Files
benilla-octo/crates/benilla-app/src/ui_script/chat_options_tests.rs
T
SamandClaude Fable 5.1 5432a8bfbd a slider snaps to its step, a pushed button releases, and warnings show
- a slider with a value step snaps to it: a stepped drag fires once per row instead of once per pixel, a scrollbar cannot rest between two rows, and one wheel notch on the trainer list reaches the bottom (2133)
- setting a step on a live slider moves its value onto the new lattice and runs its handler, which an addon on the real client can count on (2143)
- a button pushed from script releases on the next mouse-up, so Tablet-2.0's rows stop staying pressed forever; a release off the button's rect un-presses it, and a locked state holds (2134)
- the mail body and the GM ticket box scroll as you type past their bottom, and the Use UI Scale checkbox reads a registered setting (2141)
- an engine warning, a call that was accepted and did nothing, reaches the /errors window in grey instead of one terminal line; a text row trimmed mid-character no longer kills the window's repaint (2135, 2138)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-11 20:52:20 +07:00

463 lines
18 KiB
Rust

//! The chat tab's **options menu**, end to end (decision 1589, fixing **B246**: *"no chat options
//! at all — background transparency has no home, and chat can be hard to read"*).
//!
//! These drive the shipped `ChatFrame.xml` through the shipped dropdown kit and the shipped colour
//! picker, from the mouse event inward — a right-click on the real tab, a click on the real
//! **Background** row, a drag of the real `OpacitySliderFrame` — because the report is about a
//! path, not about a function. Every hop it names (is the menu reachable? does the row open the
//! picker? does the slider move the chat box? does the value survive?) is a hop where the feature
//! could be absent while every unit underneath it passed.
//!
//! The manifest is `color_picker_tests`' (fonts → panel manager → widget kit → picker) plus
//! `ChatFrame.xml` last, which is `benilla.toc`'s own order.
use benilla_ui::script::UiScript;
use super::test_ui::load_ui as load_xml;
/// The GlobalStrings the menu labels itself with. The app runs the real
/// `Interface\FrameXML\GlobalStrings.lua` off the player's own patch chain at boot
/// (`load_global_strings`); these stand in for it here, at their real 1.12.1 values —
/// `BACKGROUND` l.131 (whose own trailing comment in that file reads *"Title in the chat
/// preferences menu"*, i.e. this exact row), `DISPLAY` l.937, `FONT_SIZE` l.1983,
/// `FONT_SIZE_TEMPLATE` l.1984, `CHAT_OPTIONS_LABEL` l.673, `NEWBIE_TOOLTIP_CHATOPTIONS` l.2724.
fn bake_strings(s: &UiScript) {
s.run(
r#"
BACKGROUND = "Background"
DISPLAY = "Display"
FONT_SIZE = "Font Size"
FONT_SIZE_TEMPLATE = "%d pt"
CHAT_OPTIONS_LABEL = "Chat Options"
NEWBIE_TOOLTIP_CHATOPTIONS = "Right-click to get a list of customizable options for this window. Left-click and drag to move the window."
"#,
)
.unwrap();
}
/// The chat window with everything its tab menu reaches under it.
fn chat_with_menu() -> UiScript {
let mut s = UiScript::new().unwrap();
for file in [
"Interface\\FrameXML\\Fonts.xml",
r"Interface\FrameXML\MoneyFrame.lua",
r"Interface\FrameXML\MoneyFrame.xml",
r"Interface\FrameXML\UIParent.xml",
"Interface\\FrameXML\\GameTooltip.xml",
"Interface\\FrameXML\\UIDropDownMenu.xml",
"ScrollTemplates.xml",
r"Interface\FrameXML\UIPanelTemplates.lua",
r"Interface\FrameXML\UIPanelTemplates.xml",
"Interface\\FrameXML\\BasicControls.xml",
"Interface\\FrameXML\\LocaleProperties.lua",
"Interface\\FrameXML\\GlobalStrings.lua",
"Interface\\FrameXML\\StaticPopup.xml",
"Interface\\FrameXML\\ColorPickerFrame.xml",
"Interface\\FrameXML\\UIMenu.xml", // the kit ChatMenu/EmoteMenu/VoiceMacroMenu build from
"Interface\\FrameXML\\GlobalStrings.lua",
"Interface\\FrameXML\\BasicControls.xml",
"Interface\\FrameXML\\ChatFrame.xml",
"Interface\\FrameXML\\UIPanelTemplates.lua",
"Interface\\FrameXML\\UIPanelTemplates.xml",
"Interface\\FrameXML\\FloatingChatFrame.xml",
] {
load_xml(&s, file);
}
bake_strings(&s);
super::fire_chat_login(&mut s);
s.set_screen_size(1600.0, 900.0);
s.resolve();
s
}
/// Right-click a frame's centre through the real hit path.
/// The tabs ship hidden and the dock reveals them on a stationary hover (`FCF_OnUpdate`); a
/// click on a tab needs that reveal first.
fn reveal_then(s: &mut UiScript) {
reveal_dock(s);
}
fn right_click(s: &mut UiScript, frame: &str) {
let (x, y) = s
.eval::<(f64, f64)>(&format!("return {frame}:GetCenter()"))
.unwrap();
s.mouse_button(x as f32, y as f32, "RightButton", true);
s.mouse_button(x as f32, y as f32, "RightButton", false);
s.resolve();
}
/// Move the mouse onto a frame's centre through the real hit path (fires its `OnEnter`).
fn hover(s: &mut UiScript, frame: &str) {
let (x, y) = s
.eval::<(f64, f64)>(&format!("return {frame}:GetCenter()"))
.unwrap();
s.mouse_move(x as f32, y as f32);
s.resolve();
}
/// Settle the dock's hover fade all the way open: park the cursor in the middle of the window and
/// run past the 0.2 s stationary arm plus the 0.15 s ramp (`chat_tests`' own idiom).
fn reveal_dock(s: &mut UiScript) {
let (x, y): (f32, f32) = s
.eval(
"return (ChatFrame1:GetLeft() + ChatFrame1:GetRight()) / 2, \
(ChatFrame1:GetBottom() + ChatFrame1:GetTop()) / 2",
)
.unwrap();
s.mouse_move(x, y);
for _ in 0..45 {
s.tick(0.016);
s.resolve();
}
}
/// Left-click a frame's centre through the real hit path.
fn left_click(s: &mut UiScript, frame: &str) {
let (x, y) = s
.eval::<(f64, f64)>(&format!("return {frame}:GetCenter()"))
.unwrap();
s.mouse_button(x as f32, y as f32, "LeftButton", true);
s.mouse_button(x as f32, y as f32, "LeftButton", false);
s.resolve();
}
/// **B246's first half: the menu exists and the right button reaches it.**
///
/// Before 1589 the tab registered only `LeftButtonUp`, so the right-click was swallowed by the
/// engine's default click set and no handler ever ran — which is why the report reads "no chat
/// options at all" rather than "the menu is missing a row".
#[test]
fn right_clicking_a_chat_tab_opens_its_options_menu() {
let _data = benilla_formats::wow_data_or_skip!();
let mut s = chat_with_menu();
assert!(
s.eval::<bool>("return not DropDownList1:IsVisible()")
.unwrap(),
"no menu before any click"
);
reveal_then(&mut s);
right_click(&mut s, "ChatFrame1Tab");
assert!(
s.eval::<bool>("return DropDownList1:IsVisible()").unwrap(),
"the tab's right-click opens the options menu"
);
// The reference's first six rows for the default window (FloatingChatFrame.lua
// `FCFOptionsDropDown_Initialize`, level 1): the lock verb, Rename, New Window, the Display
// title, Font Size and Background — a docked non-default window gets Close before Display.
for (n, key) in [
(1, "UNLOCK_WINDOW"),
(2, "RENAME_CHAT_WINDOW"),
(3, "NEW_CHAT_WINDOW"),
(4, "DISPLAY"),
(5, "FONT_SIZE"),
(6, "BACKGROUND"),
] {
assert!(
s.eval::<bool>(&format!("return DropDownList1Button{n}:GetText() == {key}"))
.unwrap(),
"row {n} is {key}"
);
}
assert!(s.errors().is_empty(), "script errors: {:?}", s.errors());
}
/// A LEFT click still selects the tab and does not open the menu — the control that must not
/// change. (The reference's own fork: the right-button arm returns before the select.)
#[test]
fn a_left_click_still_selects_the_tab_and_opens_no_menu() {
let _data = benilla_formats::wow_data_or_skip!();
let mut s = chat_with_menu();
reveal_then(&mut s);
left_click(&mut s, "ChatFrame2Tab");
assert_eq!(
s.eval::<i64>("return SELECTED_DOCK_FRAME:GetID()").unwrap(),
2,
"left-click selects"
);
assert!(
s.eval::<bool>("return not DropDownList1:IsVisible()")
.unwrap(),
"a left click opens no menu"
);
right_click(&mut s, "ChatFrame1Tab");
assert!(s.eval::<bool>("return DropDownList1:IsVisible()").unwrap());
left_click(&mut s, "ChatFrame1Tab");
assert!(
s.eval::<bool>("return not DropDownList1:IsVisible()")
.unwrap(),
"the left click closed the open menu"
);
assert!(s.errors().is_empty(), "script errors: {:?}", s.errors());
}
/// **B246's actual ask: the background slider.** Background → the colour picker with its opacity
/// slider → dragging the thumb moves the chat window's stored alpha *and* the pixels.
///
/// The two numbers this pins are the ones a wrong implementation gets wrong in opposite
/// directions: the slider is **reversed** (0 at the top is fully opaque), so the seed is `1 - a`
/// and the read-back is `1 - value`; and the store is a **byte**, so 0.8 comes back as
/// `204/255`, not as 0.8.
#[test]
fn the_background_row_opens_the_picker_and_its_opacity_slider_drives_the_window() {
let _data = benilla_formats::wow_data_or_skip!();
let mut s = chat_with_menu();
reveal_then(&mut s);
right_click(&mut s, "ChatFrame1Tab");
assert_eq!(
s.eval::<f64>("local _,_,_,_,_,a = GetChatWindowInfo(1) return a")
.unwrap(),
0.0
);
assert_eq!(
s.eval::<f64>("return DropDownList1Button6.opacity")
.unwrap(),
1.0,
"info.opacity is 1 - a (the ref's own 'the slider is reversed')"
);
left_click(&mut s, "DropDownList1Button6ColorSwatch");
assert!(
s.eval::<bool>("return ColorPickerFrame:IsVisible()")
.unwrap(),
"the Background swatch opens the colour picker"
);
// The player's hand is on the picker now, off the chat frame: the hover's fade-out runs to
// its end before the slider is touched, exactly as it does in real time.
s.mouse_move(1500.0, 850.0);
for _ in 0..45 {
s.tick(0.016);
s.resolve();
}
assert!(
s.eval::<bool>("return OpacitySliderFrame:IsVisible()")
.unwrap(),
"and the picker wears its opacity slider — B246's 'background slider'"
);
assert_eq!(
s.eval::<f64>("return OpacitySliderFrame:GetValue()")
.unwrap(),
1.0,
"the slider opens seeded from the window"
);
s.run("OpacitySliderFrame:SetValue(1 - 0.8)").unwrap();
let stored: f64 = s
.eval("local _,_,_,_,_,a = GetChatWindowInfo(1) return a")
.unwrap();
// 204/255, and the last byte of that is 2133's doing. The slider carries
// `valueStep="0.01"`, so `SetValue` snaps `1 - 0.8` onto the lattice and rebuilds it as
// `n·step`; the reconstruction lands a hair BELOW the literal, `1 - value` a hair above 0.8,
// and the alpha store's floor quantizer then keeps 204 where it used to shed one to 203.
// The player asked for 0.8 and the store holds 0.8 — the client's own arithmetic, improved
// by accident.
assert!(
(stored - 204.0 / 255.0).abs() < 1e-9,
"the drag reached the engine store, quantized to its byte: {stored}"
);
s.mouse_move(1500.0, 850.0);
for _ in 0..45 {
s.tick(0.016);
s.resolve();
}
let painted: f64 = s.eval("return ChatFrame1Background:GetAlpha()").unwrap();
assert!(
(painted - 0.8).abs() < 1e-6,
"a window the player made solid stays solid off-hover: {painted}"
);
assert!(s.errors().is_empty(), "script errors: {:?}", s.errors());
}
/// The default look is **unchanged** by all of the above — the alpha rule generalised, it did not
/// move. A window at the shipped base of 0 still rides the full 0 → `DEFAULT_CHATFRAME_ALPHA`
/// hover ramp, which is the look the director signed off in 0288.
#[test]
fn the_shipped_window_still_fades_zero_to_a_quarter() {
let _data = benilla_formats::wow_data_or_skip!();
let mut s = chat_with_menu();
s.mouse_move(1500.0, 850.0);
for _ in 0..4 {
s.tick(0.016);
s.resolve();
}
assert_eq!(
s.eval::<f64>("return ChatFrame1Background:GetAlpha()")
.unwrap(),
0.0,
"at rest: invisible"
);
reveal_dock(&mut s);
let alpha: f64 = s.eval("return ChatFrame1Background:GetAlpha()").unwrap();
assert!(
(alpha - 0.25).abs() < 1e-6,
"hovered: DEFAULT_CHATFRAME_ALPHA — got {alpha}"
);
assert!(s.errors().is_empty(), "script errors: {:?}", s.errors());
}
/// The **Font Size** submenu — B246's other half, *"chat can be hard to read"*. The four heights
/// are the reference's `CHAT_FONT_HEIGHTS`, the tick follows the font the frame is wearing, and a
/// pick moves both the live font and the stored `SIZE`.
#[test]
fn the_font_size_submenu_resizes_the_window_and_stores_the_pick() {
let _data = benilla_formats::wow_data_or_skip!();
let mut s = chat_with_menu();
reveal_then(&mut s);
right_click(&mut s, "ChatFrame1Tab");
hover(&mut s, "DropDownList1Button5");
assert_eq!(
s.eval::<i64>("return DropDownList2.numButtons").unwrap(),
4,
"CHAT_FONT_HEIGHTS is 12, 14, 16, 18"
);
// The rows come from `for index, value in CHAT_FONT_HEIGHTS` — a `next` walk over a table
// built with explicit `[n] =` keys, whose order is the VM's hash order and not necessarily
// ascending; the test reads the rows by their values rather than assuming one.
let row_with = |s: &UiScript, pt: i64| -> String {
s.eval::<String>(&format!(
"for i = 1, DropDownList2.numButtons do \
local b = getglobal('DropDownList2Button'..i) \
if b.value == {pt} then return b:GetName() end \
end return ''"
))
.unwrap()
};
assert_eq!(
s.eval::<String>(&format!("return {}:GetText()", row_with(&s, 12)))
.unwrap(),
"12 pt",
"FONT_SIZE_TEMPLATE over the value"
);
let ticked = row_with(&s, 14);
assert!(
s.eval::<bool>(&format!("return {ticked}Check:IsVisible()"))
.unwrap(),
"the tick follows the font the frame is actually wearing (ChatFontNormal, 14)"
);
let sixteen = row_with(&s, 16);
left_click(&mut s, &sixteen);
let (_, height): (String, f64) = s
.eval("local f, h = ChatFrame1:GetFont() return f, h")
.unwrap();
assert_eq!(height, 16.0, "the live font moved");
assert_eq!(
s.eval::<i64>("local _, size = GetChatWindowInfo(1) return size")
.unwrap(),
16,
"and the pick is stored as the cache's SIZE"
);
assert!(s.errors().is_empty(), "script errors: {:?}", s.errors());
}
/// The menu belongs to the tab that opened it: window 2's menu writes window 2. This is what the
/// `id` on the tab and the per-tab capsule buy — `FCF_GetCurrentChatFrameID` reads the open menu's
/// parent, so a single shared capsule would have written window 1 whichever tab was clicked.
#[test]
fn each_tabs_menu_writes_its_own_window() {
let _data = benilla_formats::wow_data_or_skip!();
let mut s = chat_with_menu();
reveal_then(&mut s);
right_click(&mut s, "ChatFrame2Tab");
assert_eq!(
s.eval::<i64>("return FCF_GetCurrentChatFrameID()").unwrap(),
2
);
// A docked non-default window's menu carries Close before Display, so Background is row 7.
assert!(s
.eval::<bool>("return DropDownList1Button7:GetText() == BACKGROUND")
.unwrap());
left_click(&mut s, "DropDownList1Button7ColorSwatch");
s.run("OpacitySliderFrame:SetValue(0)").unwrap(); // reversed: 0 = fully opaque
assert_eq!(
s.eval::<f64>("local _,_,_,_,_,a = GetChatWindowInfo(2) return a")
.unwrap(),
1.0,
"window 2 took the write"
);
assert_eq!(
s.eval::<f64>("local _,_,_,_,_,a = GetChatWindowInfo(1) return a")
.unwrap(),
0.0,
"window 1 did not"
);
assert!(s.errors().is_empty(), "script errors: {:?}", s.errors());
}
/// Cancel restores the colour and the alpha the row was opened with — the picker's own
/// `previousValues` contract, which the reference reaches through the same `cancelFunc` field.
#[test]
fn cancelling_the_picker_puts_the_window_back() {
let _data = benilla_formats::wow_data_or_skip!();
let mut s = chat_with_menu();
s.run("FCF_SetWindowAlpha(ChatFrame1, 0.4) FCF_SetWindowColor(ChatFrame1, 0.2, 0.4, 0.6)")
.unwrap();
let before: f64 = s
.eval("local _,_,_,_,_,a = GetChatWindowInfo(1) return a")
.unwrap();
reveal_then(&mut s);
right_click(&mut s, "ChatFrame1Tab");
left_click(&mut s, "DropDownList1Button6ColorSwatch");
s.run("OpacitySliderFrame:SetValue(0)").unwrap();
assert_eq!(
s.eval::<f64>("local _,_,_,_,_,a = GetChatWindowInfo(1) return a")
.unwrap(),
1.0,
"the drag previewed live"
);
left_click(&mut s, "ColorPickerCancelButton");
let after: f64 = s
.eval("local _,_,_,_,_,a = GetChatWindowInfo(1) return a")
.unwrap();
assert!(
(after - before).abs() < 1e-9,
"Cancel restored the alpha: {after} vs {before}"
);
assert!(s.errors().is_empty(), "script errors: {:?}", s.errors());
}
/// The `UPDATE_CHAT_WINDOWS` seam: the host restores a player's saved file into the engine table
/// and fires the reference's own event; the window re-reads it and repaints. Without this the
/// restore would land in the store and show up only after something else happened to invalidate
/// the fade latch.
#[test]
fn the_restore_event_repaints_the_window_from_the_store() {
let _data = benilla_formats::wow_data_or_skip!();
let mut s = chat_with_menu();
s.set_chat_window_looks([(
0,
benilla_ui::script::ChatWindowLook {
r: 255,
g: 0,
b: 0,
a: 255,
font_size: 18,
locked: true,
docked: Some(1),
..Default::default()
},
)]);
// The reference paints colour, alpha and lock from the record on the FIRST
// `UPDATE_CHAT_WINDOWS` a frame sees (`FloatingChatFrame_Update`'s `not isInitialized`
// gate) — a login, which is when the app restores the file. The helper already fired that
// one, so this is the frame meeting the event fresh, as at the next login.
s.run("ChatFrame1.isInitialized = nil").unwrap();
s.fire_event("UPDATE_CHAT_WINDOWS", vec![]);
s.mouse_move(1500.0, 850.0);
for _ in 0..45 {
s.tick(0.016);
s.resolve();
}
assert_eq!(
s.eval::<f64>("return ChatFrame1Background:GetAlpha()")
.unwrap(),
1.0,
"the restored alpha is on screen"
);
let (r, g, b): (f64, f64, f64) = s
.eval("return ChatFrame1Background:GetVertexColor()")
.unwrap();
assert_eq!((r, g, b), (1.0, 0.0, 0.0), "and the restored tint");
// The restore paints through the `doNotSave` arms, but the reference's dock pass that follows
// (`FCF_DockFrame` → `FCF_SaveDock` → `SetChatWindowDocked`) is a real write — the DOCKED 1 /
// DOCKED 2 every stock file carries are FrameXML's, not the loader's.
assert_eq!(s.take_chat_window_changes(), vec![0, 1]);
assert!(s.errors().is_empty(), "script errors: {:?}", s.errors());
}