Files
benilla-octo/third_party/kira
gromandClaude Opus 5 81d96af35d Everwood: the HD/OctoWoW line of benilla, imported onto upstream
This checkout had no git history at all, so this one commit carries the whole
of the Everwood work as a single import on top of chairmanpow/benilla-octo's
`main` (706cd71). The two trees have genuinely diverged — each has files the
other does not — so this is a fork point, not a catch-up.

Today's work, which is the reason a baseline exists at all:

- Booth previews no longer cast world shadows (`NO_BOOTH_SHADOW`). Portrait
  characters were entering the sun's shadow cascades, so every skinned-rig
  shadow specialization compiled live mid-frame; the hitch detector logged
  "main thread blocked 1316 ms" beside a `compiled LIVE` warning. This was
  the Fashion/Tmog stutter.
- Per-pane dress-up: each `DressUpModel` pane assembles and stages its own
  tried-on look instead of every pane mirroring the live player.
- Item template cache is append-only JSONL written on the IO pool, replacing
  an 11.6 MB whole-map JSON rewrite on the main thread every 10 s.
- `WOW_SYSTEM_TIMING` rebuilt per-thread: it took 2 mutexes per system enter
  and 4 per exit, costing 15 ms a frame (590 fps -> 60) and corrupting the
  measurements it was taken to produce.
- The visibility-churn sweep moved to its own `WOW_FLASH_CHURN` switch, so a
  frame-cost reading no longer pays 2.7 ms a frame for it.

Local state (`benilla-config/`, `logs/`, `target/`) is excluded by the
existing .gitignore; the account credential it holds is not in this commit.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SgstFWtn1RxEJ5kVrpgYwn
2026-10-15 15:01:14 -06:00
..

Kira

crates.io | docs

Kira is a backend-agnostic library to create expressive audio for games. It provides tweens for smoothly adjusting properties of sounds, a flexible mixer for applying effects to audio, a clock system for precisely timing audio events, and spatial audio support.

Examples

Playing a sound multiple times simultaneously:

use kira::{
	AudioManager, AudioManagerSettings, DefaultBackend,
	sound::static_sound::StaticSoundData,
};

// Create an audio manager. This plays sounds and manages resources.
let mut manager = AudioManager::<DefaultBackend>::new(AudioManagerSettings::default())?;
let sound_data = StaticSoundData::from_file("sound.ogg")?;
manager.play(sound_data.clone())?;
// After a couple seconds...
manager.play(sound_data.clone())?;
// Cloning the sound data will not use any extra memory.

Gradually speeding up a sound over time:

use std::time::Duration;

use kira::{
	AudioManager, AudioManagerSettings, DefaultBackend,
	sound::static_sound::StaticSoundData,
	Tween,
};

let mut manager = AudioManager::<DefaultBackend>::new(AudioManagerSettings::default())?;
let sound_data = StaticSoundData::from_file("sound.ogg")?;
let mut sound = manager.play(sound_data)?;
// Start smoothly adjusting the playback rate parameter.
sound.set_playback_rate(
	2.0,
	Tween {
		duration: Duration::from_secs(3),
		..Default::default()
	},
);

Playing a sound with a low-pass filter applied (this makes the audio sound muffled):

use kira::{
	AudioManager, AudioManagerSettings, DefaultBackend,
	sound::static_sound::StaticSoundData,
	track::{
		TrackBuilder,
		effect::filter::FilterBuilder,
	},
};

let mut manager = AudioManager::<DefaultBackend>::new(AudioManagerSettings::default())?;
// Create a mixer sub-track with a filter.
let track = manager.add_sub_track({
	let mut builder = TrackBuilder::new();
	builder.add_effect(FilterBuilder::new().cutoff(1000.0));
	builder
})?;
// Play the sound on the track.
let sound_data = StaticSoundData::from_file("sound.ogg")?.output_destination(&track);
manager.play(sound_data)?;

Playing sounds in time with a musical beat:

use kira::{
	AudioManager, AudioManagerSettings, DefaultBackend,
	sound::static_sound::StaticSoundData,
	clock::ClockSpeed,
};

const TEMPO: f64 = 120.0;

let mut manager = AudioManager::<DefaultBackend>::new(AudioManagerSettings::default())?;
// Create a clock that ticks 120 times per minute. In this case,
// each tick is one musical beat. We can use a tick to represent any
// arbitrary amount of time.
let mut clock = manager.add_clock(ClockSpeed::TicksPerMinute(TEMPO))?;
// Play a sound 2 ticks (beats) from now.
let sound_data_1 = StaticSoundData::from_file("sound1.ogg")?
	.start_time(clock.time() + 2);
manager.play(sound_data_1)?;
// Play a different sound 4 ticks (beats) from now.
let sound_data_2 = StaticSoundData::from_file("sound2.ogg")?
	.start_time(clock.time() + 4);
manager.play(sound_data_2)?;
// Start the clock.
clock.start()?;

Platform support

Kira is mainly meant for desktop platforms. Most testing has occurred on Windows, but it has been used successfully on Mac and Linux.

Kira can also be used in wasm environments with the following limitations:

  • Static sounds cannot be loaded from files
  • Streaming sounds are not supported because they make heavy use of threads

If you'd like to help improve wasm support, please reach out!

Roadmap

Features I'd like to have:

  • C API
  • Spatial audio features:
    • Doppler effect

Contributing

I'd love for other people to get involved with development! Since the library is still in the early stages, I'm open to all kinds of input - bug reports, feature requests, design critiques, etc. Feel free to open an issue or pull request!

License

This project is licensed under either of

  • Apache License, Version 2.0 (LICENSE-APACHE)
  • MIT license (LICENSE-MIT)

at your option.

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in kira by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.