Files
benilla-octo/crates/benilla-formats/Cargo.toml
T
SamandClaude Fable 5 90efd4efad the voidwalker's eyes come back, and skinning becomes ours
- The voidwalker's eye glow vanished whenever the camera rose above eye level.
  Three investigations said depth; measuring the depth buffer inside the live
  quads said otherwise — the fragments reached the framebuffer every frame, and
  the body's own transparent batches painted over them. The real client draws a
  model's particles after that model's batches, always. Ours now does: every
  effect carries a draw-order rung sized to clear exactly its own model.
- Widened to every effect family after asking "what else does this fix": ribbon
  trails (a wisp's streamers wove six batches deep into its own body and
  flickered as the head whipped) and 3-D model particles (Cone of Cold's
  shards). A census over all 9,691 models found 967 whose own body could paint
  over their effects; all take the rung now.
- The skinning lane is ours end to end: every rig's joint matrices live in our
  shared GPU buffer, written only when a rig actually moved, and our shader
  reads them. The engine's lane rewrote the entire joint buffer every frame and
  swept every entity in the world for changed transforms — that machinery now
  runs against empty sets. Another 6.7 CPU ms off the worst reported dungeon
  spot, which now holds a flat 60 fps with p99 under 19 ms.
- Getting around while developing: Ctrl+Cmd+G lands your character where the
  free-fly camera is, and Alt-clicking the world map teleports you there (both
  ride the server's own teleport, GM-gated). The frozen-body coordinates the
  panel used to copy while flying now follow the camera.
- A stuck main thread now diagnoses itself: a watchdog samples our own stacks
  and prints where the time went, and a hung teardown names its last system
  instead of hanging the window.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-27 19:38:40 +07:00

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TOML

[package]
name = "benilla-formats"
version.workspace = true
edition.workspace = true
license.workspace = true
description = "WoW 1.12.1 asset-format adapters (MPQ/BLP/DBC/ADT/WDT) and the benilla-extract CLI"
[dependencies]
anyhow.workspace = true
clap.workspace = true
benilla-adt = { path = "../benilla-adt" }
benilla-bytes = { path = "../benilla-bytes" }
benilla-dbc = { path = "../benilla-dbc" }
benilla-m2 = { path = "../benilla-m2" }
benilla-mpq = { path = "../benilla-mpq" }
benilla-blp = { path = "../benilla-blp" }
image = "0.25"
benilla-wdt = { path = "../benilla-wdt" }
benilla-wmo = { path = "../benilla-wmo" }
[dev-dependencies]
glam = "0.31"