Files
benilla-octo/crates/benilla-ui/src/script/diagnostics.rs
T
SamandClaude Fable 5.1 99b5600e25 idle sits you down and camps you, and the addons anchor, parse and draw
- five idle minutes sit you down and flag you AFK, thirty log you out through the ordinary countdown; holding a key is idle, moving the mouse is not, and a swimmer stays afloat (2092)
- a knockdown no longer wedges: the landing froze the clip that held the base-animation lock, leaving a knocked-down player on their back for the session (2098); the perf cost pill starts hidden (2099)
- Lua is exactly 1.12's 5.0 — no vararg expression, no #, no %, the remembered table size — so Cartographer loads without errors and Mik's Scrolling Battle Text shows its text, in its own shipped font now that addon TTFs load (2101, 2102, 2103)
- a widget name is a Lua global for SetPoint and its kin, so Bartender2's bars spread out; a button's NormalText disowns its justify, the raise renumbers hidden frames too, and a missing toc file warns instead of erroring (2105, 2100, 2104, 2107, 2106)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-08 16:35:03 +07:00

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//! The **script error log** — what went wrong, kept where the player can read it (decision 1495).
//!
//! ## Why this exists
//!
//! 1305 gave script errors a *screen*: the engine dispatches every caught error to
//! `geterrorhandler()`, and FrameXML's `_ERRORMESSAGE` puts the red `ScriptErrors` dialog up. That
//! is the reference's behaviour and it stays exactly as it is. It is also, on its own, not enough,
//! and the reporters said so within a day of it shipping — Goudy, *minutes after screenshotting
//! that very dialog working*: *"some kind of lua error frame probably needs to be implemented, as
//! there are a lot of addons that still doesn't work"*; nazriel_0, two days later: *"probably we
//! should start using something like Bug Grabber to report those stack traces better"* (ledger
//! B293, split from B271).
//!
//! Both asks are the same three gaps, and all three are about *memory*:
//!
//! 1. **`_ERRORMESSAGE` shows a burst's FIRST message only** — its own `ScriptErrors:IsVisible()`
//! guard, faithfully transcribed. A world entry that raises 1,113 times (1305 measured exactly
//! that) shows one string. This is precisely why BugGrabber exists in the real world.
//! 2. **An addon can fail to load without ever raising**, and those failures had no channel at all
//! — a manifest entry the package does not ship, a document that will not parse, a dependency
//! cycle, a missing hard dependency, a broken `Bindings.xml`. They logged to the terminal and
//! stopped; the addon simply was not there and the client said nothing. That is the literal
//! content of *"a lot of addons that still doesn't work"*.
//! 3. **Nothing retained anything.** [`super::UiScript::take_errors`] drains to the host log every
//! frame, so once a frame passed, the terminal held the only copy. A player cannot read a
//! terminal, and a bug report written from one is what B271 was debugged off.
//!
//! ## What this is, and what it deliberately is not
//!
//! A bounded, deduplicating, ordered log of everything that went wrong this session, written at
//! the two choke points every failure already passes ([`super::model::Model::record_script_error`]
//! and [`super::UiScript::report_load_failure`]) and read by whatever wants to show it.
//!
//! **"Session" means one world session, not one process.** The log lives on the `Model`, and the
//! in-game UI is rebuilt onto a fresh VM at every world entry (1290) — so a logout or a `ReloadUI`
//! starts an empty log. That is the right boundary and it self-heals: the load walk runs again on
//! the way back in and re-records whatever is still broken. What it is *not* is a place to look for
//! what happened before the reload you just did.
//!
//! It is **purely additive**: no dispatch changes, no `_ERRORMESSAGE` change, no divergence from
//! the reference's own behaviour. The reference simply never had this instrument, and *"a modern,
//! idiomatic client"* covers building one.
//!
//! It is **not** a transcription of BugGrabber, which is somebody else's addon (and not Blizzard's
//! either). It is our own equivalent, and an addon that installs its own `seterrorhandler` still
//! wins outright for the dispatch half exactly as 1195/1305 leave it.
//!
//! ## Dedupe, order, and the bound
//!
//! **Repeats collapse onto the first occurrence and bump a count.** An `OnUpdate` that raises
//! every frame is one row reading `×1113`, not 1,113 rows — without that the log is useless within
//! seconds, and unbounded besides.
//!
//! **Order is first-occurrence, oldest first.** The load-time failures are the causes and the
//! later runtime errors are usually their consequences, so a chronological read is the one that
//! explains itself. A repeat does *not* move its row to the end: a row that jumps around while you
//! read it is worse than a stale position.
//!
//! **[`DIAGNOSTIC_LOG_CAP`] distinct rows**, evicting oldest-first. `seq` is monotonic and never
//! reused, so an evicted prefix is visible as a gap rather than silently rewriting history — a
//! surface can say "showing #251-#500" honestly. The cap binds *distinct* messages, which after
//! dedupe is a much higher ceiling than it looks: 1305's 1,113-raise run produces **one** row.
use std::collections::VecDeque;
use mlua::{IntoLua, Lua, MultiValue, Value};
use super::Model;
/// How many **distinct** messages the log retains before evicting the oldest.
///
/// Sized against the worst real load we have measured rather than a round number: the 218-addon
/// corpus behind 1306, loaded at once, is the widest set of distinct failures this client has ever
/// produced. Dedupe means repeats cost nothing, so this bounds *kinds* of problem, not events.
pub const DIAGNOSTIC_LOG_CAP: usize = 256;
/// What a retained row *is* — and the split is by **consequence**, not by where it was caught,
/// because that is the only distinction the player can act on.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum DiagnosticKind {
/// **Code ran and raised.** The addon is loaded and working apart from this; the failure may
/// be harmless, may be one frame's bad luck, may be constant. This is the class that already
/// reaches the red dialog.
Error,
/// **An addon did not load.** Definitely broken, definitely worth telling somebody about, and
/// before 1495 invisible unless you were reading the terminal. Both the raising kind (a file
/// scope that blew up) and the silent kind (a missing file, an unparseable document, a
/// dependency that isn't there) land here — from the player's side they are one thing: *the
/// addon isn't running*.
Load,
}
impl DiagnosticKind {
/// The one-word tag a surface prints. Stable — a surface may key colour off it.
pub fn tag(self) -> &'static str {
match self {
Self::Error => "error",
Self::Load => "load",
}
}
}
/// One retained row.
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct Diagnostic {
/// Monotonic, 1-based, **never reused** — the "#N" a surface shows. Survives eviction, so a
/// gap in the numbers is an honest report that older rows were dropped.
pub seq: u64,
pub kind: DiagnosticKind,
/// The message exactly as the host logged it — same string, same spelling, so a player's
/// screenshot and our terminal line are greppable against each other.
pub message: String,
/// How many times this exact `(kind, message)` has occurred. Starts at 1.
pub count: u32,
}
/// The log itself. Lives on the model; see the module header for the shape and the why.
#[derive(Debug, Default)]
pub(crate) struct DiagnosticLog {
rows: VecDeque<Diagnostic>,
/// The last `seq` handed out. Kept separately from `rows.len()` precisely so eviction cannot
/// renumber anything.
seq: u64,
}
impl DiagnosticLog {
/// Record one failure, collapsing it onto an existing identical row if there is one.
///
/// The dedupe scan is linear over at most [`DIAGNOSTIC_LOG_CAP`] rows and runs on the failure
/// path only. The pathological caller is an `OnUpdate` raising at frame rate, where the scan
/// hits its row and returns — cheaper by far than the `String` allocation it saves, and
/// arithmetic beside the `mlua` error formatting that produced the message in the first place.
pub(crate) fn record(&mut self, kind: DiagnosticKind, message: &str) {
if let Some(row) = self
.rows
.iter_mut()
.find(|r| r.kind == kind && r.message == message)
{
// Saturating rather than wrapping: a count that rolls over to 0 reads as "this never
// happened", which is the one answer that is never true here.
row.count = row.count.saturating_add(1);
return;
}
self.seq += 1;
if self.rows.len() == DIAGNOSTIC_LOG_CAP {
self.rows.pop_front();
}
self.rows.push_back(Diagnostic {
seq: self.seq,
kind,
message: message.to_string(),
count: 1,
});
}
/// Every retained row, oldest first.
pub(crate) fn rows(&self) -> impl Iterator<Item = &Diagnostic> {
self.rows.iter()
}
/// Retained rows.
pub(crate) fn len(&self) -> usize {
self.rows.len()
}
/// Distinct failures **ever** recorded this session, including rows since evicted. The
/// difference from [`Self::len`] is how many the cap ate.
pub(crate) fn total(&self) -> u64 {
self.seq
}
/// Forget everything — the player's own "I've read these" act. Deliberately does **not** reset
/// `seq`: after a clear, the next row is still #N+1, so a screenshot taken before the clear and
/// one taken after cannot claim the same number for different failures.
pub(crate) fn clear(&mut self) {
self.rows.clear();
}
}
impl super::UiScript {
/// Every retained row, oldest first — a clone, because the caller is the app's UI and the
/// model is behind `app_data`. The log is capped at [`DIAGNOSTIC_LOG_CAP`] rows, so this is a
/// bounded copy of a list nothing reads at frame rate.
pub fn diagnostics(&self) -> Vec<Diagnostic> {
self.model_ref().diagnostics.rows().cloned().collect()
}
/// `(retained rows, distinct failures ever recorded)`. The two differ once the cap has evicted.
pub fn diagnostic_counts(&self) -> (usize, u64) {
let m = self.model_ref();
(m.diagnostics.len(), m.diagnostics.total())
}
/// Forget the retained rows (the player's "I've read these"). See [`DiagnosticLog::clear`] for
/// why the numbering is deliberately *not* reset.
pub fn clear_diagnostics(&self) {
self.model_mut().diagnostics.clear();
}
/// Record an addon that **did not load** for a reason that never raised — a manifest entry the
/// package does not ship, a document that will not parse, a dependency cycle, a hard
/// dependency that is missing, a broken `Bindings.xml`.
///
/// **Deliberately does not dispatch.** These are not Lua errors: nothing raised, there is no
/// traceback, and handing them to `geterrorhandler()` would put non-errors through
/// `_ERRORMESSAGE` and through every addon handler that ever replaces it — a divergence from
/// the reference for no gain, since the reference's own answer to an unparseable document is a
/// line in `FrameXML.log` and silence on screen. What 1495 changes is that the silence is no
/// longer *total*: the failure is retained and readable, it just does not seize the screen.
///
/// The caller still logs its own line; this is the retention half, not a replacement for it.
pub fn report_load_failure(&self, msg: &str) {
record_load_failure(&self.lua, msg);
}
}
/// **THE rule for "an addon file did not load"** — one implementation, both loaders (decision
/// 2107).
///
/// The startup walk reaches it through [`super::UiScript::report_load_failure`]; `LoadAddOn`'s
/// demand load reaches it directly, because it runs inside a Lua binding and holds only `&Lua`
/// (1191 §4). That was the whole defect 2107 fixes: the two paths had **two copies** of the rule
/// and the demand-load copy classified a missing manifest entry as a script error, so an addon the
/// reference loads (logging `Couldn't open %s` and continuing) came back as a session failure here.
///
/// The reference's own shape, VERIFIED (wow-re `system/ui/scratch/xml-toc-path-resolution.md` §4
/// and `include-lua-dispatch.md` §7): a failed open is **non-fatal** — `0x6edaa0` logs
/// `"Couldn't open %s"` (`0x846ff4`) to the log sink at severity 2 and returns null; every failure
/// leg "reports through the sink and returns normally, with no throw, no `longjmp` and no abort",
/// and the enclosing `.toc`/document keeps loading. Nothing on that path reaches the Lua error
/// handler, which is why this never dispatches (1495) and why 1450 made it a WARN: a broken
/// package is the *package's* defect, and ERROR means "the client is broken".
pub(crate) fn record_load_failure(lua: &Lua, msg: &str) {
lua.app_data_mut::<Model>()
.expect("model app_data set")
.diagnostics
.record(DiagnosticKind::Load, msg);
}
/// Register the error-log reads the `BenillaScriptLogFrame` polls.
///
/// **`Benilla`-prefixed because they are ours**, not 1.12's — the prefix rule as
/// `tests::reference_surface` enforces it (1254: a name we invent must not collide, a name the
/// reference owns must not be hidden). 1.12 has no error-log API to shadow, so there is nothing
/// here an addon could have meant by a bare name.
pub(super) fn install(lua: &Lua) -> mlua::Result<()> {
// BenillaGetNumScriptErrors() -> retained, totalEverRecorded
lua.globals().set(
"BenillaGetNumScriptErrors",
lua.create_function(|lua, ()| {
let model = lua.app_data_ref::<Model>().expect("model app_data");
Ok((model.diagnostics.len(), model.diagnostics.total()))
})?,
)?;
// BenillaGetScriptErrorInfo(index) -> seq, kind, message, count (1-based, oldest first;
// nil for an out-of-range index, so a stale row index during a repaint reads as "gone"
// rather than erroring inside the very frame that lists errors.)
lua.globals().set(
"BenillaGetScriptErrorInfo",
lua.create_function(|lua, index: i64| {
let model = lua.app_data_ref::<Model>().expect("model app_data");
let Some(row) = usize::try_from(index)
.ok()
.and_then(|i| i.checked_sub(1))
.and_then(|i| model.diagnostics.rows().nth(i))
else {
return Ok(MultiValue::new());
};
Ok(MultiValue::from_vec(vec![
Value::Integer(row.seq as i64),
lua.create_string(row.kind.tag())?.into_lua(lua)?,
lua.create_string(&row.message)?.into_lua(lua)?,
Value::Integer(i64::from(row.count)),
]))
})?,
)?;
// BenillaClearScriptErrors()
lua.globals().set(
"BenillaClearScriptErrors",
lua.create_function(|lua, ()| {
lua.app_data_mut::<Model>()
.expect("model app_data")
.diagnostics
.clear();
Ok(())
})?,
)
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn repeats_collapse_onto_the_first_row_and_count() {
let mut log = DiagnosticLog::default();
for _ in 0..1113 {
log.record(DiagnosticKind::Error, "OnUpdate: boom");
}
assert_eq!(log.len(), 1, "1,113 raises are ONE row — the whole point");
let row = log.rows().next().unwrap();
assert_eq!(row.count, 1113);
assert_eq!(row.seq, 1);
assert_eq!(log.total(), 1);
}
#[test]
fn kind_is_part_of_identity() {
let mut log = DiagnosticLog::default();
log.record(DiagnosticKind::Error, "same text");
log.record(DiagnosticKind::Load, "same text");
assert_eq!(
log.len(),
2,
"the same string means different things per kind"
);
}
#[test]
fn order_is_first_occurrence_and_a_repeat_does_not_move_its_row() {
let mut log = DiagnosticLog::default();
log.record(DiagnosticKind::Load, "first");
log.record(DiagnosticKind::Error, "second");
log.record(DiagnosticKind::Load, "first");
let seen: Vec<_> = log.rows().map(|r| r.message.as_str()).collect();
assert_eq!(seen, ["first", "second"]);
assert_eq!(log.rows().next().unwrap().count, 2);
}
#[test]
fn eviction_is_oldest_first_and_seq_never_rewinds() {
let mut log = DiagnosticLog::default();
for i in 0..DIAGNOSTIC_LOG_CAP + 10 {
log.record(DiagnosticKind::Error, &format!("e{i}"));
}
assert_eq!(log.len(), DIAGNOSTIC_LOG_CAP);
let first = log.rows().next().unwrap();
assert_eq!(first.message, "e10", "the oldest ten were evicted");
assert_eq!(
first.seq, 11,
"seq is monotonic: the gap IS the honest report that rows were dropped"
);
assert_eq!(log.total() as usize, DIAGNOSTIC_LOG_CAP + 10);
}
#[test]
fn clear_forgets_rows_but_not_the_numbering() {
let mut log = DiagnosticLog::default();
log.record(DiagnosticKind::Error, "a");
log.record(DiagnosticKind::Error, "b");
log.clear();
assert_eq!(log.len(), 0);
log.record(DiagnosticKind::Error, "c");
assert_eq!(
log.rows().next().unwrap().seq,
3,
"a number never names two different failures"
);
}
}