- one era-style Options window: window chrome, category list, search box and its own ESC rung, with the game menu reshaped to match - settings are real CVars now: GetCVar/SetCVar reach Lua, and your changes persist as a diff in benilla/config.toml - all local state lives in one visible benilla/ folder beside your Data/ — nothing hides in platform config dirs - UI text stays crisp at any scale and survives a mid-session resolution change: glyphs measure in the environment they raster in Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
666 lines
43 KiB
XML
666 lines
43 KiB
XML
<Ui>
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<!--
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The OPTIONS window (decision 0950) — slice A: the shell. Opened from the game menu's
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Options button; the pages themselves (setting rows backed by real benilla knobs) come in
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the next slice, so the page body ships EMPTY and Defaults ships disabled.
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This window is the one deliberate era-1.15.9 skin in a 1.12 shell (0950): the 1.12
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OptionsFrame family (four separate panels) collapses into the era SettingsPanel look —
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one window, a category list, one page area. Ground truth is the era dump
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(wow-ui-source-era @ 1.15.9.68940), transcribed via the session's reference spec:
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· **Root** — Blizzard_SettingsPanel.xml `SettingsPanel`: 920x724, CENTER, strata HIGH,
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hidden. Skin per `SettingsFrameTemplate` (Classic/Blizzard_SettingsPanelTemplates.xml):
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FlatPanelBackgroundTemplate at TOPLEFT (7,-18) → BOTTOMRIGHT (-3,3), the
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`ButtonFrameTemplateNoPortrait` nine-slice (Classic/NineSliceLayouts.lua l.132 — right
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edge x=-8/x1=8), the `_UI-Frame-TitleTileBg` title band (256x17, TexCoords
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.2890625/.421875, TOPLEFT (8,-3) → TOPRIGHT (0,-3)), title GameFontNormal TOP (0,-5).
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· **Category list** — Blizzard_CategoryList.xml + .lua: rows/headers STRETCH to the
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scroll target's width (199, no scroll bar); header 30 tall (label 14px white at
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LEFT (20,-1), Options_CategoryHeader_<n> wash at TOPLEFT at atlas size, n cycling
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per header); row 20 tall (label GameFontNormal TOPLEFT (36,+1); bg CENTER —
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options_list_active selected / options_list_hover hover, at atlas size); 2 between
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elements, 18-tall spacer between groups (so 22 row-to-header).
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· **Page area** — Blizzard_SettingsList.xml: title 20px white TOPLEFT (7,-22), the
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options_horizontaldivider at TOP (0,-50), Defaults 96x22 at TOPRIGHT (-36,-16).
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· **Tabs** — SharedXML Shared/Tabs/MinimalTab.{xml,lua}: a bottom-anchored three-slice
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of Options_Tab[_Active]_{Left,Middle,Right}, GameTab TOPLEFT (32,-27) h37, AddOnsTab
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5 right of it; width text+40; selected = white small text at BOTTOM+6, unselected =
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gold small at BOTTOM+4.
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· **Search box** — SharedXML SearchBoxTemplate → InputBoxVisualTemplate
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(SecureUIPanelTemplates.xml l.42-67): the common-search-border three-slice (8x20 caps,
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left hung 5 outside, middle stretched, all centered on the 22 box), 10x10 magnifier at
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LEFT (1,-1), 17x17 clear button at RIGHT (-3), TextInsets 16/20, instructions label
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GameFontDisableSmall tinted 0.35 at TOPLEFT (16,0) → BOTTOMRIGHT (-20,0).
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Atlas members resolve by name through WoW-era/_extracted_ui/manifest.json (the 0950
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seam); era-only FILE textures ride the same extraction as `era:textures/<fdid>.blp`.
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SCOPE / divergences (noted, not bugs):
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- **horizTile/vertTile are unsupported**, so every repeating tile is STRETCHED for now:
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the `_UI-Frame-TitleTile` top band (a 256x28 repeat), the title-bg band under it, the
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`!UI-Frame-LeftTile`/`!UI-Frame-RightTile` columns and the `_UI-Frame-Bot` strip. At
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this window's spans the stretch reads as a soft smear of the tile — the gap to close
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when tiling lands.
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- **FlatPanelBackgroundTemplate is ONE solid fill here.** The era template is four
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textures (two rounded-corner atlas pieces + two fills) all tinted the engine-side
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global PANEL_BACKGROUND_COLOR = (0.122, 0.118, 0.129, 0.8) — the constant is defined in
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the client binary, not the Lua dump; value read off the GlobalColor db2 mirror
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(warcraft.wiki.gg/wiki/ColorMixin). One flat quad loses only the 16px rounded bottom
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corners. The "lighter inner panel" on top of it is not a second fill — it is the real
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`Options_InnerFrame` atlas member, placed below.
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- **Close X wears the 1.12 UI-Panel-MinimizeButton art at the era seat** — which IS the
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era's own close button: 1.15's UIPanelCloseButtonNoScripts names the same four
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Interface\Buttons\UI-Panel-MinimizeButton-* files (Classic SharedUIPanelTemplates.xml
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l.172-180), TOPRIGHT (+4,+4), 32x32. No divergence here at all.
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- **Tabs are STATIC MinimalTab plates** (slice B): Game wears the selected state
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permanently, AddOns the unselected gold — the era swaps these in code
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(MinimalTabMixin), and with nothing behind AddOns the selection can never change, so
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the two states are authored rather than driven. The mixin port comes with the addon
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list. Width is era's text+40 law via an OnUpdate measure poll; the era's
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measure-at-the-medium-font quirk is deliberately dropped (~6 units of padding).
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- **Search filters nothing yet** — the box takes text, shows/hides its "Search"
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placeholder and clear-X; wiring it to the category/row filter comes with the pages
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slice.
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- **No scroll bars**: the static category tree (9 rows, 2 headers) fits its 199px column
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outright, and the page body is empty. MinimalScrollBar arrives with the pages.
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- Era rows this slice does not ship: the Accessibility group, and Languages/Network under
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System — pages with no benilla knobs behind them yet (0950's "only rows backed by real
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knobs" rule). Nameplates joined in slice B (real nameplate knobs exist to back its
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page).
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- **The window rides a scale knob** (slice B): fonts ride frame scale engine-wide now
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(the 0219 §2 divergence closed), so ERA_WINDOW_SCALE × the era checkFit shrink
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(UIPanelUpdateScaleForFit, transcribed in this file) sizes the whole window; 0.78 is
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the director's-eye starting point, live-tunable. The knob is SHARED: it stands in for
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the era client's UIParent scale (smaller than our 1.12 768-canvas on modern screens),
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so every era-shaped window wears it — GameMenuFrame.xml reads it in its OnShow.
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-->
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<!-- The two era fonts this window needs beyond Fonts.xml's 1.12 set (the era
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GameFontHighlightMedium / GameFontHighlightHuge — Blizzard_Fonts_Shared: FRIZQT 14 and
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20, white). Named Options* rather than the era names on purpose: Fonts.xml is the
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COMPLETE 1.12 set and stays that way; these are this window's own, defined with
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MasterFont's exact shadow inlined (its only content — Fonts.xml l.62). -->
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<Font name="OptionsFontHighlightMedium" font="Fonts\FRIZQT__.TTF" virtual="true">
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<Shadow>
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<Offset><AbsDimension x="1" y="-1"/></Offset>
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<Color r="0" g="0" b="0"/>
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</Shadow>
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<FontHeight><AbsValue val="14"/></FontHeight>
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<Color r="1.0" g="1.0" b="1.0"/>
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</Font>
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<Font name="OptionsFontHighlightHuge" font="Fonts\FRIZQT__.TTF" virtual="true">
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<Shadow>
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<Offset><AbsDimension x="1" y="-1"/></Offset>
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<Color r="0" g="0" b="0"/>
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</Shadow>
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<FontHeight><AbsValue val="20"/></FontHeight>
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<Color r="1.0" g="1.0" b="1.0"/>
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</Font>
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<Script><![CDATA[
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-- The static category tree (era Game tab, Classic tocs), in list order. Keys are the row
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-- name suffixes; the visible label doubles as the page title (the era does the same —
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-- Settings.RegisterCategory names both from one string).
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OPTIONS_CATEGORY_KEYS = {
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"Controls", "Interface", "ActionBars", "Combat", "Social", "Keybindings", "Nameplates",
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"Graphics", "Audio",
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}
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-- The era-window scale (shared, director-owned — the 0219 WORLDMAP_WINDOWED_SCALE
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-- pattern): the era client's UIParent draws smaller against the screen than our 1.12
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-- 768-canvas does on modern displays, and this knob is that mapping — every era-shaped
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-- window wears it (this window here; GameMenuFrame in its OnShow — in the era both draw
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-- at the SAME UIParent px-per-unit, the parity the director's eye checked). At 1.0 the
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-- 724-tall window fills ~85% of the screen's height in our 768-virtual space, where the
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-- reference at typical resolutions reads nearer two-thirds.
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ERA_WINDOW_SCALE = 0.78
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function OptionsFrame_UpdateScale()
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-- The era panel is registered `checkFit = 1`: the panel manager also shrinks it to
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-- fit a small screen (UIPanelUpdateScaleForFit: min over width/height ratios
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-- against the panel + 20 units of air each way, capped at 1) — transcribed here.
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local k = ERA_WINDOW_SCALE
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local wFit = GetScreenWidth() / 940
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local hFit = GetScreenHeight() / 744
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if wFit < k then k = wFit end
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if hFit < k then k = hFit end
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OptionsFrame:SetScale(k)
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end
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-- The era tab width law (MinimalTab.lua l.7): label width + 40. Era measures at OnLoad;
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-- our measure round-trip answers a frame late, so OnUpdate polls until the width is real
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-- (the chat-header converge idiom), then latches. Deliberate divergence: the era
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-- measures with the MEDIUM font it is about to swap away (an accident of its code
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-- order, ~6 units of extra padding); we measure the small font the label actually
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-- wears.
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function OptionsTab_FitWidth(tab)
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if tab.fitted then return end
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local w = getglobal(tab:GetName() .. "Text"):GetStringWidth()
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if w and w > 0 then
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tab:SetWidth(w + 40)
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tab.fitted = true
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end
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end
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-- Each row's OnLoad: remember the key + title, paint the label. The whole row identity
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-- lives here so adding a category is one XML row + one key in the table above.
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function OptionsCategoryRow_OnLoad(row, key, label)
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row.categoryKey = key
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row.pageTitle = label
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row:SetText(label)
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end
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-- The selection: exactly one row wears options_list_active + a white label; everyone
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-- else drops back to bare + gold (the era CategoryList mixin's SetCategoryActive, cut to
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-- our static list). Also writes the page title — the page BODY stays empty this slice.
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function OptionsFrame_SelectCategory(key)
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OptionsFrame.selectedCategory = key
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for _, k in ipairs(OPTIONS_CATEGORY_KEYS) do
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local row = getglobal("OptionsFrameCategoryListRow" .. k)
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local bg = getglobal("OptionsFrameCategoryListRow" .. k .. "Bg")
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if k == key then
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bg:SetAtlas("Options_List_Active", true)
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row:SetTextFontObject("GameFontHighlight")
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OptionsFrameContainerTitle:SetText(row.pageTitle)
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else
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bg:SetTexture(nil)
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row:SetTextFontObject("GameFontNormal")
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end
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end
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end
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]]></Script>
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<!-- The red panel button (era UIPanelButtonTemplate seat, 96x22): GameMenuButtonTemplate's
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four-state UI-Panel-Button art + white/white/grey label trio, copied at this window's
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size (GameMenuFrame.xml l.145 is the shared original; templates don't cross files). -->
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<Button name="OptionsRedButtonTemplate" virtual="true">
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<Size><AbsDimension x="96" y="22"/></Size>
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<ButtonText name="$parentText"/>
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<NormalTexture file="Interface\Buttons\UI-Panel-Button-Up"><TexCoords left="0" right="0.625" top="0" bottom="0.6875"/></NormalTexture>
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<PushedTexture file="Interface\Buttons\UI-Panel-Button-Down"><TexCoords left="0" right="0.625" top="0" bottom="0.6875"/></PushedTexture>
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<DisabledTexture file="Interface\Buttons\UI-Panel-Button-Disabled"><TexCoords left="0" right="0.625" top="0" bottom="0.6875"/></DisabledTexture>
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<HighlightTexture file="Interface\Buttons\UI-Panel-Button-Highlight" alphaMode="ADD"><TexCoords left="0" right="0.625" top="0" bottom="0.6875"/></HighlightTexture>
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<NormalFont inherits="GameFontHighlight"/>
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<HighlightFont inherits="GameFontHighlight"/>
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<DisabledFont inherits="GameFontDisable"/>
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</Button>
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<!-- One category row (era Blizzard_CategoryList.xml's category button): the template's
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175 width is never rendered in the era either — the ScrollBox stretches every row to
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the scroll target's width, 199 with no scroll bar (CategoryList.lua l.176-197 +
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ScrollBoxViewUtil), and ours is the no-bar case. Gold label centered in the row (the
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full-row box below); a
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CENTER bg that is EMPTY until the hover/selected atlas lands on it (options_list_hover
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/ options_list_active at atlas size — 187x21, centered: 6 units in from either edge of
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the 199 row, the alignment the first cut's 175-wide rows broke). Selection is
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OptionsFrame_SelectCategory's; hover only ever paints a row that is NOT the selection. -->
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<Button name="OptionsCategoryRowTemplate" virtual="true">
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<Size><AbsDimension x="199" y="20"/></Size>
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<Layers>
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<Layer level="BACKGROUND">
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<Texture name="$parentBg">
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<Anchors><Anchor point="CENTER"/></Anchors>
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</Texture>
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</Layer>
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</Layers>
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<!-- The era label is a box spanning the WHOLE row — TOPLEFT (36,+1) AND BOTTOMRIGHT
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(0,+1), era CategoryList.xml l.72-77 — so the default MIDDLE vertical justify
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CENTERS the text in the 20-tall row (1 unit high of true center, the era's own
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nudge). The first cut had only the TOPLEFT corner: the auto-sized label hung from
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the row TOP, ~4 units high of center ("text not vertically centered" — director,
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2026-08-04). justifyH LEFT is the era's own attribute; a full-row box without it
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would center horizontally. -->
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<ButtonText name="$parentText" justifyH="LEFT">
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<Anchors>
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<Anchor point="TOPLEFT"><Offset><AbsDimension x="36" y="1"/></Offset></Anchor>
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<Anchor point="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="1"/></Offset></Anchor>
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</Anchors>
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</ButtonText>
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<NormalFont inherits="GameFontNormal"/>
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<HighlightFont inherits="GameFontNormal"/>
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<DisabledFont inherits="GameFontDisable"/>
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<Scripts>
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<OnClick>OptionsFrame_SelectCategory(this.categoryKey)</OnClick>
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<OnEnter>
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if OptionsFrame.selectedCategory ~= this.categoryKey then
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getglobal(this:GetName() .. "Bg"):SetAtlas("Options_List_Hover", true)
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end
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</OnEnter>
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<OnLeave>
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if OptionsFrame.selectedCategory ~= this.categoryKey then
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getglobal(this:GetName() .. "Bg"):SetTexture(nil)
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end
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</OnLeave>
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</Scripts>
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</Button>
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<!-- A category group header (era SettingsCategoryListHeaderTemplate, stretched to the 199
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row width like the rows): a 14px white label at LEFT (20,-1) over the group's
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BACKGROUND WASH — the Options_CategoryHeader_<n> atlas the era Init pins at the
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header's TOPLEFT at atlas size (199x144: a header band whose gradient runs down over
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the group's own rows; the rows' hover/selected plates draw above it, being later
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siblings). The <n> cycles per header (CategoryList.lua l.378-384) — each instance's
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OnLoad passes its own. -->
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<Frame name="OptionsCategoryHeaderTemplate" virtual="true">
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<Size><AbsDimension x="199" y="30"/></Size>
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<Layers>
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<Layer level="ARTWORK">
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<Texture name="$parentBg">
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<Anchors><Anchor point="TOPLEFT"/></Anchors>
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</Texture>
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</Layer>
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<Layer level="OVERLAY">
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<FontString name="$parentLabel" inherits="OptionsFontHighlightMedium">
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<Anchors><Anchor point="LEFT"><Offset><AbsDimension x="20" y="-1"/></Offset></Anchor></Anchors>
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</FontString>
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</Layer>
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</Layers>
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</Frame>
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<Frame name="OptionsFrame" frameStrata="HIGH" enableMouse="true" hidden="true">
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<Size><AbsDimension x="920" y="724"/></Size>
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<Anchors><Anchor point="CENTER"/></Anchors>
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<Layers>
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<Layer level="BACKGROUND">
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<!-- FlatPanelBackgroundTemplate as one fill (header SCOPE note: the era tints
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rounded-corner pieces with the binary-side PANEL_BACKGROUND_COLOR; this is
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that color at the template's exact insets). -->
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<Texture name="$parentFlatBg">
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<Anchors>
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<Anchor point="TOPLEFT"><Offset><AbsDimension x="7" y="-18"/></Offset></Anchor>
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<Anchor point="BOTTOMRIGHT"><Offset><AbsDimension x="-3" y="3"/></Offset></Anchor>
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</Anchors>
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<Color r="0.122" g="0.118" b="0.129" a="0.8"/>
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</Texture>
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<!-- The title band behind the top tile (era `_UI-Frame-TitleTileBg`, SharedXML
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Classic/SharedUIPanelTemplates.xml l.78: Interface\FrameGeneral\_UI-Frame —
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era-only, manifest fdid 374157 — 256x17 horizTile). STRETCHED (SCOPE note). -->
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<Texture name="$parentTitleBg" file="era:textures/374157.blp">
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<Size><AbsDimension y="17"/></Size>
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<Anchors>
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<Anchor point="TOPLEFT"><Offset><AbsDimension x="8" y="-3"/></Offset></Anchor>
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<Anchor point="TOPRIGHT"><Offset><AbsDimension x="0" y="-3"/></Offset></Anchor>
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</Anchors>
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<TexCoords left="0" right="1" top="0.2890625" bottom="0.421875"/>
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</Texture>
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</Layer>
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<Layer level="BORDER">
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<!-- The ButtonFrameTemplateNoPortrait nine-slice, unrolled (NineSliceLayouts.lua
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l.132 + NineSlice.lua's edge anchoring): corners at their corners at atlas
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size; each edge pinned between its two corners on the anchored axis, its
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other axis staying the atlas size. The three tile edges + the top band are
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STRETCHED (SCOPE note). -->
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<Texture name="$parentTopLeftCorner" atlas="UI-Frame-TopLeftCornerNoPortrait" useAtlasSize="true">
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<Anchors><Anchor point="TOPLEFT"/></Anchors>
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</Texture>
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<Texture name="$parentTopRightCorner" atlas="UI-Frame-TopCornerRight" useAtlasSize="true">
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<Anchors><Anchor point="TOPRIGHT"/></Anchors>
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</Texture>
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<Texture name="$parentBotLeftCorner" atlas="UI-Frame-BotCornerLeft" useAtlasSize="true">
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<Anchors><Anchor point="BOTTOMLEFT"/></Anchors>
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</Texture>
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<Texture name="$parentBotRightCorner" atlas="UI-Frame-BotCornerRight" useAtlasSize="true">
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<Anchors><Anchor point="BOTTOMRIGHT"/></Anchors>
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</Texture>
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<Texture name="$parentTopEdge" atlas="_UI-Frame-TitleTile" useAtlasSize="true">
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<Anchors>
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<Anchor point="TOPLEFT" relativeTo="$parentTopLeftCorner" relativePoint="TOPRIGHT"/>
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<Anchor point="TOPRIGHT" relativeTo="$parentTopRightCorner" relativePoint="TOPLEFT"/>
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</Anchors>
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</Texture>
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<Texture name="$parentBotEdge" atlas="_UI-Frame-Bot" useAtlasSize="true">
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<Anchors>
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<Anchor point="BOTTOMLEFT" relativeTo="$parentBotLeftCorner" relativePoint="BOTTOMRIGHT"/>
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<Anchor point="BOTTOMRIGHT" relativeTo="$parentBotRightCorner" relativePoint="BOTTOMLEFT"/>
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</Anchors>
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</Texture>
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<Texture name="$parentLeftEdge" atlas="!UI-Frame-LeftTile" useAtlasSize="true">
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<Anchors>
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<Anchor point="TOPLEFT" relativeTo="$parentTopLeftCorner" relativePoint="BOTTOMLEFT"/>
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<Anchor point="BOTTOMLEFT" relativeTo="$parentBotLeftCorner" relativePoint="TOPLEFT"/>
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</Anchors>
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</Texture>
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<!-- The right edge. The era layout's odd x=-8 / x1=8 pair (NineSliceLayouts
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l.139) puts DIFFERENT x on the tile's two corner anchors — the reference
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engine draws the quad through its anchor points, so the era tile is a
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barely-visible lean (top 8 left, bottom 8 right; mean = flush at the frame
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edge, which is exactly how the live window reads — director's capture,
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2026-08-04). This engine's regions are axis-aligned rects, so we author the
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MEAN: both corners flush (x=0). The first cut gave the whole tile to the
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-8 anchor instead — the border floated 8 units into the panel with a dark
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gap at the true edge, the director's "right border looks off". -->
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<Texture name="$parentRightEdge" atlas="!UI-Frame-RightTile" useAtlasSize="true">
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<Anchors>
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<Anchor point="TOPRIGHT" relativeTo="$parentTopRightCorner" relativePoint="BOTTOMRIGHT"/>
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<Anchor point="BOTTOMRIGHT" relativeTo="$parentBotRightCorner" relativePoint="TOPRIGHT"/>
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</Anchors>
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</Texture>
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</Layer>
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<Layer level="ARTWORK">
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<!-- The inner dark panel — the one big era piece, at its full atlas size. -->
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<Texture name="$parentInnerFrame" atlas="Options_InnerFrame" useAtlasSize="true">
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<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="17" y="-64"/></Offset></Anchor></Anchors>
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</Texture>
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</Layer>
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<Layer level="OVERLAY">
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<FontString name="$parentTitleText" inherits="GameFontNormal" text="Options">
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<Anchors><Anchor point="TOP"><Offset><AbsDimension x="0" y="-5"/></Offset></Anchor></Anchors>
|
||
</FontString>
|
||
</Layer>
|
||
</Layers>
|
||
<Frames>
|
||
<!-- ── Tabs — the era MinimalTabTemplate plates (SharedXML Shared/Tabs/MinimalTab
|
||
l.3-46 + the mixin), authored STATIC: Game is the only tab with anything
|
||
behind it, so it wears the selected state permanently (Options_Tab_Active_*
|
||
plates, white small text lifted to BOTTOM+6) and AddOns wears the unselected
|
||
one (Options_Tab_* plates, gold small text at BOTTOM+4 — era's unselected
|
||
look, per the director's capture; the button is still dead). The three-slice:
|
||
Left/Right caps BOTTOM-anchored at atlas size (7x26 active / 7x23 not, so the
|
||
selected plate stands 3 taller), Middle (a 1px column) stretched between. The
|
||
era's width law is text + 40, measured at OnLoad with the MEDIUM font before
|
||
the small font lands (MinimalTab.lua l.7-9, the quirk kept verbatim) — our
|
||
measure round-trip answers a frame late, so OnUpdate polls until the width is
|
||
real, the chat-header idiom. -->
|
||
<Button name="$parentGameTab">
|
||
<Size><AbsDimension x="72" y="37"/></Size>
|
||
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="32" y="-27"/></Offset></Anchor></Anchors>
|
||
<Layers>
|
||
<Layer level="ARTWORK">
|
||
<Texture name="$parentLeft" atlas="Options_Tab_Active_Left" useAtlasSize="true">
|
||
<Anchors><Anchor point="BOTTOMLEFT"/></Anchors>
|
||
</Texture>
|
||
<Texture name="$parentRight" atlas="Options_Tab_Active_Right" useAtlasSize="true">
|
||
<Anchors><Anchor point="BOTTOMRIGHT"/></Anchors>
|
||
</Texture>
|
||
<Texture name="$parentMiddle" atlas="Options_Tab_Active_Middle" useAtlasSize="true">
|
||
<Anchors>
|
||
<Anchor point="TOPLEFT" relativeTo="$parentLeft" relativePoint="TOPRIGHT"/>
|
||
<Anchor point="TOPRIGHT" relativeTo="$parentRight" relativePoint="TOPLEFT"/>
|
||
</Anchors>
|
||
</Texture>
|
||
</Layer>
|
||
</Layers>
|
||
<ButtonText name="$parentText" text="Game">
|
||
<Anchors><Anchor point="BOTTOM"><Offset><AbsDimension x="0" y="6"/></Offset></Anchor></Anchors>
|
||
</ButtonText>
|
||
<NormalFont inherits="GameFontHighlightSmall"/>
|
||
<HighlightFont inherits="GameFontHighlightSmall"/>
|
||
<DisabledFont inherits="GameFontHighlightSmall"/>
|
||
<Scripts>
|
||
<OnUpdate>OptionsTab_FitWidth(this)</OnUpdate>
|
||
</Scripts>
|
||
</Button>
|
||
<Button name="$parentAddOnsTab">
|
||
<Size><AbsDimension x="87" y="37"/></Size>
|
||
<Anchors>
|
||
<Anchor point="TOPLEFT" relativeTo="$parentGameTab" relativePoint="TOPRIGHT"><Offset><AbsDimension x="5" y="0"/></Offset></Anchor>
|
||
</Anchors>
|
||
<Layers>
|
||
<Layer level="ARTWORK">
|
||
<Texture name="$parentLeft" atlas="Options_Tab_Left" useAtlasSize="true">
|
||
<Anchors><Anchor point="BOTTOMLEFT"/></Anchors>
|
||
</Texture>
|
||
<Texture name="$parentRight" atlas="Options_Tab_Right" useAtlasSize="true">
|
||
<Anchors><Anchor point="BOTTOMRIGHT"/></Anchors>
|
||
</Texture>
|
||
<Texture name="$parentMiddle" atlas="Options_Tab_Middle" useAtlasSize="true">
|
||
<Anchors>
|
||
<Anchor point="TOPLEFT" relativeTo="$parentLeft" relativePoint="TOPRIGHT"/>
|
||
<Anchor point="TOPRIGHT" relativeTo="$parentRight" relativePoint="TOPLEFT"/>
|
||
</Anchors>
|
||
</Texture>
|
||
</Layer>
|
||
</Layers>
|
||
<ButtonText name="$parentText" text="AddOns">
|
||
<Anchors><Anchor point="BOTTOM"><Offset><AbsDimension x="0" y="4"/></Offset></Anchor></Anchors>
|
||
</ButtonText>
|
||
<NormalFont inherits="GameFontNormalSmall"/>
|
||
<HighlightFont inherits="GameFontNormalSmall"/>
|
||
<DisabledFont inherits="GameFontNormalSmall"/>
|
||
<!-- No addon list behind it: dead to clicks, but wearing the era's unselected
|
||
GOLD (not disabled grey) — the director's capture is the call. -->
|
||
<Scripts>
|
||
<OnLoad>self:Disable()</OnLoad>
|
||
<OnUpdate>OptionsTab_FitWidth(this)</OnUpdate>
|
||
</Scripts>
|
||
</Button>
|
||
|
||
<!-- ── The category list (era CategoryList, static — it fits) ──────────────────── -->
|
||
<Frame name="$parentCategoryList">
|
||
<Size><AbsDimension x="199"/></Size>
|
||
<Anchors>
|
||
<Anchor point="TOPLEFT"><Offset><AbsDimension x="18" y="-76"/></Offset></Anchor>
|
||
<Anchor point="BOTTOMLEFT"><Offset><AbsDimension x="18" y="46"/></Offset></Anchor>
|
||
</Anchors>
|
||
<!-- The era list rhythm (CreateScrollBoxListLinearView spacing=2 + the 18-tall
|
||
SettingsCategoryListSpacerTemplate between groups): 2 between every
|
||
element, 2+18+2 = 22 from a group's last row to the next header. -->
|
||
<Frames>
|
||
<Frame name="$parentHeaderGameplay" inherits="OptionsCategoryHeaderTemplate">
|
||
<Anchors><Anchor point="TOPLEFT"/></Anchors>
|
||
<Scripts>
|
||
<OnLoad>
|
||
getglobal(self:GetName() .. "Label"):SetText("Gameplay")
|
||
getglobal(self:GetName() .. "Bg"):SetAtlas("Options_CategoryHeader_1", true)
|
||
</OnLoad>
|
||
</Scripts>
|
||
</Frame>
|
||
<Button name="$parentRowControls" inherits="OptionsCategoryRowTemplate">
|
||
<Anchors><Anchor point="TOPLEFT" relativeTo="$parentHeaderGameplay" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-2"/></Offset></Anchor></Anchors>
|
||
<Scripts><OnLoad>OptionsCategoryRow_OnLoad(self, "Controls", "Controls")</OnLoad></Scripts>
|
||
</Button>
|
||
<Button name="$parentRowInterface" inherits="OptionsCategoryRowTemplate">
|
||
<Anchors><Anchor point="TOPLEFT" relativeTo="$parentRowControls" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-2"/></Offset></Anchor></Anchors>
|
||
<Scripts><OnLoad>OptionsCategoryRow_OnLoad(self, "Interface", "Interface")</OnLoad></Scripts>
|
||
</Button>
|
||
<Button name="$parentRowActionBars" inherits="OptionsCategoryRowTemplate">
|
||
<Anchors><Anchor point="TOPLEFT" relativeTo="$parentRowInterface" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-2"/></Offset></Anchor></Anchors>
|
||
<Scripts><OnLoad>OptionsCategoryRow_OnLoad(self, "ActionBars", "Action Bars")</OnLoad></Scripts>
|
||
</Button>
|
||
<Button name="$parentRowCombat" inherits="OptionsCategoryRowTemplate">
|
||
<Anchors><Anchor point="TOPLEFT" relativeTo="$parentRowActionBars" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-2"/></Offset></Anchor></Anchors>
|
||
<Scripts><OnLoad>OptionsCategoryRow_OnLoad(self, "Combat", "Combat")</OnLoad></Scripts>
|
||
</Button>
|
||
<Button name="$parentRowSocial" inherits="OptionsCategoryRowTemplate">
|
||
<Anchors><Anchor point="TOPLEFT" relativeTo="$parentRowCombat" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-2"/></Offset></Anchor></Anchors>
|
||
<Scripts><OnLoad>OptionsCategoryRow_OnLoad(self, "Social", "Social")</OnLoad></Scripts>
|
||
</Button>
|
||
<Button name="$parentRowKeybindings" inherits="OptionsCategoryRowTemplate">
|
||
<Anchors><Anchor point="TOPLEFT" relativeTo="$parentRowSocial" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-2"/></Offset></Anchor></Anchors>
|
||
<Scripts><OnLoad>OptionsCategoryRow_OnLoad(self, "Keybindings", "Keybindings")</OnLoad></Scripts>
|
||
</Button>
|
||
<!-- Nameplates — the era Gameplay group's own last row (NAMEPLATE_OPTIONS_LABEL,
|
||
order 15), backed by benilla's real nameplate knobs when the pages land. -->
|
||
<Button name="$parentRowNameplates" inherits="OptionsCategoryRowTemplate">
|
||
<Anchors><Anchor point="TOPLEFT" relativeTo="$parentRowKeybindings" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-2"/></Offset></Anchor></Anchors>
|
||
<Scripts><OnLoad>OptionsCategoryRow_OnLoad(self, "Nameplates", "Nameplates")</OnLoad></Scripts>
|
||
</Button>
|
||
<Frame name="$parentHeaderSystem" inherits="OptionsCategoryHeaderTemplate">
|
||
<Anchors>
|
||
<Anchor point="TOPLEFT" relativeTo="$parentRowNameplates" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-22"/></Offset></Anchor>
|
||
</Anchors>
|
||
<Scripts>
|
||
<OnLoad>
|
||
getglobal(self:GetName() .. "Label"):SetText("System")
|
||
getglobal(self:GetName() .. "Bg"):SetAtlas("Options_CategoryHeader_2", true)
|
||
</OnLoad>
|
||
</Scripts>
|
||
</Frame>
|
||
<Button name="$parentRowGraphics" inherits="OptionsCategoryRowTemplate">
|
||
<Anchors><Anchor point="TOPLEFT" relativeTo="$parentHeaderSystem" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-2"/></Offset></Anchor></Anchors>
|
||
<Scripts><OnLoad>OptionsCategoryRow_OnLoad(self, "Graphics", "Graphics")</OnLoad></Scripts>
|
||
</Button>
|
||
<Button name="$parentRowAudio" inherits="OptionsCategoryRowTemplate">
|
||
<Anchors><Anchor point="TOPLEFT" relativeTo="$parentRowGraphics" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-2"/></Offset></Anchor></Anchors>
|
||
<Scripts><OnLoad>OptionsCategoryRow_OnLoad(self, "Audio", "Audio")</OnLoad></Scripts>
|
||
</Button>
|
||
</Frames>
|
||
</Frame>
|
||
|
||
<!-- ── The page area (era SettingsList's header; the body is next slice's) ─────── -->
|
||
<Frame name="$parentContainer">
|
||
<Anchors>
|
||
<Anchor point="TOPLEFT" relativeTo="$parentCategoryList" relativePoint="TOPRIGHT"><Offset><AbsDimension x="16" y="0"/></Offset></Anchor>
|
||
<Anchor point="BOTTOMRIGHT"><Offset><AbsDimension x="-22" y="47"/></Offset></Anchor>
|
||
</Anchors>
|
||
<Layers>
|
||
<Layer level="ARTWORK">
|
||
<Texture name="$parentDivider" atlas="Options_HorizontalDivider" useAtlasSize="true">
|
||
<Anchors><Anchor point="TOP"><Offset><AbsDimension x="0" y="-50"/></Offset></Anchor></Anchors>
|
||
</Texture>
|
||
</Layer>
|
||
<Layer level="OVERLAY">
|
||
<!-- The page title — OptionsFrame_SelectCategory writes it. -->
|
||
<FontString name="$parentTitle" inherits="OptionsFontHighlightHuge">
|
||
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="7" y="-22"/></Offset></Anchor></Anchors>
|
||
</FontString>
|
||
</Layer>
|
||
</Layers>
|
||
<Frames>
|
||
<!-- Disabled this slice: there are no setting rows yet, so there is nothing
|
||
to default. Goes live with the pages (delete the Disable, wire the
|
||
per-page reset). -->
|
||
<Button name="$parentDefaults" inherits="OptionsRedButtonTemplate" text="Defaults">
|
||
<Anchors><Anchor point="TOPRIGHT"><Offset><AbsDimension x="-36" y="-16"/></Offset></Anchor></Anchors>
|
||
<Scripts><OnLoad>self:Disable()</OnLoad></Scripts>
|
||
</Button>
|
||
<!-- The page body — EMPTY this slice; the setting rows (Blizzard_SettingControls'
|
||
280x26 label/control rows, backed by real benilla knobs) land here next. -->
|
||
<Frame name="$parentBody">
|
||
<Anchors>
|
||
<Anchor point="TOPLEFT"><Offset><AbsDimension x="0" y="-50"/></Offset></Anchor>
|
||
<Anchor point="BOTTOMRIGHT"/>
|
||
</Anchors>
|
||
</Frame>
|
||
</Frames>
|
||
</Frame>
|
||
|
||
<!-- ── The search box (era SearchBoxTemplate → InputBoxVisualTemplate,
|
||
SecureUIPanelTemplates.xml l.42-67; filters NOTHING yet — SCOPE note): a 20-tall
|
||
THREE-slice of common-search-border atlases, vertically centered on the 22 box —
|
||
left cap 8x20 hung 5 outside, right cap 8x20 flush, middle stretched between —
|
||
plus the 10x10 magnifier at LEFT (1,-1) and a 17x17 clear button at RIGHT (-3)
|
||
that appears with text (ClearButtonMixin, cut to our placeholder machinery).
|
||
The first cut transcribed the LEGACY nine-piece Common-Input-Border instead —
|
||
its ink drew ~27 units tall against the reference's 18 and rode 4 units high:
|
||
the director's "search bar is too high" (capture-measured, 2026-08-04). -->
|
||
<EditBox name="$parentSearchBox" autoFocus="false" letters="64">
|
||
<Size><AbsDimension x="350" y="22"/></Size>
|
||
<Anchors>
|
||
<Anchor point="BOTTOMRIGHT" relativeTo="$parentContainer" relativePoint="TOPRIGHT"><Offset><AbsDimension x="4" y="20"/></Offset></Anchor>
|
||
</Anchors>
|
||
<Layers>
|
||
<Layer level="BACKGROUND">
|
||
<Texture name="$parentBorderLeft" atlas="common-search-border-left">
|
||
<Size><AbsDimension x="8" y="20"/></Size>
|
||
<Anchors><Anchor point="LEFT"><Offset><AbsDimension x="-5" y="0"/></Offset></Anchor></Anchors>
|
||
</Texture>
|
||
<Texture name="$parentBorderRight" atlas="common-search-border-right">
|
||
<Size><AbsDimension x="8" y="20"/></Size>
|
||
<Anchors><Anchor point="RIGHT"><Offset><AbsDimension x="0" y="0"/></Offset></Anchor></Anchors>
|
||
</Texture>
|
||
<Texture name="$parentBorderMiddle" atlas="common-search-border-middle">
|
||
<Size><AbsDimension y="20"/></Size>
|
||
<Anchors>
|
||
<Anchor point="LEFT" relativeTo="$parentBorderLeft" relativePoint="RIGHT"/>
|
||
<Anchor point="RIGHT" relativeTo="$parentBorderRight" relativePoint="LEFT"/>
|
||
</Anchors>
|
||
</Texture>
|
||
</Layer>
|
||
<Layer level="ARTWORK">
|
||
<!-- The "Search" placeholder (era instructions label: GameFontDisableSmall
|
||
tinted 0.35). OnTextChanged below toggles it on first text. -->
|
||
<FontString name="$parentInstructions" inherits="GameFontDisableSmall" justifyH="LEFT" text="Search">
|
||
<Anchors>
|
||
<Anchor point="TOPLEFT"><Offset><AbsDimension x="16" y="0"/></Offset></Anchor>
|
||
<Anchor point="BOTTOMRIGHT"><Offset><AbsDimension x="-20" y="0"/></Offset></Anchor>
|
||
</Anchors>
|
||
<Color r="0.35" g="0.35" b="0.35"/>
|
||
</FontString>
|
||
</Layer>
|
||
<Layer level="OVERLAY">
|
||
<Texture name="$parentSearchIcon" atlas="common-search-magnifyingglass">
|
||
<Size><AbsDimension x="10" y="10"/></Size>
|
||
<Anchors><Anchor point="LEFT"><Offset><AbsDimension x="1" y="-1"/></Offset></Anchor></Anchors>
|
||
</Texture>
|
||
</Layer>
|
||
</Layers>
|
||
<Frames>
|
||
<!-- The clear X (era ClearButtonMixin: shown while text exists, half-alpha
|
||
icon, click wipes). Shown/hidden by the box's OnTextChanged below. -->
|
||
<Button name="$parentClearButton" hidden="true">
|
||
<Size><AbsDimension x="17" y="17"/></Size>
|
||
<Anchors><Anchor point="RIGHT"><Offset><AbsDimension x="-3" y="0"/></Offset></Anchor></Anchors>
|
||
<Layers>
|
||
<Layer level="ARTWORK">
|
||
<Texture name="$parentIcon" atlas="common-search-clearbutton" alpha="0.5">
|
||
<Size><AbsDimension x="10" y="10"/></Size>
|
||
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="3" y="-3"/></Offset></Anchor></Anchors>
|
||
</Texture>
|
||
</Layer>
|
||
</Layers>
|
||
<Scripts>
|
||
<OnClick>
|
||
OptionsFrameSearchBox:SetText("")
|
||
OptionsFrameSearchBox:ClearFocus()
|
||
</OnClick>
|
||
</Scripts>
|
||
</Button>
|
||
</Frames>
|
||
<TextInsets><AbsInset left="16" right="20" top="0" bottom="0"/></TextInsets>
|
||
<Scripts>
|
||
<!-- Placeholder + clear-button toggle only — no filtering behind it yet
|
||
(SCOPE note). -->
|
||
<OnTextChanged>
|
||
if this:GetText() == "" then
|
||
OptionsFrameSearchBoxInstructions:Show()
|
||
OptionsFrameSearchBoxClearButton:Hide()
|
||
else
|
||
OptionsFrameSearchBoxInstructions:Hide()
|
||
OptionsFrameSearchBoxClearButton:Show()
|
||
end
|
||
</OnTextChanged>
|
||
<OnEscapePressed>this:ClearFocus()</OnEscapePressed>
|
||
</Scripts>
|
||
<FontString inherits="GameFontHighlightSmall"/>
|
||
</EditBox>
|
||
|
||
<!-- ── Close, both spellings ───────────────────────────────────────────────────── -->
|
||
<!-- The X — hung past the top-right corner like the era's ClosePanelButton, on the
|
||
1.12 minimize-ball art (header SCOPE note; the LootFrame close idiom). -->
|
||
<Button name="$parentClosePanelButton">
|
||
<Size><AbsDimension x="32" y="32"/></Size>
|
||
<Anchors><Anchor point="TOPRIGHT"><Offset><AbsDimension x="4" y="4"/></Offset></Anchor></Anchors>
|
||
<NormalTexture file="Interface\Buttons\UI-Panel-MinimizeButton-Up"/>
|
||
<PushedTexture file="Interface\Buttons\UI-Panel-MinimizeButton-Down"/>
|
||
<HighlightTexture file="Interface\Buttons\UI-Panel-MinimizeButton-Highlight" alphaMode="ADD"/>
|
||
<Scripts>
|
||
<OnClick>
|
||
PlaySound("igMainMenuClose")
|
||
HideUIPanel(OptionsFrame)
|
||
</OnClick>
|
||
</Scripts>
|
||
</Button>
|
||
<!-- The red Close (era SettingsPanel.CloseButton; Apply is deliberately absent — we
|
||
apply live, there is never a pending change to hold). -->
|
||
<Button name="$parentCloseButton" inherits="OptionsRedButtonTemplate" text="Close">
|
||
<Anchors><Anchor point="BOTTOMRIGHT"><Offset><AbsDimension x="-16" y="16"/></Offset></Anchor></Anchors>
|
||
<Scripts>
|
||
<OnClick>
|
||
PlaySound("igMainMenuClose")
|
||
HideUIPanel(OptionsFrame)
|
||
</OnClick>
|
||
</Scripts>
|
||
</Button>
|
||
</Frames>
|
||
<Scripts>
|
||
<!-- Controls is the default page; a re-opened window keeps its last selection (the
|
||
era remembers too — Settings.OpenToCategory's default seat). The scale re-fits
|
||
on every show — the era panel manager re-runs checkFit the same way. -->
|
||
<OnShow>
|
||
OptionsFrame_UpdateScale()
|
||
OptionsFrame_SelectCategory(this.selectedCategory or "Controls")
|
||
</OnShow>
|
||
</Scripts>
|
||
</Frame>
|
||
</Ui>
|