- a hunter's or warlock's pet has its action bar now: attack, follow, stay, the pet's own spells with cooldowns and autocast sparkles - the macro system lands: the macro window, the icon chooser, /cast and /macro, and macros dragged onto the action bar - hunter shots look right at last: the bow draws and releases on the shot, and the arrow lays a spark trail its whole flight - the options window re-dresses in 1.12's own art with the classic dialog look, and gets a working search box and clickable steppers Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
279 lines
17 KiB
XML
279 lines
17 KiB
XML
<Ui>
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<!--
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UIParent itself (ref UIParent.xml l.5, quoted): the real, full-screen, invisible root
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frame the reference UI hangs everything on. Until now benilla shipped only this file's
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Lua (the manage pass below) and no frame - so the Lua global `UIParent` was nil, and
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every ref-quoted `SetOwner(UIParent, ...)` / `GameTooltip_SetDefaultAnchor(this,
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UIParent)` died before it could place anything (the world tooltip stayed parked on its
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load-time anchor - the "tooltip on my character" bug). String anchors ("UIParent" in
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SetPoint) had silently fallen back to the screen root, which has the same rect, so only
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the *global* was ever missing. No enableMouse: the hit test gates on it (pointer.rs), so
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the full-screen plate swallows nothing. The ref's OnLoad/OnEvent (UIParent_OnLoad's
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global event routing) is not ours to ship - no consumer yet.
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Known seam, stated: the real client PARENTS every FrameXML frame under UIParent (scale/
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visibility cascade); benilla's top-level frames still attach to the screen root. Same
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rect, so anchors agree - re-parenting is a separate arc if a cascade consumer appears.
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-->
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<Frame name="UIParent" setAllPoints="true" frameStrata="MEDIUM"/>
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<!--
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The UIParent bottom-stack position manager - UIPARENT_MANAGED_FRAME_POSITIONS and
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UIParent_ManageFramePositions(), transcribed from the extracted 1.12 UIParent.lua
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l.1560-1697 (patch-2.MPQ via mpqx, byte-diffed against this install's own chain;
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decision 0272). The reference never leaves a bottom-anchored HUD frame on its static
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XML anchor: every layout pass re-anchors it to a base offset plus per-bar deltas -
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either bottom multibar, the pet/stance bar, the reputation watch bar - fired from those
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bars' OnShow/OnHide (ref BonusActionBarFrame.xml:350-355 et al.) and applied once at
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startup. The loader's post-load call (ui_script/mod.rs) is our startup seam; the stance
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bar's OnShow/OnHide (StanceBar.xml) is the one live re-fire today.
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Departures, each named:
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- Lua 5.1 dialect (the 1.12 client ran 5.0): pairs() iteration, table.insert for
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tinsert, _G[name] = v for setglobal, and the ref's undeclared `hasBottomRight`
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declared local (it is never read).
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- The ref gates the bottom flags on its interface-option globals
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SHOW_MULTI_ACTIONBAR_1/2; benilla's bottom bars are always-on with no options state
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(decision 0270), so the flags read the bars' own visibility - identical values, no
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parallel global to drift.
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- Frame names: our stance bar is BenillaShapeshiftBarFrame (0270) and our pet bar is
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BenillaPetActionBarFrame (0982), both substituted in the pet-bar visibility check —
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either one showing raises the stack by the ref's "pet" delta, which is the ref's own
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rule (the two bars share that row). Rows whose frames don't exist here (GroupLootFrame1,
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TutorialFrameParent, FramerateLabel, ChatFrame2, MultiBarBottomLeft - ours is
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BenillaMultiBarBottomLeft, statically anchored per 0270, like ShapeshiftBarFrame)
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no-op through the ref's own `if ( frame )` guard and self-activate if the frames
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ever land under those names.
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- MultiBarLeft/MultiBarRight (the vertical bars),
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ReputationWatchBar, MainMenuExpBar, and MainMenuBarMaxLevelBar don't exist yet:
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nil-guarded (the ref reads them bare only because it always creates them).
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- No IsUserPlaced/IsObjectType/SIMPLE_CHAT legs on the SetPoint: benilla has no
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user-placed frames and no simple-chat option, so the ref's guarded SetPoint
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collapses to the plain one.
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- Of the ref function's trailing custom positioning, the pet-bar half IS ours (the
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sliding shelf art + the PETACTIONBAR_XPOS/YPOS re-seat, at the end of the pass,
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decision 0988). BattlefieldMinimapTab and the shapeshift-bar art swap stay out of
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scope - neither frame exists here, our stance bar shipping no end-caps at all (0270).
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- The isVar globals (CONTAINER_OFFSET_*, PETACTIONBAR_YPOS, BATTLEFIELD_TAB_OFFSET_Y)
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are pre-declared to their base values below - the ref declares them in
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ContainerFrame.lua/PetActionBarFrame.lua, which we don't ship - so the ref's
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`if ( frame )` guard (getglobal on a var row yields the number) behaves identically.
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Nothing consumes them yet; they are set for the day the bag anchors do.
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-->
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<Script><![CDATA[
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-- Declared by the ref's ContainerFrame.lua / PetActionBarFrame.lua / WorldStateFrame.lua
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-- (files we don't ship); the manage pass below overwrites them every run.
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CONTAINER_OFFSET_X = 0
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CONTAINER_OFFSET_Y = 70
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BATTLEFIELD_TAB_OFFSET_Y = 210
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PETACTIONBAR_YPOS = 97
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-- ref PetActionBarFrame.lua:3. Not a managed row (the manage pass computes only the Y);
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-- the custom block at the end of the pass recomputes it, for the reason recorded there.
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PETACTIONBAR_XPOS = 36
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-- ref UIParent.lua:2 — the model panes' held-button spin rate (half a turn per second),
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-- read by every `Model_OnUpdate` transcription (the character window's + inspect's).
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ROTATIONS_PER_SECOND = .5
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UIPARENT_MANAGED_FRAME_POSITIONS = {}
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-- Frames
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UIPARENT_MANAGED_FRAME_POSITIONS["MultiBarBottomLeft"] = {baseY = 17, reputation = 9, maxLevel = -5, anchorTo = "ActionButton1", point = "BOTTOMLEFT", rpoint = "TOPLEFT"}
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UIPARENT_MANAGED_FRAME_POSITIONS["GroupLootFrame1"] = {baseY = 60, bottomEither = 42, pet = 42, reputation = 9}
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UIPARENT_MANAGED_FRAME_POSITIONS["TutorialFrameParent"] = {baseY = 55, bottomEither = 47, pet = 42, reputation = 9}
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UIPARENT_MANAGED_FRAME_POSITIONS["FramerateLabel"] = {baseY = 64, bottomEither = 42, pet = 42, reputation = 9}
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UIPARENT_MANAGED_FRAME_POSITIONS["CastingBarFrame"] = {baseY = 60, bottomEither = 40, pet = 40, reputation = 9}
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UIPARENT_MANAGED_FRAME_POSITIONS["ChatFrame1"] = {baseY = 85, bottomLeft = 17, pet = 17, reputation = 9, maxLevel = -5, anchorTo = "UIParent", point = "BOTTOMLEFT", rpoint = "BOTTOMLEFT", xOffset = 32}
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UIPARENT_MANAGED_FRAME_POSITIONS["ChatFrame2"] = {baseY = 85, bottomRight = 17, rightLeft = -88, rightRight = -43, reputation = 9, maxLevel = -5, anchorTo = "UIParent", point = "BOTTOMRIGHT", rpoint = "BOTTOMRIGHT", xOffset = -32}
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UIPARENT_MANAGED_FRAME_POSITIONS["ShapeshiftBarFrame"] = {baseY = 0, bottomLeft = 45, reputation = 9, maxLevel = -5, anchorTo = "MainMenuBar", point = "BOTTOMLEFT", rpoint = "TOPLEFT", xOffset = 30}
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-- Vars
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UIPARENT_MANAGED_FRAME_POSITIONS["CONTAINER_OFFSET_X"] = {baseX = 0, rightLeft = 90, rightRight = 45, isVar = "xAxis"}
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UIPARENT_MANAGED_FRAME_POSITIONS["CONTAINER_OFFSET_Y"] = {baseY = 70, bottomEither = 27, bottomRight = 0, reputation = 9, isVar = "yAxis", pet = 23}
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UIPARENT_MANAGED_FRAME_POSITIONS["BATTLEFIELD_TAB_OFFSET_Y"] = {baseY = 210, bottomRight = 40, reputation = 9, isVar = "yAxis"}
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UIPARENT_MANAGED_FRAME_POSITIONS["PETACTIONBAR_YPOS"] = {baseY = 97, bottomLeft = 43, reputation = 9, maxLevel = -5, isVar = "yAxis"}
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function UIParent_ManageFramePositions()
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-- Frames that affect offsets in y axis
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local yOffsetFrames = {}
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-- Frames that affect offsets in x axis
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local xOffsetFrames = {}
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-- Set up flags. Departure: the bottom flags read the always-on bars' visibility,
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-- not the ref's SHOW_MULTI_ACTIONBAR_1/2 option globals (0270 ships no such state).
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local bottomLeftShown = BenillaMultiBarBottomLeft and BenillaMultiBarBottomLeft:IsShown()
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local bottomRightShown = BenillaMultiBarBottomRight and BenillaMultiBarBottomRight:IsShown()
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if ( bottomLeftShown or bottomRightShown ) then
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table.insert(yOffsetFrames, "bottomEither")
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end
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if ( bottomRightShown ) then
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table.insert(yOffsetFrames, "bottomRight")
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end
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if ( bottomLeftShown ) then
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table.insert(yOffsetFrames, "bottomLeft")
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end
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if ( MultiBarLeft and MultiBarLeft:IsShown() ) then
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table.insert(xOffsetFrames, "rightLeft")
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elseif ( MultiBarRight and MultiBarRight:IsShown() ) then
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table.insert(xOffsetFrames, "rightRight")
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end
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if ( ( BenillaPetActionBarFrame and BenillaPetActionBarFrame:IsShown() ) or ( BenillaShapeshiftBarFrame and BenillaShapeshiftBarFrame:IsShown() ) ) then
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table.insert(yOffsetFrames, "pet")
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end
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if ( ReputationWatchBar and MainMenuExpBar and ReputationWatchBar:IsShown() and MainMenuExpBar:IsShown() ) then
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table.insert(yOffsetFrames, "reputation")
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end
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if ( MainMenuBarMaxLevelBar and MainMenuBarMaxLevelBar:IsShown() ) then
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table.insert(yOffsetFrames, "maxLevel")
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end
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-- Iterate through frames and set anchors according to the flags set
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local frame, xOffset, yOffset, anchorTo, point, rpoint
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for index, value in pairs(UIPARENT_MANAGED_FRAME_POSITIONS) do
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frame = getglobal(index)
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if ( frame ) then
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-- Always start with base as the base offset or default to zero if no "none" specified
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xOffset = 0
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if ( value["baseX"] ) then
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xOffset = value["baseX"]
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elseif ( value["xOffset"] ) then
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xOffset = value["xOffset"]
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end
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yOffset = 0
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if ( value["baseY"] ) then
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yOffset = value["baseY"]
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end
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-- Iterate through frames that affect y offsets
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local hasBottomLeft, hasPetBar, hasBottomRight
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for flag, flagValue in pairs(yOffsetFrames) do
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if ( value[flagValue] ) then
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if ( flagValue == "bottomLeft" ) then
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hasBottomLeft = 1
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elseif ( flagValue == "pet" ) then
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hasPetBar = 1
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elseif ( flagValue == "bottomRight" ) then
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hasBottomRight = 1
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end
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yOffset = yOffset + value[flagValue]
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end
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end
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if ( hasBottomLeft and hasPetBar ) then
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yOffset = yOffset + 23
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end
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-- Iterate through frames that affect x offsets
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for flag, flagValue in pairs(xOffsetFrames) do
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if ( value[flagValue] ) then
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xOffset = xOffset + value[flagValue]
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end
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end
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-- Set up anchoring info
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anchorTo = value["anchorTo"]
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point = value["point"]
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rpoint = value["rpoint"]
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if ( not anchorTo ) then
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anchorTo = "UIParent"
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end
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if ( not point ) then
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point = "BOTTOM"
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end
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if ( not rpoint ) then
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rpoint = "BOTTOM"
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end
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-- Anchor frame
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if ( value["isVar"] ) then
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if ( value["isVar"] == "xAxis" ) then
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_G[index] = xOffset
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else
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_G[index] = yOffset
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end
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else
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frame:SetPoint(point, anchorTo, rpoint, xOffset, yOffset)
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end
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end
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end
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-- Custom positioning the row table cannot express (ref l.1705-1738). Both rules
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-- belong to the pet/stance ROW — the one row two different bars share — and without
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-- them the pet bar lands on top of the bottom-left multibar's buttons
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-- (director-caught: the bar drew across a row of spells, border and all).
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--
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-- (a) The shelf art IS the pet bar's border, and it only makes sense when the bar
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-- sits directly on the main bar. Raised a row it would draw across whatever is
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-- underneath, so the ref hides both strips (l.1707-1708) — the same move it makes
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-- for the stance bar's own end-caps, which is why benilla's stance bar has none
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-- (0270 anchors it statically at the raised position).
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-- (b) The pet bar is the only managed entry whose row is a VAR: the loop above writes
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-- the NUMBER PETACTIONBAR_YPOS (97, +43 with the bottom-left bar up) and anchors
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-- nothing, so the ref re-seats the frame with it here (l.1735-1736).
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--
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-- Departure: the ref computes PETACTIONBAR_XPOS in ShowPetActionBar() and reads it
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-- here, which only works because its bar slides in over several frames. Ours appears
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-- at once, so the value is computed where it is used. Same rule
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-- (PetActionBarFrame.lua:170-174): the two bars share this row, so a pet bar shown
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-- while the stance bar is up starts 20px past the last stance button. That case is
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-- rare but real — a possessed or charmed unit gives a pet bar to a class that also
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-- has forms.
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local bottomLeftUp = BenillaMultiBarBottomLeft and BenillaMultiBarBottomLeft:IsShown()
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if ( BenillaSlidingActionBarTexture0 and BenillaSlidingActionBarTexture1 ) then
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if ( bottomLeftUp ) then
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BenillaSlidingActionBarTexture0:Hide()
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BenillaSlidingActionBarTexture1:Hide()
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else
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BenillaSlidingActionBarTexture0:Show()
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BenillaSlidingActionBarTexture1:Show()
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end
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end
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if ( BenillaPetActionBarFrame ) then
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PETACTIONBAR_XPOS = 36
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local forms = GetNumShapeshiftForms and GetNumShapeshiftForms() or 0
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if ( forms > 0 and BenillaShapeshiftBarFrame and BenillaShapeshiftBarFrame:IsShown() ) then
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local last = getglobal("BenillaShapeshiftButton"..forms)
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local right = last and last:GetRight()
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if ( right ) then
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PETACTIONBAR_XPOS = right + 20
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end
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end
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-- The ref guards this on IsShown() because a hidden bar of its is mid-slide and
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-- owns its own anchor; ours has no slide, so re-seating a hidden frame is a
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-- no-op and the guard would only add an ordering trap (OnShow fires the pass).
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BenillaPetActionBarFrame:SetPoint("TOPLEFT", "BenillaActionBar", "BOTTOMLEFT", PETACTIONBAR_XPOS, PETACTIONBAR_YPOS)
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end
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-- The under-minimap right stack (ref l.1740-1770): anchorY walks down capture bars →
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-- quest timer → durability → quest watch, each shown frame pushing the next one down
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-- by its own height. benilla ships the durability + quest-watch arms (below); the two
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-- feeders above them (capture bars, quest timer) don't exist yet, so anchorY starts at
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-- the ref's initial 0. The reference never leaves DurabilityFrame on its static XML
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-- anchor (whose +40 hangs the side glyphs off-screen — director-caught): every pass
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-- seats it at -CONTAINER_OFFSET_X, minus 20 more when a showSeparate glyph
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-- (shield/off-weapon/ranged) extends the art to the right — then drops the quest
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-- tracker to the running anchorY so the two never collide at the same corner.
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local anchorY = 0
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if ( DurabilityFrame ) then
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local durabilityOffset = 0
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if ( DurabilityShield:IsShown() or DurabilityOffWeapon:IsShown() or DurabilityRanged:IsShown() ) then
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durabilityOffset = 20
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end
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DurabilityFrame:SetPoint("TOPRIGHT", "MinimapCluster", "BOTTOMRIGHT", -CONTAINER_OFFSET_X-durabilityOffset, anchorY)
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if ( DurabilityFrame:IsShown() ) then
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anchorY = anchorY - DurabilityFrame:GetHeight()
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end
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end
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-- QuestWatchFrame is last in the ref's walk (l.1770), seated at the running anchorY so
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-- it drops below the durability guy when he shows instead of overlapping him (both
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-- anchor this same MinimapCluster corner — director-caught). benilla's tracker is
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-- BenillaQuestWatchFrame; nil-guarded because the durability-only test harness (and
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-- any config without a quest log) ships no such frame.
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if ( BenillaQuestWatchFrame ) then
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BenillaQuestWatchFrame:SetPoint("TOPRIGHT", "MinimapCluster", "BOTTOMRIGHT", -CONTAINER_OFFSET_X, anchorY)
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end
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end
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]]></Script>
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</Ui>
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