Files
benilla-octo/crates/benilla-protocol/examples/faction_probe.rs
T
SamandClaude Fable 5.1 aff5203393 a fresh clone gets the whole project, and the maintainer's tooling moves out
What a clone lacked: the gates went green with a thousand skipped tests and said nothing, every
login script assumed a worktree-pool slot and its probe account, the client defaulted to the
maintainer's account, a docker path and a home directory were in the code, the temp files broke
on GNU coreutils, and two generators could only run against a sibling repo.

Now the test gates print how many data-gated tests skipped and why; a scripted run logs in as
the account its checkout declares in `.probe-identity` or as the three variables name, never a
default, and the client refuses a scripted login on any other account; the event and message
tables regenerate from vendored inputs, byte for byte; the docs state the real prerequisites.

Out of the tree, into the maintainer's own tooling: the worktree pool, its hooks, the perf leg
runner, the cross-platform compile and the Vulkan container leg — a way of working, and setups
not every machine has. One hook stays: no writes into the install.

Two tests that could never run are gone with their subject: the quest-timer geometry diff
compared a copy of the window that no longer exists (and joined a chain path onto a folder, so
it always skipped), and the FrameXML flag gate now reads the stock files off the player's own
patch chain instead of an extracted folder only one machine had.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-23 17:27:14 +07:00

82 lines
3.3 KiB
Rust

//! Diagnostic probe: stream object creates and print each unit's decoded
//! `UNIT_FIELD_FACTIONTEMPLATE` (+ level/display id as sanity anchors), to check the descriptor
//! decode against the server DB's `creature_template.faction`.
//!
//! Run: `cargo run -p benilla-protocol --example faction_probe -- probeN pprobeN [host]`
//! — a probe account (the `probe` skill). The account is a REQUIRED arg with no default: a
//! default is somebody's account, and a probe login there kicks their live session (decision
//! 0530).
use std::time::{Duration, Instant};
use anyhow::{Context, Result};
use benilla_protocol::{decode, EntityKind, SessionEvent, WorldSession, WORLD_PORT};
fn main() -> Result<()> {
let mut args = std::env::args().skip(1);
let user = args
.next()
.context("usage: faction_probe -- <probeN> <pprobeN> [host] (a probe account)")?;
let pass = args
.next()
.context("usage: faction_probe -- <probeN> <pprobeN> [host] (a probe account)")?;
let host = args.next().unwrap_or_else(|| "localhost".into());
let logon = benilla_protocol::logon(&host, &user, &pass)?;
let world_addr = logon
.realms
.first()
.map(|r| r.address.clone())
.unwrap_or_else(|| format!("{host}:{WORLD_PORT}"));
let mut session = WorldSession::connect(&world_addr, &user, logon.session_key)?;
let characters = session.char_enum()?;
let character = characters.first().context("no characters")?;
let self_guid = character.guid;
println!("logging in '{}' (guid {self_guid})", character.name);
session.player_login(self_guid)?;
session.set_active_mover(self_guid)?;
session.set_read_timeout(Some(Duration::from_secs(2)))?;
let deadline = Instant::now() + Duration::from_secs(8);
while Instant::now() < deadline {
let Ok(msg) = session.recv() else { continue };
for ev in decode(msg) {
match ev {
SessionEvent::ObjectCreate {
guid,
kind,
display_id,
fields,
..
} if matches!(kind, EntityKind::Unit | EntityKind::Player) => {
let me = if guid == self_guid { " (self)" } else { "" };
println!(
"{kind:?} guid={guid}{me} display={display_id:?} level={:?} faction_tpl={:?}",
fields.unit_level(),
fields.unit_faction_template(),
);
}
SessionEvent::ObjectValues { guid, fields } => {
if let Some(f) = fields.unit_faction_template() {
println!("Values guid={guid} faction_tpl={f}");
}
}
SessionEvent::Reputations { standings } => {
let set: Vec<(usize, u8, i32)> = standings
.iter()
.enumerate()
.filter(|(_, &(f, s))| f != 0 || s != 0)
.map(|(i, &(f, s))| (i, f, s))
.collect();
println!(
"Reputations: {} slots, non-zero (idx, flags, standing): {set:?}",
standings.len()
);
}
_ => {}
}
}
}
Ok(())
}