Files
benilla-octo/crates/benilla-app/tests/item_text_frame.rs
T
SamandClaude Fable 5 4585a12259 the same-continent teleport fall is found and fixed
- a teleport between cities on one continent could release you before the destination had streamed in and drop you under the map — the residency publish now waits for the snap and names the tile its facts are about, so the loading screen provably holds until the ground is real
- nameplates stop jittering: plates of units you cannot see no longer shove the visible ones around, and the snap rides the correct pixel grid
- unit-name text takes its first fix — a string fits the width its own measure reported, and a re-bake reaches the screen
- books and plaques render through a real SimpleHTML widget inside a real ScrollFrame — strict parse, per-element fonts, block layout, and a scroll range measured from the whole subtree

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-16 17:43:01 +07:00

269 lines
10 KiB
Rust

//! Drives the REAL `assets/ui/ItemTextFrame.xml` through the engine — the reader window for bag
//! letters (mail-made permanent copies) and, later, books. Loads the same file chain the app does
//! (cut to the reader's dependency prefix), pushes an `ItemTextState`, fires the reference event
//! flow `ITEM_TEXT_BEGIN` → `ITEM_TEXT_READY` → `ITEM_TEXT_CLOSED`, and asserts the transcribed
//! Lua actually paints (title, the "From," creator tail, page-button visibility, the close intent).
use benilla_ui::script::{ItemTextState, UiScript};
const UI_DIR: &str = concat!(env!("CARGO_MANIFEST_DIR"), "/assets/ui");
/// The reader's dependency prefix, in the manifest's own order. `ScrollTemplates.xml` and
/// `UIPanelTemplates.xml` joined it with decisions 1337/1338: the page sits in a real ScrollFrame
/// now, whose template is in the second and whose `ScrollFrame_OnLoad` is in the first.
const FILES: [&str; 5] = [
"Fonts.xml",
"UiPanels.xml",
"ScrollTemplates.xml",
"UIPanelTemplates.xml",
"ItemTextFrame.xml",
];
fn load_ui(script: &UiScript) {
let dir = std::path::Path::new(UI_DIR);
let provider = |req: &str| -> Option<Vec<u8>> {
let norm = req.replace('\\', "/");
let base = norm.rsplit('/').next().unwrap_or(&norm);
std::fs::read(dir.join(&norm))
.or_else(|_| std::fs::read(dir.join(base)))
.ok()
};
for file in FILES {
let text = std::fs::read_to_string(dir.join(file)).unwrap_or_else(|e| {
panic!("reading {file}: {e}");
});
let doc = benilla_ui::framexml::parse(&text).unwrap_or_else(|e| {
panic!("parsing {file}: {e}");
});
let report = benilla_ui::loader::load(script, &doc, &provider);
assert!(
report.errors.is_empty(),
"{file} loaded with errors: {:#?}",
report.errors
);
}
}
/// The page body as the reader actually DRAWS it, one string per block.
///
/// `ItemTextPageText` is a `SimpleHTML` since decisions 1337/1338, and 5875's SimpleHTML has no
/// `GetText` — its Lua table is 19 entries and none of them is a text getter (wow-re
/// `simplehtml-markup-engine.md` §5.1; later clients grew one, this one has not). So the page is
/// read the way it is seen: off the render list. A plain body is one block through the engine's
/// raw-text fallback, which is what every letter here is.
fn page_blocks(s: &UiScript) -> Vec<String> {
use benilla_ui::script::QuadContent;
s.extract()
.into_iter()
.filter_map(|q| match q.content {
QuadContent::Text { text, .. } => text,
_ => None,
})
.collect()
}
fn letter() -> ItemTextState {
ItemTextState {
item: "Plain Letter".into(),
creator: Some("One".into()),
text: "asd".into(),
page: 1,
has_next: false,
material: None,
}
}
/// The letter flow: BEGIN paints the title, READY paints the body with the reference "From," tail
/// and shows the window; a single page shows no page number and no page-turn buttons.
#[test]
fn a_letter_reads_with_the_creator_tail() {
let mut s = UiScript::new().unwrap();
load_ui(&s);
assert!(!s.eval::<bool>("return ItemTextFrame:IsShown()").unwrap());
s.set_item_text(Some(letter()));
s.fire_event("ITEM_TEXT_BEGIN", vec![]);
assert_eq!(
s.eval::<String>("return ItemTextTitleText:GetText()")
.unwrap(),
"Plain Letter"
);
s.fire_event("ITEM_TEXT_READY", vec![]);
assert!(s.eval::<bool>("return ItemTextFrame:IsShown()").unwrap());
assert!(
page_blocks(&s).contains(&"\nasd\n\nFrom,\nOne\n\n".to_string()),
"the reference creator tail (ITEM_TEXT_FROM really is comma'd), drawn as one raw block: {:?}",
page_blocks(&s)
);
for hidden in [
"ItemTextCurrentPage",
"ItemTextPrevPageButton",
"ItemTextNextPageButton",
"ItemTextStatusBar",
] {
assert!(
!s.eval::<bool>(&format!("return {hidden}:IsShown()"))
.unwrap(),
"{hidden} must stay hidden on a single-page letter"
);
}
assert!(s.take_errors().is_empty());
}
/// The scrollbar track (the ref's black `$parentMiddle` strip) belongs in the scrollbar column,
/// right of the page — regression for the black bar over the parchment: the ref declares the
/// ARTWORK layer before BACKGROUND because `Middle` anchors to `Top` by name and anchors resolve
/// at SetPoint time; a reordered transcription silently fell back to the parent. The warning
/// check pins the tripwire that now catches any such unresolved named anchor at load.
#[test]
fn the_scrollbar_track_sits_right_of_the_page() {
let mut s = UiScript::new().unwrap();
load_ui(&s);
let unresolved: Vec<String> = s
.warnings()
.into_iter()
.filter(|w| w.contains("does not resolve"))
.collect();
assert!(unresolved.is_empty(), "unresolved anchors: {unresolved:#?}");
s.set_screen_size(1024.0, 768.0);
s.set_item_text(Some(letter()));
s.fire_event("ITEM_TEXT_BEGIN", vec![]);
s.fire_event("ITEM_TEXT_READY", vec![]);
s.resolve();
let (track_left, page_right): (f32, f32) = s
.eval(
"return ItemTextScrollFrameMiddle:GetLeft(), \
ItemTextScrollFrame:GetRight()",
)
.unwrap();
assert!(
track_left >= page_right - 0.5,
"the track ({track_left}) must not overlap the page (right edge {page_right})"
);
assert!(s.take_errors().is_empty());
}
/// An authorless multi-page text (a book): no "From," tail, the page number and the page-turn
/// buttons show per the reference visibility rules (page 1 with a next → Next only).
#[test]
fn a_book_page_shows_the_paging_chrome() {
let mut s = UiScript::new().unwrap();
load_ui(&s);
s.set_item_text(Some(ItemTextState {
item: "Lament of the Highborne".into(),
creator: None,
text: "page one".into(),
page: 1,
has_next: true,
material: None,
}));
s.fire_event("ITEM_TEXT_BEGIN", vec![]);
s.fire_event("ITEM_TEXT_READY", vec![]);
assert!(
page_blocks(&s).contains(&"\npage one\n".to_string()),
"the page body drawn: {:?}",
page_blocks(&s)
);
assert_eq!(
s.eval::<String>("return ItemTextCurrentPage:GetText()")
.unwrap(),
"1"
);
assert!(!s
.eval::<bool>("return ItemTextPrevPageButton:IsShown()")
.unwrap());
assert!(s
.eval::<bool>("return ItemTextNextPageButton:IsShown()")
.unwrap());
s.run("ItemTextNextPageButton:Click()").unwrap();
assert_eq!(s.take_item_text_page_turns(), vec![1]);
assert!(s.take_errors().is_empty());
}
/// Closing: the X hides the panel, the OnHide queues the `CloseItemText` intent (the app then
/// clears the session and fires `ITEM_TEXT_CLOSED` — which hides again, harmlessly).
#[test]
fn closing_queues_the_close_intent() {
let mut s = UiScript::new().unwrap();
load_ui(&s);
s.set_item_text(Some(letter()));
s.fire_event("ITEM_TEXT_BEGIN", vec![]);
s.fire_event("ITEM_TEXT_READY", vec![]);
let _ = s.take_item_text_close();
s.run("ItemTextCloseButton:Click()").unwrap();
assert!(!s.eval::<bool>("return ItemTextFrame:IsShown()").unwrap());
assert!(s.take_item_text_close(), "OnHide queued the close intent");
// The app's answer: session cleared + ITEM_TEXT_CLOSED (stays hidden, no errors).
s.set_item_text(None);
s.fire_event("ITEM_TEXT_CLOSED", vec![]);
assert!(!s.eval::<bool>("return ItemTextFrame:IsShown()").unwrap());
assert!(s.take_errors().is_empty());
}
/// **B240's render half, on the reported page.** Goudy's plaque body (`page_text` 2676, the
/// *Alliance Military Ranks* wall plaque in Stormwind's Old Town) went through the reader and came
/// out as its own source — `<HTML><BODY><H1 align="center">…` drawn literally, and cut off with
/// "..." partway down. Both were the page being a plain FontString where the reference has a
/// `SimpleHTML` (decisions 1337/1338).
///
/// What this pins is the whole path the report exercises: the app's page feed → the reader's
/// `"\n" .. body .. "\n"` padding → the markup parse → the drawn blocks. The falsification is
/// stated at the bottom: if the parse ever regresses to the raw-text fallback, the page draws as
/// one block that still has angle brackets in it, which is exactly what was reported.
#[test]
fn the_reported_html_page_draws_as_blocks_not_as_its_own_markup() {
let mut s = UiScript::new().unwrap();
load_ui(&s);
s.set_item_text(Some(ItemTextState {
item: "Alliance Military Ranks".into(),
creator: None,
text: "<HTML>\n<BODY>\n\
<H1 align=\"center\">ALLIANCE MILITARY RANKS</H1><BR/>\n\
<P align=\"center\">OFFICERS</P><BR/>\n\
<P align=\"center\">Grand Marshal</P>\n\
<P align=\"center\">Knight</P><BR/>\n\
<P align=\"center\">ENLISTED</P><BR/>\n\
<P align=\"center\">Private</P>\n\
</BODY>\n</HTML>"
.into(),
page: 1,
has_next: false,
material: None,
}));
s.fire_event("ITEM_TEXT_BEGIN", vec![]);
s.fire_event("ITEM_TEXT_READY", vec![]);
assert!(s.eval::<bool>("return ItemTextFrame:IsShown()").unwrap());
let drawn = page_blocks(&s);
for line in [
"ALLIANCE MILITARY RANKS",
"OFFICERS",
"Grand Marshal",
"Knight",
"ENLISTED",
"Private",
] {
assert!(
drawn.contains(&line.to_string()),
"{line:?} should draw as its own block; drawn: {drawn:?}"
);
}
// The reported symptom, stated as the thing that must not come back.
assert!(
!drawn
.iter()
.any(|b| b.contains("<HTML>") || b.contains("<P align")),
"the markup itself must never reach the page — that is what was photographed: {drawn:?}"
);
// And the second half of the same symptom: the body is no longer a height-pinned FontString,
// so decision 1332's ellipsis seam cannot cut a long page short. No block ends in the
// truncation marker.
assert!(
!drawn.iter().any(|b| b.ends_with("...")),
"a block was truncated — the page is height-pinned again: {drawn:?}"
);
}