- deleting a rare-or-better item forks to the reference's typed confirm — "Type \"DELETE\" into the field to confirm": Yes starts disabled, the box takes focus, the button enables only while the field spells DELETE, and a reflexive Enter over a half-typed word is inert; the missing engine piece was one hook, the edit box's on-text-changed; beside it, the loot bind-on-pickup confirm — bind-on-pickup AND uncommon-or-better, two conjuncts and no others, so a white BoP drop is taken with no dialog and a bind-on-equip blue never asks here — with the reference's one-pending-slot latch, and the take split into two verbs the way 1.12 actually has it: the row click stays C-side, and LootSlot is only the confirmation's continuation
- the message frames get their justify quartet, read out of the binary's method tables (with the Button table re-derived as the control that lacks it); Frame:EnableDrawLayer/DisableDrawLayer and Region:GetDrawLayer land — the disabled layers are a five-bit mask on the frame, so re-enabling a layer restores exactly what was showing underneath; and the Skills tab's children take the reference's names, with SKILLS_TO_DISPLAY published — pfUI loops over it and got "'for' limit must be a number"
- the README's roadmap line now names what is genuinely big — battlegrounds and meeting stones, both verified still missing — plus the long tail, because the old line named four features that have since landed and small features go stale on a roadmap within a week
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>