Files
benilla-octo/crates/benilla-app/assets/ui/UIParent.xml
T
SamandClaude Fable 5 a683d5524f the interface code is ours: the transcription debt is paid
- forty files that carried the reference's literal Lua are rewritten as our own expression of the behaviour — worst identical run 61 lines down to 7 — and the README now says exactly that
- the overlap gate measures the code itself across all four reference corpora, and ratchets: the number may only go down
- a lost session ends at the login screen instead of silently re-authenticating and stealing the account back
- a building's skybox is a real model: Caverns of Time's white ceiling becomes its painted nebula and additive stars

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-14 19:21:03 +07:00

573 lines
35 KiB
XML

<Ui>
<!--
UIParent itself (ref UIParent.xml l.5, quoted): the real, full-screen, invisible root
frame the reference UI hangs everything on. Until now benilla shipped only this file's
Lua (the manage pass below) and no frame - so the Lua global `UIParent` was nil, and
every ref-quoted `SetOwner(UIParent, ...)` / `GameTooltip_SetDefaultAnchor(this,
UIParent)` died before it could place anything (the world tooltip stayed parked on its
load-time anchor - the "tooltip on my character" bug). String anchors ("UIParent" in
SetPoint) had silently fallen back to the screen root, which has the same rect, so only
the *global* was ever missing. No enableMouse: the hit test gates on it (pointer.rs), so
the full-screen plate swallows nothing. The ref's OnLoad/OnEvent (UIParent_OnLoad's
global event routing) is not ours to ship - no consumer yet.
Known seam, stated: the real client PARENTS every FrameXML frame under UIParent (scale/
visibility cascade); benilla's top-level frames still attach to the screen root. Same
rect, so anchors agree - re-parenting is a separate arc if a cascade consumer appears.
-->
<Frame name="UIParent" setAllPoints="true" frameStrata="MEDIUM"/>
<!--
WorldFrame — the reference's full-screen, bottom-of-the-strata frame that the 3D world
renders into. **Ours renders nothing**: benilla draws the world through Bevy's render
graph, not through a FrameScript frame, so this is a NAMED HANDLE and nothing more. That
is a disclosed divergence, not a pretence — and it is what makes the two things addons
actually do with it work: `WorldFrame:GetWidth()`/`GetHeight()` (the screen rect, which
this frame really has) and `frame:SetParent(WorldFrame)` / `SetPoint(..., WorldFrame,
...)` (parking a tooltip or an overlay under everything). Measured demand: 29 of the 218
vanilla-corpus addons die on their first load with `attempt to index global 'WorldFrame'`
without it (the corpus harness, `benilla_app::addon_harness`).
**No `enableMouse`, deliberately** — the same reason UIParent above ships without it, and
here it is load-bearing rather than incidental. benilla's `PointerOverUi` is "is the
topmost mouse-enabled frame under the cursor a UI frame", and it gates camera look, world
clicks and hover targeting (`player/camera.rs`, `target/hover.rs`); a full-screen
mouse-enabled plate would answer yes for every world pixel and kill all three. The
reference gets away with it because *its* WorldFrame IS the world, so a click landing
there is a world click by construction. Reproducing that here means teaching the arbiter
that a WorldFrame hit is not a UI hit — engine work with its own tests, not a rename — so
until then the addon-facing `OnMouseDown`/`OnMouseUp` hooks on this frame never fire.
-->
<Frame name="WorldFrame" setAllPoints="true" frameStrata="BACKGROUND"/>
<!--
The UIParent bottom-stack position manager - UIPARENT_MANAGED_FRAME_POSITIONS and
UIParent_ManageFramePositions(), transcribed from the extracted 1.12 UIParent.lua
l.1560-1697 (patch-2.MPQ via mpqx, byte-diffed against this install's own chain;
decision 0272). The reference never leaves a bottom-anchored HUD frame on its static
XML anchor: every layout pass re-anchors it to a base offset plus per-bar deltas -
either bottom multibar, the pet/stance bar, the reputation watch bar - fired from those
bars' OnShow/OnHide (ref BonusActionBarFrame.xml:350-355 et al.) and applied once at
startup. The loader's post-load call (ui_script/mod.rs) is our startup seam; the stance
bar's OnShow/OnHide (StanceBar.xml) is the one live re-fire today.
Departures, each named:
- Lua 5.1 dialect (the 1.12 client ran 5.0): pairs() iteration, table.insert for
tinsert, _G[name] = v for setglobal, and the ref's undeclared `hasBottomRight`
declared local (it is never read).
- The ref gates the bottom flags on its interface-option globals
SHOW_MULTI_ACTIONBAR_1/2; benilla's bottom bars are always-on with no options state
(decision 0270), so the flags read the bars' own visibility - identical values, no
parallel global to drift.
- Frame names: our stance bar, pet bar and bottom multibars wear the reference's own
names (ShapeshiftBarFrame, PetActionBarFrame, MultiBarBottomLeft/Right), so their
rows and flags in the table below are LIVE, not the no-ops they were while those
frames carried a `Benilla` prefix. That is the payoff the bare names buy — the same
one `group_loot_tests::managed_positions_engage_for_the_bare_frame_name` pins for
GroupLootFrame1 — and it costs nothing on screen: each frame's static XML anchor was
already written to the value the row computes (the stance bar's XML (30,45) is the
row's xOffset 30 + baseY 0 + bottomLeft 45, and MultiBarBottomLeft's XML (0,17) is
its row's baseY 17), so the pass now re-derives what the XML asserted. TutorialFrameParent
and FramerateLabel still have no frame here and no-op through the ref's `if ( frame )`.
- Every frame these flags read now exists, so every flag is a real read — the nil guards
stay because the ref reads them bare only because it always creates them, and our
per-window test harnesses load file SUBSETS. `reputation` fires the moment a watched
faction raises ReputationWatchBar over a shown MainMenuExpBar (decision 1258; it could
not fire at all until that page landed, and `reputation_frame_tests` pins the 9px it
moves the bottom stack by). `maxLevel` fires exactly when the level-60 rail replaces the
XP bar — which is also why the two never fire together: at 60 the watch bar REPLACES
MainMenuExpBar rather than stacking above it, so `MainMenuExpBar:IsShown()` is false and
the stack stays put. Both are the ref's own arithmetic.
- No IsUserPlaced/IsObjectType/SIMPLE_CHAT legs on the SetPoint: benilla has no
user-placed frames and no simple-chat option, so the ref's guarded SetPoint
collapses to the plain one.
- Of the ref function's trailing custom positioning, the pet-bar half IS ours (the
sliding shelf art + the PETACTIONBAR_XPOS/YPOS re-seat, at the end of the pass,
decision 0988). BattlefieldMinimapTab and the shapeshift-bar art swap stay out of
scope - neither frame exists here, our stance bar shipping no end-caps at all (0270).
- The isVar globals (CONTAINER_OFFSET_*, PETACTIONBAR_YPOS, BATTLEFIELD_TAB_OFFSET_Y)
are pre-declared to their base values below - the ref declares them in
ContainerFrame.lua/PetActionBarFrame.lua, which we don't ship - so the ref's
`if ( frame )` guard (getglobal on a var row yields the number) behaves identically.
Nothing consumes them yet; they are set for the day the bag anchors do.
-->
<Script><![CDATA[
-- Declared by the ref's ContainerFrame.lua / PetActionBarFrame.lua / WorldStateFrame.lua
-- (files we don't ship); the manage pass below overwrites them every run.
CONTAINER_OFFSET_X = 0
CONTAINER_OFFSET_Y = 70
BATTLEFIELD_TAB_OFFSET_Y = 210
PETACTIONBAR_YPOS = 97
-- ref PetActionBarFrame.lua:3. Not a managed row (the manage pass computes only the Y);
-- the custom block at the end of the pass recomputes it, for the reason recorded there.
PETACTIONBAR_XPOS = 36
-- ref UIParent.lua:2 — the model panes' held-button spin rate (half a turn per second),
-- read by every `Model_OnUpdate` transcription (the character window's + inspect's).
ROTATIONS_PER_SECOND = .5
-- ref SecondsToTime (UIParent.lua:1004-1031) and its GlobalStrings, in the ref's own home
-- file — two consumers now (the quest-timer window and the quest log's "Time Remaining:"
-- row, decision 1150), so it lives here rather than being redefined per file the way
-- BuffFrame.xml had to for SecondsToTimeAbbrev when it was the only caller.
--
-- Departures, both named:
-- - `GetText(TOKEN, nil, n)` is the ref's plural-aware GlobalString lookup, a C binding we
-- don't ship. Its enUS rule is the singular token for exactly 1 and the `_P1` twin
-- otherwise — the same rule already codified in `tooltip_item/render.rs` and MailFrame.xml
-- — so it collapses to the local `plural()` below and the four shipped string pairs
-- (GlobalStrings.lua:895-896, 2296-2297, 2693-2694, 3404-3405).
-- - Lua 5.1 dialect: `math.mod`/`math.floor` for the 5.0 bare `mod`/`floor`.
--
-- Everything else is verbatim, INCLUDING the two behaviours that look like bugs and are
-- not: the thresholds are strict `>` (86400 s reads as hours, not "1 Day"), and `count < 2`
-- stops after two units, so a 3-day quest reads "3 Days 4 Hrs" and never mentions minutes.
DAYS_ABBR = DAYS_ABBR or "Day"
DAYS_ABBR_P1 = DAYS_ABBR_P1 or "Days"
HOURS_ABBR = HOURS_ABBR or "Hr"
HOURS_ABBR_P1 = HOURS_ABBR_P1 or "Hrs"
MINUTES_ABBR = MINUTES_ABBR or "Min"
MINUTES_ABBR_P1 = MINUTES_ABBR_P1 or "Mins"
SECONDS_ABBR = SECONDS_ABBR or "Sec"
SECONDS_ABBR_P1 = SECONDS_ABBR_P1 or "Secs"
if not SecondsToTime then
local function plural(singular, pluralForm, n)
if n == 1 then return singular end
return pluralForm
end
function SecondsToTime(seconds, noSeconds)
local time = ""
local count = 0
local tempTime
seconds = math.floor(seconds)
if seconds > 86400 then
tempTime = math.floor(seconds / 86400)
time = tempTime .. " " .. plural(DAYS_ABBR, DAYS_ABBR_P1, tempTime) .. " "
seconds = math.mod(seconds, 86400)
count = count + 1
end
if seconds > 3600 then
tempTime = math.floor(seconds / 3600)
time = time .. tempTime .. " " .. plural(HOURS_ABBR, HOURS_ABBR_P1, tempTime) .. " "
seconds = math.mod(seconds, 3600)
count = count + 1
end
if count < 2 and seconds >= 60 then
tempTime = math.floor(seconds / 60)
time = time .. tempTime .. " " .. plural(MINUTES_ABBR, MINUTES_ABBR_P1, tempTime) .. " "
seconds = math.mod(seconds, 60)
count = count + 1
end
if count < 2 and seconds > 0 and not noSeconds then
time = time .. seconds .. " " .. plural(SECONDS_ABBR, SECONDS_ABBR_P1, seconds) .. " "
end
return time
end
end
-- ── Everything that has to move when the bottom of the screen fills up ──────────────────
--
-- One row per thing whose seat depends on which bars are raised. A row reads:
--
-- baseY where it sits on the y axis with nothing in the way
-- baseX / xOffset the same for the x axis, under two names: the rows that write a var
-- spell it `baseX`, the rows that seat a frame spell it `xOffset`, and
-- baseX wins if a row ever names both
-- bottomLeft, bottomRight, bottomEither, pet, reputation, maxLevel (y axis)
-- rightLeft, rightRight (x axis)
-- what this row owes each raised bar, ADDED for every flag standing
-- anchorTo / point / rpoint who to hang off; defaulted to UIParent BOTTOM-to-BOTTOM
-- isVar the row is not a frame at all: it names a GLOBAL, and the pass writes
-- the computed offset into it for other files to read
--
-- The KEY is the global name — a frame to seat, or the var to write — and other windows'
-- OnShow/OnHide drive the pass by it, so both the keys and the fields are a published
-- shape. Written as one constructor rather than a dozen index assignments: it is a
-- constant, and a constant reads better as a table than as a program that builds one.
UIPARENT_MANAGED_FRAME_POSITIONS = {
-- Frames to seat
MultiBarBottomLeft = {baseY = 17, reputation = 9, maxLevel = -5, anchorTo = "ActionButton1", point = "BOTTOMLEFT", rpoint = "TOPLEFT"},
GroupLootFrame1 = {baseY = 60, bottomEither = 42, pet = 42, reputation = 9},
TutorialFrameParent = {baseY = 55, bottomEither = 47, pet = 42, reputation = 9},
FramerateLabel = {baseY = 64, bottomEither = 42, pet = 42, reputation = 9},
CastingBarFrame = {baseY = 60, bottomEither = 40, pet = 40, reputation = 9},
ChatFrame1 = {baseY = 85, bottomLeft = 17, pet = 17, reputation = 9, maxLevel = -5, anchorTo = "UIParent", point = "BOTTOMLEFT", rpoint = "BOTTOMLEFT", xOffset = 32},
ChatFrame2 = {baseY = 85, bottomRight = 17, rightLeft = -88, rightRight = -43, reputation = 9, maxLevel = -5, anchorTo = "UIParent", point = "BOTTOMRIGHT", rpoint = "BOTTOMRIGHT", xOffset = -32},
ShapeshiftBarFrame = {baseY = 0, bottomLeft = 45, reputation = 9, maxLevel = -5, anchorTo = "MainMenuBar", point = "BOTTOMLEFT", rpoint = "TOPLEFT", xOffset = 30},
-- Globals to write
CONTAINER_OFFSET_X = {baseX = 0, rightLeft = 90, rightRight = 45, isVar = "xAxis"},
CONTAINER_OFFSET_Y = {baseY = 70, bottomEither = 27, bottomRight = 0, reputation = 9, isVar = "yAxis", pet = 23},
BATTLEFIELD_TAB_OFFSET_Y = {baseY = 210, bottomRight = 40, reputation = 9, isVar = "yAxis"},
PETACTIONBAR_YPOS = {baseY = 97, bottomLeft = 43, reputation = 9, maxLevel = -5, isVar = "yAxis"},
}
function UIParent_ManageFramePositions()
-- Frames that affect offsets in y axis
local yOffsetFrames = {}
-- Frames that affect offsets in x axis
local xOffsetFrames = {}
-- Set up flags. Departure: the bottom flags read the always-on bars' visibility,
-- not the ref's SHOW_MULTI_ACTIONBAR_1/2 option globals (0270 ships no such state).
local bottomLeftShown = MultiBarBottomLeft and MultiBarBottomLeft:IsShown()
local bottomRightShown = MultiBarBottomRight and MultiBarBottomRight:IsShown()
if ( bottomLeftShown or bottomRightShown ) then
table.insert(yOffsetFrames, "bottomEither")
end
if ( bottomRightShown ) then
table.insert(yOffsetFrames, "bottomRight")
end
if ( bottomLeftShown ) then
table.insert(yOffsetFrames, "bottomLeft")
end
if ( MultiBarLeft and MultiBarLeft:IsShown() ) then
table.insert(xOffsetFrames, "rightLeft")
elseif ( MultiBarRight and MultiBarRight:IsShown() ) then
table.insert(xOffsetFrames, "rightRight")
end
if ( ( PetActionBarFrame and PetActionBarFrame:IsShown() ) or ( ShapeshiftBarFrame and ShapeshiftBarFrame:IsShown() ) ) then
table.insert(yOffsetFrames, "pet")
end
if ( ReputationWatchBar and MainMenuExpBar and ReputationWatchBar:IsShown() and MainMenuExpBar:IsShown() ) then
table.insert(yOffsetFrames, "reputation")
end
if ( MainMenuBarMaxLevelBar and MainMenuBarMaxLevelBar:IsShown() ) then
table.insert(yOffsetFrames, "maxLevel")
end
-- Walk the rows and settle each one against the flags now standing. Rows are
-- independent — nothing here reads a var another row writes — so the arbitrary order
-- `pairs` hands back is not a hazard.
for index, row in pairs(UIPARENT_MANAGED_FRAME_POSITIONS) do
local frame = getglobal(index)
if ( frame ) then
-- Start from where the row sits with nothing in its way. A zero base is a real
-- base, not an absent one, which is why `or` chains do the right thing here.
local xOffset = row.baseX or row.xOffset or 0
local yOffset = row.baseY or 0
-- Then add what the row owes each raised bar, keeping note of which ones it
-- actually paid — two of them interact below.
local paid = {}
for _, flag in pairs(yOffsetFrames) do
if ( row[flag] ) then
yOffset = yOffset + row[flag]
paid[flag] = true
end
end
for _, flag in pairs(xOffsetFrames) do
if ( row[flag] ) then
xOffset = xOffset + row[flag]
end
end
-- The bottom-left bar and the pet/stance row do not simply stack: clearing both
-- costs 23px more than the two figures added together. The reference carries the
-- same correction (l.1657-1658) with no derivation, and it is a fact about the
-- bars' art rather than arithmetic we can recompute.
if ( paid.bottomLeft and paid.pet ) then
yOffset = yOffset + 23
end
-- A row either NAMES A GLOBAL to leave the number in, or is a frame to seat.
if ( row.isVar == "xAxis" ) then
_G[index] = xOffset
elseif ( row.isVar ) then
_G[index] = yOffset
else
frame:SetPoint(row.point or "BOTTOM", row.anchorTo or "UIParent",
row.rpoint or "BOTTOM", xOffset, yOffset)
end
end
end
-- Custom positioning the row table cannot express (ref l.1705-1738). Both rules
-- belong to the pet/stance ROW — the one row two different bars share — and without
-- them the pet bar lands on top of the bottom-left multibar's buttons
-- (director-caught: the bar drew across a row of spells, border and all).
--
-- (a) The shelf art IS the pet bar's border, and it only makes sense when the bar
-- sits directly on the main bar. Raised a row it would draw across whatever is
-- underneath, so the ref hides both strips (l.1707-1708) — the same move it makes
-- for the stance bar's own end-caps, which is why benilla's stance bar has none
-- (0270 anchors it statically at the raised position).
-- (b) The pet bar is the only managed entry whose row is a VAR: the loop above writes
-- the NUMBER PETACTIONBAR_YPOS (97, +43 with the bottom-left bar up) and anchors
-- nothing, so the ref re-seats the frame with it here (l.1735-1736).
--
-- Departure: the ref computes PETACTIONBAR_XPOS in ShowPetActionBar() and reads it
-- here, which only works because its bar slides in over several frames. Ours appears
-- at once, so the value is computed where it is used. Same rule
-- (PetActionBarFrame.lua:170-174): the two bars share this row, so a pet bar shown
-- while the stance bar is up starts 20px past the last stance button. That case is
-- rare but real — a possessed or charmed unit gives a pet bar to a class that also
-- has forms.
local bottomLeftUp = MultiBarBottomLeft and MultiBarBottomLeft:IsShown()
if ( SlidingActionBarTexture0 and SlidingActionBarTexture1 ) then
if ( bottomLeftUp ) then
SlidingActionBarTexture0:Hide()
SlidingActionBarTexture1:Hide()
else
SlidingActionBarTexture0:Show()
SlidingActionBarTexture1:Show()
end
end
if ( PetActionBarFrame ) then
PETACTIONBAR_XPOS = 36
local forms = GetNumShapeshiftForms and GetNumShapeshiftForms() or 0
if ( forms > 0 and ShapeshiftBarFrame and ShapeshiftBarFrame:IsShown() ) then
local last = getglobal("ShapeshiftButton"..forms)
local right = last and last:GetRight()
if ( right ) then
PETACTIONBAR_XPOS = right + 20
end
end
-- The ref guards this on IsShown() because a hidden bar of its is mid-slide and
-- owns its own anchor; ours has no slide, so re-seating a hidden frame is a
-- no-op and the guard would only add an ordering trap (OnShow fires the pass).
PetActionBarFrame:SetPoint("TOPLEFT", "MainMenuBar", "BOTTOMLEFT", PETACTIONBAR_XPOS, PETACTIONBAR_YPOS)
end
-- The under-minimap right stack (ref l.1740-1770): anchorY walks down capture bars →
-- quest timer → durability → quest watch, each shown frame pushing the next one down
-- by its own height. benilla ships the quest-timer, durability and quest-watch arms
-- (below); the capture bars above them don't exist yet, so anchorY starts at the ref's
-- initial 0. The reference never leaves DurabilityFrame on its static XML anchor
-- (whose +40 hangs the side glyphs off-screen — director-caught): every pass seats it
-- at -CONTAINER_OFFSET_X, minus 20 more when a showSeparate glyph
-- (shield/off-weapon/ranged) extends the art to the right — then drops the quest
-- tracker to the running anchorY so the two never collide at the same corner.
local anchorY = 0
-- ref l.1753-1757 verbatim (decision 1150). Seated whether shown or not — the ref
-- SetPoints unconditionally and only the height accrual is gated — so the frame is
-- already in place the frame it appears. Nil-guarded like every row here: the
-- durability-only test harness ships no quest-timer frame.
if ( QuestTimerFrame ) then
QuestTimerFrame:SetPoint("TOPRIGHT", "MinimapCluster", "BOTTOMRIGHT", -CONTAINER_OFFSET_X, anchorY)
if ( QuestTimerFrame:IsShown() ) then
anchorY = anchorY - QuestTimerFrame:GetHeight()
end
end
if ( DurabilityFrame ) then
local durabilityOffset = 0
if ( DurabilityShield:IsShown() or DurabilityOffWeapon:IsShown() or DurabilityRanged:IsShown() ) then
durabilityOffset = 20
end
DurabilityFrame:SetPoint("TOPRIGHT", "MinimapCluster", "BOTTOMRIGHT", -CONTAINER_OFFSET_X-durabilityOffset, anchorY)
if ( DurabilityFrame:IsShown() ) then
anchorY = anchorY - DurabilityFrame:GetHeight()
end
end
-- QuestWatchFrame is last in the ref's walk (l.1770), seated at the running anchorY so
-- it drops below the durability guy when he shows instead of overlapping him (both
-- anchor this same MinimapCluster corner — director-caught). benilla's tracker is
-- QuestWatchFrame; nil-guarded because the durability-only test harness (and
-- any config without a quest log) ships no such frame.
if ( QuestWatchFrame ) then
QuestWatchFrame:SetPoint("TOPRIGHT", "MinimapCluster", "BOTTOMRIGHT", -CONTAINER_OFFSET_X, anchorY)
end
end
-- The published binding-label API — benilla's implementation of the behaviour ref
-- UIParent.lua:1819-1878 specifies (decision 1008, which closed 0997's "abbreviates
-- through KEY_ABBR" residue with the REAL mechanism: there never was a KEY_ABBR set, the
-- whole abbreviation is this one function). Addons call it by name, so the contract is:
--
-- * a nil name reads as the empty string;
-- * "CTRL-SHIFT-2" splits at its LAST dash — up to and including that dash is the
-- modifier run ("CTRL-SHIFT-"), what follows is the key ("2"). A name with no dash is
-- all key;
-- * the key renders through the `prefix..key` global (the KEY_* family), preferring a
-- `_MAC` twin on a Mac client, and falls back to the raw key name;
-- * returnAbbr — what the action bar's HotKey corners pass — shrinks ONE modifier to
-- its initial, so SHIFT-2 reads "s-2" (the director's ask), and collapses TWO OR MORE
-- to "·". The full form (tooltips, the Keybindings page) keeps the whole prefix.
--
-- Two knowing departures from the reference, both about its code rather than its
-- behaviour: its `gsub(tempName, "CAPSLOCK", "Caps")` line is dead — gsub returns a new
-- string and that result is discarded, so nothing can observe it — and has no counterpart
-- here; and its GetLocale()/IsMacClient() calls ride behind existence guards because this
-- VM defines neither yet, with the getglobal fallback covering the gap.
-- What a single modifier shrinks to on a button corner. German calls Control "STRG" (the
-- deDE swap below runs first), which is the one that needs two letters to stay legible.
-- The order is fixed so the pass is deterministic, but it does not matter: no abbreviation
-- occurs inside another modifier's name, so no substitution can feed the next.
local MODIFIER_ABBREVIATIONS = {
{ "CTRL", "c" },
{ "SHIFT", "s" },
{ "ALT", "a" },
{ "STRG", "st" },
}
function GetBindingText(name, prefix, returnAbbr)
if not name then
return ""
end
local modifiers, key = "", name
local modifierCount = 0
-- The greedy `.*` walks to the LAST dash, which is the one that divides the modifier
-- run from the key; gsub's second return then counts the dashes, one per modifier —
-- plus one more when the key ITSELF is a dash ("CTRL--"), which is why that binding
-- abbreviates as if it had two. The reference's dash-walking loop reaches both of the
-- same answers, and both are pinned by keybindings_tests.
local _, lastDash = strfind(name, "^.*%-")
if lastDash then
modifiers = strsub(name, 1, lastDash)
key = strsub(name, lastDash + 1)
_, modifierCount = gsub(modifiers, "%-", "-")
if GetLocale and GetLocale() == "deDE" then
modifiers = gsub(modifiers, "CTRL", "STRG")
end
end
if returnAbbr then
if modifierCount > 1 then
-- Two modifiers never fit a corner: the whole label becomes the dot.
return "·"
end
for _, abbreviation in ipairs(MODIFIER_ABBREVIATIONS) do
modifiers = gsub(modifiers, abbreviation[1], abbreviation[2])
end
end
prefix = prefix or ""
local label
if IsMacClient and IsMacClient() then
label = getglobal(prefix .. key .. "_MAC")
end
label = label or getglobal(prefix .. key) or key
return modifiers .. label
end
-- ref UIParent.lua:1051-1057, transcribed 1:1 (decision 1062). The reference's own
-- list joiner, and it is exactly as plain as it looks: a bare ", " between every item,
-- with NO "and" before the last one and NO localization string of any kind — 1.12 has
-- no LIST_DELIMITER/AND global for it to reach for, and it does not build one. (The
-- richer `BuildColoredListString` right below it in the reference — the per-item
-- met/unmet red — already lives in TradeSkillFrame.xml as a guarded global, 0437 phase
-- 3; folding that one up here beside this is a follow-up, not this slice's churn.)
--
-- Callers: the pet paper doll's diet tooltip and PetStable.lua's, both as
-- `format(PET_DIET_TEMPLATE, BuildListString(GetPetFoodTypes()))`.
--
-- ZERO arguments returns NIL, not "" — the ref reads `arg[1]` off an empty vararg and
-- returns it unchanged. That is load-bearing: `format("%s", nil)` errors, so a caller
-- that can pass nothing (a warlock minion's empty diet) must be gated by its own UI, and
-- it is — the diet icon is hunter-only. Quietly returning "" here would hide that.
--
-- Lua-5.0 `arg`/`arg.n` written as `select("#", ...)`/`select(i, ...)`, the 5.1-native
-- spelling — TradeSkillFrame.xml's own substitution.
function BuildListString(...)
local n = select("#", ...);
if ( n == 0 ) then
return nil;
end
local list = select(1, ...);
for i = 2, n do
local item = select(i, ...);
list = list..", "..item;
end
return list;
end
-- BenillaChatEdit_InsertLink(link) → true if it went in, else nil (decision 1059).
--
-- Every shift-click site in this UI does the same two things before inserting: check the
-- chat edit box is up, and — ours alone — check the link is not nil. That nil case is
-- **benilla's, not the reference's**: our item templates resolve asynchronously
-- (`CMSG_ITEM_QUERY_SINGLE`, answered a frame or many later), so a `Get…Link` getter
-- legitimately answers nil for a slot whose name and quality have not landed, where the real
-- client's synchronous item cache always has one. `EditBox:Insert` takes a string (the
-- byte-modelled `0x77bee0`), so an unguarded nil is a script error — which is exactly the
-- bug this function exists to make impossible to reintroduce at the next site. A dozen call
-- sites were growing a dozen copies of the same two-line guard, and three of them shipped
-- without it.
--
-- The RETURN is what lets a caller fork on "did chat take it?" — a bag slot's shift-click
-- posts the link when chat is open and opens the stack splitter when it is not (ref
-- ContainerFrame.lua:567-577). Blizzard themselves eventually factored this exact helper out
-- for this exact reason: 2.0's `ChatEdit_InsertLink(text)`, returning true/false, called from
-- every one of these sites. 1.12 has no such function, so ours carries a benilla name rather
-- than pretending to be reference API.
function BenillaChatEdit_InsertLink(link)
if not link then
return nil
end
if not ChatFrameEditBox or not ChatFrameEditBox:IsVisible() then
return nil
end
ChatFrameEditBox:Insert(link)
return true
end
-- ── LowerFrameLevel / RaiseFrameLevel (ref UIParent.lua l.1890-1896), verbatim ────────
--
-- Two lines each, and the reason to have them is that they are FRAMEXML, not engine: an
-- addon calling `RaiseFrameLevel(f)` is calling a function the client's own UI defines, and
-- without it that is `attempt to call global` at load (BetterCharacterStats dies there).
-- Our own ActionBar.xml already describes this operation in prose at three sites while
-- doing it by hand; those can move onto the real name whenever that file is next opened.
function LowerFrameLevel(frame)
frame:SetFrameLevel(frame:GetFrameLevel() - 1)
end
function RaiseFrameLevel(frame)
frame:SetFrameLevel(frame:GetFrameLevel() + 1)
end
-- ── MouseIsOver: is the cursor inside this frame, with optional per-edge padding ─────────
--
-- The idiom every hover-driven addon writes, and **9 corpus addons call it** by name.
-- Missing, each is `attempt to call global 'MouseIsOver'`. So the CONTRACT is 1.12's, quirks
-- and all (ref UIParent.lua l.1388-1417) — three of which look like bugs and are not:
--
-- · each offset is ADDED to its own edge, in that axis's positive direction. A positive
-- `topOffset` raises the ceiling (growing the box upward) while a positive
-- `bottomOffset` raises the floor (shrinking it from below). The reference's own caller
-- proves the intent: `MouseIsOver(chatFrame, 45, -10, -5, 5)` is 45 up into the tab
-- strip, 10 in from the bottom, 5 out each side.
-- · the padding is ALL OR NOTHING on `topOffset`: pass none and the other three are
-- dropped with it, so `MouseIsOver(f, nil, 5)` silently ignores the 5. Pass a topOffset
-- and omit any of the rest and it is an arithmetic error, not a zero — 1.12 raises
-- there too, and an addon written against it may lean on either half.
-- · the bounds are strict, so a cursor exactly on an edge is outside.
--
-- A frame that has never been laid out answers nil for its rect; nil is the right answer to
-- hand back for it, and the reference's own comment on that guard ("a symptom not the real
-- issue") is about where the unresolved frame came from, not about the guard.
--
-- ONE DIVERGENCE, and it is a no-op: the reference divides the cursor by
-- `frame:GetEffectiveScale()` because 1.12 hands Lua screen pixels. benilla's UI space is
-- 1:1 logical px and `GetEffectiveScale` is the constant 1 (`script/pointer.rs`,
-- `object.rs` l.271), so the division is written out rather than left in to divide by one
-- forever. If a real UI scale ever lands, this is one of the sites that needs it back.
function MouseIsOver(frame, topOffset, bottomOffset, leftOffset, rightOffset)
local x, y = GetCursorPosition()
local left, right = frame:GetLeft(), frame:GetRight()
local top, bottom = frame:GetTop(), frame:GetBottom()
if not left then
return
end
if not topOffset then
topOffset, bottomOffset, leftOffset, rightOffset = 0, 0, 0, 0
end
-- All four edges are padded before any of them is tested, and deliberately so: folding
-- the additions into the comparison would let a short circuit swallow the arithmetic
-- error that a half-supplied offset set is supposed to raise.
left, right = left + leftOffset, right + rightOffset
top, bottom = top + topOffset, bottom + bottomOffset
if x > left and x < right and y > bottom and y < top then
return 1
end
return nil
end
]]></Script>
</Ui>