the session key.
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let server_proof = auth::read_proof_reply(&mut stream).context("reading logon proof reply")?;
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let client = challenge
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.verify_server_proof(server_proof)
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.map_err(|e| anyhow!("server proof mismatch (wrong password?): {e}"))?;
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let session_key = *client.session_key();
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// 6. Realm list.
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auth::write_realm_list_request(&mut stream).context("requesting realm list")?;
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let realms = auth::read_realm_list(&mut stream).context("reading realm list")?;
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Ok(Logon {
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session_key,
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realms,
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})
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}
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#[cfg(test)]
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mod host_port_tests {
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use super::{host_port, AUTH_PORT};
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#[test]
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fn explicit_port_splits() {
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// Explicit port beats the default — they differ so the assert can tell them apart.
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assert_eq!(
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host_port("play.example.com:5000", AUTH_PORT),
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("play.example.com", 5000)
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);
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}
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#[test]
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fn bare_host_gets_default() {
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assert_eq!(host_port("localhost", AUTH_PORT), ("localhost", AUTH_PORT));
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}
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#[test]
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fn raw_ipv6_is_not_split() {
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assert_eq!(host_port("::1", 3724), ("::1", 3724));
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}
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#[test]
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fn non_numeric_suffix_stays_host() {
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assert_eq!(
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host_port("play.example.com:realmd", 3724),
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("play.example.com:realmd", 3724)
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);
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}
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}
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