A from-scratch World of Warcraft 1.12.1 client in Rust + Bevy. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
81 lines
3.1 KiB
Rust
81 lines
3.1 KiB
Rust
//! M2 portrait-camera parse — byte-level check against real character/creature models. Pins the
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//! vanilla camera record stride (`0x7c`) + the `cameraLookup[0]` selection (wow-re
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//! `system/ui/scratch/portrait-render.md` §4: the unit-frame portrait renders through exactly this
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//! authored camera). Skips when the client isn't present.
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use std::path::PathBuf;
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use benilla_formats::{parse_m2_portrait_camera, Chain};
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fn vanilla_data_dir() -> PathBuf {
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PathBuf::from(env!("CARGO_MANIFEST_DIR")).join("../../WoW/Data")
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}
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#[test]
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fn character_and_creature_portrait_cameras_parse_sane() {
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let data = vanilla_data_dir();
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if !data.is_dir() {
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eprintln!("skipping: vanilla client not present at {}", data.display());
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return;
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}
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let reader = Chain::open(&data).expect("open vanilla patch chain");
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for path in [
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"Character\\Human\\Male\\HumanMale.m2",
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"Creature\\Wolf\\Wolf.m2",
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"Creature\\Rabbit\\Rabbit.m2",
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] {
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let bytes = reader.read(path).expect("read model");
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let cam = parse_m2_portrait_camera(&bytes)
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.unwrap_or_else(|| panic!("{path}: no portrait camera"));
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eprintln!("{path}: {cam:?}");
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// Structural sanity that a garbled stride/offset could not land on: a usable perspective
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// (fov in a plausible authored range, near < far), the camera off the target, and the rig
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// in front of the model (WoW models author facing +X; a portrait camera sits +X of its
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// subject looking back).
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assert!(
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cam.fov > 0.1 && cam.fov < 1.6,
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"{path}: fov {} outside plausible authored range",
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cam.fov
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);
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assert!(
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cam.near_clip > 0.0 && cam.near_clip < cam.far_clip,
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"{path}: bad clip planes {} .. {}",
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cam.near_clip,
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cam.far_clip
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);
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let dx = cam.position[0] - cam.target[0];
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assert!(
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dx > 0.1,
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"{path}: camera not in front of the model (Δx {dx})"
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);
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}
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// Numeric regression pin — HumanMale's authored rig (fov exactly π/4; eye head-height, in
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// front and off to the model's right — why the ref portrait faces viewer-left; target on the
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// head center). A wrong stride or a swapped base/track offset cannot land on all nine.
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let bytes = reader
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.read("Character\\Human\\Male\\HumanMale.m2")
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.expect("read HumanMale.m2");
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let cam = parse_m2_portrait_camera(&bytes).expect("HumanMale portrait camera");
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let close = |a: f32, b: f32| (a - b).abs() < 1e-3;
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assert!(
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close(cam.fov, std::f32::consts::FRAC_PI_4),
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"fov {}",
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cam.fov
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);
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for (got, want) in cam
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.position
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.iter()
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.zip([0.6335, -0.3879, 1.8867])
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.chain(cam.target.iter().zip([0.0627, 0.0343, 1.8636]))
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{
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assert!(close(*got, want), "eye/target drifted: {got} vs {want}");
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}
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assert!(close(cam.roll, 0.0), "roll {}", cam.roll);
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}
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#[test]
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fn too_short_yields_no_camera() {
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// No MD20 camera array header → None, no panic.
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assert!(parse_m2_portrait_camera(&[0u8; 16]).is_none());
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}
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