Files
benilla-octo/crates/benilla-protocol/tests/char_enum.rs
T
SamandClaude Fable 5 2ad0043523 benilla: initial public release
A from-scratch World of Warcraft 1.12.1 client in Rust + Bevy.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-24 14:27:01 +07:00

128 lines
4.5 KiB
Rust
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
//! `SMSG_CHAR_ENUM` (the character-select roster) + the logout round-trip. The enum body is
//! hand-built byte-exact to the vmangos serializer (`Player::BuildEnumData`, `Player.cpp:1629`:
//! guid u64 · name cstring · race/class/gender/skin/face/hairStyle/hairColor/facialHair u8 ·
//! level u8 · zone u32 · map u32 · x/y/z f32 · guild u32 · flags u32 · firstLogin u8 ·
//! petDisplay/petLevel/petFamily u32 · 19×(display u32 + invType u8) equipment · first-bag
//! display u32 + invType u8); two characters in one body exercise the alignment of everything
//! the parser skips.
use benilla_protocol::events::{decode, SessionEvent};
use benilla_protocol::messages;
use benilla_protocol::ServerPacket;
/// One serialized enum entry, vmangos field order. Non-roster fields get distinct junk values so a
/// misaligned parse can't accidentally pass.
#[allow(clippy::too_many_arguments)]
fn enum_entry(
guid: u64,
name: &str,
race: u8,
class: u8,
gender: u8,
level: u8,
map: u32,
pos: [f32; 3],
) -> Vec<u8> {
let mut b = Vec::new();
b.extend_from_slice(&guid.to_le_bytes());
b.extend_from_slice(name.as_bytes());
b.push(0);
b.extend_from_slice(&[race, class, gender]);
b.extend_from_slice(&[3, 4, 5, 6, 7]); // skin/face/hairStyle/hairColor/facialHair
b.push(level);
b.extend_from_slice(&12u32.to_le_bytes()); // zone
b.extend_from_slice(&map.to_le_bytes());
for c in pos {
b.extend_from_slice(&c.to_le_bytes());
}
b.extend_from_slice(&0u32.to_le_bytes()); // guild id
b.extend_from_slice(&0x0200_0000u32.to_le_bytes()); // character flags (DECLINED — junk)
b.push(1); // first login
b.extend_from_slice(&99u32.to_le_bytes()); // pet display id
b.extend_from_slice(&7u32.to_le_bytes()); // pet level
b.extend_from_slice(&1u32.to_le_bytes()); // pet family
for slot in 0..19u32 {
b.extend_from_slice(&(1000 + slot).to_le_bytes()); // equipment display id
b.push(slot as u8); // inventory type
}
b.extend_from_slice(&2000u32.to_le_bytes()); // first bag display id
b.push(18); // first bag inventory type
b
}
#[test]
fn char_enum_roster_parses_and_decodes() {
let mut body = vec![2u8]; // count
body.extend(enum_entry(
0x0000_0000_0000_0007,
"Two",
1, // Human
1, // Warrior
0,
1,
0,
[-8949.95, -132.493, 83.5312],
));
body.extend(enum_entry(
0x0000_0000_0000_0009,
"Twomage",
1, // Human
8, // Mage
1,
60,
1,
[1.5, -2.5, 3.5],
));
let p = messages::parse_server(messages::opcode::SMSG_CHAR_ENUM, &body).unwrap();
let ServerPacket::CharEnum { ref characters } = p else {
panic!("char enum")
};
assert_eq!(characters.len(), 2);
let c = &characters[0];
assert_eq!(
(c.guid, c.name.as_str(), c.race, c.class, c.gender),
(7, "Two", 1, 1, 0)
);
// The appearance bytes + zone + flags land verbatim (decision 0465 — the select screen
// renders them; they used to be alignment-skips).
assert_eq!(
(c.skin, c.face, c.hair_style, c.hair_color, c.facial_hair),
(3, 4, 5, 6, 7)
);
assert_eq!((c.zone, c.flags), (12, 0x0200_0000));
assert_eq!((c.level, c.map), (1, 0));
assert_eq!((c.position.x, c.position.y), (-8949.95, -132.493));
// All 19 equipment pairs, in slot order: display 1000+slot, invType = slot.
for (slot, item) in c.equipment.iter().enumerate() {
assert_eq!(
(item.display_id, item.inventory_type),
(1000 + slot as u32, slot as u8)
);
}
let c = &characters[1];
assert_eq!(
(c.guid, c.name.as_str(), c.race, c.class, c.gender),
(9, "Twomage", 1, 8, 1)
);
assert_eq!((c.level, c.map, c.position.z), (60, 1, 3.5));
assert_eq!(c.equipment[18].display_id, 1018);
// Decodes to one CharacterList event carrying the roster through (no realm context on the raw
// decode path — the IO thread's own emit is what carries the auth realm entry).
match &decode(p)[..] {
[SessionEvent::CharacterList { characters, realm }] => {
assert_eq!(characters.len(), 2);
assert!(realm.is_none());
}
other => panic!("expected CharacterList, got {other:?}"),
}
}
#[test]
fn logout_complete_decodes_to_logged_out() {
// SMSG_LOGOUT_COMPLETE: empty body.
let p = messages::parse_server(messages::opcode::SMSG_LOGOUT_COMPLETE, &[]).unwrap();
assert!(matches!(decode(p)[..], [SessionEvent::LoggedOut]));
}