A Button state texture's visibility was kept apart from its region's shown bit, so a script `Show()` on a non-current state texture drew nothing. The bar, thumb and ColorSelect setters took a colour form and accepted arguments the reference rejects, the loader built their textures from `file=` or `<Color>` alone, and a bar texture answered nil to `GetTexCoordModifiesRect`. In the reference, a region has one shown bit that `Show`, `Hide` and the state switch all write. The setters fork on object, path, nil or usage. The loader builds each widget texture as a full Texture element, and installing a bar texture sets its texcoord flag and gives it all points. All of these now match: one shown bit, the reference's argument forms, full-element textures with their names and texcoords, and no tint without a bar. Tests pin each. Fixes #909 Fixes #908 Fixes #575 Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
322 lines
12 KiB
Rust
322 lines
12 KiB
Rust
//! The `StatusBar` methods (`CSimpleStatusBar`, factory `0x6eef20`, `LoadXML` `0x782ef0`,
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//! orientations `0x811b00`). The fill is a left-anchored crop, the art sliced and never squeezed:
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//! `SetValue` sets the UV's `u1` to the fill fraction and the right edge with it (`0x770410`),
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//! applied at extract.
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//! Only StatusBar frames answer these, so a duck-typing addon sees nil on every other kind.
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use mlua::{Lua, Table, Value};
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use super::object::{draw_layer_from_str, frame_handle_of};
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use super::region::{
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install_into_slot, new_texture_region, region_wrapper, set_texture_path, slot_arg, SlotArg,
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};
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use super::{event, Model};
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use crate::order::DrawLayer;
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use crate::widget::{KindState, RegionHandle, StatusBarState};
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/// Registry key of the StatusBar method table.
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pub(super) const REG_STATUSBAR_METHODS: &str = "__benilla_statusbar_methods";
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/// Run `f` over a frame's StatusBar state; errors on any other receiver, since the method table
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/// is a plain Lua value a caller can misapply.
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fn with_bar<T>(
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lua: &Lua,
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this: &Table,
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f: impl FnOnce(&mut StatusBarState) -> T,
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) -> mlua::Result<T> {
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let h = frame_handle_of(lua, this)?;
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let mut model = lua.app_data_mut::<Model>().expect("model app_data");
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let frame = model
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.arena
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.frame_mut(h)
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.ok_or_else(|| mlua::Error::runtime("stale frame handle"))?;
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match &mut frame.kind_state {
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KindState::StatusBar(sb) => Ok(f(sb)),
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_ => Err(mlua::Error::runtime("not a StatusBar")),
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}
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}
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/// Store the value clamped to the range, `Some` when it changed (the caller fires
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/// `OnValueChanged`); a degenerate range pins to `min`.
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fn store_value(sb: &mut StatusBarState, v: f32) -> Option<f32> {
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let clamped = v.clamp(sb.min, sb.max.max(sb.min));
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(clamped != sb.value).then(|| {
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sb.value = clamped;
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clamped
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})
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}
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/// Install `incoming` as the bar texture, or clear it, through `0x7831f0`: the same texture is a
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/// no-op, the displaced one is deleted, the incoming one is linked in on `layer` shown (`0x78321b`)
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/// and its texcoord-modifies-rect flag is set (`0x783220`).
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fn install_bar_model(
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model: &mut Model,
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h: crate::widget::FrameHandle,
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incoming: Option<RegionHandle>,
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layer: DrawLayer,
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) -> mlua::Result<()> {
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if !matches!(
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model.arena.frame(h).map(|f| &f.kind_state),
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Some(KindState::StatusBar(_))
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) {
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return Err(mlua::Error::runtime("not a StatusBar"));
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}
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let changed = install_into_slot(
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model,
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h,
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incoming,
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layer,
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true,
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false,
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|ks| match ks {
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KindState::StatusBar(sb) => sb.bar,
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_ => None,
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},
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|ks, rh| {
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if let KindState::StatusBar(sb) = ks {
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sb.bar = rh;
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}
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},
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)?;
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if let (true, Some(rh)) = (changed, incoming) {
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model
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.region_data
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.entry(rh)
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.or_default()
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.tex_coord_modifies_rect = true;
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}
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Ok(())
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}
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fn install_bar(
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lua: &Lua,
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this: &Table,
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incoming: Option<RegionHandle>,
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layer: DrawLayer,
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) -> mlua::Result<()> {
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let h = frame_handle_of(lua, this)?;
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let mut model = lua.app_data_mut::<Model>().expect("model app_data");
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install_bar_model(&mut model, h, incoming, layer)
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}
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/// `<BarTexture>` (`0x782f63`): the texture the texture adder built, installed as an object on the
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/// element's `drawLayer`, ARTWORK without one.
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pub(super) fn install_loaded(
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model: &mut Model,
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h: crate::widget::FrameHandle,
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rh: RegionHandle,
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layer: Option<DrawLayer>,
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) -> mlua::Result<()> {
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install_bar_model(model, h, Some(rh), layer.unwrap_or(DrawLayer::Artwork))
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}
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/// `SetStatusBarTexture`'s path leg (`0x783140`): a bar that exists has its file swapped and
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/// nothing else, its layer included; with none, a texture is built, given the file and installed
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/// on `layer` (`0x7831cb`).
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fn set_bar_path(lua: &Lua, this: &Table, path: &str, layer: DrawLayer) -> mlua::Result<()> {
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let h = frame_handle_of(lua, this)?;
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let mut model = lua.app_data_mut::<Model>().expect("model app_data");
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let existing = match &model
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.arena
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.frame(h)
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.ok_or_else(|| mlua::Error::runtime("stale frame handle"))?
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.kind_state
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{
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KindState::StatusBar(sb) => sb.bar,
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_ => return Err(mlua::Error::runtime("not a StatusBar")),
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};
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match existing {
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Some(rh) => set_texture_path(&mut model, rh, path),
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None => {
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let rh = new_texture_region(&mut model, h, layer)
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.ok_or_else(|| mlua::Error::runtime("stale frame handle"))?;
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set_texture_path(&mut model, rh, path);
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// `SetAllPoints` onto the bar (`0x7831bf`).
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super::region::implicit_creation_anchor(&mut model, rh);
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install_bar_model(&mut model, h, Some(rh), layer)?;
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}
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}
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Ok(())
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}
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pub(super) fn install(lua: &Lua) -> mlua::Result<()> {
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let m = lua.create_table()?;
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m.set(
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"SetMinMaxValues",
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lua.create_function(|lua, (this, min, max): (Table, f32, f32)| {
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// A reversed pair is swapped, as `LoadXML` does; the held value re-clamps, and a move
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// fires `OnValueChanged`.
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let changed = with_bar(lua, &this, |sb| {
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(sb.min, sb.max) = if min <= max { (min, max) } else { (max, min) };
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store_value(sb, sb.value)
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})?;
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fire_value_changed(lua, &this, changed)
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})?,
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)?;
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m.set(
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"GetMinMaxValues",
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lua.create_function(|lua, this: Table| with_bar(lua, &this, |sb| (sb.min, sb.max)))?,
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)?;
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m.set(
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"SetValue",
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lua.create_function(|lua, (this, v): (Table, f32)| {
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let changed = with_bar(lua, &this, |sb| store_value(sb, v))?;
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fire_value_changed(lua, &this, changed)
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})?,
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)?;
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m.set(
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"GetValue",
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lua.create_function(|lua, this: Table| with_bar(lua, &this, |sb| sb.value))?,
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)?;
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m.set(
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"SetOrientation",
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lua.create_function(|lua, (this, o): (Table, String)| {
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let vertical = match o.to_ascii_uppercase().as_str() {
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"HORIZONTAL" => false,
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"VERTICAL" => true,
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_ => {
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return Err(mlua::Error::runtime(format!(
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"SetOrientation: unknown orientation '{o}'"
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)))
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}
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};
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with_bar(lua, &this, |sb| sb.vertical = vertical)
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})?,
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)?;
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m.set(
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"GetOrientation",
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lua.create_function(|lua, this: Table| {
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let v = with_bar(lua, &this, |sb| sb.vertical)?;
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Ok(if v { "VERTICAL" } else { "HORIZONTAL" }.to_string())
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})?,
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)?;
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// `SetStatusBarTexture(texture or "texture" or nil [, "layer"])` (`0x78f870`): a Texture object
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// is installed as the bar, linked on `layer` (ARTWORK without one, `0x78f902`) and displacing
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// the old bar (`0x7831f0`); a string or a number is the path of the bar (`0x783140`), and nil
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// clears it (`0x78fa6d`). There is no colour form. The object leg's raises print
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// `SetCheckedTexture`, the client's copy-pasted format strings (`0x87b1e8`, `0x87b224`).
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m.set(
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"SetStatusBarTexture",
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lua.create_function(|lua, (this, args): (Table, mlua::MultiValue)| {
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// `lua_isstring` on the layer (`0x78f909`): a number takes the name parse too, and
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// finds no layer.
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let layer = match args.get(1) {
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Some(v @ (Value::String(_) | Value::Number(_) | Value::Integer(_))) => lua
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.coerce_string(v.clone())?
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.and_then(|l| draw_layer_from_str(&l.to_string_lossy())),
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_ => None,
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}
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.unwrap_or(DrawLayer::Artwork);
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match slot_arg(
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lua,
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&this,
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&args,
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r#"SetStatusBarTexture(texture or "texture" or nil [, "layer"])"#,
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"SetCheckedTexture",
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true,
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)? {
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SlotArg::Object(rh) => install_bar(lua, &this, Some(rh), layer),
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SlotArg::Clear => install_bar(lua, &this, None, DrawLayer::Artwork),
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SlotArg::Path(path) => set_bar_path(lua, &this, &path, layer),
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}
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})?,
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)?;
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m.set(
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"GetStatusBarTexture",
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lua.create_function(|lua, this: Table| {
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let bar = with_bar(lua, &this, |sb| sb.bar)?;
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let id = {
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let mut model = lua.app_data_mut::<Model>().expect("model app_data");
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bar.map(|rh| model.region_id(rh))
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};
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match id {
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Some(id) => Ok(Value::Table(region_wrapper(lua, id)?)),
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None => Ok(Value::Nil),
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}
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})?,
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)?;
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// `0x78fc20` reads r, g, b by a bare `lua_tonumber`, so nil, a table or a non-numeric string
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// is 0.0 and the call never raises (a numeric string also reads 0.0 here). Stock hands colour
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// setters nils: `QuestLogFrame.lua:337` passes three to `SetVertexColor`.
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m.set(
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"SetStatusBarColor",
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lua.create_function(
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|lua, (this, r, g, b, a): (Table, Value, Value, Value, Option<f32>)| {
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let (r, g, b) = (
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crate::script::object::as_f32(&r),
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crate::script::object::as_f32(&g),
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crate::script::object::as_f32(&b),
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);
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// `0x78fc20` hands the colour to the bar (`0x782dd0`), which sets its vertex colour
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// only if a bar exists and keeps nothing otherwise.
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let Some(rh) = with_bar(lua, &this, |sb| sb.bar)? else {
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return Ok(());
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};
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let mut model = lua.app_data_mut::<Model>().expect("model app_data");
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model.region_data.entry(rh).or_default().vertex_color =
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Some([r, g, b, a.unwrap_or(1.0)]);
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Ok(())
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},
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)?,
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)?;
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m.set(
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"GetStatusBarColor",
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lua.create_function(|lua, this: Table| {
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let bar = with_bar(lua, &this, |sb| sb.bar)?;
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let model = lua.app_data_ref::<Model>().expect("model app_data");
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let c = bar
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.and_then(|rh| model.region_data.get(&rh))
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.and_then(|d| d.vertex_color)
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.unwrap_or([1.0, 1.0, 1.0, 1.0]);
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Ok((c[0], c[1], c[2], c[3]))
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})?,
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)?;
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lua.set_named_registry_value(REG_STATUSBAR_METHODS, m)?;
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Ok(())
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}
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/// Fire `OnValueChanged` (the StatusBar's script slot, `+0x32c`) for a changed value, outside any
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/// model borrow.
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fn fire_value_changed(lua: &Lua, this: &Table, changed: Option<f32>) -> mlua::Result<()> {
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let Some(value) = changed else { return Ok(()) };
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let id = {
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let h = frame_handle_of(lua, this)?;
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let mut model = lua.app_data_mut::<Model>().expect("model app_data");
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model.frame_id(h)
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};
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if let Err(e) = event::fire_widget_handler(
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lua,
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id,
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"OnValueChanged",
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vec![Value::Number(f64::from(value))],
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) {
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lua.app_data_mut::<Model>()
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.expect("model app_data")
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.record_lua_error(&e);
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}
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Ok(())
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}
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/// `OnValueChanged` for a bar the engine moved, the nameplate health bars: the reference re-sets
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/// them from a GUID-watch callback (`0x7cc570`, registered at `0x467e70`) on every server update,
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/// and that `SetValue` fires the script as any other does.
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pub(super) fn fire_engine_value_changed(lua: &Lua, bar: crate::widget::FrameHandle, value: f32) {
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let id = {
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let mut model = lua.app_data_mut::<Model>().expect("model app_data");
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model.frame_id(bar)
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};
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if let Err(e) = event::fire_widget_handler(
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lua,
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id,
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"OnValueChanged",
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vec![Value::Number(f64::from(value))],
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) {
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lua.app_data_mut::<Model>()
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.expect("model app_data")
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.record_lua_error(&e);
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}
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}
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