- inside a battleground the battle map draws its terrain, overlays, arrow and blips: the world map's selection carries the instance maps as the reference's third cell (2298) - talent spell modifiers land: the 45 packets a level-60 login threw away fill the reference's two tables, and a spell's power cost reads them, so a cast you can afford is no longer refused (2298) - a ghost's Accept on the spirit-heal dialog can no longer be eaten by frame order, and a latched spirit guide no longer follows you into the next character's session (2298) - the battleground probe refuses GM mode, exits when done, and reads the scoreboard before toggling it (2298) Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
50 lines
2.1 KiB
Rust
50 lines
2.1 KiB
Rust
//! `ChrClasses.dbc`, loaded once and read by everything that asks the client a question about a
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//! class.
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//!
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//! Three consumers today and they are unrelated to each other — [`crate::ui_pet_book`] wants field
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//! 4's pet name token, `UnitHasRelicSlot` wants field 16's relic flag, and
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//! [`crate::spell_mods`] wants field 15's class spell-family — which is exactly why the
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//! table does not live inside any of them. It used to live in the pet book, back when the pet
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//! token was the only column anyone read.
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//!
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//! The resource is **absent**, not empty, when the load fails. Every reader then falls to the
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//! reference's own degraded answer (`"PET"` for the token, no relic slot for any class, family 0
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//! — which the modifier gate's first conjunct refuses), so a missing table costs a warlock the
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//! word "Demon", a paladin their relic branches and everyone their talent modifiers rather than
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//! taking the client down.
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use bevy::prelude::*;
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use benilla_assets::{AssetSet, LockRecover, WorldAssets};
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use benilla_formats::ChrClasses;
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/// The parsed table — see [`benilla_formats::ChrClasses`] for what each column is and which bytes
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/// say so.
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#[derive(Resource)]
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pub(crate) struct ChrClassTable(pub(crate) ChrClasses);
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pub(crate) struct ChrClassesPlugin;
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impl Plugin for ChrClassesPlugin {
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fn build(&self, app: &mut App) {
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app.add_systems(Startup, load_chr_classes.after(AssetSet::Open));
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}
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}
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fn load_chr_classes(mut commands: Commands, assets: Option<Res<WorldAssets>>) {
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let Some(assets) = assets else { return };
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let loaded = {
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let mut chain = assets.chain.lock_recover();
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benilla_formats::load_chr_classes(&mut chain)
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};
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match loaded {
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Ok(table) => commands.insert_resource(ChrClassTable(table)),
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Err(e) => warn!(
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"chr_classes: ChrClasses.dbc failed to load — every pet book tab reads the client's \
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own \"PET\" fallback, so a warlock's says Pet rather than Demon, no class reads \
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as having a relic slot, and no talent spell modifier can apply (the gate has no \
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class family to match): {e:#}"
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),
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}
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}
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