- the loot kneel finally fires on a chest (the reported gap): a chest never sends `CMSG_LOOT`, so the client-local loot latch gains its second arm on `SMSG_SPELL_GO` with the loot response as an admission gate — you kneel before the window opens and hold it while it is up, like the reference
- the outdoor draw election lands: the 1.12 client elects every scene object per frame, and a unit behind you or in a room the portal flood can't see is neither drawn, animated nor particle-ticked — at the Goldshire pin drawn submeshes go 365 → 49 and live particles 569 → 138, camera stamp bit-identical; `WOW_NO_DRAW_ELECTION=1` reverts. No ms pricing yet — counts only, the machine was shared
- standing-NPC facing and docked transports go write-on-change instead of dirtying their transforms every frame
- the options window gets a ground: a black fill inside the rope drops the world's bleed-through onto the page from 40% to 12%, so the small text reads against snow and noon water
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>