- the spellbook draws the cooldown pie on a spell that's cooling down, and the active form's slot lights its checked ring - shader variants warm at startup (with a tripwire if one ever compiles live), so a first cast no longer hitches on shader compile - additive glow stacks clamp the way the original scene does, taming Frost Nova's blown-out mist, and shoulder cards split only at rigidly separable bones - the login handshake now reads the same under both SRP encodings, and cooldown events no longer race the net step Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
19 lines
491 B
TOML
19 lines
491 B
TOML
[package]
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name = "benilla-protocol"
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version.workspace = true
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edition.workspace = true
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license.workspace = true
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description = "WoW 1.12.1 auth (SRP6) + world wire protocol and the benilla-auth CLI"
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[dependencies]
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anyhow.workspace = true
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clap.workspace = true
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benilla-srp = { path = "../benilla-srp" }
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flate2 = "1.0"
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[dev-dependencies]
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# The SRP probes re-derive the handshake by hand (to vary what `benilla-srp` fixes) — examples only.
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num-bigint = "0.4.6"
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rand = "0.8.6"
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sha1 = "0.10.6"
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