- The voidwalker's eye glow vanished whenever the camera rose above eye level. Three investigations said depth; measuring the depth buffer inside the live quads said otherwise — the fragments reached the framebuffer every frame, and the body's own transparent batches painted over them. The real client draws a model's particles after that model's batches, always. Ours now does: every effect carries a draw-order rung sized to clear exactly its own model. - Widened to every effect family after asking "what else does this fix": ribbon trails (a wisp's streamers wove six batches deep into its own body and flickered as the head whipped) and 3-D model particles (Cone of Cold's shards). A census over all 9,691 models found 967 whose own body could paint over their effects; all take the rung now. - The skinning lane is ours end to end: every rig's joint matrices live in our shared GPU buffer, written only when a rig actually moved, and our shader reads them. The engine's lane rewrote the entire joint buffer every frame and swept every entity in the world for changed transforms — that machinery now runs against empty sets. Another 6.7 CPU ms off the worst reported dungeon spot, which now holds a flat 60 fps with p99 under 19 ms. - Getting around while developing: Ctrl+Cmd+G lands your character where the free-fly camera is, and Alt-clicking the world map teleports you there (both ride the server's own teleport, GM-gated). The frozen-body coordinates the panel used to copy while flying now follow the camera. - A stuck main thread now diagnoses itself: a watchdog samples our own stacks and prints where the time went, and a hung teardown names its last system instead of hanging the window. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
23 lines
658 B
TOML
23 lines
658 B
TOML
[package]
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name = "benilla-formats"
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version.workspace = true
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edition.workspace = true
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license.workspace = true
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description = "WoW 1.12.1 asset-format adapters (MPQ/BLP/DBC/ADT/WDT) and the benilla-extract CLI"
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[dependencies]
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anyhow.workspace = true
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clap.workspace = true
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benilla-adt = { path = "../benilla-adt" }
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benilla-bytes = { path = "../benilla-bytes" }
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benilla-dbc = { path = "../benilla-dbc" }
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benilla-m2 = { path = "../benilla-m2" }
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benilla-mpq = { path = "../benilla-mpq" }
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benilla-blp = { path = "../benilla-blp" }
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image = "0.25"
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benilla-wdt = { path = "../benilla-wdt" }
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benilla-wmo = { path = "../benilla-wmo" }
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[dev-dependencies]
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glam = "0.31"
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