Player reports and the trace, in one batch. - SetFactionInactive/SetFactionActive raise `UPDATE_FACTION`, so the list moves at once. - NPC greetings: the latch, a dead unit, then the reaction pair with the active mover (`0x60c270`); a dead or ghost player hears none. Only a passing click re-tracks the NPC, and a window hello resets it (`0x60c3d1`). - "You are now <rank> with <faction>." prints on first contact and rank change (`0x62c670`), in packet order, with the real gender. - A standing packet prints its "increased by" line for the first entry only, never a hidden one (`0x4d57dd`). - `WOW_MOVE_TRACE` carries each packet's bytes as hex; chat bodies are opt-in, and dot/bang commands and channel passwords are always redacted. Tests cover each gate, the line order and the redaction. Fixes #927 Fixes #882 Fixes #881 Fixes #867 Fixes #965 Fixes #966 Fixes #967 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
150 lines
5.4 KiB
Rust
150 lines
5.4 KiB
Rust
//! The world handshake over a real socket against a fake server: packets may precede
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//! `SMSG_AUTH_RESPONSE`. Deviation: `SMSG_WARDEN_DATA` refuses the login, because benilla cannot
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//! answer Warden and the server kicks a client that stays silent about 30 s later.
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use std::io::{Read, Write};
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use std::net::{TcpListener, TcpStream};
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use std::thread;
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use benilla_protocol::messages::opcode;
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use benilla_protocol::{messages, WardenRequired, WorldSession};
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use benilla_srp::vanilla_header::HeaderCrypto;
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use benilla_srp::SESSION_KEY_LENGTH;
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const SESSION_KEY: [u8; SESSION_KEY_LENGTH] = [7u8; SESSION_KEY_LENGTH];
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const SERVER_SEED: u32 = 0xDEAD_BEEF;
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/// Write one server packet: `u16` BE size (opcode plus body) and `u16` LE opcode, encrypted once
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/// `crypto` is set, then the plaintext body.
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fn send(stream: &mut TcpStream, crypto: Option<&mut HeaderCrypto>, opcode: u16, body: &[u8]) {
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let size = (body.len() + 2) as u16;
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let s = size.to_be_bytes();
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let o = opcode.to_le_bytes();
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let mut header = [s[0], s[1], o[0], o[1]];
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if let Some(c) = crypto {
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c.encrypter().encrypt(&mut header);
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}
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stream.write_all(&header).unwrap();
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stream.write_all(body).unwrap();
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}
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/// Read the client's unencrypted `CMSG_AUTH_SESSION` (6-byte header: BE size + LE u32 opcode).
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fn read_auth_session(stream: &mut TcpStream) {
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let mut header = [0u8; 6];
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stream.read_exact(&mut header).unwrap();
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let size = u16::from_be_bytes([header[0], header[1]]) as usize;
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let mut body = vec![0u8; size - 4];
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stream.read_exact(&mut body).unwrap();
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}
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/// A fake world server that sends the `pre` packets, encrypted and in order, before a successful
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/// `SMSG_AUTH_RESPONSE`; returns its address.
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fn fake_server(pre: Vec<(u16, Vec<u8>)>) -> String {
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let listener = TcpListener::bind("127.0.0.1:0").unwrap();
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let addr = listener.local_addr().unwrap().to_string();
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thread::spawn(move || {
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let (mut stream, _) = listener.accept().unwrap();
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send(
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&mut stream,
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None,
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opcode::SMSG_AUTH_CHALLENGE,
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&SERVER_SEED.to_le_bytes(),
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);
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read_auth_session(&mut stream);
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let mut crypto = HeaderCrypto::from_session_key(SESSION_KEY);
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for (op, body) in pre {
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send(&mut stream, Some(&mut crypto), op, &body);
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}
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send(
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&mut stream,
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Some(&mut crypto),
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opcode::SMSG_AUTH_RESPONSE,
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&[messages::AUTH_OK],
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);
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// Hold the socket open so the client's reads never see a premature EOF.
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thread::sleep(std::time::Duration::from_secs(2));
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});
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addr
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}
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#[test]
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fn auth_response_alone_completes_the_handshake() {
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let addr = fake_server(vec![]);
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assert!(WorldSession::connect(&addr, "one", SESSION_KEY).is_ok());
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}
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/// The server interleaves its own packets ahead of the auth response.
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#[test]
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fn packets_ahead_of_the_auth_response_are_skipped() {
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let addr = fake_server(vec![
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(opcode::SMSG_LOGIN_VERIFY_WORLD, vec![0u8; 20]),
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(opcode::SMSG_SET_FACTION_STANDING, vec![0u8; 12]),
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]);
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assert!(WorldSession::connect(&addr, "one", SESSION_KEY).is_ok());
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}
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#[test]
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fn a_warden_server_is_refused_at_the_handshake() {
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let addr = fake_server(vec![(opcode::SMSG_WARDEN_DATA, vec![0u8; 16])]);
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let Err(err) = WorldSession::connect(&addr, "one", SESSION_KEY) else {
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panic!("a Warden server must not yield a session");
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};
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assert!(
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err.downcast_ref::<WardenRequired>().is_some(),
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"expected WardenRequired, got: {err:#}"
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);
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}
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/// Every packet the observer saw, with the thread that wrote it: the tests of this file share one
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/// process, so each filters for its own thread.
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static SEEN: std::sync::Mutex<Vec<(thread::ThreadId, u16, Vec<u8>)>> =
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std::sync::Mutex::new(Vec::new());
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fn record(opcode: u16, body: &[u8]) {
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SEEN.lock()
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.unwrap()
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.push((thread::current().id(), opcode, body.to_vec()));
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}
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/// A packet sent before the session splits (the handshake's `CMSG_AUTH_SESSION`, the world entry's
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/// `CMSG_PLAYER_LOGIN`) reaches the observer in write order, ahead of the writer's own.
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#[test]
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fn sends_before_the_split_are_observed_in_order() {
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benilla_protocol::observe_sends(record);
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let addr = fake_server(vec![]);
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let mut session = WorldSession::connect(&addr, "one", SESSION_KEY).unwrap();
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session.player_login(0x2a).unwrap();
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let (_reader, mut writer) = session.into_split().unwrap();
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writer.complete_cinematic().unwrap();
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let me = thread::current().id();
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let mine: Vec<(u16, Vec<u8>)> = SEEN
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.lock()
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.unwrap()
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.iter()
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.filter(|(t, ..)| *t == me)
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.map(|(_, op, body)| (*op, body.clone()))
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.collect();
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let auth_len = messages::auth_session(
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u32::from(benilla_protocol::CLIENT_BUILD),
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"ONE",
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0,
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&[0; 20],
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&messages::STOCK_SECURE_ADDONS,
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)
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.len();
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// The observer gets the bodies themselves: the auth block by its length (its proof is derived
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// from the seeds), the rest byte for byte.
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let ops: Vec<u16> = mine.iter().map(|(op, _)| *op).collect();
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assert_eq!(
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ops,
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[
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opcode::CMSG_AUTH_SESSION,
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opcode::CMSG_PLAYER_LOGIN,
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opcode::CMSG_COMPLETE_CINEMATIC
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]
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);
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assert_eq!(mine[0].1.len(), auth_len);
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assert_eq!(mine[1].1, messages::full_guid(0x2a));
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assert!(mine[2].1.is_empty());
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}
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