Files
benilla-octo/third_party/mlua-sys/src/luau/luacode.rs
T
gromandClaude Opus 5 81d96af35d Everwood: the HD/OctoWoW line of benilla, imported onto upstream
This checkout had no git history at all, so this one commit carries the whole
of the Everwood work as a single import on top of chairmanpow/benilla-octo's
`main` (706cd71). The two trees have genuinely diverged — each has files the
other does not — so this is a fork point, not a catch-up.

Today's work, which is the reason a baseline exists at all:

- Booth previews no longer cast world shadows (`NO_BOOTH_SHADOW`). Portrait
  characters were entering the sun's shadow cascades, so every skinned-rig
  shadow specialization compiled live mid-frame; the hitch detector logged
  "main thread blocked 1316 ms" beside a `compiled LIVE` warning. This was
  the Fashion/Tmog stutter.
- Per-pane dress-up: each `DressUpModel` pane assembles and stages its own
  tried-on look instead of every pane mirroring the live player.
- Item template cache is append-only JSONL written on the IO pool, replacing
  an 11.6 MB whole-map JSON rewrite on the main thread every 10 s.
- `WOW_SYSTEM_TIMING` rebuilt per-thread: it took 2 mutexes per system enter
  and 4 per exit, costing 15 ms a frame (590 fps -> 60) and corrupting the
  measurements it was taken to produce.
- The visibility-churn sweep moved to its own `WOW_FLASH_CHURN` switch, so a
  frame-cost reading no longer pays 2.7 ms a frame for it.

Local state (`benilla-config/`, `logs/`, `target/`) is excluded by the
existing .gitignore; the account credential it holds is not in this commit.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SgstFWtn1RxEJ5kVrpgYwn
2026-10-15 15:01:14 -06:00

114 lines
3.2 KiB
Rust

//! Contains definitions from `luacode.h`.
use std::marker::{PhantomData, PhantomPinned};
use std::os::raw::{c_char, c_int, c_void};
use std::{ptr, slice};
#[repr(C)]
#[non_exhaustive]
pub struct lua_CompileOptions {
pub optimizationLevel: c_int,
pub debugLevel: c_int,
pub typeInfoLevel: c_int,
pub coverageLevel: c_int,
pub vectorLib: *const c_char,
pub vectorCtor: *const c_char,
pub vectorType: *const c_char,
pub mutableGlobals: *const *const c_char,
pub userdataTypes: *const *const c_char,
pub librariesWithKnownMembers: *const *const c_char,
pub libraryMemberTypeCallback: Option<lua_LibraryMemberTypeCallback>,
pub libraryMemberConstantCallback: Option<lua_LibraryMemberConstantCallback>,
pub disabledBuiltins: *const *const c_char,
}
impl Default for lua_CompileOptions {
fn default() -> Self {
Self {
optimizationLevel: 1,
debugLevel: 1,
typeInfoLevel: 0,
coverageLevel: 0,
vectorLib: ptr::null(),
vectorCtor: ptr::null(),
vectorType: ptr::null(),
mutableGlobals: ptr::null(),
userdataTypes: ptr::null(),
librariesWithKnownMembers: ptr::null(),
libraryMemberTypeCallback: None,
libraryMemberConstantCallback: None,
disabledBuiltins: ptr::null(),
}
}
}
#[repr(C)]
pub struct lua_CompileConstant {
_data: [u8; 0],
_marker: PhantomData<(*mut u8, PhantomPinned)>,
}
/// Type table tags
#[doc(hidden)]
#[repr(i32)]
#[non_exhaustive]
pub enum luau_BytecodeType {
Nil = 0,
Boolean,
Number,
String,
Table,
Function,
Thread,
UserData,
Vector,
Buffer,
Any = 15,
}
pub type lua_LibraryMemberTypeCallback =
unsafe extern "C-unwind" fn(library: *const c_char, member: *const c_char) -> c_int;
pub type lua_LibraryMemberConstantCallback = unsafe extern "C-unwind" fn(
library: *const c_char,
member: *const c_char,
constant: *mut lua_CompileConstant,
);
unsafe extern "C" {
pub fn luau_set_compile_constant_nil(cons: *mut lua_CompileConstant);
pub fn luau_set_compile_constant_boolean(cons: *mut lua_CompileConstant, b: c_int);
pub fn luau_set_compile_constant_number(cons: *mut lua_CompileConstant, n: f64);
pub fn luau_set_compile_constant_vector(cons: *mut lua_CompileConstant, x: f32, y: f32, z: f32, w: f32);
pub fn luau_set_compile_constant_string(cons: *mut lua_CompileConstant, s: *const c_char, l: usize);
}
unsafe extern "C-unwind" {
#[link_name = "luau_compile"]
pub fn luau_compile_(
source: *const c_char,
size: usize,
options: *mut lua_CompileOptions,
outsize: *mut usize,
) -> *mut c_char;
}
unsafe extern "C" {
fn free(p: *mut c_void);
}
pub unsafe fn luau_compile(source: &[u8], mut options: lua_CompileOptions) -> Vec<u8> {
let mut outsize = 0;
let data_ptr = luau_compile_(
source.as_ptr() as *const c_char,
source.len(),
&mut options,
&mut outsize,
);
assert!(!data_ptr.is_null(), "luau_compile failed");
let data = slice::from_raw_parts(data_ptr as *mut u8, outsize).to_vec();
free(data_ptr as *mut c_void);
data
}