This reverts e0895013. Two things were wrong with taking it.
**It was resolved by taking upstream's whole file.** `git checkout --theirs` on a
conflicted path takes that file's entire other side, not the conflicting hunk, so
the commit quietly cut 1454 lines out of this fork's own `OptionsFrame.xml`
(4586 → 3132) and replaced `ScriptLogFrame.xml` wholesale. That is what the 180
new test failures were: `BenillaKeyBindings_String` and `OptionsFrameSliders`
undefined, because the `<Script>` blocks defining them were gone.
**And the change itself is a regression here.** Its premise is that
`BenillaScrollBarTemplate`'s `OnValueChanged` is a faux-list handler every
instance has to override. In this fork it is not: our
`BenillaFauxScrollBar_OnValueChanged` (`ScrollTemplates.xml:33`) does the
faux-list `offset`/`updateFunc` step *and* `frame:SetVerticalScroll(value)` when
the parent is a ScrollFrame — a superset of upstream's
`BenillaScrollBar_OnValueChanged`. Swapping the template onto the plain handler
and deleting the faux one would take the faux-list path away from every bar built
from the template.
The earlier claim in e0895013's message — that
`BenillaFauxScrollBar_OnValueChanged` was "defined nowhere in the repo" — was
also wrong. It is defined at `ScrollTemplates.xml:33`. The grep behind that claim
ran against the conflicted working copy, where upstream's *non-conflicting*
deletion of the definition had already been applied, so only the call site showed.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SgstFWtn1RxEJ5kVrpgYwn
339 lines
19 KiB
XML
339 lines
19 KiB
XML
<Ui>
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<!--
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The script error log, which 1.12 does not have, so every name carries the `Benilla` prefix
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(`tests::reference_surface`); the stock `ScriptErrors` dialog shows one message, this keeps
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the log. Shaped like the reference's CraftFrame. It polls the engine:
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`BenillaGetNumScriptErrors()` is (retained, total-ever), `BenillaGetScriptErrorInfo(i)` is
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`seq, kind, message, count` (1-based, oldest first, nil past the end).
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-->
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<Script><![CDATA[
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-- A pushable above every stock panel's, so a game window opening pushes the log aside.
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UIPanelWindows["BenillaScriptLogFrame"] = { area = "left", pushable = 9, whileDead = 1 }
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BENILLA_SCRIPTLOG_ROWS = 13
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BENILLA_SCRIPTLOG_ROW_HEIGHT = 16
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-- A wrapped row would break the faux kit's fixed rows.
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BENILLA_SCRIPTLOG_ROW_CHARS = 52
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-- A `seq`, not an index: indices shift when the cap evicts.
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BenillaScriptLogSelected = nil
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-- `strsub` counts bytes, so the cut backs up over UTF-8 continuation bytes (0x80..0xBF).
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function BenillaScriptLog_RowText(message)
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local cut = strfind(message, "\n", 1, 1)
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local head = message
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if cut then head = strsub(message, 1, cut - 1) end
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if strlen(head) > BENILLA_SCRIPTLOG_ROW_CHARS then
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local last = BENILLA_SCRIPTLOG_ROW_CHARS - 3
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while last > 0 do
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local b = strbyte(head, last + 1)
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if not b or b < 128 or b >= 192 then break end
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last = last - 1
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end
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head = strsub(head, 1, last) .. "..."
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end
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return head
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end
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-- `load` red (the addon is not running), `error` amber (code raised), `warn` grey (a call
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-- was accepted and quietly did nothing).
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function BenillaScriptLog_RowColor(kind)
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if kind == "load" then return 1.0, 0.3, 0.3 end
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if kind == "warn" then return 0.65, 0.65, 0.65 end
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return 1.0, 0.82, 0.0
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end
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function BenillaScriptLog_Update()
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local shown, total = BenillaGetNumScriptErrors()
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-- "Problems", because two of the three kinds are not errors.
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local summary
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if total == 0 then
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summary = "No problems this session."
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elseif total > shown then
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summary = format("%d problems (%d older not kept)", total, total - shown)
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elseif total == 1 then
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summary = "1 problem"
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else
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summary = format("%d problems", total)
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end
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getglobal("BenillaScriptLogSummary"):SetText(summary)
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local scrollFrame = getglobal("BenillaScriptLogListScrollFrame")
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FauxScrollFrame_Update(scrollFrame, shown, BENILLA_SCRIPTLOG_ROWS, BENILLA_SCRIPTLOG_ROW_HEIGHT)
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BenillaScrollTrough_Follow("BenillaScriptLogListScrollFrame")
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local offset = FauxScrollFrame_GetOffset(scrollFrame)
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local selectedRow = nil
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for i = 1, BENILLA_SCRIPTLOG_ROWS do
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local button = getglobal("BenillaScriptLogRow" .. i)
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local index = offset + i
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local seq, kind, message, count = BenillaGetScriptErrorInfo(index)
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if seq then
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button.seq = seq
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button.message = message
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-- `#12 x1113`: one deduplicated failure that happened 1,113 times.
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local label = "#" .. seq
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if count > 1 then label = label .. " x" .. count end
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button.index:SetText(label)
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button.label:SetText(BenillaScriptLog_RowText(message))
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button.label:SetTextColor(BenillaScriptLog_RowColor(kind))
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button:Show()
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if seq == BenillaScriptLogSelected then selectedRow = button end
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else
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button.seq = nil
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button.message = nil
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button:Hide()
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end
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end
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-- Hides when the row scrolls away, as the reference's CraftFrame does.
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local highlight = getglobal("BenillaScriptLogHighlightFrame")
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if selectedRow then
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highlight:SetPoint("TOPLEFT", selectedRow:GetName(), "TOPLEFT", 0, 0)
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highlight:Show()
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else
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highlight:Hide()
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end
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BenillaScriptLog_UpdateDetail()
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end
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-- The selected message in full, traceback and all.
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function BenillaScriptLog_UpdateDetail()
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local text = ""
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if BenillaScriptLogSelected then
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local shown = BenillaGetNumScriptErrors()
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for i = 1, shown do
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local seq, _, message = BenillaGetScriptErrorInfo(i)
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if seq == BenillaScriptLogSelected then
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text = message
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break
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end
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end
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end
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if text == "" then
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text = "Select a row above to read it in full."
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end
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getglobal("BenillaScriptLogDetailText"):SetText(text)
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end
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-- Text rects resolve after Lua runs, so the detail child is re-measured every frame.
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function BenillaScriptLogFrame_OnUpdate()
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BenillaScroll_ResizeChild("BenillaScriptLogDetailScroll", { "BenillaScriptLogDetailText" })
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end
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function BenillaScriptLogRow_OnClick(button)
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if not button.seq then return end
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if BenillaScriptLogSelected == button.seq then
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BenillaScriptLogSelected = nil
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else
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BenillaScriptLogSelected = button.seq
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end
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BenillaScriptLog_Update()
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end
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function BenillaScriptLogFrame_OnLoad(self)
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-- Masks the square icon to the portrait ring.
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SetPortraitToTexture("BenillaScriptLogFramePortrait",
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"Interface\\Icons\\INV_Misc_Note_01")
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end
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-- The list frame's OnVerticalScroll repaints.
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function BenillaScriptLogFrame_OnMouseWheel(delta)
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BenillaFauxScrollFrame_OnMouseWheel(getglobal("BenillaScriptLogListScrollFrame"), delta)
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end
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-- ── Entry points ──────────────────────────────────────────────────────────────────────
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function BenillaScriptLog_Toggle()
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local frame = getglobal("BenillaScriptLogFrame")
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if frame:IsVisible() then
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HideUIPanel(frame)
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else
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ShowUIPanel(frame)
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end
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end
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-- `/errors clear`: keeps the numbering, so a number never names two failures.
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function BenillaScriptLog_Clear()
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BenillaClearScriptErrors()
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BenillaScriptLogSelected = nil
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if getglobal("BenillaScriptLogFrame"):IsVisible() then
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BenillaScriptLog_Update()
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end
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DEFAULT_CHAT_FRAME:AddMessage("Script log cleared.", 1.0, 1.0, 0.0)
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end
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]]></Script>
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<!-- One list row: the `#N xCount` column, then the message head. -->
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<Button name="BenillaScriptLogRowTemplate" virtual="true" hidden="true">
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<Size><AbsDimension x="293" y="16"/></Size>
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<Layers>
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<Layer level="ARTWORK">
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<FontString name="$parentIndex" inherits="GameFontNormalSmall" justifyH="LEFT">
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<Size><AbsDimension x="56" y="16"/></Size>
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<Anchors><Anchor point="LEFT" relativePoint="LEFT"><Offset><AbsDimension x="4" y="0"/></Offset></Anchor></Anchors>
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</FontString>
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<FontString name="$parentLabel" inherits="GameFontNormalSmall" justifyH="LEFT">
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<Size><AbsDimension x="229" y="16"/></Size>
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<Anchors><Anchor point="LEFT" relativePoint="LEFT"><Offset><AbsDimension x="62" y="0"/></Offset></Anchor></Anchors>
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</FontString>
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</Layer>
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</Layers>
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<HighlightTexture file="Interface\Buttons\UI-Listbox-Highlight2" alphaMode="ADD"/>
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<Scripts>
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<OnLoad>
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self.index = getglobal(self:GetName() .. "Index")
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self.label = getglobal(self:GetName() .. "Label")
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</OnLoad>
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<OnClick>BenillaScriptLogRow_OnClick(self)</OnClick>
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</Scripts>
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</Button>
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<Frame name="BenillaScriptLogFrame" hidden="true">
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<!-- The standard left-slot panel size. No <Anchors>: ShowUIPanel seats it. -->
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<Size><AbsDimension x="384" y="512"/></Size>
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<Layers>
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<Layer level="BACKGROUND">
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<!-- OnLoad masks the square icon, whose corners would show through the ring. -->
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<Texture name="BenillaScriptLogFramePortrait" file="Interface\Icons\INV_Misc_Note_01">
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<Size><AbsDimension x="60" y="60"/></Size>
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<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="7" y="-6"/></Offset></Anchor></Anchors>
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</Texture>
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</Layer>
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<!-- The ClassTrainer quadrants, the one profession-free set in the 1.12 art. -->
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<Layer level="BORDER">
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<Texture file="Interface\ClassTrainerFrame\UI-ClassTrainer-TopLeft"><Size><AbsDimension x="256" y="256"/></Size><Anchors><Anchor point="TOPLEFT"/></Anchors></Texture>
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<Texture file="Interface\ClassTrainerFrame\UI-ClassTrainer-TopRight"><Size><AbsDimension x="128" y="256"/></Size><Anchors><Anchor point="TOPRIGHT"/></Anchors></Texture>
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<Texture file="Interface\ClassTrainerFrame\UI-ClassTrainer-BotLeft"><Size><AbsDimension x="256" y="256"/></Size><Anchors><Anchor point="BOTTOMLEFT"/></Anchors></Texture>
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<Texture file="Interface\ClassTrainerFrame\UI-ClassTrainer-BotRight"><Size><AbsDimension x="128" y="256"/></Size><Anchors><Anchor point="BOTTOMRIGHT"/></Anchors></Texture>
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<FontString name="BenillaScriptLogTitle" inherits="GameFontNormal" justifyH="CENTER" text="Script Errors">
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<Anchors><Anchor point="TOP" relativePoint="TOP"><Offset><AbsDimension x="0" y="-17"/></Offset></Anchor></Anchors>
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</FontString>
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<FontString name="BenillaScriptLogSummary" inherits="GameFontHighlightSmall" justifyH="LEFT" text="">
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<Anchors><Anchor point="TOPLEFT" relativePoint="TOPLEFT"><Offset><AbsDimension x="26" y="-76"/></Offset></Anchor></Anchors>
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</FontString>
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</Layer>
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</Layers>
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<Frames>
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<Button name="BenillaScriptLogCloseButton" inherits="UIPanelCloseButton">
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<Anchors><Anchor point="TOPRIGHT"><Offset><AbsDimension x="-29" y="-8"/></Offset></Anchor></Anchors>
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</Button>
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<!-- Declared before the rows so their text draws over the glow. -->
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<Frame name="BenillaScriptLogHighlightFrame" hidden="true">
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<Size><AbsDimension x="293" y="16"/></Size>
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<Anchors><Anchor point="TOPLEFT" relativePoint="TOPLEFT"/></Anchors>
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<Layers><Layer level="ARTWORK">
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<Texture file="Interface\Buttons\UI-Listbox-Highlight2">
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<Anchors><Anchor point="TOPLEFT"/><Anchor point="BOTTOMRIGHT"/></Anchors>
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</Texture>
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</Layer></Layers>
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</Frame>
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<Button name="BenillaScriptLogRow1" inherits="BenillaScriptLogRowTemplate">
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<Anchors><Anchor point="TOPLEFT" relativePoint="TOPLEFT"><Offset><AbsDimension x="22" y="-94"/></Offset></Anchor></Anchors>
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</Button>
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<Button name="BenillaScriptLogRow2" inherits="BenillaScriptLogRowTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="BenillaScriptLogRow1" relativePoint="BOTTOMLEFT"/></Anchors></Button>
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<Button name="BenillaScriptLogRow3" inherits="BenillaScriptLogRowTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="BenillaScriptLogRow2" relativePoint="BOTTOMLEFT"/></Anchors></Button>
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<Button name="BenillaScriptLogRow4" inherits="BenillaScriptLogRowTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="BenillaScriptLogRow3" relativePoint="BOTTOMLEFT"/></Anchors></Button>
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<Button name="BenillaScriptLogRow5" inherits="BenillaScriptLogRowTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="BenillaScriptLogRow4" relativePoint="BOTTOMLEFT"/></Anchors></Button>
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<Button name="BenillaScriptLogRow6" inherits="BenillaScriptLogRowTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="BenillaScriptLogRow5" relativePoint="BOTTOMLEFT"/></Anchors></Button>
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<Button name="BenillaScriptLogRow7" inherits="BenillaScriptLogRowTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="BenillaScriptLogRow6" relativePoint="BOTTOMLEFT"/></Anchors></Button>
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<Button name="BenillaScriptLogRow8" inherits="BenillaScriptLogRowTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="BenillaScriptLogRow7" relativePoint="BOTTOMLEFT"/></Anchors></Button>
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<Button name="BenillaScriptLogRow9" inherits="BenillaScriptLogRowTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="BenillaScriptLogRow8" relativePoint="BOTTOMLEFT"/></Anchors></Button>
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<Button name="BenillaScriptLogRow10" inherits="BenillaScriptLogRowTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="BenillaScriptLogRow9" relativePoint="BOTTOMLEFT"/></Anchors></Button>
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<Button name="BenillaScriptLogRow11" inherits="BenillaScriptLogRowTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="BenillaScriptLogRow10" relativePoint="BOTTOMLEFT"/></Anchors></Button>
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<Button name="BenillaScriptLogRow12" inherits="BenillaScriptLogRowTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="BenillaScriptLogRow11" relativePoint="BOTTOMLEFT"/></Anchors></Button>
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<Button name="BenillaScriptLogRow13" inherits="BenillaScriptLogRowTemplate"><Anchors><Anchor point="TOPLEFT" relativeTo="BenillaScriptLogRow12" relativePoint="BOTTOMLEFT"/></Anchors></Button>
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<!-- Only the faux kit's right-hand Slider renders. -->
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<ScrollFrame name="BenillaScriptLogListScrollFrame" inherits="FauxScrollFrameTemplate">
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<Size><AbsDimension x="293" y="208"/></Size>
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<Anchors><Anchor point="TOPLEFT" relativePoint="TOPLEFT"><Offset><AbsDimension x="22" y="-94"/></Offset></Anchor></Anchors>
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<Scripts>
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<!-- The stock kit has no `updateFunc`, so the repaint is wired here. -->
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<OnVerticalScroll>FauxScrollFrame_OnVerticalScroll(BENILLA_SCRIPTLOG_ROW_HEIGHT, BenillaScriptLog_Update)</OnVerticalScroll>
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</Scripts>
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</ScrollFrame>
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<!-- The real-scroll kit: a message with its traceback has variable height. -->
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<ScrollFrame name="BenillaScriptLogDetailScroll">
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<Size><AbsDimension x="293" y="128"/></Size>
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<Anchors><Anchor point="TOPLEFT" relativePoint="TOPLEFT"><Offset><AbsDimension x="22" y="-314"/></Offset></Anchor></Anchors>
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<Scripts>
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<OnLoad>self:SetScrollChild(getglobal(self:GetName() .. "Child"))</OnLoad>
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<OnMouseWheel>BenillaScroll_OnMouseWheel(self, arg1)</OnMouseWheel>
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<OnVerticalScroll>BenillaScroll_SyncBar(self)</OnVerticalScroll>
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<OnScrollRangeChanged>BenillaScroll_SyncBar(self)</OnScrollRangeChanged>
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</Scripts>
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<Frames>
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<Slider name="$parentBar" inherits="BenillaScrollBarTemplate" hidden="true">
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<Anchors>
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<Anchor point="TOPLEFT" relativePoint="TOPRIGHT"><Offset><AbsDimension x="6" y="-16"/></Offset></Anchor>
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<Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT"><Offset><AbsDimension x="6" y="16"/></Offset></Anchor>
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</Anchors>
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<Scripts><OnValueChanged>BenillaScrollBar_OnValueChanged(self, arg1)</OnValueChanged></Scripts>
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</Slider>
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<Frame name="$parentChild">
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<Size><AbsDimension x="293" y="128"/></Size>
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<Anchors><Anchor point="TOPLEFT" relativePoint="TOPLEFT"/></Anchors>
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<Layers>
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<Layer level="ARTWORK">
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<!-- 270 wide so the traceback wraps rather than clips. -->
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<FontString name="BenillaScriptLogDetailText" inherits="GameFontHighlightSmall" justifyH="LEFT" justifyV="TOP" text="">
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<Size><AbsDimension x="270" y="0"/></Size>
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<Anchors><Anchor point="TOPLEFT" relativePoint="TOPLEFT"><Offset><AbsDimension x="6" y="-6"/></Offset></Anchor></Anchors>
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</FontString>
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</Layer>
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</Layers>
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</Frame>
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</Frames>
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</ScrollFrame>
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<Button name="BenillaScriptLogClearButton" inherits="UIPanelButtonTemplate" text="Clear">
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<Size><AbsDimension x="96" y="22"/></Size>
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<Anchors><Anchor point="TOPLEFT" relativePoint="TOPLEFT"><Offset><AbsDimension x="22" y="-455"/></Offset></Anchor></Anchors>
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<Scripts><OnClick>BenillaScriptLog_Clear()</OnClick></Scripts>
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</Button>
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<Button name="BenillaScriptLogCloseBottomButton" inherits="UIPanelButtonTemplate" text="Close">
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<Size><AbsDimension x="96" y="22"/></Size>
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<Anchors><Anchor point="TOPLEFT" relativePoint="TOPLEFT"><Offset><AbsDimension x="219" y="-455"/></Offset></Anchor></Anchors>
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<Scripts><OnClick>HideUIPanel(getglobal("BenillaScriptLogFrame"))</OnClick></Scripts>
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</Button>
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</Frames>
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<Scripts>
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<OnLoad>BenillaScriptLogFrame_OnLoad(self)</OnLoad>
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<!-- A spin bubbles up the parent chain; the detail pane's own handler wins there. -->
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<OnMouseWheel>BenillaScriptLogFrame_OnMouseWheel(arg1)</OnMouseWheel>
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<OnShow>BenillaScriptLog_Update()</OnShow>
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<OnUpdate>BenillaScriptLogFrame_OnUpdate()</OnUpdate>
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</Scripts>
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</Frame>
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<!-- Benilla's slash commands, handed to SubmitChatInput (ui_chat::input); loads after the
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stock ChatFrame.xml, which declares SlashCmdList. -->
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<Script><![CDATA[
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local BENILLA_COMMANDS = {
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{ "CHATTEST", "/chattest" },
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{ "SHOT", "/shot" },
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{ "LIQUID", "/liquid" },
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{ "CASTVIS", "/castvis" },
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{ "PARTYTEST", "/partytest" },
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{ "REACTION", "/reaction", "/react" },
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{ "RELOAD", "/reload" },
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{ "ERRORS", "/errors", "/err" },
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{ "CONVERTRAID", "/convertraid" },
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}
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for _, row in ipairs(BENILLA_COMMANDS) do
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local key = "BENILLA_" .. row[1]
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for i = 2, table.getn(row) do
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setglobal("SLASH_" .. key .. (i - 1), row[i])
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end
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SlashCmdList[key] = function(msg)
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SubmitChatInput(row[2] .. " " .. (msg or ""))
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end
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end
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]]></Script>
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</Ui>
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