Files
benilla-octo/crates/benilla-ui/src/script/button.rs
T
SamandClaude Fable 5 dd1f4351a0 skill-ups announce again, and the stack split fills its window
- a real skill-up prints its line; the lines the client keeps silent — class specs, racials, mounts — stay silent, off the game's own flag
- the stack-split dialog draws whole: its plate fills the window
- the four bag-bar buttons speak the reference's names all the way down, so Bagnon's overrides catch them and the backpack button lights while its window is open
- regions anchor at creation — the client's implicit-anchor law replaces a pile of draw-time fallbacks

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-14 19:34:09 +07:00

759 lines
35 KiB
Rust

//! The `Button`/`CheckButton` method surface — per-kind behavior over the frame arena
//! (`CSimpleButton` `0x6eeab0` / `CSimpleCheckbox` `0x6eeb30`).
//!
//! Grounded in wow-re's byte-verified LoadXML tables (RF-28): the four state textures
//! (`Normal/Pushed/Disabled/Highlight`), the `ButtonText` fontstring + `text` attribute, the
//! `OnClick` script slot (`+0x4cc`); CheckButton runs Button's loader first and adds
//! `CheckedTexture`/`DisabledCheckedTexture` + the `checked` bool (`+0x4dc`). Which texture *shows*
//! is interaction state ([`ButtonState::region_visible`], applied at extract) — faithful to the
//! documented widget model (texture array + current pointer `+0x4c4`), not byte-pinned. Two stated
//! v1 gaps: the highlight draws with normal blending (the client ADD-blends it; the quad pass has
//! no blend modes yet), and `PushedTextOffset` is not modeled. Per-state label fonts *are*: the
//! `*FontObject` trio picks which object each state inherits and `extract` re-resolves it every
//! frame, while `SetFont` writes the button's own face/size/flags over all of them
//! ([`crate::widget::ButtonFont`]).
//!
//! Method resolution: CheckButton's table is consulted first, then Button's, then the shared frame
//! table — mirroring the client's class chain, and keeping duck-typing honest (`frame.SetChecked`
//! is nil on a plain Button; `frame.GetText` is nil on a plain Frame).
use mlua::{Lua, MultiValue, ObjectLike, Table, Value};
use super::object::{as_f32, frame_handle_of};
use super::region::region_wrapper;
use super::{event, Model, RegionData};
use crate::order::DrawLayer;
use crate::widget::{
ButtonFont, ButtonState, FrameHandle, FrameKind, KindState, RegionHandle, RegionKind,
};
pub(super) const REG_BUTTON_METHODS: &str = "__benilla_button_methods";
pub(super) const REG_CHECKBUTTON_METHODS: &str = "__benilla_checkbutton_methods";
/// The Button state-texture/text slots (each an arena region created on first set).
#[derive(Clone, Copy, PartialEq, Eq)]
enum Slot {
Normal,
Pushed,
Disabled,
Highlight,
Checked,
DisabledChecked,
Text,
}
impl Slot {
fn get(self, bs: &ButtonState) -> Option<crate::widget::RegionHandle> {
match self {
Slot::Normal => bs.normal,
Slot::Pushed => bs.pushed,
Slot::Disabled => bs.disabled,
Slot::Highlight => bs.highlight,
Slot::Checked => bs.checked_tex,
Slot::DisabledChecked => bs.disabled_checked,
Slot::Text => bs.text,
}
}
fn set(self, bs: &mut ButtonState, rh: crate::widget::RegionHandle) {
match self {
Slot::Normal => bs.normal = Some(rh),
Slot::Pushed => bs.pushed = Some(rh),
Slot::Disabled => bs.disabled = Some(rh),
Slot::Highlight => bs.highlight = Some(rh),
Slot::Checked => bs.checked_tex = Some(rh),
Slot::DisabledChecked => bs.disabled_checked = Some(rh),
Slot::Text => bs.text = Some(rh),
}
}
/// The slot's region kind + default draw layer: state textures under the text, the highlight
/// in its own top layer (drawLayer table `0x811a84`), the checked marks above the state.
fn shape(self) -> (RegionKind, DrawLayer) {
match self {
Slot::Normal | Slot::Pushed | Slot::Disabled => {
(RegionKind::Texture, DrawLayer::Artwork)
}
Slot::Checked | Slot::DisabledChecked => (RegionKind::Texture, DrawLayer::Overlay),
Slot::Highlight => (RegionKind::Texture, DrawLayer::Highlight),
Slot::Text => (RegionKind::FontString, DrawLayer::Overlay),
}
}
}
/// Point the ButtonText at the button's NORMAL font object, so the label's *query* surface answers
/// what its paint already shows.
///
/// Before this, the two disagreed. `extract` resolves the per-state font object every frame and
/// overlays it onto a CLONE of the region's data (`extract.rs` l.114-122), so the label painted
/// correctly while `region_data.font_object` stayed `None` — and a dropdown row's
/// `GetFontObject()` answered **nil**, `GetFont()` answered **nil, nil**. Nothing errored: a
/// FontString with no font of its own is a legal state, so this was invisible in exactly the way
/// 1205's silent-drop class predicts.
///
/// The measured consequence is smaller than it first looks, and that is stated rather than implied.
/// The corpus's 65 `GetFontObject` sites are on FontStrings the addon created and linked itself
/// (Dewdrop-2.0 calls `text:SetFontObject(GameFontHighlightSmall)` one line before it reads the
/// object back), so none of them were reaching this. What WAS reaching it is the reference's own
/// `DropDownList1` OnLoad, which derives `UIDROPDOWNMENU_DEFAULT_TEXT_HEIGHT` from
/// `DropDownList1Button1NormalText:GetFont()` and got nil.
///
/// **Normal only, deliberately.** The highlight and disabled objects are transient states that
/// extract overlays at paint time; linking either here would make a resting button report its hover
/// font. The remaining divergence, stated: while a button is disabled or hovered, the reference's
/// label reports that state's font and ours still reports the normal one. The paint is unaffected
/// either way, and no corpus site reads a label's font mid-state.
///
/// `font::repaint` honours the severance mask, so a `<FontHeight>` or `SetTextColor` the label set
/// for itself survives the link (the rule wow-re pinned in `font-object-lua-surface.md`).
fn link_label_to_font_object(lua: &Lua, text: Option<RegionHandle>, name: Option<&str>) {
let Some(rh) = text else { return };
let mut model = lua.app_data_mut::<Model>().expect("model app_data");
let Some(name) = name else {
model.region_data.entry(rh).or_default().font_object = None;
return;
};
// An unregistered name is not an error here: `SetTextFontObject` already accepted it, and the
// loader's own log-and-continue rule (0068) owns the reporting.
let Some(fo) = model.font_object(name).cloned() else {
return;
};
let d = model.region_data.entry(rh).or_default();
d.font_object = Some(name.to_string());
super::font::repaint(d, &fo);
}
/// Run `f` over a frame's Button state under one short write borrow.
fn with_button<T>(
lua: &Lua,
this: &Table,
f: impl FnOnce(&mut ButtonState) -> T,
) -> mlua::Result<T> {
let h = frame_handle_of(lua, this)?;
let mut model = lua.app_data_mut::<Model>().expect("model app_data");
let frame = model
.arena
.frame_mut(h)
.ok_or_else(|| mlua::Error::runtime("stale frame handle"))?;
match &mut frame.kind_state {
KindState::Button(bs) => Ok(f(bs)),
_ => Err(mlua::Error::runtime("not a Button")),
}
}
/// Get-or-create the region behind `slot`; returns its id.
fn ensure_slot(lua: &Lua, this: &Table, slot: Slot) -> mlua::Result<u32> {
let h = frame_handle_of(lua, this)?;
let mut model = lua.app_data_mut::<Model>().expect("model app_data");
let existing = match &model
.arena
.frame(h)
.ok_or_else(|| mlua::Error::runtime("stale frame handle"))?
.kind_state
{
KindState::Button(bs) => slot.get(bs),
_ => return Err(mlua::Error::runtime("not a Button")),
};
let rh = match existing {
Some(rh) => rh,
None => {
let (kind, layer) = slot.shape();
let rh = model
.arena
.create_region(h, kind, layer, 0)
.ok_or_else(|| mlua::Error::runtime("stale frame handle"))?;
// The highlight draws ADD by contract (the live API's SetHighlightTexture default
// blend; highlight art is authored for it — under straight alpha it reads as a
// dark box over the icon).
model.region_data.insert(
rh,
RegionData {
additive: slot == Slot::Highlight,
..Default::default()
},
);
model.touch_layout(); // a region entered the layout gate's read set (decision 0740)
// A freshly built slot region gets the creation-path implicit anchor (decision 1310):
// the reference's C++ string setters SetAllPoints a fresh state texture outright
// (`0x778f9d`/`0x7790db` — fresh means zero anchors, so the conditional form is
// equivalent), and ButtonText creation runs the FontString post-step (`0x778b96` →
// `0x771480`), which seats a fresh label CENTER. The XML loader re-derives after
// applying authored `<Anchors>` (see `loader/widgets.rs`); an EXISTING slot region is
// never touched here — the get half of get-or-create changes no geometry.
super::region::implicit_creation_anchor(&mut model, rh);
if let Some(frame) = model.arena.frame_mut(h) {
if let KindState::Button(bs) = &mut frame.kind_state {
slot.set(bs, rh);
}
}
rh
}
};
Ok(model.region_id(rh))
}
/// The shared body of `Set<State>Texture(path)` / `(r, g, b [, a])`.
fn set_slot_texture(lua: &Lua, this: &Table, slot: Slot, args: &MultiValue) -> mlua::Result<()> {
let id = ensure_slot(lua, this, slot)?;
let mut model = lua.app_data_mut::<Model>().expect("model app_data");
let rh = *model.id_to_region.get(&id).expect("slot region id");
let data = model.region_data.entry(rh).or_default();
match args.front() {
// `Set<State>Texture("")` CLEARS — the live API's blank form (ref QuestLogFrame.lua:165
// clears the quest rows' +/- slot with exactly this), same as SetTexture(nil)/("") on a
// plain region.
Some(Value::String(s)) if s.to_str()?.is_empty() => {
data.texture = None;
data.fill = None;
}
Some(Value::String(s)) => {
data.texture = Some(s.to_str()?.to_string());
data.fill = None;
}
// The colour form generates a solid texture into the same slot the path form loads into
// ([`RegionData::fill`]) — never a tint, so each clears the other.
Some(v @ (Value::Number(_) | Value::Integer(_))) => {
let arg = |i: usize| args.get(i).map(as_f32);
data.fill = Some([
as_f32(v),
arg(1).unwrap_or(0.0),
arg(2).unwrap_or(0.0),
arg(3).unwrap_or(1.0),
]);
data.texture = None;
}
_ => {}
}
Ok(())
}
/// The shared body of `Get<State>Texture` — the region wrapper, or nil while unset.
fn get_slot_texture(lua: &Lua, this: &Table, slot: Slot) -> mlua::Result<Value> {
let rh = with_button(lua, this, |bs| slot.get(bs))?;
let id = {
let mut model = lua.app_data_mut::<Model>().expect("model app_data");
rh.map(|rh| model.region_id(rh))
};
match id {
Some(id) => Ok(Value::Table(region_wrapper(lua, id)?)),
None => Ok(Value::Nil),
}
}
/// Register one `Set<X>Texture`/`Get<X>Texture` pair on `m`.
fn texture_pair(lua: &Lua, m: &Table, name: &str, slot: Slot) -> mlua::Result<()> {
m.set(
format!("Set{name}Texture"),
lua.create_function(move |lua, (this, args): (Table, MultiValue)| {
set_slot_texture(lua, &this, slot, &args)
})?,
)?;
m.set(
format!("Get{name}Texture"),
lua.create_function(move |lua, this: Table| get_slot_texture(lua, &this, slot))?,
)?;
Ok(())
}
pub(super) fn install(lua: &Lua) -> mlua::Result<()> {
let m = lua.create_table()?;
texture_pair(lua, &m, "Normal", Slot::Normal)?;
texture_pair(lua, &m, "Pushed", Slot::Pushed)?;
texture_pair(lua, &m, "Disabled", Slot::Disabled)?;
texture_pair(lua, &m, "Highlight", Slot::Highlight)?;
// SetText/GetText target the ButtonText fontstring (RF-28: the `text` attr routes there).
m.set(
"SetText",
lua.create_function(|lua, (this, text): (Table, Option<String>)| {
let id = ensure_slot(lua, &this, Slot::Text)?;
let mut model = lua.app_data_mut::<Model>().expect("model app_data");
let rh = *model.id_to_region.get(&id).expect("text region id");
model.region_data.entry(rh).or_default().text = text;
Ok(())
})?,
)?;
m.set(
"GetText",
lua.create_function(|lua, this: Table| {
let rh = with_button(lua, &this, |bs| bs.text)?;
let text = {
let model = lua.app_data_ref::<Model>().expect("model app_data");
rh.and_then(|rh| model.region_data.get(&rh))
.and_then(|d| d.text.clone())
};
match text {
Some(t) => Ok(Value::String(lua.create_string(&t)?)),
None => Ok(Value::Nil),
}
})?,
)?;
m.set(
"GetFontString",
lua.create_function(|lua, this: Table| get_slot_texture(lua, &this, Slot::Text))?,
)?;
// GetTextWidth / GetTextHeight — the Button's OWN text-extent readers (`0x782290` / `0x782390`,
// wow-re `system/ui/scratch/item9-firing34-merge.md` l.36 and the Button method carve in
// `widget-api-batch-benilla.md` Q8, which lists both present on Button and `GetStringWidth`
// absent). Both are thin forwards onto the label FontString's own extent vtable slots
// (`0x1c` / `0x20`), which is exactly what this delegation is.
//
// **Who asks.** `Bagnon_Forever/database/ui.lua:61` sizes its character-switch dropdown from
// `button:GetTextWidth() + 40` over every saved character — with the method nil the whole
// dropdown died on the first row, so the director could not switch characters in Bagnon at all.
// The idiom generalises: it is how a 1.12 kit fits a button to its label, and the reference's
// own `MoneyFrame.lua` l.202 (`SetWidth(GetTextWidth() + iconWidth)`) is the same shape.
//
// **Which measurement**, since a FontString carries two. The label's `GetStringWidth` — the
// NATURAL, unwrapped extent — never the laid-out `GetWidth`. A button label does not wrap, so
// the two agree in the ordinary case; where they differ, serving the laid-out width would hand
// every "size the button to its text" caller its own previous output as its next input, which
// is decision 0997's measured feedback loop (the macro window's tab that changed width every
// frame). The unwrapped extent is the one that settles.
//
// `0` before the host has measured the string (a frame's latency, as everywhere else), and `0`
// for a Button with no label at all — the reference dereferences its FontString pointer `+0x338`
// here where `SetFont`/`GetFont` deliberately do not, and what a null one does is NOT byte-read,
// so this answers the harmless number rather than raising on a guess.
for (name, region_getter) in [
("GetTextWidth", "GetStringWidth"),
// `GetHeight`, not a `GetStringHeight` — 1.12 has no such method (byte-verified absent
// in every encoding), and the reference's own `Button:GetTextHeight 0x782390` is this
// same call on the embedded FontString rather than a separate API.
("GetTextHeight", "GetHeight"),
] {
m.set(
name,
lua.create_function(move |lua, this: Table| {
let label = get_slot_texture(lua, &this, Slot::Text)?;
match label {
Value::Table(t) => t.call_method::<f32>(region_getter, ()),
_ => Ok(0.0),
}
})?,
)?;
}
// The per-state label fonts (the 1.12 API trio; XML `<NormalFont>/<HighlightFont>/
// <DisabledFont>` route here through the loader). Stored as font-object NAMES — extract
// re-points the ButtonText to the current state's object each frame, so Enable/Disable and
// hover swap the label's paint with no Lua involvement (the client's own behavior:
// UIPanelButtonTemplate's gold/white/gray label states).
//
// Each takes the font OBJECT, its name, or nil, like `FontString:SetFontObject` — across the
// trio the corpus splits 5 object-form to 4 string-form, so accepting one shape only would
// break about half the callers, and nil clears the state back to the default. Because the
// state is stored as a NAME and re-resolved at every `extract`, a later mutation of that font
// object reaches these labels for free.
m.set(
"SetTextFontObject",
lua.create_function(|lua, (this, font): (Table, Value)| {
let name = super::font::resolve("SetTextFontObject", &font)?;
let text = with_button(lua, &this, |bs| {
bs.normal_font.clone_from(&name);
bs.text
})?;
link_label_to_font_object(lua, text, name.as_deref());
Ok(())
})?,
)?;
m.set(
"SetHighlightFontObject",
lua.create_function(|lua, (this, font): (Table, Value)| {
let name = super::font::resolve("SetHighlightFontObject", &font)?;
with_button(lua, &this, |bs| bs.highlight_font = name)
})?,
)?;
m.set(
"SetDisabledFontObject",
lua.create_function(|lua, (this, font): (Table, Value)| {
let name = super::font::resolve("SetDisabledFontObject", &font)?;
with_button(lua, &this, |bs| bs.disabled_font = name)
})?,
)?;
// SetFont(file, height [, flags]) / GetFont() — the Button's own font, `0x780880`/`0x79f3b0`
// (wow-re `system/ui/scratch/widget-api-batch-benilla.md` Q8, §5-verified).
// `_LazyPig/LazyPigMenu.lua:214` calls it straight on a `CreateFrame("Button", …)`, and it is
// that addon's only blocker.
//
// Three contract details, each a plausible implementation's silent divergence:
//
// · **It returns ZERO values.** The shared impl `0x79f210` pushes `1`/nil (a real font-load
// probe on a Font object — `!OmniCC` uses it), but `Button:SetFont` DISCARDS it
// (`xor eax,eax`), so a failed font load is undetectable from a Button. Returning `true`
// here would look harmless and would hand an addon a probe the client does not have.
// · **It never touches the label.** `SetFont`/`GetFont` do not dereference the FontString
// pointer `+0x338` at all, so styling a bare `CreateFrame("Button")` with no `<ButtonText>`
// is no error, no crash and **no lazy creation** — which is why the style is stored on the
// button ([`ButtonState::font`]) and `extract` applies it to whatever label exists. A later
// `SetText` (which *does* lazily create one, `0x778dc0`) then picks it up, so either call
// order works, exactly as the reference's does.
// · **It retunes all three embedded fonts** (normal `+0x33c`, disabled `+0x434`, highlight
// `+0x3b8`) and `GetFont` reads back only the normal one — see [`ButtonFont`] for why one
// record is the faithful shape for three identical writes.
//
// The argument gate is the shared impl's: arg2 `lua_isstring` and arg3 `lua_isnumber`, else
// `luaL_error("Usage: %s:SetFont(\"font\", fontHeight [, flags])")` (`0x87c69c`). Both
// predicates are the *coercing* ones in 5.0 — `lua_isstring` takes a number, `lua_isnumber`
// takes a numeric string — so the leniency is transcribed rather than tightened.
m.set(
"SetFont",
lua.create_function(
|lua, (this, file, height, flags): (Table, Value, Value, Option<String>)| {
let usage = || {
mlua::Error::runtime(
"Usage: <Button>:SetFont(\"font\", fontHeight [, flags])".to_string(),
)
};
let path = match &file {
Value::String(s) => s.to_str()?.to_string(),
Value::Number(_) | Value::Integer(_) => as_f32(&file).to_string(),
_ => return Err(usage()),
};
let height = match &height {
Value::Number(_) | Value::Integer(_) => as_f32(&height),
Value::String(s) => s.to_str()?.parse::<f32>().map_err(|_| usage())?,
_ => return Err(usage()),
};
let flags = super::Outline::flags(flags.as_deref().unwrap_or(""))
.as_str()
.to_string();
with_button(lua, &this, |bs| {
bs.font = Some(ButtonFont {
path,
height,
flags,
})
})
// …and nothing is returned: `with_button` yields `()`.
},
)?,
)?;
// GetFont() → file, height, flags — **3 values**, read off the NORMAL embedded font. Unset
// locally, that font still resolves through what the normal state inherits
// (`<NormalFont>`/`SetTextFontObject`), which is how a `GameMenuButtonTemplate` button answers
// GameFontNormal's face before anything calls `SetFont`. Nil path / nil height when neither
// exists, still 3 values.
m.set(
"GetFont",
lua.create_function(|lua, this: Table| {
let (own, inherits) =
with_button(lua, &this, |bs| (bs.font.clone(), bs.normal_font.clone()))?;
let (path, height, flags) = match own {
Some(f) => (Some(f.path), Some(f.height), f.flags),
None => {
let model = lua.app_data_ref::<Model>().expect("model app_data");
let fo = inherits.and_then(|n| model.font_object(&n));
(
fo.and_then(|f| f.font.clone()),
fo.and_then(|f| f.height),
fo.map(|f| f.outline)
.unwrap_or_default()
.as_str()
.to_string(),
)
}
};
let path = match path {
Some(p) => Value::String(lua.create_string(&p)?),
None => Value::Nil,
};
Ok((path, height, flags))
})?,
)?;
// The per-state label COLORS (Button:SetTextColor + the Highlight/Disabled pair): the state's
// color, when set, repaints the ButtonText over the state font object's paint at extract —
// the dropdown kit's rows use all three (info.textR/G/B rows, isTitle's NORMAL-yellow and
// notClickable's HIGHLIGHT-white recolors of a disabled row).
m.set(
"SetTextColor",
lua.create_function(
|lua, (this, r, g, b, a): (Table, f32, f32, f32, Option<f32>)| {
with_button(lua, &this, |bs| {
bs.normal_color = Some([r, g, b, a.unwrap_or(1.0)])
})
},
)?,
)?;
m.set(
"SetHighlightTextColor",
lua.create_function(
|lua, (this, r, g, b, a): (Table, f32, f32, f32, Option<f32>)| {
with_button(lua, &this, |bs| {
bs.highlight_color = Some([r, g, b, a.unwrap_or(1.0)])
})
},
)?,
)?;
m.set(
"SetDisabledTextColor",
lua.create_function(
|lua, (this, r, g, b, a): (Table, f32, f32, f32, Option<f32>)| {
with_button(lua, &this, |bs| {
bs.disabled_color = Some([r, g, b, a.unwrap_or(1.0)])
})
},
)?,
)?;
// LockHighlight/UnlockHighlight — pin the HighlightTexture on regardless of hover (ref
// CButton::LockHighlight; the dropdown kit's checked rows stay lit).
m.set(
"LockHighlight",
lua.create_function(|lua, this: Table| {
with_button(lua, &this, |bs| bs.locked_highlight = true)
})?,
)?;
m.set(
"UnlockHighlight",
lua.create_function(|lua, this: Table| {
with_button(lua, &this, |bs| bs.locked_highlight = false)
})?,
)?;
m.set(
"Enable",
lua.create_function(|lua, this: Table| with_button(lua, &this, |bs| bs.enabled = true))?,
)?;
m.set(
"Disable",
lua.create_function(|lua, this: Table| with_button(lua, &this, |bs| bs.enabled = false))?,
)?;
m.set(
"IsEnabled",
lua.create_function(|lua, this: Table| with_button(lua, &this, |bs| bs.enabled))?,
)?;
// RegisterForClicks(...): replaces the button's registered-click set outright (the live API's
// contract — not additive) with its varargs, verbatim strings (`"LeftButtonUp"`,
// `"RightButtonDown"`, …). [`UiScript::mouse_button`] consults the set via [`wants_click`] to
// decide whether a press or a release reaches `OnClick`.
m.set(
"RegisterForClicks",
lua.create_function(|lua, (this, args): (Table, MultiValue)| {
let mut set = std::collections::HashSet::new();
for v in args.iter() {
if let Value::String(s) = v {
set.insert(s.to_str()?.to_string());
}
}
with_button(lua, &this, |bs| bs.registered_clicks = set)
})?,
)?;
// SetButtonState("PUSHED"/"NORMAL") / GetButtonState — the scripted press state
// (`0x780270`/`0x780180`; ref `ActionButtonDown/Up`, ActionButton.lua:15-28: DOWN pushes
// only from NORMAL, UP fires only from PUSHED — the state doubles as the keybind debounce).
// Case-insensitive like the API's other string enums; an unknown state is a runtime error.
// DISABLED is Enable/Disable's to set, not this method's (the 1.12 FrameXML never passes it).
m.set(
"SetButtonState",
lua.create_function(|lua, (this, state): (Table, String)| {
let pushed = if state.eq_ignore_ascii_case("PUSHED") {
true
} else if state.eq_ignore_ascii_case("NORMAL") {
false
} else {
return Err(mlua::Error::runtime(format!(
"SetButtonState: unknown state '{state}'"
)));
};
with_button(lua, &this, |bs| bs.pushed_state = pushed)
})?,
)?;
m.set(
"GetButtonState",
lua.create_function(|lua, this: Table| {
let h = frame_handle_of(lua, &this)?;
// The LIVE mouse-held press counts too (hovered + a registered button down on this
// frame — the same predicate the extract pass renders the PushedTexture by), closing
// the documented INTERIM where a mouse-held button answered "NORMAL": the chat scroll
// buttons' hold-repeat (ref MessageFrameScrollButton_OnUpdate) polls exactly this
// mid-press (decision 0288 P3). It reads the same in the reference for the same
// reason — `0x7792ad` writes ONE state variable and `0x780180` reads it back, so a
// right-held button answers "PUSHED" as surely as a left-held one.
let held = {
let model = lua.app_data_ref::<Model>().expect("model app_data");
model.mouseover == Some(h) && press_held(&model, h)
};
with_button(lua, &this, move |bs| {
if !bs.enabled {
"DISABLED"
} else if bs.pushed_state || held {
"PUSHED"
} else {
"NORMAL"
}
})
})?,
)?;
// Click([button]) — the programmatic click: same path as a physical one (toggle-then-OnClick).
m.set(
"Click",
lua.create_function(|lua, (this, button): (Table, Option<String>)| {
let h = frame_handle_of(lua, &this)?;
let id = {
let mut model = lua.app_data_mut::<Model>().expect("model app_data");
model.frame_id(h)
};
let btn = button.unwrap_or_else(|| "LeftButton".to_string());
// A programmatic Click() always emulates a completed (released) click.
click_button(lua, id, &btn, false);
Ok(())
})?,
)?;
lua.set_named_registry_value(REG_BUTTON_METHODS, m)?;
// CheckButton's own table (consulted before Button's — the class chain).
let c = lua.create_table()?;
texture_pair(lua, &c, "Checked", Slot::Checked)?;
texture_pair(lua, &c, "DisabledChecked", Slot::DisabledChecked)?;
c.set(
"SetChecked",
lua.create_function(|lua, (this, v): (Table, Value)| {
// Numeric coercion, NOT Lua truthiness — byte-verified (decision 0227; wow-re
// `system/ui/scratch/button-check-and-state-texture.md`, `SetChecked 0x799bf0` →
// `0x6f1c10`): a number goes through `lua_tonumber` then a truncate-to-int (`fistp`,
// round-toward-zero, `0x40a2b0`) and the C++ setter tests `!= 0`. So `SetChecked(0)`
// UNchecks (0 is Lua-truthy — only a numeric read gets this right) and `SetChecked(1)`
// checks; the type-dispatched helper also honors the keyword strings the reference
// passes ("true"/"false" — SpellBookFrame.lua l.296-303), while a non-keyword string
// falls to tonumber (→ 0 → unchecked). nil/other → false; booleans honored as-is for
// this codebase's own Era-style callers.
let checked = match v {
Value::Boolean(b) => b,
Value::Integer(i) => i != 0,
Value::Number(n) => n.trunc() != 0.0,
Value::String(s) => s.to_str().ok().is_some_and(|s| {
let t = s.trim();
t.eq_ignore_ascii_case("true")
|| t.parse::<f64>().is_ok_and(|n| n.trunc() != 0.0)
}),
_ => false,
};
with_button(lua, &this, |bs| bs.checked = checked)
})?,
)?;
c.set(
"GetChecked",
lua.create_function(|lua, this: Table| with_button(lua, &this, |bs| bs.checked))?,
)?;
lua.set_named_registry_value(REG_CHECKBUTTON_METHODS, c)?;
Ok(())
}
/// Whether frame `h` should fire `OnClick` for the input transition `name`
/// (`"<Button>ButtonUp"`/`"<Button>ButtonDown"`, e.g. `"RightButtonDown"`) — the
/// [`UiScript::mouse_button`](super::UiScript::mouse_button) gate. A Button/CheckButton consults
/// its `RegisterForClicks` set (case-insensitively — the live API is forgiving of case); any
/// other kind with an `OnClick` fires exactly as it always has, before `RegisterForClicks`
/// existed: on release only (`name` ending `"Up"`), for any button, never on press.
pub(super) fn wants_click(model: &Model, h: FrameHandle, name: &str) -> bool {
match model.arena.frame(h).map(|f| &f.kind_state) {
Some(KindState::Button(bs)) => bs
.registered_clicks
.iter()
.any(|s| s.eq_ignore_ascii_case(name)),
_ => name.ends_with("Up"),
}
}
/// Whether frame `h` is registered for `button` (`"LeftButton"`, `"RightButton"`, …) in **either**
/// variant — the press-visual gate, which is a strictly weaker test than [`wants_click`]'s.
///
/// `CButton::OnMouseDown 0x779210` runs the two as separate tests in one pass, and the difference
/// between them is the whole of this:
///
/// ```text
/// 0x779238 eax = event.buttonMask
/// 0x779243 ecx = eax << 8 | eax
/// 0x77924b test [this+0x330], ecx ; registered EITHER WAY -> keep going, else nothing at all
/// 0x779256 hit-test the point ; else nothing
/// 0x77926b test event.buttonMask, [this+0x330] ; the DOWN bits alone -> fire OnClick
/// 0x7792ad push 2 ; SetState(PUSHED) ; unconditional past the gates above
/// ```
///
/// So `[this+0x330]` is one dword holding the `"…ButtonDown"` registrations in byte 0 and the
/// `"…ButtonUp"` registrations in byte 1, and the mask `m | m << 8` asks "this button, either
/// variant". **The pushed art is not conditional on the click firing, or on the handler doing
/// anything** — it is conditional only on the button being registered for that mouse button at
/// all, which is why a right-click on an action, spellbook or pet slot lights up even when the
/// right-click does nothing (they all register `RightButtonUp`), and why a right-click on a plain
/// `LeftButtonUp` button does not.
pub(super) fn wants_press_visual(model: &Model, h: FrameHandle, button: &str) -> bool {
match model.arena.frame(h).map(|f| &f.kind_state) {
Some(KindState::Button(bs)) => bs.registered_clicks.iter().any(|s| {
s.strip_suffix("Up")
.or_else(|| s.strip_suffix("Down"))
.is_some_and(|b| b.eq_ignore_ascii_case(button))
}),
_ => false,
}
}
/// Is a press currently holding this button down — the `held` half of the PushedTexture rule.
///
/// Any captured mouse button counts, gated by [`wants_press_visual`]. Callers pair it with
/// `hovered`, which is `0x779256`'s hit test at press time plus `0x7793f0`'s restore-to-NORMAL
/// when the pointer leaves mid-press.
pub(super) fn press_held(model: &Model, h: FrameHandle) -> bool {
model
.mouse_down_on
.iter()
.any(|(button, &pressed)| pressed == h && wants_press_visual(model, h, button))
}
/// The click behavior shared by the input path and `Click()`: gated on `enabled`; a CheckButton
/// **toggles before OnClick fires** (the documented widget contract — a handler reading
/// `self:GetChecked()` sees the new state); then `OnClick(self, button, down)` — `down` is `true`
/// only for a press that fired via a `"<Button>ButtonDown"` registration, `false` for every
/// release-fired or programmatic click (the Era signature: `down` mirrors which transition fired).
pub(super) fn click_button(lua: &Lua, id: u32, button: &str, down: bool) {
let fire = {
let mut model = lua.app_data_mut::<Model>().expect("model app_data");
let Some(&h) = model.id_to_frame.get(&id) else {
return;
};
let Some(frame) = model.arena.frame_mut(h) else {
return;
};
let is_check = frame.kind == FrameKind::CheckButton;
match &mut frame.kind_state {
// A Button/CheckButton click is gated on its enabled flag…
KindState::Button(bs) => {
if bs.enabled {
if is_check {
bs.checked = !bs.checked;
}
true
} else {
false
}
}
// …every other kind with an OnClick just fires (plain frames can carry one too).
_ => true,
}
};
if !fire {
return;
}
let btn = match lua.create_string(button) {
Ok(s) => Value::String(s),
Err(_) => return,
};
if let Err(e) = event::fire_widget_handler(lua, id, "OnClick", vec![btn, Value::Boolean(down)])
{
lua.app_data_mut::<Model>()
.expect("model app_data")
.errors
.push(e.to_string());
}
}